Commit Graph

12603 Commits

Author SHA1 Message Date
a53d34a28a Minor updates to i18n spellcheck tool. 2021-05-03 12:22:46 +02:00
0b6892f0ba Fix T85688: ExportHelper adds multiple file name extensions
Replace the existing extension instead of adding it.
2021-04-28 23:00:53 +10:00
aede740c8a Fix T87816: Sculpt curve & line stroke hides dash settings
These settings are used though for these strokes (see
'paint_stroke_use_dash'), should be visible in the UI as well.

This was correctly added when dashing was introduced in rB15f82278d5d4
btw., but then messed up in rBfb74dcc5d69d.

Maniphest Tasks: T87816

Differential Revision: https://developer.blender.org/D11096
2021-04-27 21:04:00 +02:00
51c13be820 Update RNA/User Manual Mappings 2021-04-26 20:53:15 -04:00
Erik Abrahamsson
a65d5dadeb DeprecationWarning fix
This gets rid of a `DeprecationWarning` in bpy_types.py caused by invalid escape sequences.
More info here: https://docs.python.org/3/library/re.html

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D10998
2021-04-26 09:47:03 +02:00
Jeroen Bakker
2f6219c48d Fix T78845: Eevee wrong material selection.
In cases where the same node tree is used in different materials with
small changes, the wrong material could be selected.

Cause: Hair shaders GPU resources weren't updated and used the previous bound data.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11036
2021-04-23 10:04:17 +02:00
463b38b0e0 GPencil: Remove Grease Pencil menu options in UV editor
Differential Revision: https://developer.blender.org/D10993
2021-04-16 18:00:18 +02:00
32d3b07b03 RNA: Silence warning when building without audaspace
`make lite` does not use audaspace, so some files will pollute the console with
tons of warnings about audio values not defined.

Reviewed By: nexyon, campbellbarton

Differential Revision: https://developer.blender.org/D10981
2021-04-15 17:50:58 +02:00
ecc2db8a3a UI: Rename itmes in point cloud add attribute menu
Since these were added, we decided that builtin and reserved name
attributes start with a lowercase letter. We also use "id" already in
a few nodes, so this change will be consistent with that.
2021-04-15 07:53:45 -05:00
4cf3010714 Fix T87171: Update multi input socket indices
When inserting a node on top of a link, the multi input socket
indices weren't updated. This fixes that and keeps the relative
order of the links the same.

Author: Wannes Malfait

Reviewed By: Fabian Schempp

Differential Revision: https://developer.blender.org/D10969
2021-04-15 11:38:46 +02:00
3810bcc160 Spreadsheet: breadcrumbs and node pinning
This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.

The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.

This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.

The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.

Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.

The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.

Differential Revision: https://developer.blender.org/D10931
2021-04-15 09:00:47 +02:00
Adrian Newton
d705335c2b UI: 2D Animation: Fix Labelling issue within the 'Cursor' dropdown
Within the 2D Animation workspace, the 'Cursor' dropdown currently displays the 'Display Cursor' incorrectly aligned.

This change fixes the alignment issue.

Reviewed By: #user_interface, #grease_pencil, antoniov

Differential Revision: https://developer.blender.org/D10614
2021-04-14 17:56:22 +02:00
Manuel Castilla
a425b2b25c Fix (unreported) compositor resolution propagation broken by some nodes
Some operations may use no preferredResolution ({0, 0}) when calling determineResolution on inputs to check if they have resolution on their own. See MixOperation or MathOperation determineResolution implementation. In such cases {0, 0} resolution ends up being set when an input doesn't have own resolution, breaking propagation of the original preferredResolution. They don't mean to set it as resolution, it's just a check.

This patch only allows to set valid resolutions (>0). When it's 0 it may be understood as "No preferred or determined resolution" so it should not be set to give output operations another chance of finding a proper resolution by calling determineResolution again with a different preferredResolution.

Test file:
{F9932526}

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D10972
2021-04-14 08:18:44 +02:00
86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
1a81693d38 Sculpt: Update menu entries for new Expand operator
Sculpt menus were using the legacy expand operator. This updates all
entries to use the new one.

It does not make sense to use Expand from the menus as it relies on the
brush cursor position, but now all Expand shortcuts are listed in the
UI.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10952
2021-04-13 20:18:33 +02:00
1c357a3c5f UI: Use Consistent name for select mirror
This commit cleans up the RNA names of select mirror operators so that 
they are all "Select mirror".

This makes the select menu in edit/pose mode consistent regardless of 
object type.

Differential Revision: https://developer.blender.org/D7356
2021-04-12 14:52:29 -04:00
3a05135e12 Cleanup: defer 'os' imports in startup scripts 2021-04-12 13:36:55 +10:00
27dcccb20f Cleanup: defer importing nodeitems_utils (missed last commit) 2021-04-09 20:03:04 +10:00
3515036319 Cleanup: defer importing nodeitems_utils 2021-04-09 19:00:04 +10:00
Charlie Jolly
b08394d57a Fix T87117: Geometry Nodes: Add missing Map Range modes to shader node
Add missing modes as reported in T87117 bug report.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10885
2021-04-09 09:26:37 +01:00
e1ae5bd45f LibOverride: Add a dedicated view in the Outliner.
This is a minimal, information-only view currently, listing by default
all the override data-blocks, with their user-edited override
properties.

System-generated overrides (like the overrides of pointers to other
override data-blocks) can be shown through a filter option.

Finally, potential info or warning messages from (auto-)resync propcess
are also shown, as an icon + tooltip next to the affected items.

Part of D10855.
2021-04-08 11:45:28 +02:00
02a7289fe3 Fix T87264: Button to remove physics modifier doesn't work
This is caused by rB9f323e9bf79f. When hover shortcuts are used,
we cannot use the modifier from the context (which will be the
active modifier), or they won't be hover shortcuts anymore!

There didn't use to be an editor-level "modifier" context variable,
which is why this worked before.

The fix is simple, just specify the modifier name for this particular
remove button.

Differential Revision: https://developer.blender.org/D10870
2021-04-07 09:12:34 -05:00
e0a1a2f49d Geometry Nodes: Bounding Box Node
This commit adds a simple node to output the min and max of an
axis-aligned bounding box for the input geometry, as well a rectangular
prism mesh created from these values for convenience.

The initial use case for this node is a "bounding box boolean", where
doing the boolean with just a bounding box could be signigicantly
faster, for cases like cutting a hole in a wall for a window. But it's
easy to imagine other cases where it could be useful.

This node supports mesh and point cloud data right now, volume support
will come as a separate patch. Also note that there is plenty of room
to improve the performance of this node through parallelization.

Differential Revision: https://developer.blender.org/D10420
2021-04-06 16:02:55 -05:00
3fa580866e Cycles: update Light Paths preset
* Add Fast GI / AO bounces to presets
* Add Default preset matching defaults
* Add Fast Approximate GI preset
* Lower Full GI depths to 32
2021-04-05 14:05:01 +02:00
fa9b05149c Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
2021-04-02 14:44:26 +02:00
Kris
3fcac26362 Fix T86874: Wireframe not drawing for geometry node mesh primitives
The following primitives needed ME_EDGEDRAW, ME_EDGERENDER edge flags:
* Grid
* Circle

Set flags on the inside edges for grid and circle triangle fan (mesh primitive nodes)
so they are visible and selectable.

Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D10878
2021-04-02 10:43:43 +02:00
e7f890aa59 WM: use data-path utility functions for WM operators
Use utility functions to decompose data paths and resolve the
RNA property from a data-path.
Replaces in-line string manipulation and RNA access.

This allows more complex data paths to be used, where previously string
literals in a data path could break the simple data-path handling logic.
2021-03-31 15:29:50 +11:00
1beca76934 PyAPI: add bl_rna_utils.decompose_data_path
Utility function for splitting an RNA path, to be used by `bpy.ops.wm.*`
2021-03-31 15:03:19 +11:00
c59a7f44a1 Fix bl_rna_utils._TokenizeDataPath function argument extraction error
Converting functions with single arguments to a string
added an additional comma.
2021-03-31 15:01:44 +11:00
5a6d5d20de UI: add description methods for wm.context_* operators
Generic context operators now look-up the RNA properties to extract
their description (when it's available).

Add `bl_rna_utils.data_path.property_definition_from_data_path()`
to handle the details of accessing the RNA property definition.
2021-03-31 01:02:08 +11:00
681a7d724b PyAPI: replace repr with our own escape function in animsys_refactor
Use the same string escaping logic shared by RNA path resolving code.
2021-03-30 21:57:23 +11:00
Scott Wilson
74d5a93b2b Armature: Add Display Axis Offset
Display the bone axes at the head (root) of the bone by default, instead
of the tail (tip), and add a slider so that it's possible to adjust this
position.

Versioning code is in place to ensure existing files behave the same
(axes shown at tail), whereas new Armatures will be using the new
default (axes shown at head).

Reviewed By: #animation_rigging, #user_interface, Severin, Sybren

Differential Revision: https://developer.blender.org/D7685
2021-03-30 11:40:26 +02:00
bc872e0c8e Fix: Line Art panel in properties showing in the wrong order with add-ons
It should set bl_order to show below panels registered by render engine add-ons
like Cycles.
2021-03-29 16:40:31 +02:00
Élie Michel
ae9d61e7fe Python API: add template for image processing
Since a few releases it is possible to process Blenders images much
more effficiently than before thanks to the `foreach_get`/`foreach_set`
methods. This new template shows how those methods can be used together
with numpy.

Differential Revision: https://developer.blender.org/D9400
2021-03-29 12:08:41 +02:00
87f9405c9a Overrides: API to create an override template.
This is functionality that isn't accessible via the user interface. The
API allows the creation and modification of an override template that
holds rules that needs to be checked when overriding the asset.

The API is setup that it cannot be changed after creation. Later on when
the system is more mature we will allow changing overrides operations.

NOTE: This is an experimental feature and should not be used in productions.

Reviewed By: mont29, sebbas

Differential Revision: https://developer.blender.org/D10792
2021-03-29 09:54:34 +02:00
Habib Gahbiche
805d947810 Compositor: Add Anti-Aliasing node
This is an implementation of Enhanced Subpixel Morphological Antialiasing (SMAA)

The algorithm was proposed by:
  Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez

This node provides only SMAA 1x mode, so the operation will be done with no spatial
multisampling nor temporal supersampling. See Patch for comparisons.

The existing AA operation seems to be used only for binary images by some other nodes.
Using SMAA for binary images needs no important parameter such as "threshold", so we
perhaps can switch the operation to SMAA, though that changes existing behavior.

Notes:
1. The program code assumes the screen coordinates are DirectX style that the
   vertical direction is upside-down, so "top" and "bottom" actually represent bottom
   and top, respectively.

Thanks for Habib Gahbiche (zazizizou) to polish and finalize this patch.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D2411
2021-03-29 07:56:58 +02:00
afcfc6eb08 Fix T86060: Texture Paint clone tool misleading texture UI
For projection painting tools besides the `DRAW` tool:

- Don't show the texture from viewport stencil drawing.
- Don't show the texture panel.

Based on D10564 by @lichtwerk with own changes.
2021-03-28 19:45:56 +11:00
Fabrício Luis
8e6e8dd871 UV Editor: Add cursor center operator
This matches cursor center operator from the 3D view.

Reviewed By: campbellbarton

Resolves T70142

Ref D8271
2021-03-27 15:07:26 +11:00
80530edcae Geometry Nodes: Rename "Plane" primitive to "Grid"
Although "Grid" may not be techincally correct since a grid could be 3D,
it was decided to rename the "Plane" primtive to "Grid". The primitive
node allows subdivisions, so the name is more consistent with the
operator in the 3D view.

Ref T86819

This commit includes a file subversion bump for the versioning.
2021-03-26 13:09:35 -04:00
f560bc90c7 OSL: add basic OSL shader template
Add a basic OSL shader that shows how inputs
and outputs work and do some simple math with
them.

This template is a happy medium between the
templates we already ship, empty_shader is a
little too bare, and the other templates are
a little "too much" and you end up having to
delete a whole bunch of stuff.

a great starting point for some experimentation!

Differential Revision: https://developer.blender.org/D9933

reviewed by: brecht
2021-03-26 10:27:31 -06:00
William Reynish
dcd90bf188 UI: Remove "Enable physics for:" text in physics properties
The "Enable physics for:" text makes no semantic sense- i.e.
"Enable physics for Fluid". Additionally, the leading text is just not
necessary, this section is just as clear without it.

Differential Revision: https://developer.blender.org/D10537
2021-03-26 12:21:03 -04:00
Yevgeny Makarov
63a6268e83 UI: Use unified format for "Warning" in descriptions
Warnings in tooltips were using inconsistent formatting, some in
parantheses, some not, some in caps, others not, some on new lines,
some not, etc.

This patch uses a consistent new line and no capitals for these cases.

Differential Revision: https://developer.blender.org/D9904
2021-03-26 12:07:50 -04:00
4bb70e0ba5 Geometry-Nodes: Sort the Nodes Categories alphabetically
The exception is still Group and Layout to be consistent with the
other node editors. This could use a separator though.
2021-03-26 14:44:15 +01:00
Charlie Jolly
43455f3857 Geometry Nodes: Add Attribute Clamp Node
This adds a Clamp node for Geometry Nodes Attributes.

Supports both Min-Max and Range clamp modes.

Float, Vector, Color and Int data types supported.

Reviewed By: HooglyBoogly, simonthommes

Differential Revision: https://developer.blender.org/D10526
2021-03-26 10:52:50 +00:00
d982ea9a9e Fix error when an addon has no __init__.py
When an addon has been removed, but its `.pyc` files are still there,
the Python module can still be loaded. However, because `__init__.py` is
missing, it becomes a namespace instead of a module, and its `__file__`
will be set to `None`. As a result, it's impossible to get the mtime
from the file (because there is none).

This should not influence any regularly uninstalled add-on, as that
would just remove the add-on's directory; I ran into the problem when
switching Git branches caused an add-on's Python files to disappear
while keeping the `__pycache__` directory around.
2021-03-26 10:46:26 +01:00
Victor-Louis De Gusseme
dda02a448a Geometry Nodes: Add Attribute Map Range Node
This commit adds a node with a "Map Range" operation for attributes
just like the non-attribute version of the node. However, unlike the
regular version of the node, it also supports operations on vectors.

Differential Revision: https://developer.blender.org/D10344
2021-03-25 23:29:33 -04:00
51b316dbc2 Fix T83390: Remove temporary, for-one-release deprecation hints
Revert "Point users to new location of "Show Group Colors" option",
commit rB6ed6741ee35930bf81fad9a5eb6bb17eea168725.

These deprecation hints were intended for one release only, and thus can
be removed now.
2021-03-25 12:15:28 +01:00
3b0531154e UI: rename node editor sidebar categories
* `Node` -> `Group`
* `Item` -> `Node`

Differential Revision: https://developer.blender.org/D10804
2021-03-25 09:16:03 +01:00
a8a92cd15a GPencil: New modules for Import and Export
This patch adds support to export and import grease pencil in several formats.

Inlude:

* Export SVG
* Export PDF (always from camera view)

* Import SVG

The import and export only support solid colors and not gradients or textures.

Requires libharu and pugixml.

For importing SVG, the NanoSVG lib is used, but this does not require installation (just a .h file embedded in the project  folder)

Example of PDF export: https://youtu.be/BMm0KeMJsI4

Reviewed By: #grease_pencil, HooglyBoogly

Maniphest Tasks: T83190, T79875, T83191, T83192

Differential Revision: https://developer.blender.org/D10482
2021-03-24 15:28:58 +01:00
9f19d01e3c Geometry Nodes: Move mesh primitives to their own category
It makes more sense to avoid mixing the primitives with other mesh
operations. We considered adding a "Mesh" prefix to the names too,
but decided to prioritize improvements to the node search menu instead,
and only consider that if there is an overlapping prefix name for
another data type.
2021-03-23 11:02:38 -04:00