Commit Graph

18285 Commits

Author SHA1 Message Date
6c6825b536 Fix [#21568] Scene Linking 2010-03-18 04:46:27 +00:00
35a5be71e7 Fix [#20908] Box Select On File/Append Selects Too Many Files 2010-03-18 04:09:59 +00:00
25ea2fafdd Fix [#21651] After Fix # 21114 Adding mesh in local at cursor position doesn't work
Silly bug from yesterday..
2010-03-18 01:26:56 +00:00
045d33dae0 Fixed a crash switching to brush texture nodes
Also removed some python code to check for node materials within the material and texture properties. It seems to go fine without it, and this should be handled by context instead.
2010-03-17 22:54:55 +00:00
634b750cbb Sound bugfixes:
* sound file path was not displayed in sequencer panel.
* sound strip with relative paths would stop working after undo.
(commit 27575 by Brecht from render25 branch)
2010-03-17 21:38:53 +00:00
29a83cbfa7 Fix render info text not showing up in image editor while building
render database, due to threading fix.
2010-03-17 21:33:28 +00:00
be3d5f9d5d PyKeyingSet Bugfixes:
* With multiple objects selected, only one of the objects got keyframed. The code which was checking for duplicate paths was wrongly assuming to ignore the ID-block used still.

* Not registering a Keying Set as 'builtin' would crash on startup. I've made all Keying Sets fallback to adding as if they were local for now, but a better solution is coming soon.

* Fixed a typo in RNA function wrappers for the generator callback, since it was looking for the iterator only. This doesn't seem to have caused any problems (thankfully).
2010-03-17 11:34:27 +00:00
504a7e9d3f Fix [#21285] Assigning an Edge Rotate (clockwise) shortcut also deletes affected faces when used 2010-03-17 01:56:41 +00:00
724418f33a Fix [#21114] Graphical cursor displayed in wrong position when switching to local ortho. 2010-03-17 00:05:40 +00:00
b3e48fed5d Fix: Incorrect alpha values were displayed when sampling a float image in the image editor,
reported in IRC by kahr-alpha
2010-03-16 22:19:43 +00:00
14e29a62dc "Fill deformed" option for 2D curves
Add new option named "Fill deformed". If this option is switched on.
2D curve will be first deformed by modifiers and only then be filled
with faces.
2010-03-16 21:09:53 +00:00
bcca4e6843 Daniel Lara pointed out that adding a Maintain Volume constraint via 3D view hotkey automatically added an Empty for Target. This should not have been. 2010-03-16 18:34:30 +00:00
4a2efe0822 no need to include the setting names in enum items
(commit 27539 by Campbell from render25 branch)
2010-03-16 18:22:55 +00:00
391526c20e option to lock alpha while projection painting.
(commit 27538 by Campbell from render25 branch)
2010-03-16 18:05:53 +00:00
abb7a25426 transform marker sync for extend and grab is back.
(commit 27537 by Campbell from render25 branch)
2010-03-16 18:01:22 +00:00
2b34078fb2 the string 'Environment' is too long for a pass name, was causing crashes in FSA. use Env instead.
(commit 27536 by Campbell from render25 branch)
2010-03-16 18:00:45 +00:00
93915e9438 adding faces was setting the wrong flag, smooth rather then selected.
(commit 27533 by Campbell from render25 branch)
2010-03-16 17:59:11 +00:00
7c49cf2be9 Wkey in uv editor brings up weld/align menu rather then welding.
(commit 27513 by Campbell from render25 branch)
2010-03-16 17:58:44 +00:00
243314ac19 implify skipping quad->tri was being done even when the main simplify option was disabled.
(commit 27512 by Campbell from render25 branch)
2010-03-16 17:58:13 +00:00
d0c10cd060 draw option to only display what is rendered, used for sequencer, opengl drawing by default. since we use preview renders a lot the empties & armatures can get in the way also.
(commit 27511 by Campbell from render25 branch)
2010-03-16 17:49:31 +00:00
056972a97f minor changes to rna names for consistancy
(commit 27445 by Campbell from render25 branch)
2010-03-16 17:42:58 +00:00
5c9c50e13b change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings.
(commit 27442 by Campbell from render25 branch)
2010-03-16 17:37:34 +00:00
f12ef12021 error in recent commit.
(commit 27437 by Campbell from render25 branch)
2010-03-16 17:24:13 +00:00
74fc6a07c0 library data selector, respect hide dot data, unless the user enters a '.'
(commit 27435 by Campbell from render25 branch)
2010-03-16 17:23:51 +00:00
63a368ceaa - menu for selecting add scenes for the sequencer.
- update internal 'btempdir' from userprefs on changing and initializing the temp dir.
- add sequence strip operators nolonger require the sequence view to be active (better for automation).
(commit 27434 by Campbell from render25 branch)
2010-03-16 17:23:20 +00:00
9a986d194c fix for nasty bug where registering properties would register them in the parent classes SRNA, made for confusing rigify args turning up in add sequencer adding collection.
(commit 27433 by Campbell from render25 branch)
2010-03-16 17:20:15 +00:00
46ed51ce26 made argument conversion for much more verbose, wasnt giving enough info with bad operator args.
(commit 27432 by Campbell from render25 branch)
2010-03-16 17:19:42 +00:00
f17dcf58c8 Fixes for thread related render / compositing crashes:
* Viewer node could free image while it is being redrawn, viewer image
  buffers now need acquire/release to be accessed as was already the
  case for render results.
* The Composite node could free the image buffers outside of a lock,
  also causing simultaneous redraw to crash.
* Especially on Windows, re-rendering could crash when drawing an image
  that was freed. When RE_RenderInProgress was true it would access the
  image buffer and simply return it while it could still contain a pointer
  to a render result buffer that was already freed. I don't understand
  why this case was there in the first place, so I've removed it.

Possibly fixes bugs #20174, #21418, #21391, #21394.
2010-03-16 16:58:45 +00:00
735b444d74 Fix this error when building with collada: http://www.pasteall.org/11757 2010-03-16 16:15:30 +00:00
d617294c49 New "Maintain Volume" constraint. When attached to a bone, you specify a "free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback. 2010-03-16 12:55:56 +00:00
1cf95d2494 Keying Set Fixes:
* 'Export Keying Set' operator works again - a change in the previous commit broke the created code
* Relative Keying Sets don't get their paths shown 
* Keying Set paths show options for inserting keyframes too now

---

Another attempt at fixing compile troubles, and removed some commented out + obsolete stuff.
2010-03-16 10:18:19 +00:00
f1c049137e Fixing compiler errors for those people who compile those c++ modules... bleh! 2010-03-16 08:07:43 +00:00
ca8f5cef79 Fix [#21250] Auto Refresh Movies on UV/Image editor doesn't work 2010-03-16 08:06:50 +00:00
dc5945e7f0 Fix [#21165] Moved textures don't move the animation curves 2010-03-16 07:44:57 +00:00
ea4a987fd4 == Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.

For a more thorough discussion of this commit, see 
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1

------

The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.

Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.

Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.

Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
604a2b1a18 Play Back Rendered Animation operator was left out of Screen->Render operator name change 2010-03-16 05:04:56 +00:00
ebd63787e6 added different sampling methods in rotate node
fixed bug in difference matte node that prevented using a solid color for second input
	-also clairified some variable names to be more meaningful
2010-03-15 22:36:39 +00:00
8fdb4d4506 Fix [#21618] Wrong Icon For BLEND file on File/Append
While the folder icon was originally planned when in append/link mode, it's easier to distinguish with a blender icon, so the folder icon is now replaced.

Also fixed issue introduced in rev. 27491 where filter settings were incorrectly set when moving out of .blend file again.
2010-03-15 20:28:13 +00:00
ae6ee27d37 Fix #21619 and #21613: edge loop delete crashes, after recent transform
manipulator ctrl+click increment fix.
2010-03-15 20:22:05 +00:00
e7fad67fab Compile fix for MSVC
- missing #define for finite and isnan
2010-03-15 18:52:22 +00:00
e381395522 Fix [#21288] Colour Ramp doesn't update output
Moved color ramp RNA to rna_color.c, was very texture-centric before.
2010-03-15 04:54:31 +00:00
72cc38e05d Make Hex field in colour picker work in gamma corrected space - means that copying Hex values to
and from other apps like Photoshop works as expected.
2010-03-15 02:30:53 +00:00
352754d355 Fix [#21603] Mip-mapping setting not saved in User preferences 2010-03-15 01:12:41 +00:00
c63648abc5 Added curve Radius to properties panel in edit mode.
Related to bug [#21606] setting a Curve Radius doesn't take in account already set Values
2010-03-15 00:34:02 +00:00
0c11035854 [#21504] Projection Clone Paint broken
own error when adding re-project, broke cloning between 2 UV layers
2010-03-14 22:43:44 +00:00
64078786cc Fix #20486: blender hangs upon import attempt of an .obj with >40k polys.
Added automatic generation of lookup_int callbacks for collections, for
quicker lookup by index instead of looping over the whole thing. Import
is still quite slow, though now it only takes a few seconds.

The next bottleneck seems to be running update (depsgraph, notifiers, ..)
on setting every property. I fixed part of that by avoiding a notifier
to be added each time, now it checks for duplicates.
2010-03-14 22:30:57 +00:00
14c2fc3c12 Various warning fixes. 2010-03-14 21:25:01 +00:00
9385c46581 soft bodies kind of bug fixing:
After watching 2.5 from a distance,
i did review the soft body module
to match in 2.5 every thing can be animated rule.
Until now i did not realize, that, by default, every property 
is 'fcurve'-able unless told to be not.
I really like it that way.
However SB code did assume some things not to be
changing after birth of the SB object.  
After spending some hours with softbody.c 
/* as may be read in its history */
I think most of the SB properties are ready to go.
For those that do not, some of them never will,
i did reset the flag in the RNA definitions.

There is one not completely resolved:
bending stiffness 
which will work if the initial value was non zero,
because only in this case the secondary set of springs
needed is built at all.     

Duh, and there a zillions of cases to test ..
please do so.
2010-03-14 21:15:22 +00:00
5576b3aabf disallow 'nan' for button input and pydriver's 2010-03-14 21:04:02 +00:00
ed076d74ef Rendering from 3d view in local view or with unlocked layer was not
working yet, now layer is passed along to render engine, changes quite
a few files because simple swapping trick no longer works with threading.
2010-03-14 20:24:11 +00:00