Commit Graph

36 Commits

Author SHA1 Message Date
b79ff12e11 Preferences: add handler for loading factory preferences
Allows app-templates to define their own adjustments to preferences.
This matches `load_factory_startup_post`, use when loading preferences.
2019-05-22 14:28:10 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
7e21c99d05 PyAPI: add load_factory_startup_post handler
Needed so we can apply changes to the startup file,
only in the case when it's load loaded from a user-saved startup.
2018-11-30 13:33:13 +11:00
4b06d0bf51 Python API: bpy.app.handlers.depsgraph_update_pre/post
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3978
2018-11-23 11:52:09 +01:00
69b7ae8397 Merge branch 'master' into blender2.8 2018-07-12 14:46:48 +02:00
753a600e35 PyAPI: add undo redo handlers
Useful so Python can clean up before/after undo steps.
2018-07-12 14:43:35 +02:00
ecc57e7524 Merge branch 'master' into blender2.8 2018-06-15 17:43:18 +02:00
d645b1a78a Cleanup: some more G.main removal.
We are really starting to scratch the last bits here...
2018-06-15 17:42:17 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
a9572c2820 PyAPI: Remove bpy.app.handlers.scene_update
This is routinely mis-used to continuously run scripts,
causing performance problems.

This should be replaced with more specific handlers, or possibly timers.
See: T47811
2017-05-06 22:24:12 +10:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
ee010650f6 Python: add 'render_write' callback
This is useful for addons which intend to write data next to the rendered image/movie,
but not for preview renders.
2014-12-01 18:47:39 +01:00
55cacb2e63 Add callback for starting a render-job
We had complete/cancel, but no matching init for rendering,
render_pre/post callbacks aren't always usable.
2014-08-29 16:17:31 +10:00
21a7433faa Fix T41473: Cycles volume rendering is too dark
The issue was caused by the changed defaults from the Cycles side.
Because of those properties being saved as an IDProp and not being
saved to the file, every change to the defaults would ruin someone's
day updating the values.

Added a bpy.app.handler.version_update which is run after the regular
do_versions() are done and could be sued by the scripts to apply
versioning code on their settings.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D761
2014-08-28 18:59:24 +06:00
8beb565c59 code cleanup: headers - doxy comments. 2013-09-12 03:02:50 +00:00
9e561a641e remove callback BLI_localErrorCallBack from scanfill, was here for years and only ever wrapped printf. 2013-08-28 02:14:24 +00:00
384b8aafbf patch to add backkbacks for game engine start/end,
by sjoerd_de_vries
2013-08-23 15:45:18 +00:00
418011907c remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h 2013-07-02 10:14:59 +00:00
92d7955d13 fix for struct definition building with msvc2008 and some style cleanup. 2013-03-24 01:19:55 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
4c5502bfd6 code cleanup: function naming for BLI functions. 2012-05-05 00:23:55 +00:00
178c2c32f2 [#30503] Callback for render job completion
from Jason van Gumster (thefallenweeble)

adds render_complete and render_cancel callbacks to bpy.app.handlers
2012-03-11 17:24:03 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
0327b9a0cf minor include cleanup, add GPL header (copied from BKE_animsys.h 2012-02-11 19:43:06 +00:00
723e129252 Depsgraph/Python: callbacks and properties to detect datablock changes
* Adds two new python handlers: scene_update_pre() and scene_update_post()
  These run before and after Blender does a scene update on making modifications
  to the scene.
* Datablocks now have an is_updated property. This will be set to true in the
  above callbacks if the datablock was tagged to be updated. This works for the
  most common datablocks used for rendering: object, material, world, lamsp,
  texture, mesh, curve.
* Datablock collections also have an is_updated property. If this is set, it
  means one datablock of this type was added, removed or modified. It's also
  useful as a quick check to avoid looping over all datablocks.
* RenderEngine.view_update() can also check these properties, for interactive
  viewport rendering.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
2011-11-02 20:56:52 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
768806adc0 bpy.app.handlers.frame_change_pre/post handlers. 2011-09-27 10:43:45 +00:00
fde215025e patch [#28218] During-render callback functionality
from Jesse Kaukonen (gekko) 

--- text from the patch.

Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to:

1) Observe what is happening while Blender is rendering via the command line
2) Add custom statistics that Blender prints while the renderer works
3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render()

Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X.

Example on how to use the callback:

  def statscall(context): print("Thanks for calling!")
  bpy.app.handlers.render_stats.append(statscall)
  bpy.ops.render.render(animation=False, write_still=True)
2011-08-31 10:43:22 +00:00
a03707d408 SVN maintenance. 2011-06-24 23:14:26 +00:00
12e02fd474 own patch [#27752] Python Callback (Scriptlink functionality)
Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.
2011-06-24 16:54:30 +00:00
74520bd1ef move callbacks file out of intern (only contains 1 function but re-using it for new callback api) 2011-06-24 15:10:34 +00:00