Commit Graph

10 Commits

Author SHA1 Message Date
fd47fe4006 Cleanup: fix compiler warning 2022-09-02 18:33:10 +02:00
Nathan Vegdahl
49ca810bf3 Cycles: enable adaptive sampling for Sobol-Burley
This uses the same sample classification approach as used for PMJ,
because it turns out to also work equally well with Sobol-Burley.

This also implements a fallback (random classification) that should
work "okay" for other samplers, though there are no other samplers
at the moment.

Differential Revision: https://developer.blender.org/D15845
2022-09-02 17:36:58 +02:00
06d2dc6be2 Cleanup: minor cleanups for sample pattern code 2022-09-01 14:57:39 +02:00
60119daef5 Cycles: remove old Sobol pattern, simplify sampling dimensions
The multi-dimensional Sobol pattern required us to carefully use as low
dimensions as possible, as quality goes down in higher dimensions. Now that we
have two sampling patterns that are at least as good, there is no need to keep
it around and the implementation can be simplified.

Differential Revision: https://developer.blender.org/D15788
2022-09-01 14:57:39 +02:00
Nathan Vegdahl
a06c9b5ca8 Cycles: add Sobol-Burley sampling pattern
Based on the paper "Practical Hash-based Owen Scrambling" by Brent Burley,
2020, Journal of Computer Graphics Techniques.

It is distinct from the existing Sobol sampler in two important ways:
* It is Owen scrambled, which gives it a much better convergence rate in many
  situations.
* It uses padding for higher dimensions, rather than using higher Sobol
  dimensions directly. In practice this is advantagous because high-dimensional
  Sobol sequences have holes in their sampling patterns that don't resolve
  until an unreasonable number of samples are taken. (See Burley's paper for
  details.)

The pattern reduces noise in some benchmark scenes, however it is also slower,
particularly on the CPU. So for now Progressive Multi-Jittered sampling remains
the default.

Differential Revision: https://developer.blender.org/D15679
2022-08-19 16:27:22 +02:00
ff1883307f Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time,
  there are just global memory arrays now. (On old CUDA GPUs there was a cache
  for textures but not global memory, so we used to put all data in textures.)
* For CUDA and HIP, put globals in KernelParams struct like other devices.
* Drop __ prefix for data array names, no possibility for naming conflict now that
  these are in a struct.
2022-06-20 12:30:48 +02:00
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
d19e35873f Cycles: several small fixes and additions for MSL
This patch contains many small leftover fixes and additions that are
required for Metal-enablement:

- Address space fixes and a few other small compile fixes
- Addition of missing functionality to the Metal adapter headers
- Addition of various scattered `__KERNEL_METAL__` blocks (e.g. for
  atomic support & maths functions)

Ref T92212

Differential Revision: https://developer.blender.org/D13263
2021-11-18 14:38:02 +01:00
William Leeson
366262bef5 Distance Scrambling for for Cycles X - Sobol version
Cycles:Distance Scrambling for Cycles Sobol Sampler

This option implements micro jittering an is based on the INRIA
research paper [[ https://hal.inria.fr/hal-01325702/document | on micro jittering ]]
and work by Lukas Stockner for implementing the scrambling distance.
It works by controlling the correlation between pixels by either using
a user supplied value or an adaptive algorithm to limit the maximum
deviation of the sample values between pixels.

This is a follow up of https://developer.blender.org/D12316

The PMJ version can be found here: https://developer.blender.org/D12511

Reviewed By: leesonw

Differential Revision: https://developer.blender.org/D12318
2021-10-26 16:11:27 +02:00
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00