Commit Graph

765 Commits

Author SHA1 Message Date
6ec8344243 Depsgraph: Add missing movie clip dopesheet invalidation 2017-10-25 11:45:31 +02:00
eb090d0609 Depsgraph: Use explicit opcode for shape key 2017-10-25 11:37:24 +02:00
a2e22c79cb Depsgraph: Cleanup, use explicit cloth modifier opcode
Avoids use of placeholder operation which also was involving some string
comparisons.
2017-10-25 11:34:41 +02:00
3997a157e9 Depsgraph: Cleanup, don't call explicit add_id()
This is redundant, adding components will check for ID to exist.
2017-10-25 11:31:22 +02:00
1bdc687e7a Depsgraph: Use explicit parameters eval operation code
This replaces usage of generic PLACEHOLDEWR with string lookup with more
explicit opcode. This should make it faster to build dependency graph by
avoiding string comparisons when it's not needed.

There should be no user measurable different.
2017-10-25 11:25:10 +02:00
11d7445905 Depsgraph: Cleanup, use proper style for macro loop 2017-10-25 11:25:10 +02:00
45329ce319 Depsgraph: Remove unsued node flag 2017-10-25 11:25:10 +02:00
ea29e4c997 Depsgraph: Make operation codes more obvious
This synchronizes al lrelated changes from blender2.8 branch.
2017-10-25 11:25:10 +02:00
3e8abc0535 Depsgraph: Make Copy-on-Write a command line option
Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.

The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
2017-10-18 14:35:34 +02:00
a2758152e2 Merge branch 'master' into blender2.8 2017-10-16 22:28:24 +11:00
6d8f63a834 Fix T53054: Parentless bone + IK crashes 2017-10-16 22:21:45 +11:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
3801f76b7b Fix T52932: Driver with target of custom property from scene fails to update
Note that this is only supported in new depsgraph.
2017-09-28 16:13:28 +05:00
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00
675cef0a16 Fix T52835: When driven IK influence change, ik animation have 1 frame delay 2017-09-25 18:48:55 +05:00
75f36266df Merge branch 'master' into blender2.8 2017-09-14 16:17:22 +05:00
09c6c6c486 Fix T52749: New Depsgraph - Render View Mask is not initialized correctly 2017-09-14 16:12:01 +05:00
f7163a7d0a Fix T52741: Follow track with depth object crashes Blender with new depsgraph 2017-09-14 12:31:54 +05:00
74eed8e30e Fix T52705: Lamps shadows are not refreshed when tweaking lamps parameters
Lamp and camera datablocks updates should flush some updates to corresponding
objects. Currently it's done as Parameters -> Parameters relations.
2017-09-12 11:58:30 +05:00
9deccce07d Depsgraph: Fix missing material update when driving property in a group 2017-08-29 17:03:07 +02:00
f846846941 Depsgraph: Fix missing updates when tweaking node tree parameters
The is following: split copy on write update for node trees, and if we are only
tagging for uniform buffer update we skip whole datablock copy and only invoke
copy default_values form original nodetree to a copied one.

Thing which i'm not sure is: whether we need to use different branches in graph
itself to control such a conditional behavior, or whether we need to store tag
somewhere in the dependency graph. There are obviously cons and pros in both
approaches, and need to think about this. Maybe with more examples it becomes
more obvious which way is better.

This only fixes manual tweaks for now, animation support is coming.
2017-08-29 12:58:55 +02:00
156c0ab255 Depsgraph: Don't case ID_Type to short 2017-08-28 11:51:53 +02:00
52dd5c5fcf Merge branch 'master' into blender2.8 2017-08-28 11:44:39 +02:00
b4b1397ad9 Depsgraph: Don't cast ID_Type to short 2017-08-28 11:43:36 +02:00
49e7b77b19 Depsgraph: Pass copy-on-write pointer to material update
Unfortunately, there is something else wrong going on here, which makes objects
black after tweaking material settings.
2017-08-28 11:00:42 +02:00
a679457263 Fix T51907: New Depsgraph - Camera constraint is not evaluated properly
This is more a workaround for until we've got proper visibility flush, which
will likely happen in blender2.8 branch.
2017-08-24 14:35:48 +02:00
9cfb72ff81 Merge branch 'master' into blender2.8 2017-08-22 16:31:33 +02:00
9f40153094 Fix T52209: New Depsgraph - animated follow curve constraint sometimes freaks out when the curve has a parent 2017-08-22 16:27:33 +02:00
f3e02eb32e Depsgraph: Cleanup, make code friendlier to be edited in columns 2017-08-22 16:24:58 +02:00
c80ab62aee Depsgraph: Remove placeholder for path evaluation
Wasn't used in years, if it really needs to be dedicated operation it needs to
be revisited anyway.
2017-08-22 16:12:01 +02:00
ac17f29b2f Cleanup: quiet warnings 2017-08-12 14:07:26 +10:00
ccb8e78d6c Cleanup: whitespace 2017-08-12 13:43:40 +10:00
e8b6bcd65c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/object/object_add.c
	source/blender/python/intern/bpy_app_handlers.c
2017-08-08 16:43:25 +02:00
90b3dba515 Fix T52255: New Depsgraph - Constraint and Drivers not working together when the driver references itself 2017-08-08 15:27:25 +02:00
126830b56c Depsgraph: Cleanup, make it easier to debug on laptop 2017-08-08 15:27:25 +02:00
c27446b5a0 Depsgraph: Fix wrong data type used for armature tag
Spotted by Ray aka LazyDodo, thanks!
2017-08-03 08:19:13 +02:00
50cc0aa0d1 Depsgraph: Re-use evaluated mesh across frames and remove time dependency from all CoW components
This commit is a work forward having less updates during playback, which speeds
things up a lot here. The idea is simple: stop update all copy-on-write
datablocks (which implies full re-evaluation actually) on frame change and
re-use existing evaluated meshes as much as possible.

This brings playback speed to 24 fps on the dino test scene here. Performance
drops down a lot when armature is animated tho, but that's because of need of
tangent space calculation which we can't do much about from just a dependency
graph.

Hopefully this doesn't make copy-on-write too unstable, quick tests here are
surviving fine.
2017-07-28 12:27:34 +02:00
e90468e5a3 Depsgraph: Cleanup, use some utility functions to shorten construction code
Still some cleanup is possible.
2017-07-27 15:19:36 +02:00
cf38371155 Depsgraph: Create ID nodes on build-time expansion using node builder
This will allow us to do some builder-specific trickery when ID nodes are
requested to be created from build-time expansion.
2017-07-27 15:19:36 +02:00
3441af49bd Depsgraph: Fix possibly missing lamp update when lamp data changes 2017-07-27 15:19:36 +02:00
f8bd6adee2 Depsgraph: Skip iterating over all ntree users on node tree parameter update
Also make sure drivers on node tree properties will work correctly for viewport.
2017-07-27 11:50:14 +02:00
762fa7bee3 Depsgraph: Remove unsued node flag 2017-07-25 14:06:36 +02:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
9fbef5d5d5 Merge branch 'master' into blender2.8 2017-07-21 11:18:02 +02:00
4d67034076 Fix T52134: New depsgraph crashes when evaluating several psys on from object 2017-07-21 11:12:34 +02:00
dfcb568c16 Fix T51925: Eevee: Animated Eevee values slowdown
Move material update from RNA callback to dependency graph.
2017-07-20 17:48:36 +02:00
21f27692da Depsgraph: Use explicit material update operation code
Avoids string comparison on key matching.
2017-07-20 16:03:04 +02:00
83b0bf9166 Depsgraph: Solve TODO about more granular particle settings update tagging 2017-07-20 15:38:48 +02:00
9f9244b6ae Depsgraph: Remove redundant argument from add_id_node() 2017-07-19 17:31:32 +02:00
e29c54674c Depsgraph: Fix strict compiler error with copy on write disabled 2017-07-19 16:26:22 +02:00