Commit Graph

66761 Commits

Author SHA1 Message Date
8f4ba1c046 Fix T63669: Particle editing bypassing occlusion.
The problem occurs because status changes between BackBuffer and Offscreen.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D4703
2019-04-19 11:49:17 -03:00
b6a9e88aff Fix T63648: Missing update when changing particle force fields
Force fields requires relations update in the dependency graph.
2019-04-19 15:41:32 +02:00
03c81a4fff Cleanup: Remove dead code
There is no more sorting happening, so the comment is out of date
by manu reasons. If something extra is needed there it would need
to be done differently anyway.
2019-04-19 15:41:31 +02:00
6c83c92862 Edit Mode: Change face mode edges display
This improve visibility in edit face select mode by using the face select color
instead of the edge select color (which is in default theme a bit more red). Also
makes the selected edges in this mode a bit more opaque (0.75 instead of  0.4).
Full opacity is still reserved for edge select mode.
2019-04-19 15:19:43 +02:00
223f7e79f9 DRW: Add batch garbage collection
This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore.

The collection rate is hardcoded at 60 sec but could be exposed to the user.

This system can be extended and discard most unused batches in the future.

This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
2019-04-19 15:19:43 +02:00
973e64cf9c DRW: Make shaded batch validation more correct
This is in order to support garbage collection of unused Custom data layer uploaded to the GPU.

Actual Garbage Collection is not added by this commit.
2019-04-19 15:19:43 +02:00
0ebf43b4d0 Cleanup: Remove image preview code
Was commented out for literally 10 years.
2019-04-19 15:16:33 +02:00
fd05d7bbcb Cleanup: Remove unneeded compositor update function
Similar to previous commit.

Compositing with animation on socket values and image sequences
still works fine.
2019-04-19 15:16:33 +02:00
81e0973dec Cleanup: Remove unneeded texture nodes update function
The function was calling update() on the time curve, but there
is no update callback on that node. So, effectively the function
was doing nothing.
2019-04-19 15:16:33 +02:00
d892f1037c Fix error in recently added STR_ELEM macro
Very bad oversight, using pointer comparison instead of strcmp
for all but the first item.
2019-04-19 14:52:58 +02:00
eb844fc1da CMake: fix building without smoke enabled
Was removed when removing sorted libs however it's needed for stubs.
2019-04-19 13:55:31 +02:00
60d733c563 Fix/workaround crash using ED_area_do_msg_notify_tag_redraw
Temporary workaround for crash when refreshing the active tool.

Currently ED_region_tag_redraw fails, use notifiers until
this is resolved.
2019-04-19 12:44:28 +02:00
a277804c25 UI: tweak header context menu, gray out items when they have no effect 2019-04-19 12:26:45 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
e8c9e85401 UI: Revert fix T37463: Y-clamp for header-only spaces
This reverts 91d8519c47 since I can't redo the reported error
which was in the old header-only info space.
2019-04-18 21:29:22 +02:00
7ec6bca92f Fix T63332: backup and restore bPoseChannel_Runtime data during COW. 2019-04-18 21:32:17 +03:00
64bcdd65bf Images: support packing edited images as OpenEXR or PNG.
This way float and multilayer images can now be packed without data loss. This
removes the as_png option and always uses the appropriate file format depending
on the image contents.
2019-04-18 20:07:55 +02:00
690ed63eb5 Cleanup: unused region init functions 2019-04-18 20:02:09 +02:00
8326d59dbb OpenEXR: add support for writing EXR files to memory. 2019-04-18 19:42:20 +02:00
624d010fe5 Cleanup: deduplicate single/multiview image packing code. 2019-04-18 19:42:20 +02:00
54f420ec46 Cleanup: move image saving code to blenkernel. 2019-04-18 19:42:20 +02:00
c2f75c7008 Cleanup: make image saving code reusable outside operator. 2019-04-18 19:42:19 +02:00
0a4cded91e Cleanup: deduplicate image user initialization, make consistent. 2019-04-18 19:42:19 +02:00
4dce18fb51 GPencil: Add option to mix color with texture
This was already supported in Fill, but not in Strokes. This adds more artistic options when use textured strokes.
2019-04-18 19:33:06 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
d6f9379149 GPencil: Fix Drawing Path follow error while drawing
The strokes was aligned to drawing path only when the stroke was completed. Now, the stroke is aligned while drawing too.
2019-04-18 16:59:18 +02:00
cfed33f738 UI: replace toggle header with a property 2019-04-18 16:39:46 +02:00
9954cce59f Alembic: catch weird exceptions from library instead of aborting Blender.
Similar to what is done e.g. in AbcMeshReader::read_mesh()...
2019-04-18 16:20:19 +02:00
7d78474941 AMD glitch: missing changes in f41ab375f3
It was committed an earlier version of the patch which missed these changes.

Differential Revision: https://developer.blender.org/D4700
2019-04-18 10:54:03 -03:00
4c11e57316 Cleanup: add 'if 0' comment why code is repeated
Avoid potentially adding back the problem in the future.
2019-04-18 15:19:47 +02:00
f41ab375f3 Fix T62792: AMD glitch when clipping region in edit mode.
The `AMD Radeon HD 7600M` compiler is usually buggy for Geometry Shaders.
In this case, indexing was causing problems in `gl_in[i].gl_ClipDistance[0]`.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D4700
2019-04-18 10:09:34 -03:00
dc8dd24351 PyAPI: remove support for importing text blocks as modules
Allowing direct import of text blocks isn't especially useful,
instead add `text.as_module()` script authors can do this
explicitly if it's needed.

Now the text "Register" option executes
instead of loading as a module.

This removes the need to keep track of the current Main,
and C code to override Python's import & reload.
2019-04-18 15:00:43 +02:00
6f087be9f9 Fix T63590: Blender crashes when deleting particle hair keys 2019-04-18 14:43:45 +02:00
5cfeba72f1 Python API: allow passing integer to some BGL functions instead of bgl.Buffer
These parameters can be both pointers and offsets into a bound buffer, so we
need to support both even if it's possible to cause crashes this way.
2019-04-18 14:28:37 +02:00
8587679a25 UI: option to toggle 'Adjust Last Operation' 2019-04-18 14:02:08 +02:00
6154d07f40 Cleanup: comments, wrapping 2019-04-18 14:02:08 +02:00
2d171d873c UI: Expand Enum Items Over Multiple Rows
Expanding enum items in a small area would render the names with
dots, what is a bad solution. When you use expand directly on a
`grid_flow` or `column_flow`, it will render the items on multiple
lines, giving more control to the developer.

Reviewers: campbellbarton, brecht, mont29

Differential Revision: https://developer.blender.org/D4698
2019-04-18 13:35:14 +02:00
a05b6199fc Cleanup: correct comment 2019-04-18 12:52:50 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
96e10dc2a5 Fix T63513: Gpencil - Circle guide activation with shortcut "C" is not working properly
Only add missing events after first point is added.
2019-04-18 11:39:13 +01:00
a9e34f58bc Fix T63663: Object mode proportional editing affects objects which are disabled for selection
Objects which are not selectable are no longer affected by
proportional transformations.
2019-04-18 11:52:00 +02:00
63bae864f4 Overlay Engine: Option to Disable AA Ortho Grid
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
2019-04-18 11:22:08 +02:00
f7a28f0e11 Fix mistake in recent commit.
Needed to remove footers and not headers
2019-04-18 08:11:11 +02:00
42513146d4 Cleanup: indentation from braces in '#if 0' 2019-04-18 07:59:30 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
74c34c065c Cleanup: move region manipulation to utility functions 2019-04-18 06:52:05 +02:00
dbf4a67af4 Cleanup: warnings 2019-04-18 06:52:05 +02:00
1a4b60c30d Edit Mode: Rework display to differentiate selection modes
This removes the large edges and instead use colors to hint in which
selection mode the user is.

The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.

A minor default theme changes needed to be made to keep clarity in all
combinations.

Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).

Reviewers: campbellbarton, billreynish

Reviewed By: campbellbarton, billreynish

Subscribers: ThinkingPolygons

Maniphest Tasks: T1234

Differential Revision: https://developer.blender.org/D4526
2019-04-17 19:37:12 +02:00
3fe6eebf20 Cleanup: line wrapping caused by comments 2019-04-17 18:50:53 +02:00