Commit Graph

66761 Commits

Author SHA1 Message Date
81ce3801bf Animation: Refactor storage usage during fcurve modifier evaluation
Previously, when a fcurve modifier used storage,
many heap allocations were done.
This caused major slowdowns as described in T63656.

Furthermore, the storage usage was a special case only
used by the Cycles modifier. This refactor makes
storage usage the "normal" case.
That reduces the overall complexity.

The storage is stack allocated now.

The framerate on the provided test scene went up from ~5 fps to ~16 fps.

Reviewers: angavrilov

Differential Revision: https://developer.blender.org/D4701
2019-04-17 18:09:33 +02:00
5461a68852 Avoid autosave name collisions
When the same .blend file was open in two instances of Blender,
the autosaved files would overwrite each other.

The solution is to put the pid into the filename.

The exact pattern is the result of a discussion with @pablovazquez.
2019-04-17 16:54:28 +02:00
edde48f578 GPUBuffers: Remove wrong assert
The assert was not true if the pbvh node had no triangle.

Also update the comment to reflect that.
2019-04-17 14:32:18 +02:00
f3b7b7eb0c Fix T63673: Wrong api documentation for Quaternion.dot(other) 2019-04-17 13:49:30 +02:00
6770f76bd4 Fix T60982: don't allow editing group properties in linked actions. 2019-04-17 14:43:27 +03:00
c3a11a5671 Fix T63247: edbm_rip_invoke__edge rips unselected verts on mesh borders
Ripping edges would in some cases rip verts on unselected edges. This is now fixed so that we only rip verts from the actually selected edges.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4646
2019-04-17 12:33:33 +02:00
43e84e3326 Fix Change when re-running clang-format 7.
This was the only broken case for me, hopefully we have nailed all of
those down now.
2019-04-17 11:32:21 +02:00
8afb13019d Cleanup: Silence compiler warning with release builds 2019-04-17 10:54:56 +02:00
1961c61d20 ClangFormat: re-run (#if 0 caused noise) 2019-04-17 09:34:15 +02:00
ac2317f980 ClangFormat: remove '#if 0' to fix bmo_inset.c indent 2019-04-17 09:28:06 +02:00
37c76a7ec6 Cleanup: replace comments with meaningful variable names 2019-04-17 09:17:55 +02:00
600f12002b ClangFormat: adjust '#if 0' to fix gpu_buffers.c indent 2019-04-17 08:58:35 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
223f931095 Cleanup: comment length in transform 2019-04-17 08:44:58 +02:00
6b26024ea4 Cleanup: comment length in interface 2019-04-17 08:44:38 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ca245b2b40 ClangFormat: disable for most of sobol.cpp 2019-04-17 06:00:20 +02:00
Dalai Felinto
d29bd6c6b7 Selecing a pose bone in outliner deselect others
This mimics what is now the behaviour for edit bones as well.
See e6151bc4c1.

And it also matches what we do in the viewport when selecting bones.
2019-04-16 16:10:04 -03:00
Dalai Felinto
e6151bc4c1 Fix T63066: Outliner crash when selecting object being in armature editmode
While fixing it, also reproducing multi-object selection logic we have
in the viewport. If you select one bone from an armature, it deselects all
bones from the other armatures currently in edit mode.

Inspired by proposed fix by Philipp Oeser (lichtwerk).

Code explanation
================

CTX_data_edit_object(C) may be NULL here. In the few cases where it is
not we use it for the notifier (in the other cases we call the notifier
with NULL, so no harm done).

This code is called during outliner drawing, and it is called, for
instance every time you mouse hover a bone.

If you have a mesh object in edit mode and mouse hover the bones of an armature
it is plain obvious we can't rely on CTX_data_edit_object() for anything
armature related. And that the original assert was asking for troubles.
2019-04-16 15:42:32 -03:00
e2e3a61310 Cleanup: avoid adjacent C-style comments
Causes clang-format to give different results on a second run.
2019-04-16 17:55:11 +02:00
58233e980e Cleanup: avoid adjacent C-style comments
Causes clang-format to give different results on a second run.
2019-04-16 17:50:17 +02:00
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
49e4182b6c ClangFormat: add comments to ignore formatting 2019-04-16 17:03:11 +02:00
24edd49818 Fix T63312: Crash XRay + clipping
Outline shaders were only selected when no checker depth was available.

Reviewed By: fclem

Maniphest Tasks: T63312

Differential Revision: https://developer.blender.org/D4661
2019-04-16 17:02:07 +02:00
2986bc1d6e ClangFormat: add comments to ignore formatting 2019-04-16 16:57:47 +02:00
e0fe719997 Fix BLI_path test of BLI_path_frame_strip.
Ensure that returned string buffer is always properly initialized with
NULL char...
2019-04-16 16:52:20 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
0ca9ce21ab Fix T63641: transform snap invert keymap item has an effect when disabled. 2019-04-16 15:33:20 +02:00
11175eb8a8 Fix T63617: Bone groups (de)select operators not immediately refreshing
was missing DEG updates

Reviewers: brecht

Maniphest Tasks: T63617

Differential Revision: https://developer.blender.org/D4691
2019-04-16 15:21:01 +02:00
Dalai Felinto
e017d89eae Fix T63204: Toggle collection visibility with shift
Shift was always turning the collection visible. It now toggles, similar
to what we had in 2.79.
2019-04-16 09:58:44 -03:00
b53728b1d2 Fix broken build when using system Glew on linux. 2019-04-16 14:44:14 +02:00
7fdffd735f UI: Refactor View2D number drawing
This also fixes alignment issues in many editors.
E.g. the frame numbers were badly aligned to the grid lines
in the timeline.

Checkout the images in D4681 for more examples.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4681
2019-04-16 14:19:06 +02:00
8535f4d073 Fix T63619: Fill Tool is misaligned when 'Gradient' is enabled
Reviewers: brecht

Maniphest Tasks: T63619

Differential Revision: https://developer.blender.org/D4692
2019-04-16 14:03:08 +02:00
e7e05ba5fa CMake: fix linking with gtest & cycles enabled 2019-04-16 13:57:33 +02:00
423d9086e6 Fix T63429: Random deselect function lost
Add back the ability to choose the select operation for random select.
Now we allow the operator to specify if the select operation should be
visible in the GUI or not.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4665
2019-04-16 13:16:04 +02:00
2e3bc99590 GPencil: New Normalize All operator
This operator works similar to mesh operator but for Stroke and Points data.

Also minor cleanup in Normalize operator.
2019-04-16 13:10:10 +02:00
5494926ee5 GPencil: Add lock icon to Vertex Groups list
Also check this flag in operators.

Note: This is required for the development of the new Normalize All operator.
2019-04-16 13:10:04 +02:00
a8852ade8a GPencil: New Normalize Weights operator
This works similar to mesh operator, but using Stroke and Points data.
2019-04-16 13:09:58 +02:00
616597e7ea CMake: fix WIN32 linking without sorted libs 2019-04-16 12:35:57 +02:00
758bb8c70d Clenaup: odd use of ternary operators 2019-04-16 12:09:34 +02:00
f37a27b074 Cleanup: comment 2019-04-16 12:01:55 +02:00
0d686ccc52 GPencil: Disable G/R/S transformations in Sculpt and Weight Paint mode
These transformations must be only available in Object and Edit mode.

Reviewed by: @mendio @pepeland
2019-04-16 10:04:20 +02:00
777446ed7d Fix T63492: CTRL+click on an image in a UV or Image Editor crashes
Blender

Crash was introduced in rB48e48653c297, rB90f4ff95ed3a

`image_sample_invoke` is used for both `IMAGE_OT_sample` and
`IMAGE_OT_curves_point_set`. IMAGE_OT_curves_point_set didnt have
property `size` defined...

Now defines `size` for `IMAGE_OT_curves_point_set` as well

Reviewers: brecht

Maniphest Tasks: T63492

Differential Revision: https://developer.blender.org/D4675
2019-04-16 09:38:01 +02:00
8a9b5e644e Fix T63642: Light Probe object.data defined as UNKNOWN 2019-04-16 09:15:39 +02:00
a948147977 Fix T63646: Box/Lasso select fails to de-select
Select 'New' wasn't de-selecting when there was nothing selected
in some cases.
2019-04-16 09:01:00 +02:00
edc1b01675 CMake: add libs needed for gtests 2019-04-16 08:07:01 +02:00
2f94b170e4 Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
2019-04-16 07:35:17 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
813e470eac CMake: cleanup, arg rename, add definitions last 2019-04-16 06:15:18 +02:00