4afacdd9c3
Added Goofsters alt-m menu for merging verts while in edit mode menu.
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Kent
2003-02-21 16:40:29 +00:00
763da870b6
The first two files enables building of plugins under macosx.
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The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...
I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.
Kent
2003-02-21 15:37:55 +00:00
ad12d5ce67
Added flag '--enable-exppython' to the auto* build environment.
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Using this flag the following component is build:
source/blender/python
and the following components are not build:
intern/python
source/blender/bpython
Without specifying the flag, things act as they used to do.
Also created a dummy interface.c file and created the directories
which will contain the replacement code for:
- intern/python
- source/blender/bpython
Michel
2003-02-19 19:20:11 +00:00
6c5404431c
Fixed a typo in my addy (of all places!) ;)
2003-02-19 18:55:31 +00:00
Hans Lambermont
ad625dd508
- fix 'debug' target
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- add ID and copyrights to top level makefile
2003-02-17 16:51:16 +00:00
8ff3cfe8b0
fixed mousewheel behaviour in editmode
2003-02-17 12:30:11 +00:00
Chris Want
3fc3a9473f
It turns out that the "Pressing AKEY to deselect all objects still
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leaves one object center pink" bug was actually designed by somebody
to mark the active object (which need not necessarily be selected).
I've added a couple of source comments to explain this so the next
person trying to fix this doesn't bother.
2003-02-16 00:12:06 +00:00
Chris Want
8956af99ab
gcc 3.2.1 seems to have problems casting a double like 32772.0 to
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a short, so we cast to an int first, then to a short when a button that
modifies a short value is pressed. (Allieviates the bug where the
Unified Renderer button modifies the values of a bunch of other buttons).
2003-02-15 04:18:22 +00:00
Chris Want
5cc0dcc970
I decremented the 'user' of the deleted ipo,
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but it had already been decremeted elsewhere.
Thanks to zel365 for the head's up.
2003-02-14 15:29:24 +00:00
Chris Want
877a4859d6
Fix to make plugins work on windows (last system error code for
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the thread wasn't getting reset). Somebody with more windows
saavy might want to check that this doesn't break other stuff.
2003-02-14 03:24:45 +00:00
Chris Want
76396efb14
This modification removes a bone's
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action channel from the cooresponding
action when the bone's IPO is deleted
from the IPO window (the old behavior
was to set the channel's ipo to NULL
without removing it from the action).
This is to alleviate the problem that
there is a lot of action channel code
that tries to access the channel's ipo
(chan->ipo) without testing whether
it is NULL or not (resulting in a
segfault).
This seems to be the best way to
solve this problem ... unless there
is a reason why it might be useful
to have an action channel with no
ipo attached to it?
Thanks to zel365 for uncovering this
problem.
2003-02-13 23:30:51 +00:00
Chris Want
8729dfb134
Some small de-optimizations :)
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Reverting this file to it's original
version fixed a bug involving particles
and lattices.
2003-02-13 16:56:42 +00:00
Hans Lambermont
bf2e5762dc
- glue top level makefile and release one together
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- fix 8 spaces problem in release/Makefile
2003-02-11 12:35:18 +00:00
8efc08db91
pointed PB to the frozen files in the obj tree
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removed old splash and added the new 2.26 screen (beautiful as always)
maarten
2003-02-10 22:26:32 +00:00
68aae6f032
- add GPL-license to installer
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- add options in installer to create desktop icon and register .blend files
2003-02-10 17:43:41 +00:00
49da5dc516
- change GPL_license to dos text
2003-02-10 17:41:47 +00:00
Chris Want
9163759665
Changes to deal with the single splash file
2003-02-10 15:01:54 +00:00
Chris Want
cb43eff2ff
Another change to replace fmod with OpenAL
2003-02-10 14:59:10 +00:00
20993d3245
- GPL license text now included in the binary distros as well.
2003-02-10 14:36:25 +00:00
8fed5676c1
- As promised, the listing with names of people who have sponsored
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to make the sources open. It adds another 180k to the download, but
luckily only once!
2003-02-10 14:23:09 +00:00
0f09f68e53
patched default wheellinescroll usersetting
2003-02-10 14:14:35 +00:00
19a8c2eae4
removed default wheellinescroll usersetting (didnt work here)
2003-02-10 14:13:51 +00:00
a88302de00
- removed debug line from windows/specific.sh
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- deinstalling Blender now also removes "%PROGRAMFILES%\Blender Foundation"
if it's empty
2003-02-10 11:50:07 +00:00
f1f2bf85aa
- mixed up python version and blender version ;-)
2003-02-10 11:41:49 +00:00
e42e6dc888
- display Blender version number in title of installer
2003-02-10 11:30:12 +00:00
3ae7008d09
- windows/specific.sh now creates a custom NSIS configuration file for this
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release and executes NSIS to build the Blender intaller
2003-02-10 11:07:14 +00:00
00aa396c2c
- export VERSION so specific.sh can use it
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- made remove in the final directory a bit more specific
2003-02-10 10:44:26 +00:00
62cb583947
- updated url to http://www.blender3d.org/Support/
2003-02-10 09:20:27 +00:00
b2250c07f8
added new splash screen
2003-02-10 01:08:56 +00:00
06e8de765a
Modified ld flags on SunOS changed -O2 to -O
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because sun's compiler does not support -O2.
Kent
2003-02-10 00:18:29 +00:00
Hans Lambermont
99a1f599d8
fix clean target
2003-02-09 22:01:05 +00:00
46071c6a8b
Added files for using NSIS ( http://nsis.sourceforge.net ) as an alternative self-install/uninstall system for windows.
2003-02-09 21:59:35 +00:00
1eb7779044
removed fmod lib from blender target and added openal_static lib (MSVC)
2003-02-09 20:59:35 +00:00
e20e2c0201
- build and link against OpenAL instead of FMod on windows
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Note: this needs to be changed in the projectfiles as well
2003-02-09 20:51:14 +00:00
5b8aee77a2
don't use fmod on darwin
2003-02-09 20:15:39 +00:00
e3f1ae0d9e
added a disabled notice when pressing PKEY and building without game engine.
2003-02-09 19:34:22 +00:00
892b8b4459
disabled "Start Game" menu entry and button when building without
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gameengine
2003-02-09 19:20:18 +00:00
ce9b430639
fill in correct values for VERSION and DATE when building the
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application bundles
2003-02-09 18:32:55 +00:00
f80ef114be
updated copyright notice
2003-02-09 18:22:45 +00:00
b68c3527e8
added default variable (3) for the wheellinescroll usersetting
2003-02-09 17:55:49 +00:00
60098a32fc
- changed version to 2.26 instead of 2.26a
2003-02-09 17:17:00 +00:00
c8a89ad6ad
fixed mousewheel linescrolling.
2003-02-09 15:51:20 +00:00
614f2d6483
- upped BLENDER_VERSION to 226
2003-02-09 15:43:45 +00:00
1919cf50ac
make in the release directory now works correctly again on windows
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- updated Help.url -> http://www.blender3d.org/Community/websites.php
- export $(DISTDIR) from Makefile
- chmod +x windows/specific.sh
- use awk to generate dos txt files instead of perl, perl stuff was broken
- chmod +x python22.dll, otherwise blender refuses to start
2003-02-09 15:25:02 +00:00
000b0efb7d
prevented loading of .dotfiles as an image,
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bugfix added for illegal avi/anim handling.
2003-02-09 15:16:36 +00:00
0841582d0b
disabled loading of bmp files :(
2003-02-09 12:47:43 +00:00
aaa47ced53
small patch to disable new drawingroutines on sgi
2003-02-09 11:31:17 +00:00
004e7ae2b6
- adapted versions of the README and Copyright files
2003-02-08 15:46:48 +00:00
948638f140
don't close the render window on OS X
2003-02-08 13:51:55 +00:00
40012a123e
the last of the FUTURE_PYTHON_API changes for MSVC.
2003-02-08 13:46:13 +00:00