Commit Graph

104 Commits

Author SHA1 Message Date
eb0bf10c9c [#21269] Alt E extrude options don't appear without Tool Shelf visible
Vertex selection count wasn't properly updated after extrude.
2010-02-21 15:54:41 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
46b0e90cf6 Mesh Extrude menu
Todo for Campbell: 
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option


Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
2010-02-01 18:30:00 +00:00
d5fadfdf40 added extrude enum function, cant be used yet because macros have no way to expose in a way that lets transform run after. 2010-02-01 13:48:13 +00:00
fb7878a2c2 PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).

This removes some more errors in keymap export and import.

This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
2010-01-27 21:19:39 +00:00
50e324c5d0 Rename Beauty Fill to Beautify Fill like in 2.4x, more accurate
description of what it does since it doesn't actually fill, only
change an existing one.
2010-01-26 11:14:44 +00:00
Dalai Felinto
a33e12c184 Fix: MESH_OT_DELETE wasn't working since rev. 26027, MESH_OT_select_by_number_vertices neither
for the MESH_OT_select_...  ENUM text fix (s/Triangles/Quads) and invoke added (WM_menu_invoke).
2010-01-16 04:18:21 +00:00
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
ded4cbb553 solidify would only work as expecyed if all faces were selected, added an override to extrude that means it runs without removing selected faces first, even on a partial selection 2009-12-15 00:53:34 +00:00
9358af05d0 rename operators TFM_OT_* --> TRANSFORM_OT_* 2009-12-10 10:36:32 +00:00
5e5d05b8dd Fix for [#20180] Wrong multiplicator in Random Selection
Also:
Added extend select option to select random (off by default)
Tweaked 'Select Axis' to use an enum for axes
2009-12-03 00:17:34 +00:00
caa11aae04 Assorted tweaks for subdivide operator ranges - soft/hard ranges were swapped. 2009-11-30 02:42:10 +00:00
206563241c Bugfix #19871: Extrude does not extrude on normal anymore
Just moving some old commented-out code over from the invoke() callback for extrude to the macro operator.
2009-11-13 01:26:13 +00:00
5b9768d409 Fix tris to quads not working, operator still needs to get properties,
but at least now executes with the defaults.
2009-11-11 18:46:55 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
aec92ddc51 operator to select pos/neg verts on any axis relative to the active vertex
- useful to select the center verts of a model without having to attempt to border select
- useful for selecting one half or a model
2009-11-05 18:29:48 +00:00
d160891c36 Shape Propagate to all back in vertex menu 2009-10-27 15:40:56 +00:00
d46232a792 Fix bug #19715: remove doubles was not working. 2009-10-26 12:06:14 +00:00
eff008385b Bugfix #19673: Blender crashes when I open "operator cheat sheet"
Missing check before using 'obedit' pointer for shape_itemf() (i.e. shapekey enum generator)
2009-10-18 02:06:06 +00:00
484bf962c6 simple fix for blend from shape when no keys exist 2009-10-17 16:52:09 +00:00
59f330cce0 Add back Blend From Shape in mesh edit mode. 2009-10-16 10:05:58 +00:00
991e67ddc7 RNA:
* Enums with an _itemf callback now never get context NULL passed in,
  rather a fixed list of enum items are defined which should contain
  all items (if possible), from which the _itemf callback can then use
  a subset.
2009-10-14 19:19:43 +00:00
3b805af8af Various warning fixes 2009-10-13 19:02:30 +00:00
6b652ca543 realized some parts of the code might use screen/vert projection on instance objects which dont use the object matrix normally.
moved functions outside *_foreachScreen' funcs into their callers (mainly selection tools)
2009-10-11 20:32:25 +00:00
a0d8d7afe0 edge loop delete, should be a c macro but they cant do settings atm 2009-10-05 19:42:48 +00:00
8ea2904693 added missing notifyer/depsgraph call to loopcut, fixed tweaking the edge slide operator in the last operator panel, and uncommented a line in the remove doubles op that was making it not work (and tweaked the rna limits a bit there, too). 2009-09-28 03:28:28 +00:00
d987003608 remove rna function convert_to_triface because it uses an internal editmesh function and only the OBJ exporter called this.
Converting to tri's on export isnt very important.
2009-09-23 01:35:45 +00:00
b4ef0c7d8d minor fixes for merge of soc-2009-kazanbas, rev23422
- Use CTX_data_main(C) over G.main
- no need to define object_type_items inline.
- rna_mesh.c - dynamic length array was commented out, not sure why this was needed. Povray and PLY scripts rely on faces having 3/4 verts rather then checking the 4th index is 0 (ok in C, not nice in py).
2009-09-22 17:50:29 +00:00
b1d4d75aab brought back edge slide. 2009-09-22 08:41:03 +00:00
474378a0e8 VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees are most common.
- These now return radians
- added macro RAD2DEG(rad)
- renamed VecAngle3_2D to Vec2Angle3 since Vec2* is used in arithb.c for 2D vector functions.
2009-09-18 15:47:00 +00:00
fbbda4c06e Warning fixes for blenkernel and editors.
Note sure what to do with this one, and personally think
we should avoid using macros for this kind of thing:

V_GROW(edges);
source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-17 14:46:22 +00:00
894c1e98ad remove doubles uses an operator property for the merge distance. it no longer reports number of merged verts to the user, as this violates operator nonmodality and messes up last operator panel workflow. 2009-09-14 06:06:01 +00:00
a11ef8030a 2.5 mesh cleanup: merge tools all work again 2009-09-14 05:00:03 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
3425925a77 mesh operator documentation patch from Ron walker, (edited a few of the descriptions) 2009-08-17 04:15:53 +00:00
19babf988d 2.5: Added operator ui() callback for defining own ui layout
to show properties.

* One problem is that we currently have 3 different kinds of
  property layouts, single column, two column, and single column
  with text inside button, probably best to reduce this..
* Last operator panel now shows operator name in the header.
* Fix extrude operator to not include transform properties
  anymore, since they are already there now due to macro system.
2009-08-16 20:23:34 +00:00
314b14301f 2.5: warning fixes
Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
2009-08-15 16:36:25 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
0aebd5f144 2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
2009-07-21 00:36:07 +00:00
20f1fb6a7f 2.5
Bugfix: extrudes failed when called a 2nd time, missing statistics
update. Reported by Sanne in irc, thanks!
2009-07-19 17:14:26 +00:00
7411a86a41 - was freeing reports on freed listbases
- free reports in a single loop.
- extrude was using a NULL scene, crashed when used as a macro
2009-07-19 04:50:10 +00:00
d9e16f494f Use verb for operator names
Translation -> Translate
Rotation -> Rotate
2009-07-18 14:55:03 +00:00
111be5ea2a Extrude along normals.
Note that this is on in all cases now, it needs to be restricted to face extrude only.

Some slight transform operator cleanup too.
2009-07-16 03:16:03 +00:00
4b3dafcaa7 RNA
* RNA_enum_items_add_value and RNA_enum_item_add_separator utility
  functions, to add an item from an existing array with a certain
  value, and to add a separator.
2009-07-14 17:35:07 +00:00
2ba8b72157 RNA & PyAPI
* support for dynamic enums to be inspected enumProp.items() from python.
* fix, enums check for a separator was flipped, meant no enums were in docs.
* dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs.
* added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items)
* python api checks for NULL items since this can happen in some cases.
* python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.
2009-07-13 19:33:59 +00:00
8b9bb47a3f Cleaning up manipulator code a bit
Made transform confirm or cancel on mouse up. More inline with button clicking and better for tablets.

Add operator params to make sure Rip and Extrude turn off PET and Mirror correctly.

Note: sorry for all the whitespace changes, I need to reconfigure this editor not to do autocleanup.
2009-07-12 02:01:13 +00:00
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
51ae88aa3b 2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
  changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
  warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
2009-07-08 21:31:28 +00:00