Commit Graph

55451 Commits

Author SHA1 Message Date
a297e1bb93 WM: move gesture operator callbacks into own file
`wm_operators.c` is near 5k LOC with lots of mixed functionality,
extract gesture callbacks since they aren't closely related.
2017-10-17 15:16:02 +11:00
99520e3f92 Cleanup: use 'e' prefix for enum typedefs
Convention was only followed loosely,
apply to DNA where changes aren't likely to conflict.

(Skipped ModifierType for eg).
2017-10-17 13:49:20 +11:00
57ec19e0e5 WM: immediate line-gesture activation on tweak
Matches border-gesture behavior,
needed for binding bisect to tweak event.
2017-10-17 12:39:42 +11:00
d0f4d0df2a Knife Tool: add wait_for_event option 2017-10-17 11:50:59 +11:00
67e0a44e61 Replace freeing checks with MEM_SAFE_FREE 2017-10-17 00:45:14 +13:00
870b4b6735 WM: refactor gestures for use as tools
Border and circle select wait for input by default.
This commit uses bool properties on the operators instead of
magic number (called "gesture_mode").

Keymaps that define 'deselect' for border/circle select
begin immediately, exiting when on button release.
2017-10-16 22:21:46 +11:00
6d8f63a834 Fix T53054: Parentless bone + IK crashes 2017-10-16 22:21:45 +11:00
8550c2b922 Cleanup: modal operator border callback names
Use same convention as all others.
Remove 'select' since these are used for zoom as well.
2017-10-16 17:03:08 +11:00
83b60dac57 WM: store modal operator last-properties
Avoids modal operators needing to explicitly store them.
2017-10-16 16:38:02 +11:00
946a4fe85a WM: Don't save mouse-paths to operator history
In preparation for modal operators storing their properties,
no need to keep mouse-paths around.

Also use generic function for lasso properties.
2017-10-16 16:14:07 +11:00
8bda35d2f4 WM: remove hard-coded circle radius memory
Replace with operator type 'last_properties'.

Also use generic function for circle gesture properties.
2017-10-16 15:32:09 +11:00
137586a13c Event System: Prevent mouse motion in click events
Don't convert mouse button events to click if they include dragging.
Double-click events already checked for this.
2017-10-16 14:27:10 +11:00
201b02f2a7 Cleanup: simplify lasso reallocation
Remove unneeded define, double allocations when increasing.
2017-10-16 14:27:10 +11:00
cae9770954 Cleanup: rename gesture mode to is_active
Wasn't obvious what this did at a glance.
2017-10-16 14:27:10 +11:00
383df45af9 Fix bad 'poll' prop callback API doc.
This was added to all prop types, when it is only available for Pointer ones.
2017-10-15 20:38:29 +02:00
49f4ac17bf Edit Mesh/Curve: Median center for click extrude
Was using bound-box center which depends on rotation.
2017-10-14 19:27:21 +11:00
8fb2e46193 Edit Mesh: click extrude, ensure inverse matrix
Relied on this being set elsewhere which isn't assured.
2017-10-14 19:05:12 +11:00
8bac5ea0c5 Correct bezier curve assert
Bezier curves should have v-points zero'd.
2017-10-14 17:54:43 +11:00
7cd9926fd8 Cleanup: use const for events 2017-10-14 17:30:15 +11:00
Julian Eisel
61fe8e8aca Hide "Confirm on Release" button from transfor redo options
Hide-flag wasn't set so option shows up in keymap editor. But seems like
that flag is ignored there by now anyway.
2017-10-14 01:12:30 +02:00
a51688d0b0 Fix T53052: ID decrement error when deleting a scene, either python or GUI.
User count of scenes was inconsistant, screens only have 'user_one' kind
of owning over scenes, which means they shall never increment or
decrement their real user count. And usually, scenes have no real user
at all.
2017-10-12 15:54:43 +02:00
3b4f6996a8 Fix T52999: floating (popup) panels/menus could jump around screen in some cases.
Would happen during panel's refresh drawing, if drawing code had to adjust
final panel position compared to the initial one computed based on the
mouse coordinates, and user had dragged the floating panel around.

Issue fixed by adjusting stored mouse coordinates once final panel
position is known, such that they would directly generate those
coordinates. that way, the basic offset applied to those stored mouse
coordinates during panel dragging is valid, and recreating panel based
on those won't make it jump in screen.

Note that panel will still jump in case user dragged it partially out of
view - we could prevent that, but imho it's better to keep that
behavior, since redraw can generate a popup of different size, which
could end up with a totally out-of-view one...

Hopefully this fix does not break anything else!
2017-10-12 14:50:18 +02:00
b29e37ed81 Docs: add note for bmesh face_split_edgenet 2017-10-12 23:36:42 +11:00
99eb13d3f7 Fix T53040: Vertex paint, texure & symmetry fail
Removed old logic for brush texture which was being applied twice.
2017-10-10 23:31:07 +11:00
d2326e888a Vertex Paint: add back missing VertProjHandle free
Also avoid passing large struct as value.
2017-10-10 22:32:30 +11:00
0592ac09ff Correct logic for vertex paint smear
Swapping gave values from the state before the last.
Thanks to @angavrilov for spotting.
2017-10-10 20:38:52 +11:00
582fbda18f Fix Sculpt 2D falloff, missing brush caused crash 2017-10-10 19:52:11 +11:00
caba67c2fa Recent check for navigation missed NULL check 2017-10-10 02:43:56 +11:00
e9d06f0866 UI: VSE strip menu reorganization
Add Inputs and Transform submenus.
2017-10-09 13:59:49 +11:00
9ea2a7c02d Fix potential string buffer overruns.
Note that our library path handling is still rather dodgy on this
regards, shall take some time at some point to seriously sanitize it...
2017-10-08 16:08:00 +02:00
4b3e6cb728 Cleanup: --help text
Sync with manual
2017-10-08 18:49:58 +11:00
f61c340bc1 Cycles: OpenCL bicubic and tricubic texture interpolation support. 2017-10-08 02:55:44 +02:00
d013b56dde Actually force accumulate mode for the Smear brush in weight/vertex paint.
Just removing the checkbox from UI isn't enough for proper behavior.
2017-10-07 13:53:54 +03:00
6b8abefcc6 Make weight paint blur thread safe, and fix smear ignoring mirror.
Instead of trying to be clever with swaps and lazy updating the weight
data, simply recalculate one single array. To improve performance, use
threading for that.
2017-10-07 12:45:21 +03:00
3df139c530 Cleanup: Math lib naming (use v3 suffix) 2017-10-06 21:06:38 +11:00
70aa33f069 Sequencer: Cleanup, use more BLI utilities where possible 2017-10-06 15:00:22 +05:00
00eac066f3 Sequencer: Use BLI math functions where possible 2017-10-06 14:36:41 +05:00
d56f835bff Sequencer: Avoid re-calculation index offset multiple times 2017-10-06 14:36:41 +05:00
5bbe818aeb Sequencer: Use funciton instead of macr oto avoid argument re-evaluation 2017-10-06 14:36:41 +05:00
c756787694 Fix T52940: VSE Glow Effect Strip on transparent images has no blur 2017-10-06 14:36:41 +05:00
55b7adb9e5 Error in falloff_angle range in last commit 2017-10-06 20:20:15 +11:00
471be7e7f5 Vertex Paint: move normal falloff into the brush
All related settings are already in the brush,
so it's inconvenient to switch panels to change this one option.
2017-10-06 20:15:28 +11:00
6c43490616 Vertex Paint: use view normal w/ 2D falloff
When projecting to the view, cull faces pointing
away from the view normal.
2017-10-06 19:10:33 +11:00
8ef757df3d Vertex Paint: use brush front-face setting
Follow sculpt mode more closely by using the brush front-face option.
2017-10-06 18:57:37 +11:00
082987ec74 Sculpt: use tube falloff when calculating normals
Also apply 2D clamping for other tools when the option is set.
2017-10-06 18:34:05 +11:00
3282218983 Sculpt: clamp normal to plane w/ projected falloff
Allows for editing outlines w/o pushing geometry towards/away from
the view.
2017-10-06 17:38:56 +11:00
327bb6e543 Fix ruler access from search pop-up
D2831 by @1xundoredo
2017-10-06 17:13:44 +11:00
c454d816a9 Cleanup: style 2017-10-06 16:56:41 +11:00
c82efd3276 Fix T52514: don't clear filename when dropping directory path in file browser. 2017-10-06 00:18:57 +02:00
64f8cc3e7d Fix T52998: disabled menu entries responding to key shortcuts. 2017-10-05 19:12:05 +02:00