a297e1bb93
WM: move gesture operator callbacks into own file
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`wm_operators.c` is near 5k LOC with lots of mixed functionality,
extract gesture callbacks since they aren't closely related.
2017-10-17 15:16:02 +11:00
99520e3f92
Cleanup: use 'e' prefix for enum typedefs
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Convention was only followed loosely,
apply to DNA where changes aren't likely to conflict.
(Skipped ModifierType for eg).
2017-10-17 13:49:20 +11:00
57ec19e0e5
WM: immediate line-gesture activation on tweak
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Matches border-gesture behavior,
needed for binding bisect to tweak event.
2017-10-17 12:39:42 +11:00
d0f4d0df2a
Knife Tool: add wait_for_event option
2017-10-17 11:50:59 +11:00
67e0a44e61
Replace freeing checks with MEM_SAFE_FREE
2017-10-17 00:45:14 +13:00
870b4b6735
WM: refactor gestures for use as tools
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Border and circle select wait for input by default.
This commit uses bool properties on the operators instead of
magic number (called "gesture_mode").
Keymaps that define 'deselect' for border/circle select
begin immediately, exiting when on button release.
2017-10-16 22:21:46 +11:00
6d8f63a834
Fix T53054: Parentless bone + IK crashes
2017-10-16 22:21:45 +11:00
8550c2b922
Cleanup: modal operator border callback names
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Use same convention as all others.
Remove 'select' since these are used for zoom as well.
2017-10-16 17:03:08 +11:00
83b60dac57
WM: store modal operator last-properties
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Avoids modal operators needing to explicitly store them.
2017-10-16 16:38:02 +11:00
946a4fe85a
WM: Don't save mouse-paths to operator history
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In preparation for modal operators storing their properties,
no need to keep mouse-paths around.
Also use generic function for lasso properties.
2017-10-16 16:14:07 +11:00
8bda35d2f4
WM: remove hard-coded circle radius memory
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Replace with operator type 'last_properties'.
Also use generic function for circle gesture properties.
2017-10-16 15:32:09 +11:00
137586a13c
Event System: Prevent mouse motion in click events
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Don't convert mouse button events to click if they include dragging.
Double-click events already checked for this.
2017-10-16 14:27:10 +11:00
201b02f2a7
Cleanup: simplify lasso reallocation
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Remove unneeded define, double allocations when increasing.
2017-10-16 14:27:10 +11:00
cae9770954
Cleanup: rename gesture mode to is_active
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Wasn't obvious what this did at a glance.
2017-10-16 14:27:10 +11:00
383df45af9
Fix bad 'poll' prop callback API doc.
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This was added to all prop types, when it is only available for Pointer ones.
2017-10-15 20:38:29 +02:00
49f4ac17bf
Edit Mesh/Curve: Median center for click extrude
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Was using bound-box center which depends on rotation.
2017-10-14 19:27:21 +11:00
8fb2e46193
Edit Mesh: click extrude, ensure inverse matrix
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Relied on this being set elsewhere which isn't assured.
2017-10-14 19:05:12 +11:00
8bac5ea0c5
Correct bezier curve assert
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Bezier curves should have v-points zero'd.
2017-10-14 17:54:43 +11:00
7cd9926fd8
Cleanup: use const for events
2017-10-14 17:30:15 +11:00
Julian Eisel
61fe8e8aca
Hide "Confirm on Release" button from transfor redo options
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Hide-flag wasn't set so option shows up in keymap editor. But seems like
that flag is ignored there by now anyway.
2017-10-14 01:12:30 +02:00
a51688d0b0
Fix T53052: ID decrement error when deleting a scene, either python or GUI.
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User count of scenes was inconsistant, screens only have 'user_one' kind
of owning over scenes, which means they shall never increment or
decrement their real user count. And usually, scenes have no real user
at all.
2017-10-12 15:54:43 +02:00
3b4f6996a8
Fix T52999: floating (popup) panels/menus could jump around screen in some cases.
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Would happen during panel's refresh drawing, if drawing code had to adjust
final panel position compared to the initial one computed based on the
mouse coordinates, and user had dragged the floating panel around.
Issue fixed by adjusting stored mouse coordinates once final panel
position is known, such that they would directly generate those
coordinates. that way, the basic offset applied to those stored mouse
coordinates during panel dragging is valid, and recreating panel based
on those won't make it jump in screen.
Note that panel will still jump in case user dragged it partially out of
view - we could prevent that, but imho it's better to keep that
behavior, since redraw can generate a popup of different size, which
could end up with a totally out-of-view one...
Hopefully this fix does not break anything else!
2017-10-12 14:50:18 +02:00
b29e37ed81
Docs: add note for bmesh face_split_edgenet
2017-10-12 23:36:42 +11:00
99eb13d3f7
Fix T53040: Vertex paint, texure & symmetry fail
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Removed old logic for brush texture which was being applied twice.
2017-10-10 23:31:07 +11:00
d2326e888a
Vertex Paint: add back missing VertProjHandle free
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Also avoid passing large struct as value.
2017-10-10 22:32:30 +11:00
0592ac09ff
Correct logic for vertex paint smear
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Swapping gave values from the state before the last.
Thanks to @angavrilov for spotting.
2017-10-10 20:38:52 +11:00
582fbda18f
Fix Sculpt 2D falloff, missing brush caused crash
2017-10-10 19:52:11 +11:00
caba67c2fa
Recent check for navigation missed NULL check
2017-10-10 02:43:56 +11:00
e9d06f0866
UI: VSE strip menu reorganization
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Add Inputs and Transform submenus.
2017-10-09 13:59:49 +11:00
9ea2a7c02d
Fix potential string buffer overruns.
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Note that our library path handling is still rather dodgy on this
regards, shall take some time at some point to seriously sanitize it...
2017-10-08 16:08:00 +02:00
4b3e6cb728
Cleanup: --help text
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Sync with manual
2017-10-08 18:49:58 +11:00
f61c340bc1
Cycles: OpenCL bicubic and tricubic texture interpolation support.
2017-10-08 02:55:44 +02:00
d013b56dde
Actually force accumulate mode for the Smear brush in weight/vertex paint.
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Just removing the checkbox from UI isn't enough for proper behavior.
2017-10-07 13:53:54 +03:00
6b8abefcc6
Make weight paint blur thread safe, and fix smear ignoring mirror.
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Instead of trying to be clever with swaps and lazy updating the weight
data, simply recalculate one single array. To improve performance, use
threading for that.
2017-10-07 12:45:21 +03:00
3df139c530
Cleanup: Math lib naming (use v3 suffix)
2017-10-06 21:06:38 +11:00
70aa33f069
Sequencer: Cleanup, use more BLI utilities where possible
2017-10-06 15:00:22 +05:00
00eac066f3
Sequencer: Use BLI math functions where possible
2017-10-06 14:36:41 +05:00
d56f835bff
Sequencer: Avoid re-calculation index offset multiple times
2017-10-06 14:36:41 +05:00
5bbe818aeb
Sequencer: Use funciton instead of macr oto avoid argument re-evaluation
2017-10-06 14:36:41 +05:00
c756787694
Fix T52940: VSE Glow Effect Strip on transparent images has no blur
2017-10-06 14:36:41 +05:00
55b7adb9e5
Error in falloff_angle range in last commit
2017-10-06 20:20:15 +11:00
471be7e7f5
Vertex Paint: move normal falloff into the brush
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All related settings are already in the brush,
so it's inconvenient to switch panels to change this one option.
2017-10-06 20:15:28 +11:00
6c43490616
Vertex Paint: use view normal w/ 2D falloff
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When projecting to the view, cull faces pointing
away from the view normal.
2017-10-06 19:10:33 +11:00
8ef757df3d
Vertex Paint: use brush front-face setting
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Follow sculpt mode more closely by using the brush front-face option.
2017-10-06 18:57:37 +11:00
082987ec74
Sculpt: use tube falloff when calculating normals
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Also apply 2D clamping for other tools when the option is set.
2017-10-06 18:34:05 +11:00
3282218983
Sculpt: clamp normal to plane w/ projected falloff
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Allows for editing outlines w/o pushing geometry towards/away from
the view.
2017-10-06 17:38:56 +11:00
327bb6e543
Fix ruler access from search pop-up
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D2831 by @1xundoredo
2017-10-06 17:13:44 +11:00
c454d816a9
Cleanup: style
2017-10-06 16:56:41 +11:00
c82efd3276
Fix T52514: don't clear filename when dropping directory path in file browser.
2017-10-06 00:18:57 +02:00
64f8cc3e7d
Fix T52998: disabled menu entries responding to key shortcuts.
2017-10-05 19:12:05 +02:00