Commit Graph

55451 Commits

Author SHA1 Message Date
d8509b349d Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.

Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.
2017-10-06 01:20:31 +11:00
56a07ba706 Vertex Paint: apply when cursor isn't over faces
This behavior makes more sense for sculpt, less so for painting.
Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` -
similar to ray-cast except it finds the closest point on the surface.
2017-10-05 21:21:01 +11:00
0badb6c804 Cleanup: rename dist -> depth
Prepare to add code that stores distance to the ray, avoid confusion.
2017-10-05 21:09:12 +11:00
21d91de8e7 Cleanup: remove unused struct member
Merged with soc-2016-pbvh-painting, no longer needed.
2017-10-05 17:52:05 +11:00
82d6a30015 Disable cursor drawing while navigating
Was performing ray-casts in sculpt mode on every update.
2017-10-05 17:35:46 +11:00
775c773cf4 Fix sculpt secondary color missing some brushes
D2841 by @uvwxyz w/ edits
2017-10-05 12:59:22 +11:00
3c67efbbc5 Cleanup: use bool for brush checks 2017-10-05 12:59:18 +11:00
974053f7e9 Fix brush reset (missing notifier)
D2843 by @uvwxyz
2017-10-05 12:32:24 +11:00
96477be3b6 PyAPI: fast keyword parsing for bpy modules
No functional changes.
2017-10-05 10:52:18 +11:00
d27ca066e7 Fix passing the same argument twice to BLI_strncpy 2017-10-05 10:50:51 +11:00
ffb190244c Fix setting the operator name in Py operator API 2017-10-05 10:50:51 +11:00
57d7e5b6ee Fix T42489 and T52936: Loading blend with minimized window results in crash or empty screen on windows.
Reviewed By: @brecht , @sergey

Differential Revision: http://developer.blender.org/D2866
2017-10-04 11:44:22 -06:00
296757804c Fix error copying smoke modifier uv layer 2017-10-05 02:44:02 +11:00
9609828000 Tssst, we use USA english, not Oxford one... :P 2017-10-04 12:42:33 +02:00
a22af1a84b Fix i18n messages extraction script, and a few more UI messages... 2017-10-04 12:39:06 +02:00
b22b2c783d Fix T52982: Join operator with context override crashes Blender 2.79 2017-10-04 15:00:05 +05:00
d1dfed206b Fix T52923: Circle diameter is in fact radius 2017-10-04 18:01:53 +11:00
08f728a3e9 Cleanup: redundant casts 2017-10-04 16:52:55 +11:00
92272f56e6 PyAPI: fast keyword parsing for __import__
No functional changes.
2017-10-04 15:54:41 +11:00
728cffa9ce PyAPI: fast keyword parsing for bpy.props
No functional changes.
2017-10-04 15:13:52 +11:00
ad22d29dac Some UI/messages fixes. 2017-10-03 21:32:46 +02:00
cbe07d980c Python: bump minimum version to 3.6 2017-10-03 23:50:34 +11:00
7ae02c2ddb Cleanup: remove unused vpaint projection handle 2017-10-03 23:43:30 +11:00
a4721c0504 Weight Paint: blend smear tool 2017-10-03 23:35:30 +11:00
6a7dc3348a Vertex Paint: fix feedback loop w/ smear tool
Was reading and writing from same array,
this also makes smear thread-safe.
2017-10-03 23:07:13 +11:00
314d93838e Fix bplayer (c) 2017-10-03 12:31:51 +02:00
Alexander Gavrilov
7c2d5eaacb Change weigth paint accumulate mechanics to fix problems with mirroring.
Restoring weights is problematic when the stroke overlaps its mirror.
It's better to simply compute the new weight based on the saved data
rather than restoring things, and check that the change is monotonic.

This way is also closer to how things worked before the merge.
2017-10-03 12:41:37 +03:00
975ed05edb Vertex Paint: smear got wrong last-location 2017-10-03 20:19:59 +11:00
7640d5e92a Error in last commit, weight must be set for non-accumulate 2017-10-03 19:24:02 +11:00
f4b1f9b925 Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.

Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.

Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
2017-10-03 19:09:28 +11:00
515e69999e Weight Paint: don't set weight w/ average brush
Also use 'const' for brush.
2017-10-03 18:43:18 +11:00
2b3ff61d80 Correct int division in last commit 2017-10-03 17:36:55 +11:00
6092ded127 Weight Paint: add some color blending modes
While these mostly make sense for color,
there is no harm in supporting.
2017-10-03 17:24:29 +11:00
Alexander Gavrilov
88dd45e1e1 Disable multithreaded weight paint when mirroring is enabled.
Mirroring writes to the mirror vertex within the direct vertex
draw function, which violates assumptions required for processing
vertices in parallel.
2017-10-02 17:33:51 +03:00
64afba0244 Remove brush versioning (again!)
Causes crash, see c133927bb

Merging soc-2017-vertex_paint brought this back by accident.
2017-10-03 00:56:45 +11:00
64c1a48c50 Fix T52927: Compositor wrong scale when scale size input is connected to complex node
The issue here is that we can not read scale from socket when determining
dependent area of interest. This area will depend on current pixel. Now fall
back to more stupid but reliable thing: if scale size input is connected to some
nodes, we use the whole frame as area of interest.
2017-10-02 15:55:52 +05:00
b2a10fa615 Vertex Paint: projection options
This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
  where sphere uses a 3D radius around the cursor and
  circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00
9d34ae6048 Sculpt: calculate plane instead of point,normal
No functional changes.
2017-10-02 22:07:57 +11:00
1cfee60419 Cleanup: add 'sphere' to sculpt test function name 2017-10-02 22:07:57 +11:00
2a744a9f2e Cleanup: indentation, whitespace 2017-10-02 22:07:57 +11:00
deb16defd5 Math Lib: distance to AABB
Original code by @mano-wii, modified for general use.
2017-10-02 22:07:39 +11:00
ff0938870f Compositor: Fix strict compilation warnings when debug is enabled 2017-10-02 15:18:10 +05:00
f06a60c25d Compositor: Fix compilation error with debug enabled 2017-10-02 15:12:04 +05:00
04704297d2 Fix T52920: Saving Tiff Files type Blender crashes
Was only happening for 3 and 1 channel sources.
2017-10-02 13:44:13 +05:00
864a53e276 Fix gradient tool crash with recent changes
Having gesture automatic free memory isn't practical if this
has it's own allocations.

Add option not to free userdata.
2017-10-02 01:34:51 +11:00
9a6aba2a94 Vertex Paint: use squared distance test
Avoids sqrt for verts that are later ignored
2017-10-02 00:44:04 +11:00
f1e7891588 Vertex Paint: respect 'normal' option
Recent changes ignored this option.
2017-10-01 23:53:24 +11:00
22ecea9e38 Weight Paint: restore non-spray functionality
When painting with spray disabled - we need to re-apply
on top of the original each time.

Applying the soc-2016-pbvh-painting branch removed this.
While I'd added back a simple previous weight array,
this won't work when multiple groups are painted at once.
2017-10-01 21:21:24 +11:00
88a08ef8ad Fix weight paint Blur, Smear and Average breakage in multi-paint mode.
This is most pronounced in Auto-Normalize + Multi-Paint. Unlike
vertex paint, the weights being painted on in weight paint mode
don't necessarily correspond to the weight actually stored in
any one vertex group, and may instead be a computed aggregate.

This restores original code behavior lost in rB4f616c93f7cb.
2017-10-01 10:00:34 +03:00
e249dfd0f6 Cleanup: Remove some old pre 2.5 IPO code 2017-09-30 16:38:53 -04:00