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See P901 for script to perform these edits.
Word wrap and alignment layout args only used by UI_fontstyle_draw
were vars in uiFontStyle.
These were written to before drawing, so better pass as an argument.
Pass uiFontStyle & uiWidgetColors as const args.
In 2d655d3 the color picker was changed to use display space HSV values.
This works ok for a simple sRGB EOTF, but fails with view transforms like
Filmic where display space V 1.0 maps to RGB 16.292.
Instead we now use the color_picking role from the OCIO config when
converting from RGB to HSV in the color picker. This role is set to sRGB
in the default OCIO config.
This color space fits the following requirements:
* It is approximately perceptually linear, so that the HSV numbers and
the HSV cube/circle have an intuitive distribution.
* It has the same gamut as the scene linear color space.
* Color picking values 0..1 map to scene linear values in the 0..1 range,
so that picked albedo values are energy conserving.
One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first.
Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame.
This works both for existing keyframes as well as for currently interpolated frames.
Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions.
I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here.
Reviewers: campbellbarton, #user_interface, brecht
Reviewed By: campbellbarton
Subscribers: brecht, predoe
Differential Revision: https://developer.blender.org/D3949
The intention is to fix a too low default threshold on high DPI screen.
Users with high DPI screens that have increased the threshold to fix this
or liked the lower threshold will need to lower it again.
This is still somewhat of a guess, ideally this would be based on the
physical distance travalled, and maybe different per type of input device.
However we do not have access to this information, and hope this gives a
better default.
The problem is that string width computing is performed in integers
(pixels), which can generate a rather annoying error (a few pixels)...
Simply work around that for now, by trimming an extra middle char when
needed.
`to_strlen` just benefits from using pre-computed kerning table for
ascii chars (gives about 30% speed improvements).
`to_rstrlen` was re-written and heavily simplified, basically using same
logic as `to_strlen`, and `BLI_str_find_prev_char_utf8()` to loop
backward in the string, instead of looping forwards the whole string,
storing each gliph's width in temp array, and looping backward on that
temp array to find final string matching expected width. Gives about 70%
speed improvements!
And both functions can now share their core logic.
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
Shortcut strings would be offset to the left to make space for the triangles,
breaking the alignment with other shortcut strings. Now this alignment is kept
by making menus slightly wider if there's a sub-menu triangle visible, making
room for the triangle.
Node link menus (like shader settings in Material properties) used a slightly
brighter variant of the menu widget. Making it hard to style and match the rest.
Make it use widget_menuiconbut, which is just the menu widget with an icon and no arrows.
Thanks Brecht for the help!
The shortcut labels now use the "Item" theme color. Its contrast for hovered
items is a bit low, but not too bad.
Note that this also changes the color of the little toolbar triangle to be grey
(the same color we use for the keymap label). IMHO that looks better though.
This doesn't update any themes other than the default one.
Part of T54711.