Commit Graph

71036 Commits

Author SHA1 Message Date
76b9eaf7a8 Fix ghash masking out upper bits on 64bit systems
The code this was taken from assumes a 'size_t' result,
which isn't the case here.

In practice the bucket distribution wasn't bad,
even so this was a nop so best fix.
2018-11-04 16:48:36 +11:00
1b974563b1 Fix T57529: 2D image paint fill tool not taking into account alpha. 2018-11-01 13:05:57 +01:00
38f57734ea Cleanup: move progress utility module into bpy_extras
Try avoid having too many toplevel modules with generic names.
2018-11-01 16:19:49 +11:00
e0cc3e9809 Cycles: Fix wrong BVH used when disabling AVX2 in debug settings
Mainly useful for debugging. Previously, when AVX2 was disabled
in the debug panel but BVH layout was kept on BVH8 nothing was
rendered.

Needed to make it so supported BVH layout mask for devices is
queried in "dynamic", so it is possible to use DebugFlags there.
2018-10-31 11:46:52 +01:00
5490708c39 make.bat: fix unquoted variables.
causing build issues for some users.
2018-10-30 17:36:36 -06:00
7c0d37deca Fix build error on Windows 32bit, alignment was wrong. 2018-10-30 11:39:44 +01:00
4205cd269d UI: add uiItemMenuFN which frees it's argument 2018-10-30 10:53:47 +11:00
e3817e5ec1 Cycles: Support generating Denoising passes without actually denoising
Needed for the animation denoiser since the denoising filter is done separately there.

Reviewers: brecht, sergey

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3833
2018-10-29 15:50:01 +01:00
17d91bcb61 Cycles: more detailed tooltips for cryptomatte options. 2018-10-29 13:22:58 +01:00
7367c0bde4 Fix assert weight painting after undo 2018-10-29 15:21:25 +11:00
6c892efdbc Modifier: mask threshold option
D3834 by @Allosteric
2018-10-29 13:03:28 +11:00
Roel Koster
e3d2df0380 Fix snaps appearing in system bookmarks on Linux.
Differential Revision: https://developer.blender.org/D3838
2018-10-28 15:08:21 +01:00
47953dee79 Fix Linux build after Cryptomatte commit. 2018-10-28 14:55:55 +01:00
Stefan Werner
e58c6cf0c6 Cycles: Added Cryptomatte output.
This allows for extra output passes that encode automatic object and material masks
for the entire scene. It is an implementation of the Cryptomatte standard as
introduced by Psyop. A good future extension would be to add a manifest to the
export and to do plenty of testing to ensure that it is fully compatible with other
renderers and compositing programs that use Cryptomatte.

Internally, it adds the ability for Cycles to have several passes of the same type
that are distinguished by their name.

Differential Revision: https://developer.blender.org/D3538
2018-10-28 05:37:41 -04:00
c0b3e3daeb Fix T57393: Cycles OSL bevel and AO not working after OSL upgrade. 2018-10-27 15:00:37 +02:00
f1673d20fa Cycles: Expose noisy image pass by default when rendering with denoiser
Apparently quite a few users would like to have the noisy pass available when using the denoiser, and since it's being generated anyways we might as well expose it by default.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3608
2018-10-26 16:21:11 +02:00
65b25df801 Cycles: Overhaul ensure_valid_reflection to fix issues with normal- and bumpmapping
This function is supposed to prevent the black artifacts caused by strong normal- or bumpmapping, but failed in some cases.

Now the code correctly handles all test files and previous issues I am aware of and also has extensive comments describing
the algorithm and the math behind it.

Basically, the main problem was that there can be multiple valid solutions that fulfil the reflection angle criterium,
but I had assumed that only one would exist and therefore simply picked the first solution with a positive term in srqt().
Now, the code uses additional validity checks and a simple heuristic to pick the best valid solution.

Additionally, the code messed up very shallow reflections even if the normal map strength was zero due to the constant
limit for the outgoing ray angle, which caused shallow incoming rays to fail the initial test even when reflected directly
on Ng. Now, the code accounts for this by reducing the threshold in the case of a shallow incoming ray, ensuring that at
least N=Ng is always a valid solution.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3816
2018-10-25 14:50:48 +02:00
2046817c08 WM: minor changes to cursor API 2018-10-25 15:18:24 +11:00
c9e36e5434 Cleanup: unused vars, correct bad (unused) logic 2018-10-25 12:24:38 +11:00
65d4314b8e Fix (unreported) bad halding of ID usercounts when fully copying a scene. 2018-10-24 08:43:20 +02:00
35d7211bfa I18n: tweak/fix exception catching code of pgettex() wrapper.
Related to T57066, rather unlikely to fix core of the issue, but may
solve crash itself.

Same as rBf22385f28ec8 (did it by mistake in 2.8 first :/ ).
2018-10-24 08:23:14 +02:00
db69deea89 BMesh: inline index lookups
For release builds this is now the same as indexing the array directly.
2018-10-24 12:54:26 +11:00
86dbbd156f Windows: Enable python debugging in Visual Studio.
see D3817 for technical details, and https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio for a end user quick-start guide.

Differential Revision: https://developer.blender.org/D3817
2018-10-22 10:17:08 -06:00
32d66889e9 Tentative fix for T57066: Daily build of Blend 2.79 crashes on OSX Mojave.
Looks like we need to explicitly set i18n language to default value on
some OSs... Unless that 'need to create new translated-name IDs in
versionning code for startup file' situation is really seldom.

Anyway, hopefully that will fix the crash.
2018-10-22 10:39:57 +02:00
24162c977c Prevent G.fileflags changes when WM_OT_save_mainfile() is called from script
This is to solve an issue where a blend file could be compressed
unbeknownst to the artist. This happened in the following situtation:

- Artist edits an uncompressed blend file.
- Some script saves a compressed blendfile to a separate location.
- When the artist saves the file (s)he is editing (File>Save, or Ctrl+S),
  it was silently compressed.

Cherry pick from: cd3b313d5f
2018-10-22 15:08:26 +11:00
64a6c78a9a Fix T57328: 'Save As Copy' prints warning 2018-10-22 14:51:06 +11:00
02e6916890 Cycles: Enable shadow information in requested features when denoising is used
The shadow information isn't only used for shadowcatchers, but also to generate the shadowing feature pass of the denoiser.
2018-10-22 00:14:22 +02:00
dcef3c30e3 build_depenencies: Fix url for openal. 2018-10-19 09:09:06 -06:00
fbfa3999e1 Fix T57284: poor result UV unwrapping concave n-gon. 2018-10-19 15:32:01 +02:00
0bbc6a903a Fix error disabling all addons 2018-10-19 17:49:48 +11:00
de3f9303eb Fix Copy Selection to Buffer breaking library paths.
This is a bug experienced by animators in the Blender Studio that developers
have been trying to fix for a /long/ time.

What happens is that partial file writing extracts the needed datablocks from
the main list of datablocks into a smaller one. Afterwards they are added back
to the main list, but in some cases not exactly in the same order.

There is file path remapping code that depends on the datablocks being in
exactly the same order as before, and when this was not the case filepaths
would get swapped between datablocks

The reason datablocks are not restored in the same order is because the sorting
of datablocks by name is a) case insensitive and b) undefined if there are
multiple datablocks with the same name from different libraries. This should
be made well defined, but the fix in this commit is simpler.

The way animators ran into this bug is that they use the Copy Attributes addon
a lot, which has as the first item in the menu Copy Selection to Buffer. In
some cases this would be clicked accidentally when menu is near the edge of the
window, breaking the library paths which would only be noticed a much later on
file save and reload.

The way this bug was finally tracked down is that it was suspected that the
undo system was the cause, and so Bastien added library validation for undo.
When Hjalti then did undo and noticed the error, he remembered accidentally
clicking Copy Selection to Buffer just before, and we could finally reproduce
the bug.
2018-10-18 20:21:36 +02:00
5f8222501c DEBUG_IO: add sanity check on libdata in undo step as well.
There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.

With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...
2018-10-17 16:43:02 +02:00
496c325ffa Expose 'debug_io' flag in bpy.app 2018-10-17 16:42:36 +02:00
2d1b9f7841 Minor style cleanup. 2018-10-17 16:42:18 +02:00
Dalai Felinto
df816d534f Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
2018-10-17 11:24:33 +11:00
b618c185cb Fix incorrect strncpy use
Didn't ensure null terminated.
2018-10-11 09:36:43 +11:00
2083a7e274 Cleanup: style (pointers) 2018-10-11 09:03:39 +11:00
76f640c27d Cleanup: spelling 2018-10-09 09:29:14 +11:00
7920ebd157 Cycles: Fix NLM denoising kernels zeroing the wrong buffer on OpenCL
Since my temporary buffer commit (about a month ago), the OpenCL device was zeroing the wrong buffer, leading to
completely wrong filtered feature passes and therefore significantly lower-quality results than CPU and CUDA.
2018-10-09 00:14:29 +02:00
3bc885e5f4 Cleanup: style 2018-10-09 07:58:06 +11:00
da39f10eb7 Fix T57103: Subdivide smooth results in NAN verts 2018-10-09 07:49:54 +11:00
7aaeb06fb6 Cycles: Clean up extra minus in previous commit
Forgot to add that change, sorry for the noise.
2018-10-08 22:22:05 +02:00
0234de7d85 Cycles: Reuse existing buffer in the NLM denoising kernels on CPU 2018-10-08 22:17:06 +02:00
15e9d80375 Cycles: Use existing shared temporary memory in reconstruction step of the denoiser
Previously the code allocated its own temporary memory, but it's possible to just use the existing shared one instead.
2018-10-08 22:13:40 +02:00
9756475ed6 Tests: Support parallel execution of render tests
Previously, parallel tests would overwrite each others temporary outputs.
2018-10-06 22:12:28 +02:00
a0cc7bd961 Cycles: Implement vectorized NLM kernels for faster CPU denoising 2018-10-06 21:49:54 +02:00
6e08b01bd9 Fix T57059: "make deps" build error when sndio library is present. 2018-10-04 13:34:08 +02:00
9a674a749b cycles: Support building with cuda 10 on windows. 2018-10-03 10:18:22 -06:00
d05b9e0a2e Fix build with older CMake versions that we still need to support. 2018-10-03 12:55:43 +02:00
d2da3af073 Fix T54287: memory not freed after rendering on Linux.
With new jemalloc versions memory allocated by threads that then become
inactive is not longer automatically freed. Instead we have to enable a
background thread to do it.

Some testing is needed to find out of this is sufficient, because the
background thread only runs periodically.
2018-10-03 12:09:31 +02:00