Commit Graph

623 Commits

Author SHA1 Message Date
6e479b18ef Code cleanup: remove (now) redundant empty text with icon_only 2014-01-30 16:31:57 +11:00
a71f072f9c UI: Replace +/- menus with collapsible ones
Patch D160, by Scott Petrovic with  own modifications.
2014-01-27 18:42:11 +11:00
cda894fcfd Fix T38229: 3D view shadeless display not supported with GLSL, so hide in UI. 2014-01-21 15:52:22 +01:00
5568d7c3a1 EditMesh: add delete loose operator (access from Cleanup menu) 2014-01-17 14:55:06 +11:00
0445454f1e Fix T38077: Scaling bones in EditMode drawn using envelope display mode scales joint radii instead
When trying to scale bones in EditMode and the bones were drawn using envelope display mode,
this resulted in the joint radii (i.e. the inner part of envelopes) being adjusted instead.
It turns out that this was due to an old hack that was put in place back in 2.4x (see the
tracker logs for full details of the problem here).

This commit introduces the following fixes:
1) Removed the old hack. Scaling (S) works normally now.
2) Ctrl-Alt-S (i.e. "Scale Envelopes/BBones") is as-is.
   That is, it is used to adjust the size falloff-region around a bone
   (i.e. the "dist" property)
3) Added Alt-S hotkey in EditMode for armatures for adjusting the radii of bones.
   This change just means that the "TFM_BONE_ENVELOPE" mode is now able to be
   accessed from the UI as a tool on its own right (instead of being accessible
   via the old undocumented hack). This tool adjusts the radii of the bone joints,
   which define the actual full-influence region of the envelopes.
2014-01-10 00:48:43 +13:00
38bbd9c778 Text3d: paste additions
- Add paste from system clipboard which behaves like paste from file.
- Paste from file now replaces the selection rather then just adding to the end.
- Move paste operations into the 'Edit' menu.
- Added generic paste functions: font_paste_wchar, font_paste_utf8.
- Fix paste max length check not taking the selection length into account.
2014-01-06 00:39:13 +11:00
9b7f30d6b0 Bring back edit curve add menu
It was wrongly considered unused in rB5fdfa6d47542db32426ac080f071a1fd751e05a7
2014-01-03 01:34:35 +06:00
42aa19088e Text3d: add select all operator
also add Edit menu for 3d text and move cut/copy/paste there.
2013-12-29 23:55:05 +11:00
5fdfa6d475 Interface / 3D View: Add missing "add" menu for armature edit mode, reported in IRC.
Also remove an unused menu for surface/curves.
2013-12-14 13:47:30 +01:00
c456cd94b2 Curve Handle Recalculate (Ctrl+N)
T37799 Patch from Simon Repp
with added option to recalculate handle lengths.
2013-12-14 02:53:19 +11:00
85ce444455 Lattice Editmode: Select Mirror
patch originally by Philipp Oeser with some edits.
2013-12-09 15:41:54 +11:00
Dalai Felinto
ab49437958 View Navigation: Walk and Fly modes
This is a addtion to the dynamic fly mode.
It behaves as the first person navigation system available in most 3d world  games nowadays.

You can alternate between the old mode (Fly) and the new mode (Walk) in User Preferences > Inputs

Manual:
-------
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View#View_Navigation
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes

Shortcuts:
----------
WASD (hold)  - Move forward/backward and straft left/right
QE (hold)    - Move up and down
Tab          - Alternate between Walk and Fly modes
Shift (hold) - Speed up movement
Alt (hold)   - Slow down movement
Space or MMB - Teleport
V            - Jump
+/- or mouse wheel - speed increase/decrease speed for this Blender session

User Preferences Options:
-------------------------
Navigation Mode   - fly/walk navigation systems (fly is the old, walk is the new, next options are for walk mode only)
Gravity           - alternate between free navigation and walk with gravity modes
Mouse Sensitivity - sensitivity factor to mouse influence to look around
Teleport Duration - how long the teleport lasts
Camera Height     - camera height to use in gravity mode
Jump Height       - maximum jump speed in m/s
Move Speed        - base move speed in m/s
Boost Factor      - multiplication factor when running or going slow (1/boost)

Development Notes:
------------------
* The initial code was based on view3d_fly.c.
* The NDoF code was not touched, so it most likely is not working.

Pending Issues:
---------------
* Draw in the UI the shortcut options, and current values (e.g., Mode: Fly/Walk)
  (we need a proper API for that)
* OSX seems to present issues if we re-center the mouse every time. We implemented a workaround for that, but a real fix would be welcome.

Code reviewed and with collaborations from Campbell Barton - @campbellbarton
Differential Revision: http://developer.blender.org/D30
2013-12-03 03:14:09 -02:00
33ae2b6c70 Transform: Warp tool (rewritten)
* Can optionally warp a segment (sets min/max default so it acts as old warp did).
* Can rotate the warp axis (old warp tool was limited to horizontal).
2013-11-20 23:30:26 +11:00
067d52cd48 Transform: rename Warp to Bend 2013-11-20 12:14:10 +11:00
1ea47c9af9 Code Cleanup: style, spelling and pep8 edits 2013-11-20 03:40:10 +11:00
1968612e5b View3D: Add menu in the header is now context sensitive (like shift+a). 2013-11-19 17:16:15 +11:00
c9209de573 vertex weights: add weight quantize tool. 2013-11-17 14:58:23 +11:00
8bc48307ba pose mode: extend selection flipping to use the same method as editmode.
adds extend and active only opton.
2013-11-17 05:23:05 +11:00
53dccd94a4 patch [#37305] Quick Hack: Armature Mirror Select
from Terry Struven (tlstruven), with some modifications.
2013-11-05 21:47:35 +00:00
1de0e3c8c1 Interface:
* Move the "Add" menu from the Info header into the 3D View header. 

Patch by Andrew Buttery (axb), with small tweaks by myself. (Patch ID #37241). 

Approved by Brecht and Jonathan.
2013-11-04 22:49:49 +00:00
33a0469630 Some comment fixes, add new sculpt masking operators to menus 2013-10-30 00:54:41 +00:00
5f05de0c1e patch [#37218] Split operator for armatures
from Henrik Aarnio (hjaarnio)
2013-10-29 00:10:03 +00:00
5b6e6b7285 code cleanup and add mball select similar into the menu 2013-10-25 06:22:15 +00:00
ac602142d3 add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of 'Extrude, Escape, Alt+S' 2013-10-15 18:30:49 +00:00
f7a3881175 3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.

(Caminandes feature request)
2013-10-15 15:56:00 +00:00
ec2464ac5f code cleanup: unnecessary shadowing and some minor pep8 edits. 2013-09-12 19:51:31 +00:00
679609fbed 3D View / UI:
* Decouple "Display" panel, into Display and Shading panels, so one of them can be closed when not needed. (Saves some space).

Patch by Sebastian König, with tweaks by myself.
2013-09-12 13:01:36 +00:00
8802a4bcb0 3D View / UI:
* Save some space in the "Curve Display" panel.

Patch by Sebastian König, thanks!
2013-09-09 14:26:39 +00:00
45e2e9ce59 add view3d roll to navigation menu. 2013-09-01 14:17:43 +00:00
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
c752346cfa new mesh bisect tool, available in the mesh menu.
cuts the mesh in half based on the cursor location and the viewport,
optionally supports filling the cut area (with uvs. vcols, etc),
and removing geometry on either side of the cut.
2013-08-23 11:46:08 +00:00
0f07ca6809 remove unused args from edgenet fill (since rewrite, but they weren't used before either) 2013-08-17 09:25:12 +00:00
6c5a4aedc2 Fix for [#36321] 'Mark Freestyle Edge' still showing with Cycles renderer
* Now we hide Freestyle properties when "use_shading_nodes" is true.
2013-07-30 09:00:31 +00:00
4f02555004 new mesh tool for cleaning up meshes, splits up non-planar faces while they exceed a given angle threshold
(access from the 'Mesh -> Clean' menu).
2013-07-28 19:53:46 +00:00
4bc32d5ded mesh tool to fill in holes, added in mesh clean menu,
unlike other face creation tools it copies data from surrounding faces.
2013-07-25 18:43:05 +00:00
df0114a17a curve only supported radius smoothing, add smooth for tilt and weight. 2013-07-24 14:30:45 +00:00
7233f22e21 add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
2013-07-20 17:12:33 +00:00
49c61e169b misc edits
- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
2013-07-20 15:07:57 +00:00
32f3771d0b hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray). 2013-07-20 03:51:49 +00:00
2dc6b22382 patch [#35789] Quick hack select more/less tool for armatures
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
df299ab500 patch [#36032] Quick Hack lattice random selection
by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
8a388a7bef fix [#36043] Missing Tooltip for Excluded Paths field of Auto Run Python Scripts in User Preferences -> File
also select more/less were flipped for mesh menu compared to everywhere else.
2013-07-08 07:40:32 +00:00
b96aa8800e bump up openmp limit for release,
also remove 'Vertex ' prefix for items in the vertex menu.
2013-07-02 04:34:39 +00:00
4f3f95751a Bugfix [#35936] Can't create new vertex group when using Ctrl G menu
This was caused by r.57812

There were two problems here:
  1) vertex_group_vert_select_unlocked_poll()  had faulty logic which meant that
it always failed when there were no vgroups present yet - the final return
always just fell through
  2) Since the "Assign to New Groups" option was actually implemented using the
same operator as "Assign to Active Group" (just with an extra parameter set), if
the active group was locked, it was not possible to "Assign to New Group" (even
though a new group would not be locked).
2013-07-01 13:02:53 +00:00
3ff36f928c 3d text tool - 'insert lorem' was crashing, also add this to the text menu. 2013-06-27 04:18:01 +00:00
2085a42e52 pep8 cleanup 2013-06-27 03:05:19 +00:00
47cfdc4494 Fixed operator call (due to renamed operator parameter) 2013-06-25 22:58:45 +00:00
c721d82f25 move sort from vert/edge/face into mesh menu only (sorting isn't such a common operation).
correct own recently added assert.
2013-06-20 19:09:18 +00:00
c00b408052 Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.

Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.

Access from Mesh menu.
2013-06-19 21:35:06 +00:00