Commit Graph

4524 Commits

Author SHA1 Message Date
35dd09a9ef add alpha option for new images (operator and function) 2010-06-29 22:07:27 +00:00
fab7671d20 Fixed bug #22686, Screw modifier VBO-related crash
* Problem was calling setDrawOptions even if there was no original face index to use
2010-06-29 15:56:05 +00:00
a726793507 default to global space for point density cache space. 2010-06-28 16:37:50 +00:00
8517a7a3cd Fix #20965: metaballs partticles and volume material crash rendering
Fix #21187: 2.5svn26947 - particles + meta sphere = crash in rendering

Use separated displists for mballs in view3d and render stuff.
Do not recalculate displist for view3d while rendering - mball.c
uses several global variables which shouldn't be accepted from
parallel threads.
2010-06-28 11:07:02 +00:00
aae952be1f Fix [#22669] Packing a .wav used in a LB crashes Blender 2010-06-28 00:11:28 +00:00
650de24271 Recalculate motherball when metaball is deleting 2010-06-27 12:45:09 +00:00
3262dfdadd Fix #22051: crash when scaling parent metaball
Keep the constant resolution for any motherball's scale
2010-06-27 08:35:27 +00:00
e86c5cf9ea Fix [#22564] Object name by object type
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
2010-06-27 07:45:57 +00:00
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
f3ffb22598 error in fix for ID property copy 2010-06-25 12:17:35 +00:00
7b36b2ebbb - duplicating a scene now duplicates its sequence strips too.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
2010-06-25 12:04:04 +00:00
29b402f376 Fix #22618: Deleting an object doesnt remove its self from pinned buttons
Clear pin flag and pin ID in unlink_object if pinid points to unlinking object
2010-06-25 11:41:39 +00:00
4c81019823 Move some sequencer functions about, no functional changes.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
2010-06-24 10:04:18 +00:00
4e39133970 Fix #21370: VBO does not display material colors in textured solid. 2010-06-23 16:35:42 +00:00
4596588fe8 - avoid divide by zero with node progress
- write_crash_blend() was writing to the original path.
2010-06-23 15:07:20 +00:00
989cca1434 Fix #21369: normals on extruded text and curve objects were flipped
for the backside, giving problems with e.g. boolean operations.
2010-06-23 13:18:50 +00:00
46d28a5e8d Sculpt+shape keys:
- Sculpting on the basis key should change original mesh
- For relative keys sculpting on basis key should update others
2010-06-23 12:27:13 +00:00
2567129e7f Converting a mesh into a mesh (alt-c), was broken with shape keys and modifiers that changed the vertex count.
removal of the shape key was undone in DM_to_mesh().
2010-06-23 10:18:51 +00:00
d200243a5c Fix #22654: Converted curve from mesh disappearing
Curve object should have ob->bb=NULL if there is no derivedMesh
2010-06-23 09:58:02 +00:00
df76cebb8a == Sequencer ==
Removed "frame_locked"-flag from sequencer completely, since it doesn't 
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
2010-06-22 21:09:50 +00:00
c28aec9ae1 Fix #22589: pressing subdivide or updating displacements after sculpting
on multire would unnecessarily subdivide vertex groups and other layers,
making the operation slower than necessary.
2010-06-22 16:46:13 +00:00
e0368d31a5 Enabled openmp multithreading for multires/subsurf again, but only
if there are >= 1 million faces estimated in the resulting mesh.

(merge from render25 branch)
2010-06-22 15:09:41 +00:00
8bc1e44e33 slight cleaning of texture type changing functionality, done while working on other stuff today 2010-06-22 09:13:30 +00:00
4bade8e137 sequence.swap(other) rna function. 2010-06-21 22:05:34 +00:00
425da6206f [#22262] Sculpting shape keys using the Smooth brush switches the shape to the Basis
PBVH used the same verts array as mesh data and shape key/reference key coords
were applying on the mesh data, so on some refreshing undeformed mesh was
displayed.
Added utility functions to get vert coords from key block, apply new vert coords
on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn
vertex array and no changes are making to the mesh data.

Additional change:
Store key block name in SculptUndoNode, so now shape wouldn't be copied to
wrong keyblock on undo
2010-06-21 20:10:59 +00:00
72d21c35ad sequencer swap data operator.
needed for durian so we can swap out preview AVI's for EXR sequences.
2010-06-21 17:37:50 +00:00
229b7639e7 Merged revision 29562 from /branches/soc-2010-nexyon. 2010-06-19 10:50:23 +00:00
000d23e05c Fix #22625
My fix for #22317 make that every time you delete an object,
blender go to perspective view, fixed now.
2010-06-18 15:23:39 +00:00
fe3d388af2 Changes to scene updating with set scenes.
The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings).

details...
- updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects)
- set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first.
- collision objects used to only look through the current scene, now set objects are included.
2010-06-18 14:14:13 +00:00
61b0a5bdb5 Fix for [#22410] Texture force field doesn't depend on empty location (patch by Matt Ebb) 2010-06-18 11:36:51 +00:00
e4c9381f14 Fix for [#22479] Hair is left our when moving emitter unless Hair Dynamics is set on 2010-06-18 11:34:45 +00:00
0aef0d2538 Raise the default report popup severity to errors only (not warnings).
All reports still get displayed in header.
2010-06-18 05:18:46 +00:00
a7386bf986 fix for crash with opengl sequencer strips that dont have a camera 2010-06-17 14:22:13 +00:00
3173232bfa Fix [#22610] Alpha problem with textureswhen Brightness > 1 or Contrast < 1
* Enabled premultiplication for packed images
* Added pack/unpack operator to image template
* Moved brightness/contrast corrections to after de-premultiplication in image texture sampling
2010-06-17 07:20:12 +00:00
7b0bda22e1 soft body
disable edge collision for bezier handles
because of massive pointlessness
2010-06-15 09:47:37 +00:00
148cca898b sofbody beziers may work nicer 2010-06-14 23:56:12 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
4ee8d74680 bugfix [#22573] image pack isn't working right
own fault with recent commit to stop packing of generated images, now this works as expected.
2010-06-14 00:10:11 +00:00
95b9e4171e use utility functions for vertex groups, no functional changes 2010-06-13 00:11:42 +00:00
971e4be108 modify my last commit to fix [#22486] add_actuator crashes when name is bigger than 32 chars
Throwing an exception if the strings too long means scripts need to be aware of string lengths and changing a string length in RNA can too easily break scripts.
Instead honor the string length in RNA_property_string_set()
2010-06-12 17:30:21 +00:00
bb0b596711 adding TODO comment 2010-06-11 23:05:43 +00:00
2980d902b9 Fixed bug #21348, Hide selection in Edit Mode not working with some modifiers (VBOs)
Was actually a couple bugs:
* VBO bug was that hidden faces weren't being skipped correctly. Fixed that and rewrote this bit of VBO drawing code more clearly (less duplication, less unecessary state, and comments even)
* Second bug was that CCGDerivedMesh wasn't outputing ORIGINDEX data for faces. (it's not doing it for edges or verts either, but I don't know that we need it to.) At any rate, we do need this data for faces so that additional DerivedMeshes on top of subsurf know what faces in the editmesh are hidden.
2010-06-11 07:57:43 +00:00
6aaf55eee5 Copy name from original modifier rather than generate new unique in copy_object 2010-06-10 21:23:09 +00:00
0d36ce3252 Fix bug #22563 Two modifers with same name on one object
The copy_object function don't call modifier_unique_name so
every modifier (in this case, the array) get the same name.
2010-06-10 21:12:22 +00:00
7e21cede8f setting the sequencer strip filepath for sound strips would rename the strip path but not the sounds,
resulting in sounds that didnt play in the sequencer unless you removed and replaced them with a strip that pointed to the new path.

The way these 2 datablocks work together is a bit odd, I think this is OK for now but should be better defined.
2010-06-10 15:41:01 +00:00
e2bc4ca9ce Fix #22317 View reamins in camera's view after camera is deleted (again)
The problem was not in the editors, the code in blenkernel have a XXX
in the perspective value. Now unlink_object also update the ARegion.
2010-06-09 15:35:10 +00:00
Dalai Felinto
3e56c4dda1 Logic Editor: bugfix for "Unable to Add Controllers sometimes" (reported in IRC by Daniel Salazar (ZanQdo)
What was happening; if
the old code (2.49) was changing the status from 0 to 1 inside the interface code. e.g. if (!ob->status) ob->status = 1;
Initializing it properly (in blenkernel) and making sure the new status is ever 0 (in rna_object.c) should fix it.

And yes, the log is bigger than the patch !
2010-06-09 08:00:45 +00:00
740897a69e set the default options for new cameras to be the same as the default blend file 2010-06-07 20:08:03 +00:00
e012fc8107 Fix #22487: Shrinkwrap ignores preceding deform modifiers
ShrinkwrapCalcData->vert contains verts from derivedMesh this coordinated
are deformed by vertexCos only for normal projection (to get correct normals)
for other cases this field contains undeformed dm's coordinates and
vertexCos should be used
2010-06-07 17:38:52 +00:00
ae8bba2165 Fix #22331: mesh deform modifier not caculate all shape keys when using 'apply shape keys in edit mode'
This modifier used undeformed coordinates from emDM.
Added method getVertCos to emDM, so meshdeform now could use it
to get deformed coordinates form any derived mesh.
2010-06-07 14:38:59 +00:00