Not totally happy with this, but it's better than nothing for until
we've got real outlier detection. Also made it more cleat how exactly
filtering happens, so users don't expect something the operator is not
intended to do.
When you hit "setup tracking scene" in MCE, the active layer usually switches
to the layer where the ground has been created, thus he shadow layer.
New objects are created or appended on that layer which means they will be
default be rendered as shadows only. This behaviour requires muscle memory
and is confusing for new users. This patch is changing the behaviour in a
way that the active layer is remembered from before setting up the scene.
Patch by gottfried, thanks!
Reviewers: sebastian_k, sergey
Differential Revision: https://developer.blender.org/D574
- Fix for copy default settings from active track operator
- Add meaningful tracking presets
API changes:
- Added parameter exact to Marker.find_frame, so now it's
possible to get estimated marker
- Added Marker.pattern_bound_box to get pattern's bound box
- This operators always used to work with tracks for camera
- Properly set camera and object fields to Follow Track constraint
- TrackingObject.tracks is now pointing to actual list of tracks for
camera objects.
This operator does needed changes to
- 3D viewport
- Scene settings
- World settings
- Compositor
- Scene objects
in a way scene becomes ready to be composited into footage.
Known issue: preview doesn't work "out-of-box" after running this script,
selecting View node and hitting Tab helps. Not sure it can be solved
in nicer way at this moment.
- Fixed incorrect memory access on distoritons more than 128 pixels
- Do not use UNDO operators flags for delete proxy operator (files can't be restored form disk),
and also do not use UNDO for set as background operator (background images are storing in
3d viewport which isn't getting re-loaded on undo which can lead to incorrect users count
of movie clip user).
- Changed some names so now people who aren't really familiar with
motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization
- Move tracking-related constraints to own section in list
Currently there are only two constraints, so can look a bit odd,
but it'll be other constraints like "Object Solver" and so.
- Move motion-tracking parameters from 3D viewport Display panel
to it's own panel.
- Get rid of "Bundle" in 3d viewport. It's quite obvious that it's
a 3D representation of tracks is used in 3D viewport and it shouldn't
be so confusing for artists now.
- Also get rid of "Bundle" in Follow Track constraint.
Old files can change a bit because of changes in DNA.
- Also get rid of "Bundles" in operator which creates vertices cloud
from 3D position of tracks.
- Rename "Principal Point" to "Optical Center" in the interface.