Commit Graph

1066 Commits

Author SHA1 Message Date
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
6c6825b536 Fix [#21568] Scene Linking 2010-03-18 04:46:27 +00:00
4a2efe0822 no need to include the setting names in enum items
(commit 27539 by Campbell from render25 branch)
2010-03-16 18:22:55 +00:00
056972a97f minor changes to rna names for consistancy
(commit 27445 by Campbell from render25 branch)
2010-03-16 17:42:58 +00:00
5c9c50e13b change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings.
(commit 27442 by Campbell from render25 branch)
2010-03-16 17:37:34 +00:00
25a14bad61 Fix [#21351] PROPERTIES: Resolution changes based solely on changing
encoding format

Bypassed existing hardcoded ffmpeg presets that executed when changing
format, replaced with bpy presets.

Leaving old code there for now, haven't got python/rna access to the ffmpeg
id properties.. Anyone know how to do this? 
Code snippets here: http://www.pasteall.org/11657/c
2010-03-13 00:17:52 +00:00
8521442257 Merged changes in the trunk up to revision 27420. 2010-03-11 20:04:25 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
7f2817f65b rna image.file_format, can be set before saving to choose a file format from a generated image. 2010-03-07 20:27:40 +00:00
c052a5bc36 mplayer preset, plays back movies and image sequences.
added scene.render.is_movie_format
2010-03-07 02:04:30 +00:00
Dalai Felinto
8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
b21a994076 Merged changes in the trunk up to revision 27178. 2010-02-28 03:44:15 +00:00
b78b12b7ae Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if set to zero. 2010-02-24 21:53:16 +00:00
78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
3fbd42e014 Various RNA defaults for more consistency when updating settings (scene changes), and incorrect default values for scale settings. 2010-02-23 05:02:00 +00:00
4ef1fd1078 game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
07fdcb1f1b Merged changes in the trunk up to revision 27063. 2010-02-21 21:47:52 +00:00
bfe120538c Removed from the Scene data structure a Freestyle-related member that
was no longer used.
2010-02-21 01:03:36 +00:00
f09dc08523 Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-sync. 2010-02-19 12:20:29 +00:00
007374170b Calling AV-sync in UI to what it really is! 2010-02-18 14:37:17 +00:00
21a2350248 Animation Playback Option (No negative frames) and Other Bugfixes:
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field.

* Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. 

* Fixed some missing channel selection cases in animation editors.
2010-02-18 00:29:08 +00:00
79b7234c5e rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use. 2010-02-17 15:14:09 +00:00
709678ca87 Merged changes in the trunk up to revision 26976. 2010-02-16 22:34:43 +00:00
f41660cfd0 GLSL: fix some notifiers for scene settings and remove unneeded check. 2010-02-15 09:03:22 +00:00
b02f78ed02 Using multiline descriptions like this:
"""                                                                                              
    Fixes the most common causes of gimbal lock in the fcurves of                                    
    the active bone.                                                                                 
    """
is causing bad glitches (boxy characters) on the tooltips..
2010-02-14 07:05:50 +00:00
135a944c66 Merged changes in the trunk up to revision 26856. 2010-02-13 01:13:16 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
78faeb73b8 Operation Dot-Kill finished 2010-02-11 01:11:52 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
3596768721 Missing tooltips for Start frame and End frame
Removing all dots at the end of tooltips in screen_ops.c
2010-02-10 18:47:55 +00:00
e83199bf9b Changed fields Odd / Even terminology to more standard Upper First /
Lower First like in AE and other mainstream apps
http://www.pasteall.org/pic/show.php?id=1255

The new consensus is no dots at the end of tooltips so removed all of
them on image and scene rna files
2010-02-10 18:29:58 +00:00
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
2b857baeca [#20958] API: crash on mesh.update() if I unlink and link meshes with the same name twice 2010-02-10 09:30:22 +00:00
f07efaf124 Can't hardcode hotkey in description if it can be changed in a keymap. 2010-02-10 03:41:20 +00:00
af563d474f More limits, step size and default changes to particle settings (and
some tooltips)
2010-02-10 01:54:32 +00:00
208b6cd46a Fixing broken tooltip in snapping's project button 2010-02-09 23:33:24 +00:00
d376ae6276 More informative tooltip for Snapping button 2010-02-09 22:32:26 +00:00
f082c7be05 add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB) 2010-02-09 15:48:34 +00:00
ed266e868c Merged changes in the trunk up to revision 26719. 2010-02-08 21:13:33 +00:00
3a12f37880 Adding support for the FFmpeg video codec #1 as requested on the mailing list. 2010-02-08 08:31:06 +00:00
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
5882355a56 Patch by matd (on irc).
Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
2010-02-07 18:06:12 +00:00
3f1920f3f2 Merged changes in the trunk up to revision 26669. 2010-02-07 13:19:44 +00:00
36f57beca2 Fix #21000: normal size button increment too small to see, also fixed
increment for lamp energy.
2010-02-07 01:09:12 +00:00
de90619a46 Fix #20452: motion blur buttons were missing. Motion blur samples
are now also decoupled from antialiasing samples. Implemented by
Matt, I'm just committing the patch.
2010-02-06 20:25:17 +00:00
5affc83eb2 Disabled ability to animate FPS setting, since this was producing weird and crazy effects for when viewing timecodes.
See http://www.pasteall.org/blend/1769 and switch to timecode displays in the timeline (Ctrl T) to see the effects of this (in an old build).
2010-02-05 21:23:07 +00:00
a7edd5cac5 [#20957] Python API: unlink an object while in edit mode may crash Blender
disallow unlinking objects if there not in object mode.
2010-02-03 19:25:43 +00:00
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
ecaa50ed7b PROP_ANIMATEABLE -> PROP_ANIMATABLE (more common spelling) 2010-02-02 00:02:55 +00:00
2d8ee7efa3 Merged changes in the trunk up to revision 26409. 2010-01-30 02:58:48 +00:00