Use the official spelling of the WebM codec. Only affects the interface
string and not the identifier used in the Python API. Should not even
affect translations: the current msgstr's do no translate the original
string.
Reported by Anton Raves, thanks!
In T93382, the problem was that the Blender-side rendering code was
still generating the subsurface passes because the old render pass
flags were set, even though Cycles doesn't generate them anymore.
After a closer look, it turns out that the entire hardcoded pass
creation code can be removed. We already have an Engine API function
to query the list of render passes from the engine, so we might as
well just call that and create the returned passes.
Turns out that Eevee already did this anyways. On the Cycles side, it
allows to deduplicate a lot of `BlenderSync::sync_render_passes`.
Before, passes were defined in engine.py and in sync.cpp. Now, all
passes that engine.py returns are created automatically, so sync.cpp
only needs to handle a few special cases.
I'm not really concerned about affecting external renderer addons,
since they already needed to handle the old "builtin passes" in
their Engine API implementation anyways to make them show up in the
compositor. So, unless they missed that for like 10 releases, they
should not notice any difference.
Differential Revision: https://developer.blender.org/D16295
Part of a wider set of changes to migrate UV packing from
uv_parametrizer.cc to uvedit_islands.cc.
This allows UV packing improvements including margin calculation,
correctness fixes such as support for non-manifold geometry,
and new packing algorithms including speed and quality improvements.
See for example c2256bf7f7, T82637
This change migrates UV.unwrap and Live UV Unwrap.
Differential Revision: https://developer.blender.org/D16296
The external cancel callback destroyed the data source but didn't
clear the pointer. While this didn't cause problems,
avoid keeping references freed pointers.
Remove NURBS or Bezier specific attributes after removing points or
curves. In theory we could avoid copying those attributes in the
first place, but that doesn't seem worth the extra complexity here,
since we don't necessarily know the result curve type counts before
copying attributes.
`V2D_VIEWSYNC_AREA_VERTICAL` flag was mistakenly set to the sequencer
toolbar region instead of the channels region.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D16155
The instance attributes assignment operators were broken in multiple
ways: there wasn't a move constructor (probably causing performance
issues), and the destination attributes weren't freed before they
were replaced.
Attribute copying often uses identical logic for copying selected
elements or copying with an index map. Instead of reimplementing
this in each file, use the common implementation in the array_utils
namespace. This makes the commonality more obvious, gives improved
performance (this implementation is multithreaded), reduces binary
size (I observed a 173KB reduction), and probably reduces compile time.
Known Issues:
- Command buffer failures when using binary archives (binary archives is disabled for Intel GPUs as a workaround)
- Wrong texture sampler being applied (to be addressed in the future)
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D16253
Mistake in own rB358155a8da60, change ended up discarding the case where
we need to also delete IDs using a tagged-to-be-deleted ID in a 'never
NULL' way. Typical example: Whene deleting a Mesh ID, one also needs to
delete all the Objects using that mesh, since obdata pointer is of type
'never NULL'.
Note that luckily, this fix does not affect the performance improvements
from rB358155a8da60.
Noted by Brecht and Clement because of failing unittests, shame on me.
Previously, a first build using ninja would throw "ninja: error:
'intern/cycles/kernel/cycles_kernel_oneapi.lib', needed by
'bin/blender.exe', missing and no known rule to make it".
"dg2" target is deprecated from the GPU compiler/ocloc.
We switch to targeting acm-g10 instead, for which generated binaries are
compatible with other Arc GPUs.
MSVC Tools version doesn't match MSVC Redist version on some systems and
it's not populated when using Ninja outside of Visual Studio shell,
trying another way.
Oversight in rBf8b1483566cc which resulted in fonts/surfaces not having
their draw caches being tagged dirty.
Not only OB_CURVES_LEGACY have their object data of type ID_CU_LEGACY,
but also OB_SURF/OB_FONT objects.
Maniphest Tasks: T101922
Differential Revision: https://developer.blender.org/D16298
Add command line argument to switch gpu backend. Add `--gpu-backend` option to
override the gpu backend selected by Blender.
Values for this option that will be available in releases for now are:
* opengl: Force blender to select OpenGL backend.
During development and depending on compile options additional values can exist:
* metal: Force Blender to select Metal backend.
When this option isn't provided the internal logic for GPU backend selection will be used.
Note that this is at the time of writing the same as always selecting the opengl backend.
Reviewed By: fclem, brecht, MichaelPW
Differential Revision: https://developer.blender.org/D16297
During teleport event, gravity is disabled and WalkMethod
is stored in `teleport.navigation_mode` which is used later to reset
the status after execution. Calling teleport events consecutively
will change the initial WalkMethod value. So update it only on the
first call. Also remove `else condition` as it stops the previously running
teleport when the new teleport call fails to find a hit point.
Reviewed by: dfelinto, mano-wii
Differential Revision: https://developer.blender.org/D15574
The interface needs to bind the shaders for some parameter setup.
This program change wasn't reflected in the GPUContext.
This was then conflicting with the next shader bind if the next shader was
the same as the shader bound before the interface creation.
Setting the state to the correct shader ensures a rebind if needed.
Fix T101792 New hair curves do not render properly first time in EEVEE with motion blur enabled
Smooth & discrete scrolling may both be set, instead of always
prioritizing discrete, use discrete scrolling when the source is a
mouse wheel, otherwise prioritize smooth scrolling.
Add the eModifierMode_Editmode to the required modes for curves modifier
evaluation. Only this way the modifier can be skipped in evaluation.
Maniphest Tasks: T101888
Differential Revision: https://developer.blender.org/D16280
The users had to type in a name here, but we can also make it a dropdown
choice with existing UV Maps for convenience:
- dont have to remember a name or copy paste obviously
- shows in red if it was removed / invalid
Came up in T101028
Maniphest Tasks: T101028
Differential Revision: https://developer.blender.org/D15956
Batch-delete by-passes a lot of ID usages handling in to-be-deleted IDs,
so usercount of deleted IDs needs to be manually reset to avoid the
annoying error messages in the console.
Simplify and optimize remapping handling in bacth ID deletion, by moving
it outside of the initial loop gathering all IDs to be deleted, and and
by using batch remapping code.
Speedup can be over 100 times faster in complex production scenes using
thousands of IDs, when e.g. deleting a whole library.
Examples before/after times on my machine (deleting two different libraries):
lib1: 5.55 sec/0.03 sec
lib2: 13.60 sec/0.13 sec
Found while investigating T101903.
Remapping in batch deletion could end up calling viewlayer resync code
on partially invalid BMain (some IDs still in Main using IDs removed
from Main).
Think this code can actually be further optimized, but this fix should
be safe enough for 3.3 (and potentially 2.93).
Thanks to Jeroen (@jbakker) for the initial investigation.
For consistency with other brush based (paint) systems we should add
these entries in the brushes context menu.
For this, expose the brushes `ob_mode` to RNA and show this (along with
the tool choice) to the appropriate menus.
Differential Revision: https://developer.blender.org/D16287