Commit Graph

28 Commits

Author SHA1 Message Date
e21c1dde81 Texture node previews: Well and truly fixed.
(Probably.)
2009-08-19 00:46:06 +00:00
d37d673894 Fix for my previous fix. 2009-08-18 21:19:29 +00:00
3803a3c5a7 Fixed some redraw problems with texture nodes. 2009-08-18 14:31:13 +00:00
74e4ad20c9 2.5: code cleanup, added CTX_wm_space_* for each space type,
instead of casting everywhere.
2009-07-28 16:33:02 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00
0c9de2396a 2.5
Node title and socket labels are now following Style/Font as well, and
scale correctly.
2009-04-20 12:03:55 +00:00
5b3d7bfdf6 2.5
More cleanup!

- removed old UI font completely, including from uiBeginBlock
- emboss hints for uiBlock only have three types now;
  Regular, Pulldown, or "Nothing" (only icon/text)
- removed old font path from Userdef
- removed all old button theme hinting
- removed old "auto block" to merge buttons in groups
  (was only in use for radiosity buttons)

And went over all warnings. One hooray for make giving clean output :)
Well, we need uniform definitions for warnings, so people at least fix
them... here's the real bad bugs I found:

- in mesh code, a call to editmesh mixed *em and *me
- in armature, ED_util.h was not included, so no warnings for wrong call
  to ED_undo_push()
- The extern Py api .h was not included in the bpy_interface.c, showing
  a several calls using different args.

Further just added the missing includes, and removed unused vars.
2009-04-14 15:59:52 +00:00
4e81404d7e 2.5
Grand cleanup: 
- removal of FTF and ftfont dir
- removal of text.c which wrapped it
- wrapped old text drawing code temporarily, need to decide how 'style'
  will behave per editor when you draw strings outside interface code.... 
  wouldn't be very useful to set fonts locally all over?
2009-04-10 16:30:28 +00:00
f5de61816b * Cleaned up naming of icon ID constants. This helps fix bad icons in the graph editor among others. 2009-02-18 05:54:37 +00:00
7a66002753 2.5
Node/Composite tinkering:

- titles in headers and on collapsed nodes back
- backdrop option draws again (no scroll operator yet)
- added preview option in blur, filter and mix nodes. 
  Just for fun while working :) Probably every node
  should get this...
2009-02-17 13:37:06 +00:00
517d9b882a 2.5
Bugfix: node editor crashed when using bitmap fonts, still had a 
call commented out, happened during migration to get things linked.
2009-02-12 09:18:35 +00:00
a5f26d4c14 reveil -> reveal 2009-02-12 03:48:56 +00:00
8f712f86b9 2.5
- Render: scene buttons RENDER and ANIM now work
- Nodes: text drawing for socket names back
2009-02-09 16:52:33 +00:00
875a08884b 2.5
- Node editor: link cut back, now under ALT+LMB, to prevent
  accidents. Note it now nicely intersects the real curved
  noodles with a line you draw!
- To make above work, replaced ogl curve draw with own bezier
  code.
- Added new WM standard operator callback for lines-gesture,
  the Lasso gesture now draws a closed line.
- Both callbacks have optional property 'cursor' to make it
  give modal info. For future also linestyle or color can be
  defined.
- Changed 'pin' icon in Image header to something that looks
  less scary... but there's no pin icon yet?
2009-02-07 14:03:34 +00:00
8036342ea8 2.5: UI & Menus
* Cleaned up UI_interface.h a bit, and added some comments to
  organize things a bit and indicate what should be used when.

* uiMenu* functions can now be used to create menus for headers
  too, this is done with a uiDefMenuBut, which takes a pointer
  to a uiMenuCreateFunc, that will then call uiMenu* functions.

* Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are
  specific to making popup menus. Will convert the other
  conformation popup menu functions to use this too so we can
  remove some code.

* Extended uiMenu functions, now there is is also:
  BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator.

* Converted image window headers to use uiMenu functions, simplifies
  menu code further here. Did not remove the uiDefMenu functions as
  they are used in sequencer/view3d in some places now (will fix).

* Also tried to simplify and fix bounds computation a bit better
  for popup menus. It tried to find out in advance what the size
  of the menu was but this is difficult with keymap strings in
  there, now uiPopupBoundsBlock can figure this out afterwards and
  ensure the popup is within the window bounds. Will convert some
  other functions to use this too.
2009-01-30 12:18:08 +00:00
c0ee40ab10 2.5
Compositor now uses threaded jobs.

- updates happen per preview node! Check this file for
  fun: http://www.blender.org/bf/composite_image.blend
  (any compo node could get preview!)
- had to ensure the composite data gets fully copied before
  it executes thread, so editing is not frustrated.
- put back node buttons (missing init)
- added WM_jobs api call to check for running job,
  illustrated with red light icon in 'use nodes' button.
- added another callback to WM_jobs, to initialize.
  use this init to ensure you only do it when job really
  starts.
- added an extra notifier option for WM_jobs, to signal
  finished job (like redraw image view)
- fixed file read error, it copied the screen it read,
  instead of using it.
- commented out annoying prints for missing ops in imagewin
2009-01-27 17:12:40 +00:00
9cc59fb0c3 2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
  of components to get it work:
  - customdata, free callback for it
  - timer step, notifier code
  - start callback, update callback
- Once started, each job runs an own timer, and will for
  every time step check necessary updates, or close the
  job when ready. 
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
  it will prevent multiple jobs to enter the stack. 
  Instead it will re-use a running job, signal it to stop
  and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
  under construction. 
  Fun: BLI_addtail(&wm->jobs, steve); :)

Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see 
  previews update even while dragging sliders!
- Currently it only starts when you change a node setting.

Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.

Also:
- bug in region initialize (do_versions) showed channel list in
  node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
  way! This is for later to work on anyway. 
- recoded Render API callbacks so it gets handlers passed on, 
  no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
  of stuff from code soon.
2009-01-22 14:59:49 +00:00
Nathan Letwory
fecac53522 2.5 / Nodes
* add a list area for material/texture/scene selection.
2009-01-13 19:28:18 +00:00
Nathan Letwory
87cae4caed 2.5 / Nodes
* enable more code (button callbacks, will probably undergo revision)
2008-12-29 00:55:23 +00:00
Nathan Letwory
27a9ac81c6 2.5 / Nodes
* bring back more code that got lost after careless revision jumping.
2008-12-26 20:50:06 +00:00
Nathan Letwory
5fdda0bb05 2.5
* when tracking a crasher I did svn update to specific revisions, updating back and forth somehow made some of my changes disappear in bitheaven. Bringing back aspect once again (rest of todays commit will follow soon).
2008-12-26 20:44:27 +00:00
Nathan Letwory
ec66752f49 2.5
* fix some warnings to satisfy scons/msvc
2008-12-26 20:39:29 +00:00
Nathan Letwory
ce733db5cb 2.5 / Nodes
* fix icon scaling -> SpaceNode aspect.
* bring back a bit more code
2008-12-26 18:00:38 +00:00
e4b20f0180 2.5: various warning fixes. There was one actual bug in a few different
places, using sprintf with strings like ID names as the format string
(note that this name can contain a % character).
2008-12-26 14:19:25 +00:00
2335092456 UI: Panels
* API and usage is basically the same still.
* Panels were moved to region level. I first thought of keeping them at area
  level, but having them at region level it's simpler to handle events and do
  drawing, and also to integrate with view2d. They can still become area level
  overlapping regions, if we make a floating (or docked) region that can
  contain panels.
* Added back a few panels from the scene buttons for testing.

Issues still:
* The view2d handling and alignment refresh of panels is not correct yet in the
  buttons window. 
* I did not yet bring back the block handlers system. It was basically a system
  that stored which panel was open and where the events for that panel would go.
  Just a few functions, but not sure how it fits in 2.5.
* There was a case where dragging panels would not properly remove the window
  level handler, but could not redo anymore even though I don't think I fixed
  it.
* Some text in the panels goes past the end of the button, that is due to the
  checkmark button drawing, not related to this commit.

Other UI code changes:
* Renamed interface.h to interface_intern.h for consistency.
* Fixed some issues with freeing of blocks when they changed due to context.
* uiDrawBlock now takes a context pointer (mostly for block drawextra).
2008-12-26 13:11:04 +00:00
9bb7babd2c 2.5
Made nodes compile for Makefile and mac.
It has a hack for intel cards in node previews... not sure if that is
still valid? commented it out.
2008-12-24 11:17:45 +00:00
Nathan Letwory
486de068b2 2.5 - node editor
Commit of WIP code (what code isn't wip, these days ;)
- only drawing code as basis to work further from (and have less conflicts between different systems I work on)
2008-12-24 10:33:10 +00:00