Commit Graph

190 Commits

Author SHA1 Message Date
75697c40a0 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22717:22875 2009-08-29 23:41:09 +00:00
c97d964064 - Add remove game properties now possible from the logic space properties panel.
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
2009-08-26 12:51:27 +00:00
4342235489 - Mathutils.Vector assignment wasnt working in the BGE's py api, was using getValue() rather than setValue()
- added GPL header to bpy_interface.c from 2.4x's BPY_interface.c
- warning fixes
2009-08-26 06:15:43 +00:00
6a5773d4a8 Smoke:
* Deleting high res modifier again
* fixing smoke + continue physics drawing
* fixing cache reset when changing dissolve
2009-08-25 21:53:52 +00:00
d4407115fa Hook Modifier Bugfixes:
Fixed some typos made in previous commit. Hook Modifier should now work correctly again (and also for newly added Hook relationships)

Notes:
* To add a hook, you currently need to perform the following steps
1) add modifier from menu (no operator in EditMode)
2) specify the object (and/or bone to use as the hook target)
3a) in EditMode, select the vertices you wish to be affected by the hook, and press 'Assign'
3b) alternatively, fill in the vertex-group field for the Vertex Group which contains the vertices to be affected
4) press 'Reset' (to make sure hook will behave correctly)
5) optionally, also press 'Recenter' if the hook position isn't right...

* BUG ALERT (Brecht/Ton): it is impossible to clear the vertexgroup/bone fields once you have assigned some value. Doing backspace+enter (or any other variation) will always result in the first item in the search menu being used.
2009-08-22 04:11:17 +00:00
98272a0138 2.5 - Code shuffling
Moved WeightPaint/VertexPaint toggling hotkeys to the same place that the ones for PoseMode/EditMode are defined. This means that the hotkey for toggling PoseMode works again (instead of being overwritten by WeightPaint).
2009-08-22 02:53:14 +00:00
095ec3a6e9 2.5/Multires:
* Disabled multires subdivide button in editmode (again)

SVN weirdness:
I already did this in r22447. Somehow it got changed back -- but I can't find any log of it getting reverted, either in my email or on p.b.o. This is extremely weird!
2009-08-22 01:01:53 +00:00
5280c2884b 2.5 Object mode:
* Made object mode an enum, shows better in the debugger
* Added a toggle mode to the set object mode operator
* Toggling a mode on and off goes back to the previous mode, not just object mode
* Changed the vertex mode and weight mode shortcuts to call the toggle mode operator
2009-08-21 17:35:35 +00:00
1c614f6cf6 2.5: layout.itemO now returns OperatorProperties to be filled in,
when passing properties=True as argument.

Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
  than multiple different "boolean" arguments, but still exposed as
  booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.
2009-08-21 12:57:47 +00:00
9125fe55fb Hook Modifier - Bone Targets
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
2009-08-21 10:47:27 +00:00
1be67b60fd 2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.
2009-08-21 02:51:56 +00:00
7dfc1317ac 2.5/Paint:
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode.
* Refactored the paint cursor a bit, just sculpt for now but other modes soon.
* A couple warning fixes
2009-08-20 05:13:07 +00:00
286c2ca80b Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)

HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)

CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!

WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.

WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-20 00:33:59 +00:00
b0508659f6 2.5 editmode:
* Added a poll to the editmode operator that checks first that the object is an editable type (no more tabkey on camera, bug reported by DingTo)
2009-08-17 17:26:58 +00:00
9d2d3a8be7 2.5 Paint:
* Converted vertex paint and weight paint to use the new Paint type
2009-08-17 02:49:31 +00:00
482dfa19a5 simple crash fix 2009-08-16 16:35:14 +00:00
d86663ee1a 2.5/Modes:
* Added OBJECT_OT_mode_set for setting the object mode. Takes one property, "mode", which can be any of the OB_MODE_* flags. The available modes are limited based on the active object (e.g. only meshes can have sculptmode, and so forth.)
* Set the icon properties in the object mode enum RNA

TODO:
At this point I think everything is ready to start ripping out the ugly hacks in view3d_header for setting the mode :)
2009-08-16 05:48:07 +00:00
177956a3a7 2.5/Posemode:
* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes.
* Updated object mode RNA
* Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.
2009-08-16 03:24:23 +00:00
c0718d2d4a 2.5:
* Updated object mode flags with Object and Edit.
* Updated RNA for that property
2009-08-16 02:49:37 +00:00
88294d7fa2 2.5/Particle edit:
* Made particle edit object-localized.
2009-08-16 02:35:44 +00:00
ebf1c5faca 2.5/Texture paint
* Made texture paint object-localized too.

Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-08-16 01:25:53 +00:00
b8aff06466 2.5/Paint:
* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
2009-08-15 21:46:25 +00:00
e182d65370 2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-15 20:36:15 +00:00
9d673cd354 2.5, continuing work with localizing paint modes.
* Replaced FACESEL_PAINT_TEST macro with paint_facesel_test. This removes one more thing from BKE_global, and it'll make it easier to localize.
* Fixed sculpt paint cursor sometimes not showing.
2009-08-15 19:48:50 +00:00
be1efd74d1 2.5/Sculpt:
* Made sculpt mode local to object.
* This also fixes loading files from 2.4x saved in sculptmode

Touched a lot of things here, let me know if anything breaks

TODO:
* The other paint modes should be converted as well
2009-08-15 18:58:01 +00:00
9059639df4 2.5: Screen/Scene New/Delete operators.
Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
  the exception of the copy single user stuff which is still in
  object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
  way to do this now.
2009-08-15 16:43:03 +00:00
0ba5cf2450 2.5/Paint modes:
* Fixed one of the items from Brecht's TODO mail. Exiting edit mode now restores any paint mode you might have been in, rather than going to object mode.
2009-08-14 15:47:32 +00:00
d426676f79 2.5/Multires:
Bugfixes

* Don't allow multires subdivision in editmode, this leads to corruption as noted by nudelZ. Reason is that editmode has its own copy of the MDisps customdata layer, gets written back out on exiting editmode, but the layer that was subdivided was the non-editmode original.
* Missed clearing a couple variables, caught with valgrind.
2009-08-14 01:48:05 +00:00
28909178d9 2.5 - Make proxy operator works again now
Now it uses strings instead of pointers. Maybe the properties could still get some tweaks, but they work well enough for now.
2009-08-03 11:12:17 +00:00
78bbe5c479 2.5 - Giving shapekeys UI a bit of attention
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead.

* Tweaked ranges for the sliders so that they will work sanely.
2009-08-01 06:03:08 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
9547fc48ac - Fix some things I missed in my last commit
- Change name of OBJECT_OT_object_add operator
 - Use new OBJECT_OT_object_add operator in space_info.py
2009-07-29 14:07:51 +00:00
f75005c2a8 2.5 MetaBalls
- It is possible to work with MetaBalls in edit mode now
 - Added basic UI to the button window (feel free to change it :-))
 - Header menus should work
 - Undo & redo should work
 - Removed global variable editelems and lastelem (moved it to the MetaBall struct)
 - All tools from old editmball.c was converted to the operators
 - Added lastelem to the RNA
 - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode.

Tested with scons at Linux and mac OS X

TODO:
 - Recalc data after Undo or Redo
 - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold)
 - Fix orientation of manipulator in "Normal mode"
2009-07-29 12:35:09 +00:00
8584507671 2.5 - Start of Make Proxy Operator
The code has been ported to the operator+rna system, however, there are currently issues related to how the pointer-rna's work for use as operator properties. (NOTE: RNA_property_pointer_set only takes into account builtin props for now, but not id-props, while the corresponding get method seems to take them into account)

The alternative to using pointer-properties for the operator, is to store strings and look up the relevant objects later, but there should be a nicer way...
2009-07-28 03:54:40 +00:00
4e024a1e6e 2.5 - 'Reset' buttons for Limit Distance and Stretch To Constraints 2009-07-26 11:57:27 +00:00
812530aca8 2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm. 

* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).

* Added some missing special (transform) operators to the menus + keymaps
2009-07-26 11:01:56 +00:00
dcfc0333d1 2.5
Outliner: brought back to near full functioning:

- proper operators, like for open/close items, exec operations
  (note: select is still same operator as activate, should
   become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again

Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages

UI: 

- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
  active state, and gets removed when used. Needed for editing
  names in outliner.
  
  Andrea: check outliner.c for uiButActiveOnly(), very easy to use!

Also:

- Added posemode operator, CTRL+TAB tied to it.
2009-07-25 13:40:59 +00:00
f24bcac43e 2.5: Various Fixes
* Fix crash loading particle AnimData. This crashed many BBB
  files. If you have a .blend file that crashes when loading
  it in 2.5, please mail me, I'd like to know.

* Image window zoom ratio did not work correct with py 2.x.
* Other minor fixes for image window RNA.

* Buttons window now remembers the tab that was last clicked
  by the user, even if that tab is no longer available due
  to context, and then enable the tab again if the context
  for it is back.
* Cleaned up buttons space DNA a bit, removing unused vars.

* Armature bone rename outside edit mode did not call right
  function yet.
* Armature layers are now editable even if lib linked. This
  is useful for proxies. For this purpose a PROP_LIB_EXCEPTION
  flag was added. Need to think over proxy / RNA a bit though,
  not sure what the requirements are yet.
* Parent to Armature Deform now has options to create vertex
  groups, instead of always creating them.
2009-07-24 16:41:12 +00:00
b2606534b6 2.5 - Timeline window now displays keyframe lines again
* Keyframes for scene-linked animdata is drawn first (if 'Only Selected Data Keys' is off)
* Keyframes are also drawn for the active object
2009-07-24 08:05:56 +00:00
1ee8038e41 2.5: Top Menu
* Clean up File menu, added back recover last session op.
* .blend compress now behaves a bit different, previously
  it would only respect the user preference. Now it saves
  existing files the same way they are saved, and new files
  following the user preference. The save operator has a
  Compress toggle in the file browser left panels now.

* Add menu working again, some fixes to make these operators
  work outside the 3d view were needed.
* Timeline menu removed, its contents will be moved to the
  timeline header menus.
* Game menu can now start game, changed the start game op
  to choose another 3d view if none is available.
* Render menu has a few items now.
* Help menu contains a few links again.
2009-07-23 21:35:11 +00:00
93f2743b0f 2.5 - IK Constraint Tools + Constraint Editing Tweaks
* Add/Remove IK now works again using Shift-I and Ctrl-Alt-I as before. The code for this is now located in editconstraint.c for now...

* Adding constraints with automatically added targets works again. It's a relief that the old code still works (with a minor tweak)
2009-07-21 04:21:07 +00:00
74fce51841 2.5 - Constraint (Re)Naming
* Names for newly added constraints are now derived from the type of constraint, making it easier to identify the type of constraint

* Fixed crash when renaming constraints (due to invalid pointer being passed for the 'old' string name)
2009-07-21 02:54:02 +00:00
0aebd5f144 2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
2009-07-21 00:36:07 +00:00
cc69f13013 2.5 - Constraints Editing + Keyframe Drawing Tweaks
Constraints:
* Adding constraints with targets should now work. 
-- (When no target is provided, the code to create a new target is not yet in place again yet)
* Constraints can be added in Object and PoseModes again using the Ctrl-Shift-C hotkey. 
* All constraints can now be cleared from the active Object or selected Bones using the Ctrl-Alt-C hotkey.
* Added warnings when adding constraints invalid for the current context, and removed the old add_constraint() function.
* Buttons window updates correctly after adding keyframes now

Keyframes Drawing:
* Removed un-necessary extra function-call for RB-Tree implementation, by inlining a special one-off case.
* Keyframe diamonds which are not within the viewable area are now not drawn (but filtering will still need to find them).
2009-07-20 12:42:31 +00:00
b76009232e 2.5 - Bugfixes
* Fix for crash when holding down downarrow in the info-header search box. Was caused by badly written poll callback for file-browser. Thanks pidhash for noticing the error

* Made add constraint operators work again from 3D-View. They were using the wrong context pointer when in the 3D-View, since the old one was only valid for the buttons-window. Now they check which window they're in.
2009-07-20 00:02:03 +00:00
b96a6e1838 issues auto generating rna docs
- add a warning when an operator name is NULL, set it to a dummy name to prevent crash. POSE_OT_constraints_clear had its name commented (not sure why)
- rna_Object_parent_type_itemf wasnt checking for context being NULL, needed for docs else it crashes.
- bpy.ops.add/remove didnt show up in a dir(bpy.ops)
2009-07-19 14:57:20 +00:00
8efdb04817 2.5 - Recode of Add Constraint Operator(s)
Add Constraint operators are now based on the old add_constraint() function (to be removed when the new code works well). 
- Fixed a few bugs with the code, including depsgraph missing rebuild call, and unique-naming for constraints failing due to wrong order for adding constraint to list
- Added capabilities for setting the target of the constraint to the first selected object/bone for the operator when called from menus + hotkeys (but not for buttons window)

This commit is still buggy. I'll fix the remaining issues tomorrow, as well as adding some more operators for IK add/clear.
2009-07-19 13:06:18 +00:00
8ced84eec9 2.5 - Clear Constraints Operators
Added some operators to clear all constraints on the active object or the selected bones.
2009-07-19 07:20:21 +00:00
388af9d827 2.5 - Warning Fixes + Hotkey for Reversed Playback
Reversed playback can now be activated using the Alt-Shift-A hotkey. It works the same way that the Alt-A playback operator works.
2009-07-19 05:20:30 +00:00