Commit Graph

644 Commits

Author SHA1 Message Date
c13c3d0081 Smoke UI:
* Greying out for Smoke High Resolution Panel.
* Code cleaning, removed some unnecessary declarations.
2010-06-07 15:28:17 +00:00
8adf33c8a4 Add particle system rna pointer property to the particle system modifier 2010-06-06 08:51:53 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
3961793292 Fix #22239: external btx won't load. 2010-06-01 19:26:35 +00:00
443d269ca2 * Screw Modifier was not alphabetical correct in the list. 2010-05-17 14:56:00 +00:00
96beb8330c Great patch by Harley Acheson fixing about 80 typos and spelling
mistakes in makesrna
2010-05-04 05:15:53 +00:00
6c3317612e Mesh Deform Modifier: fix problem with saving. 2010-04-25 10:27:45 +00:00
749f027e1d rna rename start/end --> frame_start/end 2010-04-22 17:35:00 +00:00
eea3d0225a Added missing/better tooltips for Array modifier 2010-04-16 22:42:35 +00:00
f1ac9b559e "Fix" for [#21591] Explode modifier bug
* The new default particle size is quite small, so exploded pieces didn't match the original pieces
* There's now an option to use the particle size (useful for some effects), but it isn't used by default
* This commit will change how some old files look (explode modifier and not 1.0 particle size), but the exact old behavior is achieved with the new "size" option
2010-04-06 08:43:52 +00:00
97454d7b85 no functional changes. use sizeof() and MAXFRAME 2010-04-04 14:33:41 +00:00
fb4b16b799 "Fix" #20225: mesh deform surface modifier problems. This mode was an
experiment and turn out to work poorly because it does not preserve
rotations, so I've just removed the option now. Alternative is to use
a solidify modifier on the cage mesh, which will usually give better
results.
2010-04-02 11:39:40 +00:00
ba627ff40c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27867:27871 2010-03-31 07:28:23 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
a5197f4943 Fix for [#21773] Cast Modifier cant use empties as centers
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26 18:15:06 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
9b2dd9aac6 fixes for screw modifier
- steps for a closed screw was off  by 1
- screw offset wasnt being copied
2010-03-22 08:49:12 +00:00
fb9546746e Screw Modifier (old patch was called Lathe)
didnt commit this patch because curves are generally better to create a shape to lathe however now that curves can have modifiers applied to them I think its good to have this.

Added options to offset the lathe so it can work like the screw tool as well.

- optional object for axis which also controls the center point.
- screw offset so rather then just lathing this can work more like the screw tool.
- screw optionally using the object distance along the axis.
- iterations so the screw can be applied multiple times.

tested to work well with curves.
2010-03-22 00:22:52 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
78faeb73b8 Operation Dot-Kill finished 2010-02-11 01:11:52 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
9cbbeb2d65 modifier.c has all its vergex group index lookups inline, use get_named_vertexgroup_num() instead.
no functional changes.
2010-01-26 09:36:33 +00:00
cbb23d96bb Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what
is displayed in the 3d view instead of only rendering, see panel in the scene
properties.

Most file changes were to make scene available in the isDisabled modifier
callback function.
2010-01-25 11:39:56 +00:00
fe72f01d2f Added an icon for solidify modifier. Maybe if Jendryzch is around, he might
want to make a better one :)
2010-01-22 02:23:28 +00:00
68874c9aa4 Fix [#20762] Problem When Font PreviewU resolution is set to 0 2010-01-22 01:30:06 +00:00
85307388bc Fix [#20602] Cluttered UI in modifiers
Split modifier header on two lines only if available space is low
2010-01-20 05:41:59 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
6c6786f1f0 bad rna limit referred to in [#20483] Inputs are capped
enable distance for some settings
2009-12-25 18:06:05 +00:00
29ea21e6bd Multires: added back Reshape function, to copy vertex locations
from another mesh.
2009-12-21 15:55:10 +00:00
54c9557b85 Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.

* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.

Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.

note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
2009-12-21 01:02:08 +00:00
d612fdcdec Fix #20377: object layer and modifier realtime setting are now editable
again on library linked objects. The former is ok because it is actually
the scene data being edited, the latter will not be saved to file but is
useful..
2009-12-14 13:15:23 +00:00
a4d52bd0fd patch [#20342] Notifier patch for modifier rename and particle system rename
by 'ThatHaze'. thanks!
2009-12-13 23:51:41 +00:00
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
9ea765e5d3 Sculpt Branch:
* Smooth brush works again for multires.
* Optimal Display option for multires modifier, same as subsurf.
2009-12-09 13:37:19 +00:00
07904712e8 RNA:
* Property update functions no longer get context, instead they get only
  Main and Scene. The RNA api was intended to be as context-less as
  possible, since it doesn't really matter who is changing the property,
  everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
  still depend on context too much. It also revealed a few places using
  context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
  it, should be dropped when we try to support multiple scene editing.

Change was planned for a while, but need this now to be able to call
update without a context pointer.
2009-12-08 17:23:48 +00:00
82ddfbf99f Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
2009-12-07 19:22:48 +00:00
a94a2c8c72 Fix for [#20286] New objects have no Display Type
Removed a few more references to shaded mode
2009-12-07 10:28:36 +00:00
abd16aac5a ok, apparently didn't commit this either. apparently includes a merge with trunk/2.5 at r24811 I thought I'd committed but did not, yeek. 2009-11-29 00:53:23 +00:00
c4933cccfa Mesh Deform Modifier
* Now support a Surface mode next to the existing Volume mode. This binds
  the mesh to the cage mesh surface rather than it's volume.
* Implemented reusing the bone heat weighting code.
* Advantage is that it works for cage meshes that are not volumes and that
  binding is much faster.
* Weak point is that disconnected components of a mesh are not guaranteed
  to stick together (same problem exists with bone heat weighting).
* Bind weights could still be compressed better to use less memory.

Example file:
http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
2009-11-28 13:33:17 +00:00
55d2a56d60 Sculpt:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-25 17:51:16 +00:00
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
fffce6c554 Sculpt: Multires
* Displacement coordinates are now stored differently, as a grid per
  face corner. This means there is duplication of coordinates, especially
  at low subdivision levels, but the simpler implementation justifies it
  I think.
* ToDo: conversion of existing multires files (2.4x or 2.5x), loading them
  may even crash now.
* Editmode preservation/interpolation code also has not been updated yet.

* Multires now works on the CCGDerivedMesh grids instead of CDDerivedMesh,
  which should be more memory efficient.
* There are still bad memory peaks (if you're using 32bit) when subdividing
  or propagating displacements. Though at least there should be no huge
  memory blocks allocated, which windows is now to have trouble with.
* Still found some weird spike artifacts at lower multires levels, some also
  happening before this commit. Perhaps computation of tangents needs to be
  tweaked more.

* Multires modifier now has viewport, sculpt and render levels. Also the
  levels have been made consistent with subsurf, previously the same level
  of subdivision was one less for multires.
* Both multires and subsurf modifier now can have their subdivision level
  set to 0 for no subdivision.
2009-11-25 14:07:12 +00:00
c60f635ead made the merge limit show more precission and use a lower step. 2009-11-21 18:12:45 +00:00
b751bc5ef2 * More small modifier improvements by nudelZ.
* Code cleanup.
2009-11-20 20:40:29 +00:00
ca5a912c3e Added single column support to modifiers
Tiny cleanups and improvements in some modifier layouts
2009-11-16 16:07:22 +00:00
91352006c4 arbitrary property and function support for rna properties (arrays and collections), this means functions can be easily added.
eg.
 scene.objects.link()
 object.constraints.new()
 mesh.verts.transform(...)
 mesh.faces.active

PropertyRNA stores an StructRNA pointer where these can be defined.
2009-11-13 16:08:03 +00:00