Commit Graph

644 Commits

Author SHA1 Message Date
52e4b9d020 Fix for [#19781] smoke domain displayed in wire even after removed it
Now it resets back to Shaded display, which still may not be what you want, but there's more chance of it, and it's the default.
2009-11-11 11:49:46 +00:00
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
cfa4f3222a ctrl-alt-leftclick for adding new geometry works, but blocks zoom. we have got to fix this in 2.5. also made dissolving a 2-valence vert leave an edge behind. and fixed a bug or two. 2009-11-06 12:59:58 +00:00
1e40adddc7 2.5 Modifiers: mesh deform, boolean and decimation work again. 2009-11-05 18:05:55 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
ec6bccfad1 Renamed the modifier category 'Physics' to 'Simulate'. Seems to better encompass those modifiers. 2009-10-20 11:26:21 +00:00
8bc1087e2e Fixes for Path-Renaming Fix:
* Now the old/new names get tagged with [" "] before the search and replace operation, which should alleviate problems with searching for 'bone' and ending up with all instances of 'boney' 'boney.r' etc. also getting renamed.

* Cleaned up some compiler warnings, and removed an unused function from an earlier attempt at this work.
2009-10-20 04:07:57 +00:00
7f133f65b2 Bugfix #19663: Renaming named data doesn't fix F-Curves
RNA Paths used in F-Curve, Drivers, etc. now get renamed when some data that they use gets renamed. This only works when things like Bones, Constraints, Shape Keys, and Modifiers get renamed, but other cases can get added easily. 

The code here only performs simple string replacements, so there is the potential for problems when several sets of data with the same names are present. For example, if there are multiple armatures with bones that have the same names, renaming a bone on one armature (with a bone on another armature having the same name) will break all the drivers on the other one, even though they aren't really connected. However, I don't expect the aforementioned scenario to really be a problem in most production scenarios.
2009-10-20 03:44:35 +00:00
a84a59b64e Fix #19638: crash when assiging self in boolean modifier.
Also:
* UI now takes ID self check flag into account so that e.g. it
  doesn't offer to the make object it's own parent.
* Mesh loop cuts number of cuts had wrong limits.
* Don't use mesh_get_derived_final in modifier stack, but
  ob->derivedFinal instead. Avoids crashes on dependency loops,
  and in case there is no loop it should have been created.
2009-10-19 12:13:32 +00:00
52f1ed4db8 Rename all enums called "prop_mode_items" into something more sensible. 2009-10-13 16:08:34 +00:00
9ebcd9c5e4 A few bugfixes:
* #19583: Keying Sets list issues
Deleting a Keying Set (or a Keying Set Path) set the active index to 0, but that would mean that the first item would be selected but not visible.

* #19590: Keyframing properties of a modifier with more than one of it's type the property will highlight in all
- Modifiers now always have a unique name, so renaming a modifier should check that the name is unique. Most of the files changed in this commit were just to make sure that modifiers got unique names when they were created
- Modifiers path getter was wrapped a bit wrong (missing the "s around the name)

* Constraints Bugs
- Constraints renaming now also makes sure the names stay unique
- Fixed (or attempted to fix) compiler warnings about some enum declaration for distance constraint
2009-10-09 09:48:04 +00:00
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
feff78170d RNA
* PROP_NEVER_NULL is now a flag instead of a subtype.
* It works for function parameters too now, so setting
  this flag can help avoid NULL checks in the function.
* Renamed LocalLamp to PointLamp, making it consistent
  with the UI name.
* Set icons for the different lamp struct types.
2009-09-16 18:04:01 +00:00
deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
40576677b1 2.5: Two Bugfixes
* Mesh Deform modifier now correctly shows Bind/Unbind buttons. Previously, only Bind got shown...

* Selecting keyframes in the Graph Editor using Border Select now allows the keyframes to be editable afterwards. Previously, the curves weren't getting selected afterwards, therefore, the poll operators would skip those curves.
2009-09-11 09:09:54 +00:00
fcf1040473 2.5:
* New Smoke Modifier icon was missing in the Smoke RNA struct.
2009-09-07 11:51:19 +00:00
10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
6a5773d4a8 Smoke:
* Deleting high res modifier again
* fixing smoke + continue physics drawing
* fixing cache reset when changing dissolve
2009-08-25 21:53:52 +00:00
7da7103d1a UI
Changed the rounding of action buttons. The round style looked pleasing when they were isolated, viewed by themselves, but looked terrible when grouped, or at small sizes with icons as it was often used. The old Filebrowse or Render This Window buttons were examples of how badly they looked with an icon, and the rounding in the tools area made for some weird visual shapes. When combined in groups of widgets, such as the datablock selectors it looked even weirder, because one side of the group would be square and the other would be round, causing some spatial clashes. 

http://www.reynish.com/files/blender25/actionbuttons_new.png

Also tweaked the tools sub-area color which stood out as being much brighter than the rest of the UI. When the tools area was open in the default layout, the overall impression was asymmetrical, non-harmonic.
2009-08-23 21:56:32 +00:00
9125fe55fb Hook Modifier - Bone Targets
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
2009-08-21 10:47:27 +00:00
1be67b60fd 2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.
2009-08-21 02:51:56 +00:00
286c2ca80b Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)

HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)

CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!

WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.

WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-20 00:33:59 +00:00
d1085715a3 fix for errors evaluating user input when units are disabled 2009-08-12 05:53:12 +00:00
f6682ab773 RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
  mass, rotation, time, velocity, acceleration). These are not used
  yet anywhere.
* Centralized code that decides the name of array items based on
  subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
  later together with another change.
2009-08-10 21:31:05 +00:00
e84e6664c2 -Use getattr() now for constraints too. :)
-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
2009-08-06 18:31:25 +00:00
07ed542187 pedantic changes to python UI scripts
- SOFTBODY -> SOFT_BODY
- Use getattr() with enum value to get the modifier function rather then a lot of elif's
2009-08-06 13:15:23 +00:00
adbae1d174 Renamed Subsurf > Subdivision Surface
Multires > Multiresolution

The term 'Subsurf' was really confusing, because of the similar term Subsurface Scattering, meaning something completely different. Additionally, the prefix 'sub' (meaning 'lower' or 'under'), as well as the word 'surf' (meaning water foam / a water sport) really mean completely different things on their own, making 'subsurf' a terrible abbreviation.
2009-08-03 13:46:45 +00:00
dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
da4ab9b14b Smoke:
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker

Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30 22:11:28 +00:00
2f79219c07 2.5 Smoke:
* Put Smoke Modifier in the right alphabetical order in RNA and py file.
* Some small naming changes.

Commit approved by Genscher. :)
2009-07-30 16:38:00 +00:00
58c88bcf76 BF2.5: First commit of smoke code.
Not working: 
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of 

So please do not report any bugs on this one yet :-)
2009-07-30 15:00:26 +00:00
9cbdf73cf0 2.5 Part 2 of Layout Code Cleanup:
* Cleanup of Modifier and Text Data Panels. 
* Made some small layout tweaks.

* Added missing RNA properties for Cast Modifier.
2009-07-28 06:26:10 +00:00
7c2fb42195 2.5: Defaults
* Wave modifier speed 0.5 -> 0.25.

* Particles even and random distribution on.
* Particles normal velocity 0.0 -> 1.0.
* Particles size 1.0 -> 0.05.
* Particles draw emitter and material color on.

* Field strength 0.0 -> 1.0

* Object drawing without material was not consistent
  with default material.

* Panel title 13 -> 12 points.
2009-07-15 22:58:12 +00:00
2ba8b72157 RNA & PyAPI
* support for dynamic enums to be inspected enumProp.items() from python.
* fix, enums check for a separator was flipped, meant no enums were in docs.
* dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs.
* added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items)
* python api checks for NULL items since this can happen in some cases.
* python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.
2009-07-13 19:33:59 +00:00
0051f1be8e NLA SoC: Merge from 2.5
21330 to 21469
2009-07-10 01:57:55 +00:00
761241fcbb NLA SoC: Current Frame can now be negative
This commit is quite experimental, and might have to be reverted, but in quite a few places, the cleanups from this commit were already necessary. 

* I've left most of the image-handling functions alone, since I'm not sure how well they cope with negative indices.
* Start/End frames cannot be negative for now... any specific reasons why they should be negative?
2009-07-07 06:56:29 +00:00
46f6cdcdcc Added a particle instance modifier option to use particle size. 2009-07-05 12:36:20 +00:00
66918b3add A bunch of fun stuff now possible because of new pointcache code:
* Baked normal particles can now use the "Path" visualization.
* Path "max length" & "abs length" are now history:
	- New option to set path start & end times + random variation to length.
	- Much more flexible (and calculated better) than previous options.
	- This works with parents, children, hair & normal particles unlike old length option.
	- Only known issue for now is that children from faces don't get calculated correctly when using path start time.
* New option "trails" for "halo", "line" and "billboard" visualizations:
	- Draws user controllable number of particle instances along particles path backwards from current position.
	- Works with children too for cool/weird visualizations that weren't possible before.
* Normal particle children's velocities are now approximated better when needed so that "line" visualization trails will look nice.
* New particle instance modifier options:
	- "path"-option works better and has controllable (max)position along path (with random variation possible).
	- "keep shape"-option for hair, keyed, or baked particles allows to place the instances to a single point (with random variation possible) along particle path.
	- "axis" option to make rotation handling better (still not perfect, but will have to do for now).

Some fixes & cleanup done along the way:
* Random path length didn't work for non-child particles.
* Cached & unborn particles weren't reset to emit locations.
* Particle numbers weren't drawn in the correct place.
* Setting proper render & draw visualizations was lost somewhere when initializing new particle settings.
* Changing child mode wasn't working correctly.
* Some cleanup & modularization of particle child effector code and particle drawing & rendering code.
* Object & group visualizations didn't work.
* Child simplification didn't work.
2009-07-04 03:50:12 +00:00
093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00
4771c2358d 2.5 Icons:
* Modifier Icons are now shown in the add modifier menu.
2009-06-23 11:00:35 +00:00
4cd24cf058 RNA
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.

* The API files now all in the makesrna module, convention is to
  call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
  studio build maintainers, the rna_*_api.c files are compiled as
  part of "makesrna", but do not have rna_*_gen.c generated as part
  of the library. SCons/cmake/make were updated.

* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
  allow RNA functions to get context and error reporting parameters
  optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.

* RNA collections now have a pointer to add/remove FunctionRNA's, this
  isn't actually used anywhere yet, purpose is to make an alias
  main.meshes.add() for main.add_mesh() in python.

* Fixes to make autogenerating property set/get for multidimensional
  arrays work, though a 4x4 matrix will be exposed as a length 16
  one dimensional RNA array.

* Functions and properties added:
	* Main.add_mesh()
	* Main.remove_mesh()
	* Object.matrix
	* Object.create_render_mesh()
	* WindowManager.add_fileselect()
2009-06-18 19:48:55 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
2c8fae1f8b 2.5:
* Fixed some RNA properties Ranges.
2009-06-11 16:59:59 +00:00
673a39dab1 RNA:
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
  some cases. Made Object.data editable using this, the pointer
  type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
  organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
2009-06-07 13:09:18 +00:00
c12163c0c5 2.5 RNA:
* Found more bugs in factor properties.
2009-06-04 11:16:56 +00:00
1d6e679f3e 2.5 RNA:
Bugfix: Smooth Modifier didn't accept negative factor values.
Patch by Wahooney. Thanks!
2009-06-04 11:05:36 +00:00
a8f69a7f5c UI/RNA:
* Added an icon entry to RNA structs, instead of the UI_GetIconRNA
  function, to keep code together a bit more and make the lookup
  faster.
2009-06-03 23:16:51 +00:00