98d2055089
Fix ugly half alignment in timeline header.
2018-07-02 20:25:59 +02:00
Macelaru Tiberiu
2203b041e1
Sculpting: add Manual detail mode for dynamic topology.
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In this mode mesh detail does not change on each stroke, but only when
using flood fill.
Differential Revision: https://developer.blender.org/D3515
2018-07-02 20:08:42 +02:00
Vuk Gardašević
12603826ea
UI: Transform Orientations panel as popover
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Functionality fits in the Transform Orientations, no need for a dedicated
panel in the viewport sidebar.
See D3511
2018-07-02 18:44:05 +02:00
William Reynish
ac8b641b77
Outliner: remove view menu, move more into RMB context menu and filter popover.
2018-07-02 17:40:20 +02:00
5fd2ea58a6
UI: Header consistency
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Snap before proportional editing, pivot after
2018-07-02 15:53:56 +02:00
f2124c5624
UI: revert 3D menu alignment
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This caused collapsed menu to draw in a row,
will look into alternate way to avoid menus taking too much room.
2018-07-02 15:02:45 +02:00
6a323d196f
UI: Header consistency for 3D Viewport
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Alignment/snapping/proportional edit to the right like in all other editors,
keeping the center for the shading/overlay settings.
2018-07-02 14:54:20 +02:00
69e437ba22
UI: Header consistency for Text editor
2018-07-02 14:54:20 +02:00
79c8f5ac0d
UI: Header consistency for Squencer
2018-07-02 14:54:20 +02:00
ea57345adb
UI: Header consistency for Node editor
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Also move use_insert_offset to the View menu as it is not toggled that often
to take space in the header.
2018-07-02 14:54:20 +02:00
fd6d149347
UI: Header consistency for UV/Image editor
2018-07-02 14:54:20 +02:00
5b7f0d36f3
UI: Header consistency for animation editors
2018-07-02 14:54:20 +02:00
cec11c86e5
UI: File Browser header consistency
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Move "Recursion" and "Display Size" to a new View menu.
Thanks Campbell for helping with wonky menus.
2018-07-02 14:54:20 +02:00
34678388f3
Outliner: add outliner wide RMB context menu.
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All right click menus in the outliner now include OUTLINER_MT_context.
2018-07-02 14:52:22 +02:00
b3098c30a6
UI: add workspace cycling menu items
2018-07-02 14:30:28 +02:00
06994e954b
UI: add screen split to window context menu
2018-07-02 12:46:51 +02:00
b076b3853c
Merge branch 'master' into blender2.8
2018-07-02 12:03:56 +02:00
bfbfb1c47e
Correct f-string in own recent changes
2018-07-02 09:18:38 +02:00
192e5d65a7
Keymap: add generally useful popups to F-Keys 1..4
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This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.
- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.
Other keys F5..10, remain free,
ideally they can be kept for user actions.
2018-07-01 17:51:31 +02:00
bc95c7a3ea
Cleanup: remove num argument prefix
2018-07-01 09:23:51 +02:00
1c0aa4e396
Cleanup: RNA naming
2018-07-01 09:13:04 +02:00
9daf6b12a6
Merge branch 'master' into blender2.8
2018-07-01 07:24:46 +02:00
9738de820a
Cleanup: use f-string
2018-06-30 22:02:41 +02:00
ba1f292b32
UI: add operator search to edit-menu
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While this is most useful to access from an active-region,
it's not discoverable without a menu entry.
2018-06-30 10:04:08 +02:00
a59df21ad8
Fix T55645: broken particle Use Count option for instancing objects.
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There is now a manual refresh button on the panel to update the list
of objects in case it changes, and it also gets refreshed when changing
the collection or toggling the use count option.
This is a bit more manual but the previous code of refreshing the
list while evaluating the depsgraph was unreliable.
This also fixes it to take properly take into account visibility, and
to work with linked collections for which index writing was missing.
2018-06-29 14:53:02 +02:00
9bd0c63382
Merge branch 'master' into blender2.8
2018-06-29 08:05:38 +02:00
af36dd4664
Cleanup: trailing newlines
2018-06-29 08:02:49 +02:00
4d39da1060
Merge branch 'master' into blender2.8
2018-06-28 23:57:00 +02:00
46dceefc35
WM: Remove Screen Cast
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This feature is better handled by specialized tools.
2018-06-28 23:40:51 +02:00
William Reynish
a71d53cb15
UI: move UV selection options to left
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This is consistent with the 3D view.
2018-06-28 18:31:23 +02:00
7ad0e8300d
Fixed AttributeError when there is no object selected
2018-06-28 14:20:11 +02:00
89e0d9848a
UI: keep some operator text in headers.
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Key shortcuts and explanation about how to use the tool should go to the
status bar, but other info can in the header so it's near where the user
is working. This distinction has not been made yet for all operators.
2018-06-28 13:04:28 +02:00
f827ab1d0c
Correct bad merge
2018-06-28 11:29:35 +02:00
b01392e9ac
Tools: disable fallback drag action for transform
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Based on animator feedback, accidentally not clicking on the manipulator
handle had unpredictable behavior.
This functionality will be moved into the manipulator and made optional
(add an invisible fallback manipulator).
2018-06-28 10:34:41 +02:00
53e191e0a5
Merge branch 'master' into blender2.8
2018-06-28 08:50:11 +02:00
597122d72b
Cleanup: use f-strings
2018-06-28 08:43:58 +02:00
d8d245917d
Cleanup: pep8
2018-06-28 08:27:03 +02:00
William Reynish
fe258fd445
UI: Center ID Blocks in Dopesheet Editor
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Also move use_multi_word_filter to the View menu instead of next to every
search field, as it can be very slow in big scenes.
2018-06-28 00:49:17 +02:00
William Reynish
7a8c49ef91
UI: Center ID Blocks in Clip Editor
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See T55635
2018-06-28 00:33:52 +02:00
William Reynish
ed8fca8782
UI: Center ID Blocks in Image Editor
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See T55635
2018-06-28 00:33:10 +02:00
William Reynish
9f4b7bed29
UI: Center ID Blocks in Video Sequencer
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Also remove Use Preview Range and Lock Frame buttons from the header
they belong to the Timeline editor now.
See T55635
2018-06-28 00:32:05 +02:00
William Reynish
3e1b755ead
UI: Center ID Blocks in Node Editor
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See T55635
2018-06-28 00:30:47 +02:00
William Reynish
252d1d8e22
UI: Center ID Blocks in Text Editor
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See T55635
2018-06-28 00:29:04 +02:00
William Reynish
609805eed3
UI: shorten labels to avoid clipping
2018-06-27 22:12:50 +02:00
d3b814e9ec
UI: tweak status bar layout to make it less jumpy.
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Keymap on the left, messages and jobs in the middle, stats on the right.
2018-06-27 19:48:54 +02:00
fad585d6f4
UI: user fewer icons in File and Render menus.
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Having an icon for nearly every menu entry can make it harder to scan.
2018-06-27 16:08:52 +02:00
20b8e1d8f1
Workbench: Added a quality slider for the viewport
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Currently only attached to the Anti Aliasing of the solid mode of the
viewport. But eventually we could add other options here. Quality
setting can be found in the System tab of the userpref.
The slider goes from No Antialiasing (0.0 - 0.1) to FXAA (0.1 - 0.25) to
TAA8 (0.25 - 0.6) to TAA16 (0.6 - 0.8) to TAA32 (0.8 - 1.0)
2018-06-27 12:59:01 +02:00
a61480c271
Merge branch 'master' into blender2.8
2018-06-26 22:56:39 +02:00
532c8ac583
Cleanup: pep8 function indentation
2018-06-26 19:58:56 +02:00
df02675e21
UI: move modal operator text from headers to status bar.
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Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00