Commit Graph

851 Commits

Author SHA1 Message Date
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
9610515b22 keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. 2010-05-06 19:54:43 +00:00
f721447f22 billboards were using un-initialized memory and avoid divide by zero in some cases. 2010-05-04 21:10:26 +00:00
16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00
b008f04450 Rewrite of Logic editor UI to use layout engine
This commit puts the ground work in place, swapping out the crusty old Logic Editor
UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment
because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running.

Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors.

Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469
2010-04-29 07:01:48 +00:00
0b49c6255f patch 21737 by Elia Sarti (vekoon)
Currently for ColorBands, when pressing the Add button, new elements are
set with a medium gray in a medium position which often is not desired
behaviour.
 
This patch when possible sets new elements as averaged values between
the current element and its preceding neighbour
2010-04-28 09:29:17 +00:00
cbe55dc66b Text button with search icon now updates "live", like in outliner. 2010-04-27 09:07:26 +00:00
523b95898b Add missing null check solving crash on texture panel, also fix possible 'freeing NULL' because of misplaced MEM_freeN() in that context. 2010-04-26 20:30:13 +00:00
ace1c998c4 warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file. 2010-04-24 10:08:07 +00:00
8f286a80d0 Fix [#21582] Adjusting material color (color picker) crashes
Thanks to the testers for helping diagnose this!
2010-04-23 01:41:01 +00:00
a56b72fd82 BugFix:
[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders

Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.

To make blenfont thread safe I have to change two important things:

1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
	BLF_load_unique
	BLF_load_mem_unique

This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.

Why the BLF_*_unique function ?

Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.

Why don't remove the glyph cache ?

Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.

(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)

As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.

For now I test and work fine, so if some one found problem, please
let me know.

Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
2010-04-22 10:56:45 +00:00
5c94896490 Fix [#22078] Cannot apply modifier in python (context error)
Previously all modifier operators relied on the buttons layout data context pointer to 
decide which modifier to work on. This meant that these operators would only work 
from from the properties panel, and not from scripting/macros or for operator redo.

This commit makes all modifier operators take the modifier name as an operator 
property, so the operators can be re-done or executed outside of the modifier panel. 
When invoking the operators from the modifier panel, they automatically fill in the 
operator property from context.

This isn't a perfect API design, but it does bring these operators in line with the design 
of being able to access all UI functionality via other means like scripts.
2010-04-22 01:55:10 +00:00
da70064211 copying values from int buttons were adding floating point 0.00000's 2010-04-21 21:43:29 +00:00
59b661a290 Bugfix: text buttons in zoomed in or out views, didn't get the cursor on the
right location for mouseclicks.
2010-04-18 17:05:55 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
cfb5fec030 Template for 'Running Jobs" now shows Composite thread, for node space. 2010-04-13 17:15:11 +00:00
7814d42ec7 Button panels need to get handlers and keymaps... but for now sneaked
in a handy key : Akey in buttons window on a panel will
open or close it.
2010-04-12 17:45:51 +00:00
4c5fe03c9f Long outstanding panel feature: press ENTER with mouse on header will
open/close it. Will allow quicker inspections without mouse strains.
2010-04-11 11:52:39 +00:00
4333027a1d Fix [#21529] Operator.report() has inconsistent behaviour with newlines 2010-04-09 07:00:27 +00:00
77833847ee Patch from Xavier Thomas: Use vertex arrays for drawing image editor vector scope
too, making it a lot more efficient.

Also fixed issue with scopes height not being stored in file properly.
2010-04-09 00:44:35 +00:00
c3f64b15ca Tweak/code shuffle to make disabled buttons draw nicer on nodes. 2010-04-06 09:05:00 +00:00
5304a65b50 Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
2010-04-06 07:02:16 +00:00
825c162167 Fix [#21678] Crease color cannot be adjusted
Gave edge crease a unique theme colour.
2010-04-06 02:36:37 +00:00
bfe248b3d6 Patch [#21750] Add luma waveform and vectorscope to image view
by Xavier Thomas

This adds the waveform monitor and vectorscope to the image editor 'scopes' 
region, bringing it inline (plus a bit more) with sequence editor functionality,
and a big step closer to the end goal of unifying the display code for image/
comp/sequence editor. It's non-intrusive, using the same code paths as 
the histogram.

There's still room for more tweaks - I modified the original patch, changing 
the openGL immediate mode drawing of the waveform display to vertex arrays for 
speed optimisation. Xavier can look at doing this for the vectorscope now too.

Thanks very much Xavier!
2010-04-06 02:05:54 +00:00
d574e8b826 2.5 Preview Render:
* Converted Type Buttons (Flat, Cube, Monkey etc.) in Material Preview to RNA. 
* "Alpha" option in texture Preview Render is back!
2010-04-04 12:09:59 +00:00
5de041c51f Histogram and line sample can now be resized vertically 2010-04-04 02:37:22 +00:00
f7977ab8cc 'Active spline' theme setting was not getting initialised on old files 2010-04-04 02:08:38 +00:00
5d155868fb Fix [#21694] text input box last character not editable
Font kerning needs to be set in order to get accurate results out of BLF_width(). 
Would be nice if this was more automatic, I've added it to a few other places that 
seem like they need this though it's a little unclear due to the globals etc. Also 
some other minor tweaks when editing text fields.
2010-04-02 11:15:37 +00:00
7b98f6220b Bugfix #21853: Border zoom in the 2D-Views zooms out
* Fixed the way the operator was checking for what the user wanted when using the operator
* Added a few specific defines to a copy of the gesture border modal keymap (added one for zooming only) labelled 'In' and 'Out' which make this more useful than being hacked to use select and deselect
2010-04-02 03:52:44 +00:00
c6b77a06dd Keyframe Defaults and Cleanups:
This commit fixes reports #21638 and #21818, which were both also Durian feature requests.

Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).

* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).

* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.

* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
2010-04-02 01:03:40 +00:00
f49a82b03e Fix [#20711] Loop selection not working with Emulate MMB + Left mouse select
Emulate 3 button mouse is now disabled when Left mouse select is used, to
prevent keymap conflicts. Configs for single button macs etc we can do with
keymap presets.
2010-04-01 02:28:08 +00:00
8f5438dcd4 Fix [#21775] Double-clicking icons in the file browser doesn't open files
Complicated issue, but this should be correct, and testing goes fine. fingers crossed.
2010-04-01 01:27:22 +00:00
7af91f6663 Only add drivers (and keying sets, keyframes etc) when exact key combo is
pressed. This prevent adding drivers to properties when mouse is over a node, 
trying to duplicate it with Shift D.
2010-03-31 07:03:13 +00:00
1902de715f Attempted fixes for color picker trouble (can't reproduce here..) 2010-03-30 12:43:39 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
ccdd490957 Bugfix for [#21582] Adjusting material color (color picker) crashes
This fixes only the crash, which was due to buffer overrun for col Hex char buffer. It doesn't actually fix the real issue of overflowing the color values up to infinity.
2010-03-30 10:13:55 +00:00
c36e00cd52 Performance tweak - on region pan/scale, only redraw the region itself
instead of the entire area (eg. so panning tool shelf doesn't lag when 3d view 
redrawing is slow).
2010-03-30 07:57:07 +00:00
1f8cd57073 Fix [#20115] Some theme settings are not saved
Theme colours were getting overwritten on startup with defaults (as in 2.4 
system). Changed this to allow changing the default theme, and added a 
'Reset to defaults' operator in user prefs. Perhaps next step to look into the 
py presets system for themes too (nice and easy to share).

If you're using a custom B.blend you may get some strange theme colours on 
startup if they weren't saved properly before. 'Reset to default' button in theme 
preferences should fix it back to defaults.
2010-03-30 04:27:13 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
74fc6a07c0 library data selector, respect hide dot data, unless the user enters a '.'
(commit 27435 by Campbell from render25 branch)
2010-03-16 17:23:51 +00:00
72cc38e05d Make Hex field in colour picker work in gamma corrected space - means that copying Hex values to
and from other apps like Photoshop works as expected.
2010-03-15 02:30:53 +00:00
4a8849b030 - Hhighlight active nurb in edit mode
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
  reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
812be2053a Fix #21122: color sliders behaving weirdly. 2010-03-12 14:18:14 +00:00
f137c4535a Fix [#21371] Hover Paste doesn't work [27157] 2010-03-10 05:57:03 +00:00
15fae3c269 Fix [#21476] Mousewheel speed disrepancy
Tweaked mouse wheel sensitivity in scrolling 2d views
2010-03-10 02:06:28 +00:00