* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
Added back the 'corner cut pattern' as an operator property for subdivide operator.
Not added for knife yet, since operator redo doesn't seem to be working at all -
already logged in the tracker.
Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.
Streamline method for adding common properties to transform operators.
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
Todo for Campbell:
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option
Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).
This removes some more errors in keymap export and import.
This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.
python function for searching operator enums on invoke. (just need dynamic python enums now)
wm.invoke_search_popup(self)
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
* Enums with an _itemf callback now never get context NULL passed in,
rather a fixed list of enum items are defined which should contain
all items (if possible), from which the _itemf callback can then use
a subset.
- Use CTX_data_main(C) over G.main
- no need to define object_type_items inline.
- rna_mesh.c - dynamic length array was commented out, not sure why this was needed. Povray and PLY scripts rely on faces having 3/4 verts rather then checking the 4th index is 0 (ok in C, not nice in py).
Note sure what to do with this one, and personally think
we should avoid using macros for this kind of thing:
V_GROW(edges);
source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used