Commit Graph

3741 Commits

Author SHA1 Message Date
7ca31bb171 2.5
Search Menu: added feature that on opening, it shows the 
current ID block, and selects it. Same can be used for other
searches, just pass on pointer to active item for the search
callback.

Also fixed arrow triangle draw for search.
2009-06-29 11:29:52 +00:00
bbf793472e NLA SoC: Merge from 2.5 - 21146 to 21178 2009-06-27 03:19:55 +00:00
222fe6b1a5 UI
* Search popup + autocomplete for bones, vertex groups, etc. This
  is done with layout.item_pointerR, specifying an RNA collection to
  take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..
2009-06-27 01:15:31 +00:00
524b861437 2.5
Part one (of probably many :) of Operator review/validation.
Nothing final nor defined, it's reseach :)

- Added tool buttons in "Toolbar" (Tkey). Just four examples
  for objectmode, and six for mesh editmode.

(Review in progress is operator internal state vs context, what
do redo exactly, undo vs redo syncing, when op->invoke or not,
etc. This has to be pinned down exactly and frozen asap)

- On undo, clear redo-operator-stack for now (won't work)
- Added call to better detect active/current view3d region.
  ED_view3d_context_rv3d(C)
- Fixed some operators that missed correct redo (add-prim etc).

Later more fun!
2009-06-26 15:48:09 +00:00
47ca543b32 2.5
Rendering preview icons is back!

Note for Andrea: the render code has been decoupled from
drawing, it needs Scene context to be able to run...

At the moment only the search menu calls the new render
code (which is the ID browse menu default anyway)
2009-06-25 15:41:27 +00:00
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
7a357cba39 2.5: File Selector: display operator properties in the side region,
check Save Image or Export PLY operator for example.

Also these code changes:

* Added some RNA collection iterator macros to simplify code.
* Fix bpy.props.BoolProperty not working correct.
* Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
2009-06-24 21:27:10 +00:00
627abe0acf 2.5
Added support for icons in search menu.
It already displays icons for saved materials etc. from old files.
Have to add previewrenders for this still.
2009-06-24 16:44:54 +00:00
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00
a379fdd7fb 2.5: Object material slot operators add/remove/assign/select/deselect. 2009-06-24 14:07:48 +00:00
b4acd77526 NLA SoC: Big Commit - Restored NLA-Mapping Corrections
In TweakMode, the keyframes of the Active Action are now shown (and can be edited) in NLA-mapped time, with appropriate corrections applied when editing. This works in the DopeSheet and Graph Editors :)

To do this, got rid of the old wrappers/API-methods, replacing them with new-style ones. A few methods previously (in this branch) used only for evaluation are now used for this purpose too. As the same code is used for editing + evaluation, this should now be much better to work with.

I've only done a few brief tests now, but I think I might've muddled the invert-flags on one or two cases which I'll need to check out tomorrow. So, beware that there may be some weird and critical bugs for the next few days here...

Also, added proper license headers to new NLA files.


TODO:
- testing + bugfixing due to this commit
- show range of keyframes in NLA Editor active-action line
2009-06-23 13:25:31 +00:00
9fd605c050 2.5: Image Editor
* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.
2009-06-23 00:45:41 +00:00
e2b6cea3b9 2.5: Tool Settings
* Moved proportional edit, snap, autokey mode, and a few others
  from Scene to ToolSettings.
* RNA wrapped properties in ToolSettings for the UV editor:
  proportional edit, snap settings, selection modes.
2009-06-23 00:41:55 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
aa267976b8 NLA SoC: Merge from 2.5
21043 to 21072 

(NOTE TO SELF: Campbell made a commit in 2.5 before this merge finished)
2009-06-22 04:39:35 +00:00
aea9dd598c NLA SoC: DopeSheet Cleanups
* Replaced old-style menu defines with the new-style Layout Engine ones. These are now much cleaner as a result :)

* Wrapped DopeSheet and Graph Editors in RNA to allow them to use the new Layout Engine for menu drawing 

* Shortened the names of operators in the DopeSheet, removing the "keyframes" prefix since that's the only real context which can operate there.

* Standardised a few names, and renamed a confusingly named operator (cfrasnap -> jump to frame)
2009-06-22 03:26:36 +00:00
6b15024f4a Pointcache refresh part 1:
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave!
* "Cache to current frame" button calculates the exact result of particles at current frame.
* Current state of cache can be protected by making it a bake.
* Cache is now in memory by default, disk cache is an option.
* Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles.
* Info on cached frames and memory usage given in ui.
* Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided)
* "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code.

Todo:
* Make softbody & cloth use the new cache things.

Other changes:
* Some cleanup of particle buttons.
2009-06-21 10:16:52 +00:00
12bf10be02 2.5 merged 20773:21020 2009-06-20 03:38:34 +00:00
2d40b8d56f 2.5
Added SpaceLogic, to restore the old logic buttons into.
In future it can be used for a more advanced logic editor, with
states, behaviour, whatever. We'll see!

This commit only adds the backend for new space. Committed this
now as reference for when we need another space type. It's still
not well plugin-able (dynamic space types), but my idea is to just
have a new SpacePlugIn for this, with a neat small API to define
all relevant callbacks.

Also note the icon for the spacetype is wrong still.
2009-06-16 13:09:36 +00:00
f10541f7cf UI
* Added option for panel to be closed by default.
* Added support for RNA property and enum icons in buttons.
* Remove some deprecated RNA menu code.
* Fix issue with newly created panels not being inserted in the
  right place.
* Fix issue with 3-split layout not being divided correctly.
* FIx issue with menu items not drawing correct using python UI.
2009-06-16 01:08:39 +00:00
32cf82dbb3 2.5 UI
* RNA enum for icons to allow specifying icons as string
* example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-15 20:28:49 +00:00
cd3c52db03 2.5 - Armature Buttons + UI-Templates
Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so.

Currently, this is only used in the Armature buttons to allow showing/hiding layers.
2009-06-13 11:21:02 +00:00
63abf1ec6c 2.5
Fix for new picker: mouse move out of menu was handled as 
restore... added new block flag UI_BLOCK_OUT_1 to denote
it shouldn't.
2009-06-12 15:11:51 +00:00
a62bec6667 2.5
Quick Color picker alternative!

- only a color circle + value slider
- exits immediate after use, or slight mouse move outside picker
- use scrollwheel to change HSV 'value'. Also works while picking.
- added nicer AA'ed cursor in picker
- All color swatches change 'value' on ALT+Wheel mouse-over

Old picker is still there, under SHIFT+click on swatch. Needs
evaluation... part of UI keymap? Per button type? Or divide
picker in left/right? Or just have all those old picker buttons
in another panel... I'm not to fond of this giant old popup.
2009-06-12 14:22:27 +00:00
32b34f82fd UI:
* Immediately do updates when working in the color picker popup.
* Fix for color picking wrongly getting cancelled sometimes.
2009-06-12 13:53:08 +00:00
fc79b456fd merge with 2.5 at r20783 2009-06-10 19:15:27 +00:00
fba6a9931c 2.5
First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow. 
Also made search button colors match the theme colors from menu back.

Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
  row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
  multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected
2009-06-10 11:43:21 +00:00
7dbc21ae3c NLA SoC: Merge from 2.5
20669 to 20771

(sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try)
2009-06-10 03:36:28 +00:00
ca5ff43b1f NLA SoC: Improved anim-channel filtering flags for NLA so that channels don't need to be checked to be NLA-Tracks before being used. 2009-06-09 12:28:10 +00:00
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
ca6a8a233b 2.5
Preview renders:

- Added proper button type (BUT_EXTRA) for preview buttons, to
  handle drawing better. It now first draws an alpha mask, to 
  ensure the preview is correctly fitting inside the widget style.
  It then draws the outline.
- Added protection for executing preview renders while regular
  rendering, that's not going to work...
2009-06-08 10:00:14 +00:00
bb06e311a1 added item_enumO() so python menu items can call enum types with string args.
Example sequencer menu
		self.layout.column()
		self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
2009-06-07 14:53:08 +00:00
1c9079d6e1 UI:
* layout.split() now takes a percentage argument to control
  the split position.
* ID template now works for more than just the Text ID type,
  includes and icon, and some other fixes.
2009-06-07 13:20:41 +00:00
a2f9ca3b3f 2.5
Nice goodie: Preview renders!

- Added new preview.blend, allowing super wide cinemascope previews
- Draws nicely blended inside widget type, rounded corners
- Preview now renders using all available cpus/cores.
- Uses - hopefully rock stable - method, which doesn't copy or 
  allocate anything for previews, but just uses render API calls.
- Multiple previews are possible! But, added provision in Jobs
  manager to only render one preview job at a time. If you start
  more preview jobs, they're suspended until it's their turn.

Bugfix: new buttons context code crashed when going full-window.

Tweaks are still needed for notifiers. I have to figure out still
how to retrieve SpaceButs button view types...
2009-06-07 11:12:35 +00:00
964d44e6bc NLA SoC: Merge from 2.5
20571 to 20667
2009-06-06 05:00:40 +00:00
45ed196344 2.5
Search menu:

- Made nicer drawing for popup version of search. It now uses
  entire backdrop like pulldowns.
  Search boxes for text buttons will use different style still;
  if we use this option all over it shouldn't look too intrusive.

- Search menu allows scroll, to view all items. It doesn't cycle
  anymore.

- Click outside search menu now cancels

- If a match is in search button, it highlights it. This also
  allows ALT+CTRL+F - Enter to redo last op.

- Search popup draws higher when no no space below. No order 
  flipping!
2009-06-05 16:11:18 +00:00
5c21c176fa NLA SoC: Operators for 'tweaking' strip actions (TAB-Key for both)
In this commit, I've introduced the mechanism by which actions already referenced by strips used in the NLA can be edited (or 'tweaked'). To use, simply select a strip you wish to edit, and hit that TAB key to start tweaking that strip's action, and hit TAB again once you're done.


What happens when you enter 'tweak mode':
1) The action of the active strip temporarily becomes the 'active action' of the AnimData block. You are now able to edit this in one of the Animation Editors (DopeSheet/Action, Graph Editors) as per normal (i.e. sliding keyframes around, inserting keyframes, etc.). The 'action-line' will therefore get drawn immediately above the active track containing the active strip, so that it's clear that that's what we're editing.

2) All the NLA-tracks (and all the strips within them) that occur after the track that the active strip lived in get disabled while you're in tweakmode. This is equivalent to travelling back to an earlier state in a construction history stack.

3) The active NLA track also gets disabled while in tweakmode, since it would otherwise interfere with the correct functioning of the tweaking for the action of interest.

4) The 'real' active action (i.e. the one displaced by the active strip's action) gets put into temp storage, and will be restored after you exit tweakmode.

5) Any strips which also reference the action being tweaked will get highlighted in red shading to indicate that you may be making some changes to the action which you don't really want to make for the other users too.


Please note though, that this is only a rough prototype of this functionality, with some niceties still to come. i.e.:
* NLA-tracks after the active track should still get drawn above the 'tweaking action line', but perhaps with different appearance?
* Various tools will still need awareness of this to prevent corrupting operations from taking place. How to proceed is still undecided...
* When exiting tweak-mode, the strip the action came from still needs some form of syncing with the modified action... there are a few tricky issues here that will need to be solved
* Evaluation code doesn't totally take this into account yet...

---
Also, fixed a number of bugs with various code (notably selection, and also a few drawing bugs)
2009-06-05 05:18:07 +00:00
b0b8700a83 2.5 filebrowser
* code cleanup: removed unused fileselect mode (type)
* brought back 'hide dot files', needs proper storing of the settings still.
2009-06-04 20:07:06 +00:00
a8f69a7f5c UI/RNA:
* Added an icon entry to RNA structs, instead of the UI_GetIconRNA
  function, to keep code together a bit more and make the lookup
  faster.
2009-06-03 23:16:51 +00:00
7c3c9df2c0 2.5
Further work on new "text search" button.

- Now allows to browse items (mouse, arrow key)
- Assigns active value
- Uses different backdrop to distinguish from popup menus
- Cleaned API for it, so it can be used nicely generic

Also added a search menu, which shows all currently working
operators: CTRL+ALT+F. (mind the looks, it needs some tweaks!)

To make a menu activating a button I've added a new event...
could use some tweaks.

Important note: the callback to pass on "old string" for text
button (bone rename) couldn't work yet, added first code for new
callback, but has to be worked on further. When bone rename gets
added it can be tested.
2009-06-03 18:31:37 +00:00
abfc3daaf4 UI:
* Added initial color ramp and curve mapping templates.
2009-06-03 00:14:12 +00:00
084be86ea9 UI:
* Make modifier and constraint templates use left/right alignment for
  buttons in the header.
* Added mdef bind operator as an example of how to use local context
  for a modifier, and add some code I forgot to commit last time to
  make this system actually work.
2009-06-03 00:09:30 +00:00
9ed9acaf9a UI:
* Implemented scale_x/scale_y for layouts.
* Implemented left/right/center/expand alignment for row layouts.
2009-06-03 00:04:48 +00:00
ca24322413 2.5
Part one of new text button type: SEARCH_MENU
This opens a popup showing all matches for a typed string, nice
for object names, materials, operators, and so on.

Warning: Currently menu doesn't function yet! Only draws choices.

As test I've added an operator search button in top bar. It only
shows operators that can be used in this context now. Also that
is part of the WIP, tomorrow more fun :)
2009-06-02 18:10:06 +00:00
6a35302a54 NLA SoC: Fixed merge errors. Manually copied over any files from 2.5 that were modified in a commit by Brecht between the time when I had done the previous merge and the time when the commit for that finally got through. 2009-06-02 09:58:06 +00:00
37f47ef386 NLA SoC: Merge from 2.5 20441 to 20570 (HEAD)
There were a few conflicts/missing files. Hopefully everything updated ok...
2009-06-02 01:40:53 +00:00
a117731aa2 2.5
- Fix: text draw in fonts was slightly too low; it didn't calculate offset
  correctly. Now it is aligned to have number characters in center.

- Fix: text clip was too wide, giving errors on extreme zoom in.

- Added boundbox-clipped default text drawing for view2d:

  void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str)

  (Note; also for previous commit, this cache immediately projects, so if
   you change view2d while drawing, text is still on correct positions)
2009-06-01 17:21:03 +00:00
cb96aa47db 2.5
Added support for cached text drawing in View2D. Cache is needed to
prevent the viewmatrix being set/restored on each text drawing.

Adding a string:
void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)

Drawing:
void UI_view2d_text_cache_draw(ARegion *ar)

Nothing else needed; just make sure cache-draw is always called at end
of a view2d drawing function, to clear cache memory.

On todo for next: a version with a rectf boundary to clip text within.
2009-06-01 16:22:53 +00:00
33267f5858 NLA SoC: Basic selection operators
* Added click-select/left-right select and deselect all/invert all selection operators. For now, these basic operators will suffice (more advanced selection operators will be coded at a later stage).

* Fixed a few bugs in DopeSheet found while coding the relevant tools for NLA. 

* Added custom border-select operator for NLA channels (since the standard one assumes negative direction channel order)

* Added new API-method for NLA strips to check if the strip occurs within a given range, since this test needed to be performed in a few places...

* Tweaked the NLA Editor View2D ranges a bit to give saner default sizing. This still isn't right yet though.
2009-05-31 11:14:50 +00:00
cee915ab56 NLA SoC: Start of UI Drawing Code for NLA Editor
In this commit, I've only setup the drawing code for the channels list. Only the drawing of the 'active action' dummy-line has been tested so far.
2009-05-29 12:26:47 +00:00