Commit Graph

1080 Commits

Author SHA1 Message Date
3788901107 Cleanup: fix compiler warnings 2020-01-27 12:19:49 +01:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
300f937aec Sculpt: Rename Topology Brush to Slide Relax Brush
The full name was "Topology Slide/Relax", but it didn't fit in the
toolbar UI. This was causing some problems:

- The mesh filter that does the same thing is called "Relax"
- We may want to add a "Topology Brush" tool in the future that is more
oriented to retopology task (like creating strips of quads), so by doing
this we avoid having two tools with the same name in the UI.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D6590
2020-01-24 18:21:19 +01:00
ccfe5bf215 Cleanup: remove redundant function 2020-01-20 13:27:19 +01:00
6368343da9 Fix T73129: sculpt mode slow on mesh with fake user
We can't use the fast path when the mesh is used by mulitple objects and so
slower sculpting is expected then. But fake users should not affect this. This
also fixes the same type of error in a few other areas.
2020-01-20 09:39:54 +01:00
0e37045f32 Cleanup: use paint/sculpt prefix in BKE_paint.h
PoseIKChain for example reads as if this is related to armature/pose
when it's a sculpting feature.
2020-01-08 12:59:48 +11:00
55daa0d444 Fix T72251: Add rotate brush as constrained by radius for automasking
This brush should be added to the set of brushes where we know which
vertices are going to be affected by the brush when starting the stroke.
This way we can limit the automasking only to those vertices instead of
flood filling the whole mesh from the active vertex.

All brushes that are not in this set will automask by flood filling the
mesh when starting the stroke. To improve this and make it work as most
users expect, we need a fast way to calculate topological distances on
high poly meshes.

Reviewed By: jbakker

Maniphest Tasks: T72251

Differential Revision: https://developer.blender.org/D6376
2020-01-07 17:11:18 +01:00
4f70af34e0 Fix T72647: Check if the PBVH type makes sense for the sampling mode
Before this it was possible to use the operator with Dyntopo sample mode
with a PBVH type GRIDS or FACES, causing a crash. Now we check first if
the PBVH type is correct before calling the sampling function.

We also check if the PBVH exists, which may also cause a crash.

Reviewed By: jbakker

Maniphest Tasks: T72647

Differential Revision: https://developer.blender.org/D6475
2020-01-07 17:10:02 +01:00
fdf89acc86 Sculpt: Pose Brush with Inverse Kinematics
This commits introduces the pose_ik_segments brush property in the Pose Brush. When increasing the IK segments count, the brush generates more segments and weights associations following the topology of the mesh. When moving the brush, these segments are transformed using an IK solver and they are used to deform the mesh.

When pressing Ctrl, the brush controls the segments' roll rotation instead of using the IK solver. The brush falloff controls how much rotation is propagated from the first to the last segment in the chain.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6389
2020-01-07 16:57:54 +01:00
394b48029c Sculpt: Remove partial viewport updates from sculpt stroke code
Partial updates are not currently supported in the Workbench engine, so
we can skip the rect calculation during the stroke.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6444
2019-12-30 16:30:07 +01:00
7878adf49c DrawManager: Disable Clipping in material/rendered mode
Viewport: Disable Clipping For EEVEE and External Renderers

Currently it is possible that, when using viewport clipping, the display and tools communicate
different information to the user then the renderer does. The reason is
that the renderer does not support viewport clipping. Both EEVEE and
Cycles do not support it.

This patch will disable the clipping in all the tools and drawing code
when the viewport drawing mode is `Material Preview` or `Rendered`.

This patch introduces a `RV3D_CLIPPING_ENABLED` util that checks if
clipping is enabled for the given `rv3d` and `v3d`. Also in places where
it was needed we added the `ViewContext` as a carrier for the `View3D`
and `RegionView3D`.

There are a few areas in the tooling (select, projection painting) that
still needs to be tackled after this patch.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6047
2019-12-11 16:58:14 +01:00
e77fdc62b7 Fix T72006: Clay brush with size pressure corrupts mesh
When size pressure is enabled, the radius may not be enough to sample
any vertices to calculate the area normal. This lead to a vector 0 plane
and a division by 0 when calculating the signed distance to the plane,
which produces a NaN that was being written to the vertex coordinates.

Reviewed By: brecht

Maniphest Tasks: T72006

Differential Revision: https://developer.blender.org/D6326
2019-12-09 17:01:13 +01:00
8a7851de3a Fix T72054: Sculpt Mode crash when using Relax Mesh Filter with Dyntopo enabled
This commit fixes 3 bugs:

- Fix the crash reported in T72054. The BMesh elem table and the vd.no was null, so we now ensure that the table exists before running any sculpt tool in dyntopo. The relax function also uses vd.fno in case that vd.no is not available.
- Fix missing updates of the bounding boxes when running the mesh filter. This can be optimized by running the updates only when the filter finishes. Without this, it is impossible to sculpt the user modifies the mesh too much with the filter.
- Fix incorrect solution of relax vertex when using EEVEE. Relaxing the mesh requires the updated normals after each iteration. This was done by the PBVH rendering code, but when running EEVEE it was using incorrect normals. Now normals are updated after each iteration.

Reviewed By: brecht

Maniphest Tasks: T72054

Differential Revision: https://developer.blender.org/D6333
2019-12-09 16:59:41 +01:00
448669a630 Fix T72092: Clay Strips Brush stroke crash with Brush Detail Size
Some other areas in the brush code outside sculpt mode assume that
pressure is multiplied directly on top of the initial size. This patch
calculates the pixel radius correctly using the brush size from sculpt
mode to get the dyntopo detail size.
When the new brush input system is in place, all these values will come
directly from the brush input code with all the custom curves applied
per brush, so all paint modes will have a correct brush behavior and all
this sculpt mode specific code won't be necessary.

Reviewed By: jbakker

Maniphest Tasks: T72092

Differential Revision: https://developer.blender.org/D6339
2019-12-09 16:57:39 +01:00
40e2f4469a Fix Mask Brush gradient artifacts
The old mask brush implementation was adding the brush value to the
previous vertex mask value and clamping the result. This leads to
visible artifacts in the mask gradient as the value approaches 0 or 1,
so it was not possible to paint a smooth mask with this brush.
Now we are also multiplying by the previous mask value before clamping,
fixing all those gradient artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6341
2019-12-09 16:56:05 +01:00
9e3006e507 Clay Brush: Input curves and update defaults
Updated defaults and pressure/size curves for the Clay brush.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6298
2019-11-27 17:33:51 +01:00
47645a8db6 Sculpt: Sample Voxel Size
This adds support to the current sculpt sample detail operator to sample
a voxel size for the voxel remesher when sculpting on regular meshes.

It provides an approximation of a voxel size that is going to preserve
the sampled sculpt details after remeshing. It is not going to be 100%
accurate in all cases as it relies on having consistent edge length in
the whole sculpt, but it saves a lot of time and avoids guessing the
voxel size by trying different values.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6251
2019-11-27 17:24:40 +01:00
9251b07720 Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSURE
The relation between the pressure/size and the pressure/alpha is a
fundamental property that defines the behavior of a brush, so it does
not make sense to have it unified across all brushes. This applies both
for sculpting and painting.

Some of the new 2.82 brushes need pressure/size or pressure/alpha to be
enabled to work propely, while others don't. Users should not be
switching on and off this property manually when changing brushes if they
want to use unified size. This is also causing that some users are using
the brushes with an incorrect configuration.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6291
2019-11-27 17:17:46 +01:00
0e4014ef92 Sculpt/Paint: Move Elastic Deform Kelvinlets to BKE
After this commit it should be possible to share the same deformation
formulas that are used in the Elastic Deform brush with other areas of
Blender such as Grease Pencil or proportional editing.

This also removes a lot of code from sculpt.c that is not direclty
related to sculpting.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6281
2019-11-27 17:08:15 +01:00
b6d436ae28 Fix T71667: Use the Sculpt Mesh API in the Multires Smooth brush
This removes all multires code from the smooth brush and replaces it
with a new implementation that uses the sculpt mesh API. This makes the
code much easier to understand and maintain.

We could unify all the smooth brushes into a single implementation, but
mesh smoothing has code to deal with open boundaries that I don't want
to remove yet.

Most bugs and artifacts related to access neighbor grids should be fixed
(like T71667). This also fixes performance bugs such as T70689, that were
related to grid stitching after applying the brush.

Reviewed By: jbakker

Maniphest Tasks: T71667

Differential Revision: https://developer.blender.org/D6277
2019-11-27 17:02:02 +01:00
e85ab2cdc2 Fix T71868: Clay Strips brush collapsed geometry
We are now modifying the relation between pressure and radius using
custom functions to improve the brushes, but dyntopo was not prepared
for this. This fix sends the unmodified radius to dyntopo so it modifies
the geometry correctly.

Reviewed By: jbakker

Maniphest Tasks: T71868

Differential Revision: https://developer.blender.org/D6299
2019-11-27 16:55:13 +01:00
2ecb664520 Cleanup: rename mirror -> mesh_mirror
The term mirror on it's own is too ambiguous, use BKE_mesh prefix.
2019-11-22 13:15:04 +11:00
e3204db747 Cleanup: warnings, set but unused vars 2019-11-22 13:10:01 +11:00
f903835370 Fix Windows Build
I forgot to change the old BLI_task functions for the new BKE_pbvh
functions in Topology Slide/Relax.
2019-11-21 20:22:03 +01:00
a482d940bc Sculpt: Invert Scrape to Fill
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version.
The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version.
I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6022
2019-11-21 19:06:42 +01:00
a47f694b86 Sculpt: Topology Slide/Relax
This commit implements the Topology Slide/Relax brush and the Relax mesh filter.
These tools are designed to move the topology on top of the mesh without affecting the volume.
The Topology Slide/Relax brush slides the topology of the mesh in the direction of the stroke. When pressing shift, it has an alternative smooth mode similar to the Relax Brush in the sculpt branch. It should be way more stable and produce fewer artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6059
2019-11-21 18:58:48 +01:00
186bd1759f Pose brush: Smooth Iterations Brush Property
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6157
2019-11-21 18:41:58 +01:00
c3279be222 Sculpt: Multiplane Scrape Brush
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time.  When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas.
It is also the first brush we have than can produce hard surface concave creases.
The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts.
It can also create creases that change between concave and convex during the same stroke.

The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6174
2019-11-21 18:16:42 +01:00
6c9be3b27c Sculpt: Enable symmetrize operator with Dyntopo disabled
After refactoring the mirror modifier and supporting geometry modifications with PBVH_FACES this operator can be easily implemented without Dyntopo.
i
The symmetrize button and options are still in the Dyntopo pannel. There are patches like doing multiple modifications in the Sculpt mode UI, so we need to find a way to organize this better.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6180
2019-11-21 18:07:04 +01:00
316107d4cd Sculpt: New Clay Brush
The previous Clay brush was similar to flatten. Now it has a different plane calculation and falloff, based on the position of the vertices before deforming them, so it feels more like adding clay to the model.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6228
2019-11-21 18:04:46 +01:00
c7ade50dee Clay Strips: Input pressure curve and new defaults
By squaring the pen pressure and disabling BRUSH_SPACE_ATTEN the brush
feels like it has a bigger strength range, wich makes it easier to
control when applying less pressure in order to smooth sculpted
surfaces.

Each brush should have a custom input pressure curve by default to get
an optimal behaviour and make all brushes consistent, but that is going
to take some time to get it right.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6214
2019-11-21 18:02:33 +01:00
115a5bf65a Correct error in last commit 2019-11-18 23:53:34 +11:00
1cb07530a9 Fix T71564: Undo stroke lags after entering sculpt mode
Regression since 2.80, see: T71434
2019-11-18 23:35:25 +11:00
fe86375d1c Force sculpting on highest multires level
This is a workaround for T58473 to avoid likely event of ruining
sculpted data.

Differential Revision: https://developer.blender.org/D6244
2019-11-13 17:15:54 +01:00
e9d7fddeb4 Fix dyntopo sculpt not setting vertex indices dirty
This is an old bug exposed by new cursor drawing
which uses vertex indices.
2019-11-08 12:13:23 +11:00
970d7ed860 Fix T70790: Crash in sculpt mode switching from two meshes after reload saved file
This fixes the crash, but it does not fix the core issue. The PBVH should
always be available when an object is in sculpt mode and tools should
not need to check for that.

Reviewed By: jbakker

Maniphest Tasks: T70790

Differential Revision: https://developer.blender.org/D6063
2019-10-18 16:41:41 +02:00
082fb6603d Fix T70839: Sculpt brushes stop affecting after using move, rotate or scale tools
Reviewed By: jbakker

Maniphest Tasks: T70839

Differential Revision: https://developer.blender.org/D6071
2019-10-18 16:24:50 +02:00
695cbf5eef Fix incorrect brush falloff flag use
Harmless currently since they're the same value,
would fail if other options were added.
2019-10-15 10:04:34 +11:00
6c302d6529 Sculpt: use TBB instead of BLI_task for multithreading
This solves performance issues on some computers where there is significant
threading overhead. Rather than doing the complicated work of optimizing our
own task scheduler, use TBB which appears to work well. The downside is that
we have another thread pool, but it is already there when using OpenVDB voxel
remesh.

For future releases we can switch to using TBB to replace our task scheduler
implementation entirely, and use the same thread pool for BLI_task, Cycles,
Mantaflow, etc.

Differential Revision: https://developer.blender.org/D6030
2019-10-10 17:36:12 +02:00
e79fc33fda Fix multires cursor not displaying the active vertex
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6026
2019-10-09 15:47:37 +02:00
06c5520bda Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction
This commit also fixes the same issue in elastic deform

Reviewed By: jbakker

Maniphest Tasks: T70554

Differential Revision: https://developer.blender.org/D6014
2019-10-09 15:44:56 +02:00
10ec207a6b Sculpt: support automasking, pose and mask expand for multires
These were the last remaining new sculpt tools that did not support multires.
Performance could be improved still, but it should work.

Fixes T68899
2019-10-08 17:44:46 +02:00
333293cad7 Cleanup: minor refactoring of mask expand and floodfill 2019-10-08 17:41:52 +02:00
e00a00db52 Cleanup: rename some sculpt variables for clarity 2019-10-07 17:38:07 +02:00
29707e3437 Fix T70387: Sculpting with Original Normal rips edges
Reviewed By: brecht

Maniphest Tasks: T70387

Differential Revision: https://developer.blender.org/D5982
2019-10-07 15:22:32 +02:00
f35bfbb25e Sculpt: mesh filter, mask filter and dirty mask now work with multires
Thanks to Sergey's neighbor access functions.

Mesh filter still needs some improvements to handle open boundaries better.
2019-10-04 19:01:03 +02:00
8f1f756b83 Subdiv CCG: add utility functions for accessing multires vertex neighbors
This is to be used by the new sculpting tools.
2019-10-04 19:00:57 +02:00
d590db8370 Sculpt: Clay Strips brush tweaks
- Fix accumulate by allowing normal radius greater than one. Now it works as it should and it should be enabled by default
- Make the square test sharper. This gives a lot more definition to the brush, even when working with fewer polygons

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5984
2019-10-04 15:28:00 +02:00
67f9b94291 Fix sculpt normal update in SculptDraw brush
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5981
2019-10-03 16:57:27 +02:00
3bbe01dad3 Fix T70299: Grab brush not working as expected when Ctrl is press
Reviewed By: brecht

Maniphest Tasks: T70299

Differential Revision: https://developer.blender.org/D5920
2019-10-03 15:34:54 +02:00