Commit Graph

3468 Commits

Author SHA1 Message Date
53624a53d9 Assorted tweaks for animation editors:
* Changing to the ShapeKey editor now automatically enables the value sliders
* Filtering code for ShapeKey editor can now do AnimData block filtering too (internal details...)
* Silenced console warnings when inserting keyframes on F-Curves with no keyframes already (for Animation Editor sliders)
* Made the update code for keyframe transforms send more general depsgraph updates. Unfortuately, this still doesn't resolve the update problems with shapekeys
2009-10-17 04:22:52 +00:00
680888419d A few Graph Editor tweaks:
* Tiny tweak of GL commands used when drawing F-Curves (single GL_LINES instead of multiple GL_LINE_STRIPS) to hopefully improve the performance with heaps of handles drawn a bit

* Spelling fix for initTransDataCurveHandes -> initTransDataCurveHandles
2009-10-16 10:01:15 +00:00
004199efd4 Graph Editor - Transform Crash Fix
The code for transforming a mixture of keyframes with bezier and non-bezier interpolation was crashing. 

The old code only took all the handles when a keyframe was bezier, and one when it was not; but sometimes this underestimated the situation (the first handle is only really used if the previous keyframe was bezier, as per the standard evaluation rules for these, but it didn't really check for this). Now, it just adds them whenever, since there is the possibility that keyframes may be moved before other unselected ones, in which case the handles may become invalid.

Thanks to Lee (from Durian, who found the crash), and Jess Balint (who had submitted a patch with some steps towards fixing this)
2009-10-16 06:24:39 +00:00
6ffb79107c X Mirror editmesh with PET
Lock vertice near the middle (|x| < 0.0001) on the mirror's plane.
Don't propagate transformation across mirror plane (this could probably be smarter)
2009-10-15 21:54:22 +00:00
a28b9512fe made texflag a short everywhere (only stores one flag)
fix for crash with separate (missing NULL check)
2009-10-15 09:00:40 +00:00
4ef0ef1927 added mesh mirror flag, now store this per mesh
button in mesh interface
also dont register operators that change context
2009-10-14 14:28:05 +00:00
daebfaaa49 Bugfix: uv editor transform operators were not working anymore
after the recent retopo/snap commit.
2009-10-14 09:08:48 +00:00
828e3f3059 Left in debug prints 2009-10-14 03:00:35 +00:00
e87839b673 Bugfix: Automerge keyframes was broken - the function call to perform the merging was commented out 2009-10-14 02:18:59 +00:00
db763fc445 - Identify and use retopo icon from icons image.
- Reuse proportional edit enums between rna scene and transform operator
2009-10-13 16:08:02 +00:00
4636438394 Enable snapping for curve edit mode.
It's still not possible to snap TO a curve, but at least curves control points can be snapped (or projected) to mesh geometry.
2009-10-13 16:05:57 +00:00
edfe78aec9 Context operators for adjusting context values directly to avoid adding operators for adjusting single values which also need duplicate notifiers.
wm.context_set(path="scene.tool_settings.someattr", somevalue)
wm.context_toggle(path="scene.tool_settings.somebool")
wm.context_toggle_values(path="scene.tool_settings.some_enum", value_1="somevalue", value_2="othervalue") # switch between 2 values
wm.context_cycle_enum(path="scene.tool_settings.some_enum", reverse=False)

the path value is taken from the context so the full path is 
context.scene.tool_settings...

This means in keymaps you can cycle draw modes, change PET- anything with rna access.
If its not so nice to map keys to operators like wm.context_set we could use macro's to wrap it and have its own name

Use this for PET and setting pivot options

- Made userpref key shortcut Ctrl+Alt+U since its not used in 2.4x
- added pivot_point_align (Alt+Comma)
- added PET wasnt rna wrapped correctly.
2009-10-13 15:30:19 +00:00
4063c230af fix for warnings, wkey menu wasnt registered 2009-10-13 07:39:08 +00:00
3a1216a2f2 Project option for snap to faces.
This is similar to the old retopo all option but uses the snapping code and not the openGL depth buffer (it's thus more precise).

Not sure if making it available as a snap option is sensible, this is up for discussion.

NOTE: it will get slow fast on large meshes, we need to plug in an acceleration structure into snapping.

This will need an icon too.
2009-10-12 22:33:32 +00:00
0eab183a66 Following up on revision 23783
Transform saves back tool settings only when they weren't set as operator argument (and only when running modal).
2009-10-12 13:37:07 +00:00
622ffe263a Bringing back the transform orientations panel.
Orientations enum in view3d. Full list of custom orientation (RNAified) in scene.
2009-10-10 17:40:56 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
ff07676b40 bring back automerge - [#19538] automerge editing doesn't work 2009-10-08 15:50:42 +00:00
da698657ce Keying Sets - Bugfixes + Auto-Keyframing
* Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. 
This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default.

* Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time

* Made some UI tweaks for Keying Sets buttons (still heaps of missing options there).
2009-10-08 06:39:45 +00:00
6e43a69a8d Bugfix #19576: Auto keyframing does not record rotations on object level animation
The hardcoded paths for rotation keyframes on objects got broken by my commits to rename the rotation properties. I've taken this opportunity to recode the auto-keyframing code here to use the builtin keyingsets instead of going through and manually calling insert_keyframe(), thus preventing this problem in future.
2009-10-08 05:53:26 +00:00
475ab5ceb4 Rotation Modes Bugfix:
Animating rotations using different rotation modes should now work more often than before. 

Previously, quaternion and axis-angle values were stored in the same variable in DNA, but that was causing problems with other animation curves overwriting the values and causing the rotations to not work as expected. 

There are still some issues, but I'll track those down later tonight
2009-10-08 00:57:00 +00:00
fd511eb984 Node Bugfixes:
* Compo node backdrop works again.
* Compo node previews and backdrop now get correct color management
  float to byte conversion.
* Compo nodes got unecessarily recalculated while moving nodes.
* Fix compo node viewer nodes not getting activated correctly.
* Main compo node preview render computations are now outside of
  mutex lock, so better for multithreading.
* Tex node outputs did not work in some files loaded from 2.4.
* Change RNA updates to take into account groups that may be shared
  between multiple node trees.
2009-10-07 22:05:30 +00:00
a4e36f24c7 [#19354] Second press of axis key didn't do local orientation when global was selected as user orientation (frankly, I don't like it much to have an exception for that, but backward compatibility is ok, unless someone else has a strong argument against). 2009-10-07 20:55:14 +00:00
df63ccd904 Transform Mirror:
* Make Ctrl+M key work for mirror in 3D view.
* Fix mirror along global axis, was mirroring around all axes when
  the object was rotated, due to wrong matrix order, was also not
  working in 2.4.
* Pressing e.g. X twice still doesn't go to local mode, would fix
  but don't know how the code is intended to work.
2009-10-07 16:10:06 +00:00
1f0ee67579 [#19535]
Save back proportional editing size to toolsettings after transform.
2009-10-05 20:31:41 +00:00
57cf7d2d4a Bug fix
Snapping: transform snap in editmode couldn't snap to data in the same mesh.
2009-10-01 18:00:00 +00:00
bff893a420 Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons) 
  instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group 
  setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
	- "Point" is most like the old effectors and uses the 
	  effector location as the effector point.
	- "Plane" uses the closest point on effectors local xy-plane 
	  as the effector point.
	- "Surface" uses the closest point on an effector object's 
	  surface as the effector point.
	- "Every Point" uses every point in a mesh effector object 
	  as an effector point.
	- The falloff is calculated from this point, so for example 
	  with "surface" shape and "use only negative z axis" it's 
	  possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer 
  just spherical.
* New effector parameter "flow", which makes the effector act as 
  surrounding air velocity, so the resulting force is 
  proportional to the velocity difference of the point and "air 
  velocity". For example a wind field with flow=1.0 results in 
  proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random 
  flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force 
  (note. the z-axis is the surface normal in the case of 
  effector shape "surface")
* New "force field" submenu in add menu, which adds an empty 
  with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector 
  system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for 
  particles, softbody & cloth, since their final effect depends on many external 
  factors, like for example the surface area of the effected faces.

Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through 
  DAG_id_flush_update(..).
  
Known issues
* Curve guides don't yet have all ui buttons in place, but they 
  should work none the less.
* Hair dynamics don't yet respect force fields.

Other changes
* Particle emission defaults now to frames 1-200 with life of 50 
  frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to 
  free pidlists after use :).
2009-09-30 22:10:14 +00:00
be3000773b Adding back more functionalities for transform orientations.
Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).

New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.

Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
2009-09-28 19:49:36 +00:00
45aedba8e4 Fix #19477: transform manipulator did not work correct with
quad view, got wrong context.
2009-09-28 15:14:52 +00:00
d143627b62 Fix #19468: particle mode crash in transform, when there are
no editable particles.
2009-09-28 14:51:42 +00:00
7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
8ea2904693 added missing notifyer/depsgraph call to loopcut, fixed tweaking the edge slide operator in the last operator panel, and uncommented a line in the remove doubles op that was making it not work (and tweaked the rna limits a bit there, too). 2009-09-28 03:28:28 +00:00
930542540a Make edge slide a proper operator
Clean up a couple of things in transform (PET settings, custom data, ...)
2009-09-22 20:16:56 +00:00
a2b3650e92 fixed some edge slide issues 2009-09-22 18:47:28 +00:00
3c8d34b94e fixed a crash in edge slide 2009-09-22 09:04:43 +00:00
b1d4d75aab brought back edge slide. 2009-09-22 08:41:03 +00:00
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
e9ffd12133 bugfix [#19392] Typing help() in the console window freezes Blender
for now set the sys.stdin to None, this gives an error on input() or help() but better then locking up blender.
Would be nice to support for the blender console to be used as a stdin but this isnt so simple.

also quiet some warnings.
2009-09-21 12:23:56 +00:00
2379af27d1 tested running the cheat-sheet, found a number of segfaults
pressing escape in the outliner was also crashing (somehow it tried to exit the file selector)
2009-09-21 09:17:14 +00:00
f560eb0c46 New transform input function for joeedh, to be used for edge slide.
Like Vertical or Horizontal ratio input, but along a line defined by two points on screen.
2009-09-21 00:48:36 +00:00
fcbfd29796 Fix combined pose + weight paint mode, was using wrong object
in a few places, missing some checks.
2009-09-19 15:48:47 +00:00
854ea35a24 2.5: Handlers are now evaluated in a different order, fixing some
issues like Shift+R (repeat last) not giving capital R in the text
editor. There is also new modal handler list at the window level,
and the API call will always add it to that one now, since modal
handlers were not used in other levels.

The order used to be:
* window modal + keymap
* area modal + keymap
* region modal + keymap

Now it is:
* window modal
* region keymap
* area keymap
* window keymap
2009-09-18 12:43:36 +00:00
0c65f27c79 part 1 of cleaning up my little array macro library to be a formal API. also removed some extraneous selection calls from loopcut.c. 2009-09-17 23:05:33 +00:00
69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00
deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
86b474a344 made subsurf object mode conversion faster, though still needs a bit more work 2009-09-15 15:32:09 +00:00
1b446d2902 to sphere transform hotkey is now alt-shift-s, since ctrl-shift-s was taken by save as. 2009-09-14 06:59:37 +00:00
cf20399993 Pointcache:
* reset on object transformations
2009-09-13 23:58:03 +00:00
ad43aaf881 2.5 - Rotation Locking for Bones
* Added Transform Locks panel. The layout for rotation I'm not satisfied with yet, though it is the best alternative so far.

* Rotations can now be locked per-component for quats/axis-angle instead of going through eulers. This is currently enabled by the checkbox for the 'label' of the Lock Rotation column. 
- The naming of the property in RNA + the way this is presented in the UI can get some work done.
- The setting for the 'w' component for quats/axis-angle is currently a separate flag in RNA, since I can't figure out how to lump this in under the 'lock_rotation' property instead (i.e. getting that to be either 3 or 4 components, depending on whether per-component locking is enabled).
- Editing values directly should not be possible when these locks are set...

* Fixed some tools which made use of this
2009-09-12 12:30:23 +00:00
83074d0b37 2.5 - More work on Axis-Angle Rotations
* Added a few new methods for axis-angle conversions, and used these instead of manually performing those steps elsewhere
* Axis-angles to other representations now get their axes normalised to make sure that odd scaling doesn't occur.
* Made a few more tools work with axis-angles properly
2009-09-12 05:06:28 +00:00