Commit Graph

6664 Commits

Author SHA1 Message Date
9f7bea6e83 Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.

See D7384 for a description of the individual nodes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7384
2020-04-20 14:47:13 +02:00
e7acf17b74 Nodes: Add emitters, events, forces and control flow socket types
These socket types will be necessary for particle nodes.
The way these sockets are drawn can be changed separately.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7349
2020-04-20 13:41:21 +02:00
8759813abd Nodes: New Object and Image socket types
Those new socket types will be necessary for particle nodes.

The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7347
2020-04-20 13:27:45 +02:00
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
0247ee5f53 Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
2020-04-20 10:58:43 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
Cody Winchester
a39a6517af GPencil: Add Texture modifier
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.

There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs

For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.

 There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.

For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.

Reviewed By: antoniov, mendio

Differential Revision: https://developer.blender.org/D7439
2020-04-19 17:29:35 +02:00
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
e22e766cf8 Merge branch 'blender-v2.83-release' 2020-04-16 16:22:08 +02:00
81bb2a143c Fix T75730: Properly remove unused override properties/operations.
While code is supposed to handle gracefully invalid override operations,
it is much cleaner to avoid those completely.
2020-04-16 16:21:11 +02:00
737a4309e8 Cleanup: typo in comment 2020-04-16 15:22:15 +02:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
debd8aab4a UI: default to searching menus instead of operators
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.

Giving better context and default options for operators.

Part of T74157

Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
2020-04-16 00:32:30 +10:00
7de86ad61f Fluid: Improved cache 'Replay' option
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
2020-04-15 14:22:47 +02:00
47f46637be Sculpt: New Layer Brush
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.

The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7147
2020-04-14 21:07:29 +02:00
Henrik Dick
cc9bee9162 Add Complex Solidify option for thickness per face
Add an option to solidify complex which will make faces which have thickness
controlled by vertex weights flat/even, and parallel to their original face.

For each face it uses the minimal weight assigned to its vertices to control
the thickness.

This will help users for example in architecture or basic CAD design by finally
making solidify work there at all if altering thickness is needed.

Differential Revision: https://developer.blender.org/D7340

Reviewed and minor cleanups by Batien Montagne (@mont29).
2020-04-14 12:36:21 +02:00
Henrik Dick
35b1cc806f Improve Solidify/Bevel Modifier cooperation
Adds a slider to solidify which allows the user to add bevel weight on the outside
or remove bevel weight from the inside.

Also includes a very small improvment for working with subsurface modifier where
the rim edge in complex solidify will now also have a chance to get a crease if
there is only two adjacent edges.

Differential Revision: https://developer.blender.org/D7334

Reviewing and minor cleanups: Bastien Montagne (@mont29).
2020-04-14 12:18:22 +02:00
Brecht Van Lommel
47084bac9f Fix T75542: toggling modifier visibility not working correct with undo speedup
The problem was that in direct_link_id_restore_recalc, recalc_undo_accumulated
should contain the changes from the target state to the current state. However
it had already been cleared at that point, to start accumulating changes up to
the next undo push.

Delaying the clear of this flag seems like the obvious solution, but it's hard
to find the right place for that (if there is one). Instead this splits up the
flag into two separate variables.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7402
2020-04-14 11:07:56 +02:00
Henrik Dick
5cf7283342 Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details.
* Implemented the algortihm that would merge vertices to the weighted
  center between them.
* Exposed the merge threshold to the user.

The new default tolerance is 0.0001 (versionning code ensures that
previous default value remains in use to avoid any change in existing
files).

Review and minor changes/cleanups from Bastien Montagne (@mont29).
2020-04-13 17:15:16 +02:00
Cody Winchester
4f9a56cbc4 Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
2020-04-10 21:28:59 +02:00
Szymon Ulatowski
f3433fcd3b Collections: preserve exclude flag of child collections when unexcluding
Excluding a collection also changes the exclude setting on all child collections
so that it is possible to selectively enable some children without the parent
being enabled.

This change makes it so that if you unexclude the parent, the exclude setting
of children are restored again instead of being permanently lost.

Original patch by Szymon with modifications by Brecht.

Differential Revision: https://developer.blender.org/D7016
2020-04-09 21:46:22 +02:00
056ebb56b1 Cleanup: clang-format 2020-04-08 10:34:39 +10:00
161c13e12b Fix building without translations enabled 2020-04-08 10:24:33 +10:00
968619d036 UI: Language Selection Changes
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.

Differential Revision: https://developer.blender.org/D7210

Reviewed by Brecht Van Lommel
2020-04-07 13:25:49 -07:00
d0d20de183 VSE: Draw f-curves for opacity and volume values on the strips
Feature can be enabled or disabled in timeline view menu item "Show F-Curves".

Author a.monti

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7205
2020-04-06 00:52:29 +02:00
9fe0505db0 Cleanup: macro hygiene, parenthesize arguments 2020-04-05 13:53:32 +10:00
70b061b4fd Fluid: Refactored caching in main Mantaflow class
This refactor cleans up code for the Manta file IO. It also improves the cache 'Replay' option.
2020-04-03 17:37:37 +02:00
Pablo Dobarro
b8d9b5e331 Sculpt: Delay Viewport Updates
In Blender 2.81 we update and draw all nodes inside the view planes.
When navigating with a pen tablet after an operation that tags the whole
mesh to update (like undo or inverting the mask), this introduces some
lag as nodes are updating when they enter the view. The viewport is not
fully responsive again until all nodes have entered the view after the
operation.

This commit delays nodes updates until the view navigation stops, so the
viewport navigation is always fully responsive. This introduces some
artifacts while navigating,  so it can be disabled if you don't want to
see them.

I'm storing the update planes in the PBVH. This way I can add support
for some tools to update in real-time only the nodes inside this plane
while running the operator, like the mesh filter.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6269
2020-04-02 18:00:51 +02:00
1f745e2c72 Sculpt: Add global automasking options for all brushes
This adds the automasking options to the Sculpt Tool options in a way
that they affect all brushes. This is more convenient when working with
some of these options while switching brushes as they don't need to be
enabled/disabled per brush.
An automasking option is enabled if it is enabled in the brush or in the
sculpt options.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7304
2020-04-02 16:56:44 +02:00
7c88968c89 Scultp: Face Set boundary automasking
With this brush option it is possible to mask the boundary vertices of
all face sets. This is especially useful in the cloth brush, where face
sets can be used to simulate seams between different patches of cloth
and produce different patterns and effects.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7230
2020-04-02 16:42:20 +02:00
59e001cbf6 GPencil: Cleanup typo error 2020-04-01 10:02:04 +02:00
6c036a65c9 Add Voxel Mode to the Remesh modifier
This adds the Voxel Mode to the current remesh modifier. It works
exactly the same way as the voxel remesh operator and uses the same
properties to control the remeshing. We can exand this with more options
in the future (fix poles, reprojection...)

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7292
2020-03-31 18:27:37 +02:00
4c40468856 GPencil: Remove GP_DATA_PYTHON_UPDATED used by old engine 2020-03-30 18:54:41 +02:00
100896e080 GPencil: Rename Overlay blend mode to Hard Light
Differential Revision: https://developer.blender.org/D7280
2020-03-30 18:23:36 +02:00
c6143da27c Cleanup: remove DNA_view2d_types.h from DNA_sound_types.h 2020-03-29 20:32:45 +11:00
9120191fe2 Sculpt: Pose Brush Face Sets origin mode
This commit introduces a new mode for calculating the positions and
weights of the IK segments in the Pose Brush based on the Face Sets.

The first segment of the chain will always include all face sets inside
the brush radius and it will propagate until the boundary of the last
face sets added in the flood fill. Then consecutive connected face sets
are added to the chain until the chain length limit is reached or all
face sets of the mesh are already part of the chain.

This feature enables complete control over the pose brush origins in
case that is needed. Also, with this mode, the user can have a library
of base meshes with face sets already configured to get to the initial
pose as fast as possible.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7235
2020-03-27 18:15:42 +01:00
25e8550739 CPencil: Cleanup unused fill code
This is now replaced by draw engine and annotations don't use fill.
2020-03-27 12:36:24 +01:00
Cody Winchester
6e505a45a1 Surface Deform modifier: add vertex group and strength control.
This commit aims to add functionality to the surface deform modifier that
gives more control and allows it to work better with the modifier stack.
* Maintains compatibility with older files. The default settings keep it
  so that the whole object is bound and vertex coordinates get overwritten
  as the modifier currently does.
* Turns the deformations from an absolute vertex coordinate overwrite into
  an additive offset from the vertex location before the modifier to the
  resulting bound deformation. This gives the ability to control the
  strength of the deformation and mix the deformation of the modifier
  with the modifier stack that comes before it.
* Also adds in a vertex group with the invert option. This is applied after
  the bind deformation is added. So the whole object is still bound to target,
  and the vertex group filters afterwards what parts get affected.
  I experimented with a version to only binds the geometry weighted to the
  vertex group, but that would break compatibility with old files.
  I may bring it in later as a separate option/mode for the surface deform.

With several fixes from @mont29.

Reviewed By: mont29

Differencial Revision: https://developer.blender.org/D6894
2020-03-27 12:25:37 +01:00
Cody Winchester
bd86edf116 Solidify modifier: add option to assign shell & rim geometry to selected vertex groups.
This commit gives the solidify modifier the ability to assign the newly created shell
and rim geometries to selected vertex groups. This expands the procedural control over
the modifier stack by letting users apply modifiers to the shell geometry without affecting
the original geometry.

This will be especially helpful for NPR users that use solidify to create backface
culling lines on their characters giving them the ability to add displace noise
and other effects.

Differential Revision: https://developer.blender.org/D6903
2020-03-27 11:12:57 +01:00
Cody Winchester
ba1f7acc3f Warp modifier: add bone from and bone to options when using armature objects
This commit adds the option to use armature bones for the From and To targets
when using armature objects.

The changes are based on the UV Warp modifier.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6820
2020-03-27 10:42:40 +01:00
Aaron Carlisle
a921a4daad Mantaflow: remove reminents of high res smoke
It appears this slipped through the code review

Reviewed By: sebbas

Differential Revision: https://developer.blender.org/D6760
2020-03-26 16:29:08 -04:00
afb1a64ccb Fix T60682: adds macOS alias redirection for directories
This adds support for macOS aliases in addition to symlinks. It also adds
support for hidden, readonly and system file attributes.

Contributed by Ankit (ankitm) with modifications by me.

Differential Revision: https://developer.blender.org/D6679
2020-03-26 19:57:30 +01:00
Pablo Dobarro
a218be3080 Sculpt: Surface Smooth Brush and Mesh Filter
This implements the Surface Smooth Brush as a mode inside the Smooth tool,
which uses the HC algorithm from "Improved Laplacian Smoothing of Noisy Surface Meshes".
Comparted to the regular smooth brush with laplacian smooth, this brush removes
the surface while preserving the volume of the object.
The smooth result can be controlled by tweaing the original shape preservation,
displacement and iteration count.
The same surface smooth operation is also available as a mesh filter.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7057
2020-03-26 16:13:47 +01:00
bb26c1359e Add invert mapping option to proximity weight edit modifier, and some cleanup. 2020-03-24 18:28:55 +01:00
Cody Winchester
26ef4fa85e Modifiers: Vertex Weight Edit add invert curve falloff option
This commit adds the option to invert the resulting weights of the
falloff curve.

There is a workflow used by some to convert a texture mask into
vertex weights by using a custom curve and inverting the points.
This allows the same effect with a single click, and gives the modifier
more procedural functionality.

With minor UI tweaks by @mont29.

Differential Revision: https://developer.blender.org/D6899
2020-03-24 18:28:55 +01:00
c46dcdf887 UI: add menu search functionality to operator search menu
This has some advantages over operator search:

- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
  (for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
  where appropriate so we can control how the operator runs.

Part of the design task T74157.

This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
2020-03-24 13:41:18 +11:00
Michael Soluyanov
c95b522856 UI: Theme options for checkerboard pattern colors and size
This patch adds ability to set up colors and size of background
(transparency) checkerboard pattern in viewport and 2d editors. No new
backgrounds, only changing colors in existing ones.

This is not the background of the viewport, it is a transparency
checkerboard that is turned on only in render mode, when the
transparency mode is on. And also in 2D-editors, (image, sequencer,
etc).

Reviewed By: Pablo Vazquez, Julian Eisel

Differential Revision: https://developer.blender.org/D6791
2020-03-23 16:35:29 +01:00
ad7bb8e42c Cleanup: spelling, correct Mesh.mface docs 2020-03-22 12:17:25 +11:00
d924e31b42 GPencil: New Hardeness mode for Opacity modifier
Add  new option to change the stroke hardeness. This option works at stroke level, not at point level.

Also replaced the "Both" name mode by "Stroke and Fill".

Differential Revision: https://developer.blender.org/D7195
2020-03-21 09:48:18 +01:00