Commit Graph

80919 Commits

Author SHA1 Message Date
Jacques Lucke 9d104f57b6 Addons: reactivate BVH and PLY format addons
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3758
2018-10-02 17:51:39 +02:00
Bastien Montagne c71577d195 RNA ID: add accessors to original ID, and a boolean stating whether it is evaluated or original data-block.
Since RNA depagraph API mostly returns evaluated data, it is mandatory
to have access to original datablocks now...
2018-10-02 14:14:50 +02:00
Bastien Montagne 038c7a7f1e Depsgraph/RNA: add warning that all data from object instances iterator are COW data.
It is crucial that scripts do not write, and even more importantly, do
not store any references to those. Otherwise, that’s a rather straight
path to crash.
2018-10-02 14:14:50 +02:00
Clément Foucault dcf1f891ea UI: Fix error in shading popover 2018-10-02 12:27:07 +02:00
Alexander Gavrilov 0ec6ad027e Fix weight drawing in Edit Mode by using the Weight Paint shader.
After rB3da46a8d8df2 the vertex color shader can't draw the raw
weight data produced by DRW_cache_mesh_surface_weights_get.
2018-10-02 12:38:26 +03:00
Campbell Barton ee05143078 Keymap: disable alt-comma for origin only transform
This is quite an obscure option only useful in rare cases,
when enabled by accident it's confusing since single objects
can't be transformed.

Also, w/ 2.8x you don't see the option change in the header.
2018-10-02 19:11:50 +10:00
Antonio Vazquez dc689fe407 GP: Redo blur z-depth fix
The problem with previous fix was that only the original pixels were blurred, but the surrounding pixels no.
2018-10-02 11:09:44 +02:00
Campbell Barton c03ceb0f61 Gizmo: scale xyz axis to 1.0
The normal and xyz no longer overlap so can be the same size.
2018-10-02 19:05:15 +10:00
Campbell Barton 9678bc3a29 Correct extrude shortcut and description
To get the toolbar Key binding, the same operator needs to be
referenced from the tool.
2018-10-02 18:51:43 +10:00
Antonio Vazquez 03b8d6ce54 GP: Cleanup shader 2018-10-02 10:31:49 +02:00
Antonio Vazquez 1a9d1317aa GP: Fix blur FX z-depth error
The z-depth must not be blurred, but use the original value.
2018-10-02 10:22:40 +02:00
Campbell Barton d2519c2aa1 Gizmo: option to switch between normal/xyz widgets 2018-10-02 18:17:25 +10:00
Campbell Barton 6b51e15973 Cleanup: split extrude gizmo into own file 2018-10-02 17:34:27 +10:00
Campbell Barton c14949e9ed Gizmo: move spin tool axis option into gizmo-group
Having this setting here wasn't correct (the operator ignores it).
2018-10-02 17:09:53 +10:00
Campbell Barton 07d4580f64 Gizmo: support for gizmo-group properties
This allows gizmo groups to store properties in the tool.
This makes sense for gizmo options which only control gizmo display and
don't control operator execution.

Unlike similar kinds of properties,
this isn't accessible via the gizmo-group-type instance.

For now the it's only stored in the workspace tool as can be done for
operator properties, so each instance doesn't have different settings
which would be confusing from a user perspective and complicate access
from the top-bar.

Later we could add gizmo-group properties if needed.
2018-10-02 17:03:23 +10:00
Campbell Barton dce12293d0 WM: generalize tool property initialization
Prepare for storing different kinds of properties in tools.
2018-10-02 15:39:20 +10:00
Campbell Barton 0e7a592c3c WM: report error w/ unknown operator name 2018-10-02 15:28:14 +10:00
Campbell Barton 5db328c063 Correct extrude tool operator references
Caused incorrect tooltips.
2018-10-02 15:17:00 +10:00
Campbell Barton 1e526de9bd Merge branch 'master' into blender2.8 2018-10-02 11:19:11 +10:00
Campbell Barton bf37c93533 Correct tooltip 2018-10-02 11:17:31 +10:00
Philipp Oeser 60d4d58376 Fix T56990: AutoIK fails
Regression from 5d628c519
2018-10-02 10:10:26 +10:00
Germano Cavalcante 3aed08377d GPY Python: program_use_begin and program_use_end.
The user has to be encouraged to use the `program_set` or `program_set_builtin` before drawing.
This avoids problem with gl_context.
2018-10-01 13:58:51 -03:00
Clément Foucault b77191c035 UI: Fix Xray alpha slider being incorrectly greyed out 2018-10-01 18:56:26 +02:00
Clément Foucault 8ed17c37c5 DRW: Fix unselectable wire object in solid mode 2018-10-01 18:56:26 +02:00
Brecht Van Lommel 238d30169f Templates: tweaks to startup templates, add sculpting template. 2018-10-01 17:32:59 +02:00
Brecht Van Lommel ac0dfcced3 UI: start maximized on X11 if possible, like other platforms. 2018-10-01 17:29:48 +02:00
Brecht Van Lommel f40ff62647 Fix app template __init__.py not running without a userpref.blend. 2018-10-01 17:16:43 +02:00
Brecht Van Lommel 6afd5292e2 Fix Cycles Python warnings related to annotations. 2018-10-01 17:16:43 +02:00
Brecht Van Lommel fd0250f1bc UI: collapse some paint / sculpt panels by default. 2018-10-01 17:16:43 +02:00
Brecht Van Lommel 057f2a1878 UI: use backdrop circle for navigation icons, make clickable area bigger.
This will look a bit better once the icon outline is gone.
2018-10-01 17:13:08 +02:00
Antonio Vazquez ffcc4be3bb GP: Change Blur default parameters for Rim and Shadow effects. 2018-10-01 16:42:12 +02:00
Antonio Vazquez a3afcae39e GP: Add Blur to Shadow FX
The shadow needed a blur to make soft transitions and get a better effect.
2018-10-01 16:31:04 +02:00
Pablo Vazquez c234c3db1b UI: Update theme colors for pie menu selected items 2018-10-01 15:28:47 +02:00
Pablo Vazquez 832f5d36e5 UI: Color the inside of pie menu items when selected
Follows the same as other selected/active items in the UI.
Tested in Default theme, 2.7x, 2.4x, Flatty Light and Amaranth
all seem to work fine.
2018-10-01 15:28:47 +02:00
Clément Foucault 212ce03aaf Edit UVs: Fix missing wires with multiple windows
All that was needed is a VAO refresh. It's not a performance problem
because it only concerns a handful of batches.
2018-10-01 15:14:46 +02:00
Clément Foucault 283f0ae9af Edit UVs: Refactor drawing Shadow UV in Image Editor
Currently it's not showing the subdivided mesh (if there is a subdiv mod)
and there is some sync issue if there is multiple uv image space opened.
But thoses will be tackled later on. The purpose of this commit is to fix
the overflow issue of IMM and speed issue.
2018-10-01 15:14:46 +02:00
Clément Foucault 3a9ee33328 GPU: Fix partial draw of batches with index buffers 2018-10-01 15:14:46 +02:00
Clément Foucault 781995a09c Edit UVs: Refactor drawing Edit UV in Image Editor
NOTE: This commit only concern edit UVs and not the "shadow" mesh displayed
when texture painting. This will be address in a future commit.

We now cache the uv mesh in the mesh batch cache and only reupload data on
changes.

Update could be more granular (and a bit faster) but it's not our main
concern ATM.

This should fix problem caused by the IMM api used to draw large meshes.
This makes performance skyrocket compared to previous implementation.
There is still a big CPU bottleneck when not in sync selection mode but it
is not related to the drawing function directly.
2018-10-01 15:14:46 +02:00
Clément Foucault a5101de6a9 BLI: Add mul_v2_v2v2 function 2018-10-01 15:14:46 +02:00
Alexander Gavrilov e38a0b3748 Shrinkwrap Constraint: implement projection features from the modifier.
Allow raycasting in two directions and culling front or back faces.

Also implement a new Invert Cull option in both constraint and
modifier that can be used to aim for faces aligned with the project
axis direction when raycasting both ways.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3737
2018-10-01 15:47:03 +03:00
Antonio Vazquez be0e58d980 GP: Fix Shadow rotation bug 2018-10-01 11:36:18 +02:00
Alexander Gavrilov 534009098e Remove obsolete weight paint color computation code.
The new weight paint drawing code converts weight to color
directly in the shader, so the old CD_PREVIEW_MLOOPCOL based
code is not needed anymore.
2018-10-01 11:02:24 +03:00
Campbell Barton d64e60340f 3D View: use context mode string for sidebar
When moving panels from the toolbar to the sidebar,
'bl_context' is now used for filtering panels in both places.
2018-10-01 16:58:28 +10:00
Campbell Barton c06333d77b Object Join: use 'selected_editable_objects'
Was using 'selected_editable_bases', which used to save a lookup.
This is no longer the case and complicates access from Python
which cant yet easily access Bases.
2018-10-01 16:45:57 +10:00
Brecht Van Lommel 786870e26f Fix T56909: wrong interface scale on macOS 10.14, when using 10.14 SDK.
This does not affect existing releases as far as I can tell, only new builds
using the new SDK have the problem.
2018-10-01 08:35:32 +02:00
Campbell Barton 5fca5c8065 Merge branch 'master' into blender2.8 2018-10-01 14:06:24 +10:00
Germano Cavalcante d6ca699d7e BLI_math: add isect_seg_seg_v3 2018-10-01 13:52:00 +10:00
Germano Cavalcante 9df476ecaa BLI_math: add isect_seg_seg_v3 function and use in the cloth collision algorith.
In my tests a 4% improvement in performance was achieved by simulating a square cloth over the cube.
2018-10-01 00:16:44 -03:00
Campbell Barton 1f2c4f8809 Cleanup: use standard prefix for boolean settings
Avoid using 'add' as a prefix, it reads like a method.
2018-10-01 12:00:08 +10:00
Campbell Barton 12c49d05c6 Fix freed memory use w/ panel unregister 2018-10-01 10:32:48 +10:00