Commit Graph

74088 Commits

Author SHA1 Message Date
9ee87231e1 Fix T72449: Stale outliner selection after object duplicate 2020-01-27 16:57:48 +11:00
9a8dd37d1a makesdna: avoid 'alloca' in a for loop
Issue raised by Sergey in D6634
2020-01-27 13:39:58 +11:00
fc1f5bded4 Depsgraph: fix false positive time dependencies for simple drivers.
The dependency graph has to know whether a driver must be re-evaluated
every frame due to a dependency on the current frame number. For python
drivers it was using a heuristic based on searching for certain sub-
strings in the expression, notably including '('.

When the expression is actually evaluated using Python, this can't be
easily improved; however if the Simple Expression evaluator is used,
this check can be done precisely by accessing the parsed data.

Differential Revision: https://developer.blender.org/D6624
2020-01-24 20:48:02 +03:00
300f937aec Sculpt: Rename Topology Brush to Slide Relax Brush
The full name was "Topology Slide/Relax", but it didn't fit in the
toolbar UI. This was causing some problems:

- The mesh filter that does the same thing is called "Relax"
- We may want to add a "Topology Brush" tool in the future that is more
oriented to retopology task (like creating strips of quads), so by doing
this we avoid having two tools with the same name in the UI.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D6590
2020-01-24 18:21:19 +01:00
5186bb56b5 Fix T71373: Sculpt Mask not extracting correctly on scaled objects
This patch applies the original object scale to the coordinates of the
extracted mask mesh. Without this patch, the mesh was no taking the
original object scale into account and the shrinkwrap will fail.

The other solution would be copying the objecty scale to the new
extracted mask object, but I would like to avoid entering sculpt mode
with scaled objects as it may produce wrong behaviors in some tools.

Reviewed By: jbakker

Maniphest Tasks: T71373

Differential Revision: https://developer.blender.org/D6207
2020-01-24 18:14:13 +01:00
7a9f102537 Fix T72975: [Mantaflow] Mesh generation bug
The initial value for phi was too high.
2020-01-24 17:23:50 +01:00
2bd62ca7eb Fix T73349: X-Ray Mode - snapping through object stop working on value = 1 2020-01-24 10:06:27 -03:00
18343c230d Fix/workaround initialization order of static TBB/MKL
Was caused by recent refactor of dependencies in 517870a4a1.

While there is no fully reliable solution to this issue other than
making TBB a dynamic library dependency (as documentation tells us
to do), there seems to be simple workaround which doesn't require
deeper changed in build process and packaging.

Tested on Brecht's computer who managed to reproduce the issue on
Linux (T72015#857423).
2020-01-24 12:47:35 +01:00
71d53ab465 Fix T73001: Shader Node with driver not updating when animated
When there are ID properties on an object, and these are animated and
used by a driver, the depsgraph has proper connections between ACTION →
ID PROPERTY → DRIVER.

When these properties are defined on a mesh, however, the depsgraph
relations are incorrectly created between GEOMETRY → PROPERTIES_EXIT →
DRIVER (because it's assumed that 'source = ENTRY' implies 'geometry').

This patch solves this by first checking whether the targeted property
is an ID property and handling it accordingly. This also made it
possible to remove some special cases from pose bone relations.

Maniphest Tasks: T73001

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6571
2020-01-24 12:16:33 +01:00
316d2c1522 Fix T73336: Several issues (including crashes) with ID pointer IDProps and RNA.
`RNA_property_pointer_set()` was just broken when assigning to an ID
pointer IDProp, on both debug/checks and actual assignment.

That was at least affecting RNA copying and liboverrides area...
2020-01-24 11:39:21 +01:00
af00fab312 IDProps: add utility to set an ID pointer IDProp value. 2020-01-24 11:39:21 +01:00
005af1e274 Fix T72083: Object.proxy_collection is been set to linked target object
even when target is not a collection

Looks like this was (accidentally) removed in {rBbe9e469ead22}
https://developer.blender.org/
rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb#change-pFg0VUTAHY2q

This could also result in a missing update in
object_handle_update_proxy, see T72083 for an example.

Thx @Macroni investigating!

Maniphest Tasks: T72083

Differential Revision: https://developer.blender.org/D6651
2020-01-24 09:54:03 +01:00
c5436883c6 Fix T69121 DRW: Missing depth buffer refresh with GPencil + Cycles
I just cleaned up the logic and checked for GPencil objects in the scene.
2020-01-23 21:38:06 +01:00
c2e21b2329 Fix T71374 EEVEE: Fix Node group socket not converting inputs as in Cycles
Pretty straight Forward. Create a temp node during sockets expansion to
force the conversion to float.
2020-01-23 19:56:50 +01:00
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
d9d11e2faf Fix T73327: GPencil strength sculpt brush not working with small brush radius
The problem was related to the smooth of the strength. As the factor was very low and the value was smoothed , the result was almost nothing when the radius was very small. Now the factor is higher and the smooth is done after clamping pressure.
2020-01-23 16:55:37 +01:00
170844135a Fix T67050 Overlay: Forcefield limits are not dashed
This adds some kind of dashing to the tube and cone limits. Although the
dashing is in object space and is not a good as old dashing. But it is
the least time consuming and least complex solution.
2020-01-23 15:41:41 +01:00
3cd32c376d Fix T66956 EEVEE: NaN produced by bad geometry mess with the DoF
Sanitize the source of the depth of field.
2020-01-23 15:41:41 +01:00
6dcbc3cd5a Fix T73335 Overlay: Light Distance line does not represent custom distance
This is a fix to the issue that light distance line end does not represent
anything now that shadow bounds are computed automatically.
2020-01-23 15:41:41 +01:00
fb0136f908 Fix T71311 Bridge Edge Loops crash when bridging cube edges
This commit will prevent the crash. It does produce a result that may not
be desirable (only briding one face of the cube), but at least it's better
than crashing.
2020-01-23 14:39:50 +01:00
cbbbb9d179 Fix wrong DNA alignment on arm{el,hf} and mipsel
Technically, pointers are to be padded with followup pointer.
2020-01-22 15:34:27 +01:00
a60a623a1a Fix T69921: VSE - Waveforms unnecessary redrawn on offset change
Waveform is freed in `sound_load_audio()` when sound length is `queried by BKE_sound_info_get()`.

Add argument free_waveform, so `BKE_sound_info_get()` can skip waveform freeing, as it is not expected to alter sound.

Reviewed By: sybren

Differential Revision: http://developer.blender.org/D6053
2020-01-22 13:36:55 +01:00
3119a014a6 Fix T70415 100% proxy files playing with poor performance
Refactor code to use `eSpaceSeq_Proxy_RenderSize` or corresponding `IMB_Proxy_Size`
enum items directly.

`SEQ_PROXY_RENDER_SIZE_100` has assigned value 99 to distinguish from `SEQ_PROXY_RENDER_SIZE_FULL`.
This caused error in image size calculation and because of that image had to be scaled.

Author: EitanSomething

Reviewed By: ISS

Differential Revision: http://developer.blender.org/D6368
2020-01-22 00:59:31 +01:00
Henrik Dick
bda0c0847b Fix numerical instabilities of solidify with complex constraints
Sometimes on flat open vertices the thickness would suddenly start
to be jumping in powers of 2, also when bending a plane there is a
noticeable jump in the geometry.
When offset is set to -1 or 1 weird glitches happen.

See D6559 for test cases that failed.
2020-01-22 06:12:38 +11:00
56c7ee99b8 Fix T72619: Fix/implement support of particle modifiers in liboverride.
Some modifiers (like particle system, but also some other physics
simulations) require extra steps besides creating the modifier itself,
so had to switch to higher-level `ED_object_modifier_add()` to add
inserted modifiers in an overriding object data-block.

Due to how particle modifier handles copying, some extra nasty
hacks/work-around were also needed to get it working.
2020-01-21 20:10:02 +01:00
367d60dab1 Make ED_object_modifier_add() accept NULL scene parameter.
This data is only used to get current time/frame value, which is never
mandatory to add a modifier.

Needed by incoming fix to support particles modifiers in liboverrides.
2020-01-21 20:10:02 +01:00
5168408ae5 Fix T72459: Mask Modifier breaks Vertex Parenting
The `give_parvert()` function was only considering the mesh's original
vertex indices when the parent vertex index was valid for the evaluated
mesh. However, when using the Mask modifier the evaluated mesh can have
less vertices but still have the parent vertex.

Since the `if (nr < numVertex)` condition wasn't used to prevent any
out-of-bounds access, and seems just an incorrect optimisation, it could
be removed.
2020-01-21 17:53:06 +01:00
8d163d5976 Docs: describe turn-table gimble lock mitigation 2020-01-22 02:53:38 +11:00
3436eea1f5 Fix T73297: Incorrect lock properties tooltip 2020-01-22 02:53:38 +11:00
42360e64da Fix T73233: Image Editor Color Picker Crash
When using the color picker on a image editor it tries to read the color
from the original image. When there is no original image the code
crashes during the determination of the UDIM tile number.

There are 2 approaches to solve this.
1. Modify `BKE_image_get_tile_from_pos` to support NULL pointers.
2. Modify `ED_space_image_color_sample` with an early exit.

This patch modifies `ED_space_image_color_sample` with an early exit.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6629
2020-01-21 16:32:26 +01:00
98a99cb763 Fix T73295: Incorrect BMesh volume calculation
Use double precision since volume calculation is susceptible
to float precision errors.
2020-01-22 01:31:12 +11:00
2e4fbd327f Fix T72216 Copied Particles not refreshing in the viewport
The depsgraph was not tagged for relations update after the copy, which
means it was incomplete and thus didn't update the copied particle sim.
2020-01-21 15:30:07 +01:00
40d71fc642 Fix T70891: Motion Path - Changing endframe clamps startframe to 1
There were two strange things going on:

- Start frame was clamped to 1, even when frame 0 is always a valid number.
  This also ignored the 'Allow Negative Frames' user preference.
- Start frame was only clamped when setting the end frame, so first setting
  the end frame and then the start frame would result in a different result
  than doing it in the opposite order.

This commit fixes both issues by:

- Clamping the lower bound of the start frame only if negative frames are
  not allowed, and
- apply that clamp both when setting the start and the end frame.
2020-01-21 11:53:12 +01:00
Yevgeny Makarov
5a29356b4d Fix T61259: Loop Cut with Trackpad or MagicMouse 2020-01-21 21:42:34 +11:00
9f66062da7 Fix T72213: F-Curve animation does not update FreeStyle properties
FreeStyle line styles were not part of the dependency graph, and
blacklisted from the Copy-on-Write system. As a result, animated
FreeStyle properties would not be updated by the animation system,
resulting in T72213. There was an explicit call to run the animation
system on the original datablocks, but that was (for good reasons)
removed in D5394.

This commit adds the FreeStyleLineStyle datablocks to the dependency
graph and allows them to be handled by the CoW system. As a result

- the UI now updates properly when properties are animated, and
- animated property values are actually used when rendering.

This commit includes @Sergey's patch P1222, which unifies two bits of
code that did the same thing: check whether datablock type is covered by
copy-on-write.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D6609
2020-01-21 10:44:23 +01:00
Nico Zevallos
1982d110f4 Fix T62882: Make Dynamic Paint update weights in viewport
Related to T62882
When the SupportsMapping modifier flag was added to the dynamic paint
modifier it was added commented out. It may have not worked back then,
but it seems to work fine now.
MOD_weightvgedit.c was already updated similarly.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6072
2020-01-21 09:42:26 +01:00
aee2b754dc Fix T73110: UDIM Texture Paint Crash
This would happen if a tile is found on disk, painting would actually
request that tile (because corresponding uvs were in that range), but
that tile was not added in blenders list of tiles in that Image.

Need to also check tile in `image_quick_test` (regardless of iuser
having passed).

thx @lukasstockner97 for additional input!

Maniphest Tasks: T73110

Differential Revision: https://developer.blender.org/D6578
2020-01-20 21:21:59 +01:00
ddddb94517 Fix T72546: Video Sequencer: Select grouped 'OVERLAP' operator wrong
selection

False positive when a sequences end would be the same as active
sequences start.

Also thx @sybren for the heads up to make this more readable.

Maniphest Tasks: T72546

Differential Revision: https://developer.blender.org/D6451
2020-01-20 21:05:11 +01:00
335930ab4e Overlay: Improve Outline diagonal Antialiasing
I doubt we can do much better. Most of the aliasing comes from the edge
detection which does not use a lot of samples. We could use more samples
but then the detection becomes way more complex and expensive.

The second issue comes from the reconstruction (AA pass) that only bleed
adjacent pixels in if their line direction is perpendicular to the offset.
This makes corner gaps on certain diagonals.
2020-01-20 19:36:08 +01:00
661d363e13 Fix T73162: Modal tools cant be mapped to MMB
Also rename struct members to 'launch_event', since it's more
descriptive and was called this in some places.
2020-01-21 03:09:56 +11:00
a5f19e3f72 Fix T73265: GPencil console error when delete frist frame 2020-01-20 16:18:20 +01:00
4dbaee0293 Fluid: Fix for liquid domains in cache replay mode
Added missing check that prevented bake from being executed correctly.
2020-01-20 16:17:16 +01:00
dae033801b Fix T72050 Subdivide method "Straight Cut" not working with N-Gons enabled
'Straight Cut' is actually documented as creating N-Gons. However, the
code was disallowing this. This is probably a mix-up as the "allow N-Gons"
option is documented as a "force quad/tri" option.
2020-01-20 16:11:00 +01:00
133f6a9812 Bevel: flush selection with non-modal execution 2020-01-21 01:27:46 +11:00
Yevgeny Makarov
5c5f2bd221 Fix file browser not excluding AirDrop from the System list on macOS
There is already code for this, it just wasn't working. Now add the
slash after checking for an empty string.

Differential Revision: https://developer.blender.org/D6568
2020-01-20 14:50:18 +01:00
81befded7b Fluid: Fix for smoke domain geometry object with adaptive domain enabled
The smoke mesh geometry always needs to be updated when using the adaptive domain.
2020-01-20 14:34:08 +01:00
3bda3a2992 Fix T73187 Overlay: Stereo 3D Camera not displaying correctly 2020-01-20 14:15:54 +01:00
bb692a2d0f Fix T59747 EEVEE: Bug on EnvironmentTexture 2020-01-20 13:48:25 +01:00
ccfe5bf215 Cleanup: remove redundant function 2020-01-20 13:27:19 +01:00
e6ccd512e6 EEVEE: Fix crash during lightbake 2020-01-20 12:55:21 +01:00