Fix T59747 EEVEE: Bug on EnvironmentTexture
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@@ -177,7 +177,8 @@ void CLOSURE_NAME(vec3 N
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out_refr = vec3(0.0);
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#endif
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#ifdef SHADOW_SHADER
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#if defined(SHADOW_SHADER) || defined(WORLD_BACKGROUND)
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/* This makes shader resources become unused and avoid issues with samplers. (see T59747) */
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return;
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#else
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