Fix T59747 EEVEE: Bug on EnvironmentTexture

This commit is contained in:
2020-01-20 13:48:18 +01:00
parent ccfe5bf215
commit bb692a2d0f

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@@ -177,7 +177,8 @@ void CLOSURE_NAME(vec3 N
out_refr = vec3(0.0);
#endif
#ifdef SHADOW_SHADER
#if defined(SHADOW_SHADER) || defined(WORLD_BACKGROUND)
/* This makes shader resources become unused and avoid issues with samplers. (see T59747) */
return;
#else