Commit Graph

542 Commits

Author SHA1 Message Date
a1322d7c95 Cleanup: fix typos in comments
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D7133
2020-03-19 21:55:17 +01:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
bc0a0cdf17 Multires: Fix Subdivide, Reshape and Apply Base
This change fixes artifacts produced by these operations.

On a technical aspect this is done by porting all of the operations
to the new subdivision surface implementation which ensures that
tangent space used to evaluate modifier and those operations is
exactly the same (before modifier will use new code and the operations
will still use an old one).

The next step is to get sculpting on a non-top level to work, and
that actually requires fixes in the undo system.
2020-03-13 14:14:56 +01:00
b15c658801 Cleanup: keyframe API naming, high level keyframe API
- Split 'verify_fcurve' into two functions:

  ED_action_fcurve_ensure which adds the f-curve if needed.
  ED_action_fcurve_find which returns NULL when not found.

  Callers of ED_action_fcurve_find had unused 'group'
  argument which has been removed.

- Rename verify_adt_action to ED_id_action_ensure

  It had an argument to add data which was always true,
  remove this instead of splitting in into a separate function.
2020-03-06 14:16:38 +11:00
1da8ed2a97 Cleanup: redundant casts 2020-03-05 08:38:41 +11:00
2fb4de1f8c Cleanup: material API naming
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix
  for functions that operate on Object and ID types.
- Use '_len' suffix for length (matching BLI naming).
- Use '_p' suffix for functions that return a pointer to values
  where the value would typically be returned.

Functions renamed:

- BKE_object_material_resize      was BKE_material_resize_object
- BKE_object_material_remap       was BKE_material_remap_object
- BKE_object_material_remap_calc  was BKE_material_remap_object_calc

- BKE_object_material_array_p     was BKE_object_material_array
- BKE_object_material_len_p       was BKE_object_material_num
- BKE_id_material_array_p         was BKE_id_material_array
- BKE_id_material_len_p           was BKE_id_material_num

- BKE_id_material_resize          was BKE_material_resize_id
- BKE_id_material_append          was BKE_material_append_id
- BKE_id_material_pop             was BKE_material_pop_id
- BKE_id_material_clear           was BKE_material_clear_id
2020-03-05 08:21:31 +11:00
9c62a8c8e5 Fix T73797: Selection/Editing after Make Single User for Object Data
fails

Exposed by rB50d5c03e2d14.

This was only a problem when _only_ 'Object Data' was made local.
If also e.g. 'Object' or 'Materials' was checked, these were already
making sure realations were updated [DEG_relations_tag_update(bmain)].

Now also call DEG_relations_tag_update(bmain) for the 'Object Data'
case.

I assume the underlying issue is that there is some ID_NEW_REMAP
happening in 'single_obdata_users()' -- including that for 'me-
>texcomesh', which might be responsible for the glitches in selection/
editing? Also not entirely sure why this wasnt a problem prior to
rB50d5c03e2d14.(I assume this was somewhat hidden by the fact this was
always called with a default action being nothing, the user would always
need to access the redo panel. So this might have been hidden by an Undo
step involved?)

Maniphest Tasks: T73797

Differential Revision: https://developer.blender.org/D7020
2020-03-04 11:27:56 +01:00
f28bb6992f Refactor libquery ID looper callback to take a single parameter.
Using a struct here allows to change given parameters to the callbacks
without having to edit all callbacks functions, which is always noisy
and time consuming.
2020-02-13 16:23:42 +01:00
50d5c03e2d UI: Use popup dialog for make single user from operator search
Use a popup since the default action was to do nothing,
the user would always need to access the redo panel.

Resolves T73711.
2020-02-11 14:10:22 +11:00
e75e29ee47 Cleanup: Rename BKE_library_override_ functions to BKE_lib_override_library_
pqrt of T72604.
2020-02-10 18:05:19 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
47d13fecfb Fix T73660: Hide envelop option for Grease Pencil weights generation
As this feature is not supported yet, it's better to hide for grease pencil.
Differential Revision: https://developer.blender.org/D6777
2020-02-07 17:58:45 +01:00
03000549fb remove poll for OBJECT_OT_parent_clear
This works on selected_editable_objects, so no active object mandatory.

After deletion of the active object and using slection tools such as
e.g. box select, the lack of an active object would prevent this
operator from being called without good reason.

Also cannot think of any other existing poll that would really make
sense (Editor type, ...).

ref T68975

Maniphest Tasks: T68975

Differential Revision: https://developer.blender.org/D6773
2020-02-07 17:31:40 +01:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
005af1e274 Fix T72083: Object.proxy_collection is been set to linked target object
even when target is not a collection

Looks like this was (accidentally) removed in {rBbe9e469ead22}
https://developer.blender.org/
rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb#change-pFg0VUTAHY2q

This could also result in a missing update in
object_handle_update_proxy, see T72083 for an example.

Thx @Macroni investigating!

Maniphest Tasks: T72083

Differential Revision: https://developer.blender.org/D6651
2020-01-24 09:54:03 +01:00
5472ae6fdf Fix memory leak when full-copying a scene after recent changes.
Once again, am not exactly sure why that was working before, and not
anymore - but in any case, doing that kind of update here is not only
useless (since we have to do it at the end of the whole
collections/objects duplication and remapping anyway), it is also rather
dangerous, as collections are currently in rather invalid states at that
point of the code...

Note that in ideal world, `BKE_main_collection_sync()` & co would be
lazy (setting only a flag, then code actually needing this to be valid
again should call some sort of `BKE_main_collection_sync_ensure()`).
Then we would not have to worry about such things (and we'd get nice
performance improvements in some cases, also in main remapping code,
etc.).

Food for some refactoring, some day...
2020-01-17 19:59:00 +01:00
6744f4d108 Cleanup of previous rBac723db57fd8ba5 commit.
Simplify a bit, and remove some now redundant remappings.

As a side note, rBac723db57fd8ba5 actually also fixed some unreported
issues (missing remappings to new objects/collections in new copied
scene, that were not previously handled by the 'custom' code).

There are almost certainly still some missing remappings around,
though...
2020-01-17 19:59:00 +01:00
fb0fc1d613 Fix T73170: New Scene -> "Full Copy" Crashes Blender.
rBac723db57fd8ba5 makes proper remapping of all pointers in Scene...
including the object pointers of bases in ViewLayers.

Using `BKE_main_collection_sync_remap()` makes sense here anyway
(compared to `BKE_main_collection_sync()`, it additionally clears caches
in ViewLayers and Collections), this whole code makes a lot of
remapping.

Note that I do not really understand *why* that was working OK
before rBac723db57fd8ba5. I.E. *why* not remapping at all ViewLayers'
base object pointers seemed to be OK...

This whole collection/viewlayer caching is very hard to follow, and
really needs a full rework at some point (just as much as ID copying
code in general, and scene copying code in particular, in fact).
2020-01-17 19:59:00 +01:00
66ad94d905 Cleanup: remove dead code in full scene copy/make single users area. 2020-01-17 19:59:00 +01:00
ac723db57f Fix T71798: Full Copy Scene produce Orphan Data objects.
Never treat one of those horrorible 'IDs that are not real IDs' as
regular ID, and expect ID management code to do so. Unless there is a
very good reason, one should never explicitely pass those fake IDs to ID
management code directly.

In that specific case, user count is sort of 'disabled' in libquery
code, because master collections are not in bmain (`LIB_TAG_NO_MAIN`).
2020-01-14 12:07:24 +01:00
dc2cd2d0dc Cleanup: clang-format, spelling 2019-10-10 10:29:50 +11:00
cba1bdc400 Fix T66641: Certain drivers fail to copy when copying a full scene.
The core of the issue here is that 'make single user' functions still
does its own, manual and quite partial, remapping of IDs, which covers
all most common cases but cannot consider *all* possible ID usages
(especially when it comes to drivers or custom properties, that can
essentially point to any kind of data-blocks).

This fix is merely a band-aid, there is no way to fully solve this
without a complete rewrite of that area of code to make use of modern ID
management code.
2019-10-01 14:48:33 +02:00
345fb22ea3 Fix T64238: Scene Full Copy: Cameras bound to markers does not update.
That's exactly why we should get rid of all those 'custom cases'
remapping code, it's hard enough to keep a single place
(library_query.c) up to date and 100% valid, but having more areas doing
their own remapping is just impossible to maintain... Some day...
2019-09-16 10:03:41 +02:00
5f4caa8c4f LibOverride: add a generic macro to check whetehr an ID is overridable.
...and use it in code generating library overrides.
2019-09-05 21:31:01 +02:00
8622849beb LibOverride: give more remapping control to BKE_override_library_create_from_id() too.
Similar change to the one done for tagged IDs overriding some days ago.
We do not always want to remap all local usages of a linked data-block
to its new local overriding copy.
2019-09-05 21:31:00 +02:00
3850557073 Cleanup: get rid of BKE_collection_master() useless accessor.
In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
2019-09-02 18:39:08 +02:00
5c7852ef9c LibOverride: Create override operator: various fixes.
* `make_override_library_exec` was not properly cleaning `LIB_TAG_DOIT`
from all IDs in the Main DB.
* `BKE_override_library_create_from_tag` was doing dangerous things
(like iterating over a BMain listbase while adding items to it...).
* It would remap *all* local usages of overridden linked IDs to new
overriding local IDs, which was very inconvinient.

New handling of remapping now allows to only remap inside of the group
of IDs that is being overridden, in other words you can still have e.g.
other empties still instancing the same linked collection...
2019-08-29 18:11:12 +02:00
5572986aad Cleanup: rename mesh looptri/tessface functions
Use consistent terminology.
2019-08-25 16:45:47 +10:00
9574ac1c8d LibOverride: Disable the re-parenting of overriding objects to the instancing empty.
Does not seems to be that useful... And it's breaking the objects also
'parented' to an armature through a modifier...
2019-08-23 18:58:21 +02:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
4f363283eb Fix T67593: Crash when making link for instance collection 2019-07-25 10:02:00 +02:00
c186cfe419 GPencil: Add Lattice modifier when use Ctrl+P to Lattice Deform
When parent a Grease Pencil object to Lattice, automatically a Lattice modifier is added.
2019-06-25 14:00:34 +02:00
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
42f4c14732 Fix T64608: DOF Focus object, not linked to new copy, Scen "full_copy".
Note that there are probably many other similar cases... This code is
really legacy, should use library_query helpers and other modern
BKE_library code instead of doing its own dirty cooking...
2019-06-11 20:50:10 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
db0568329e Fix T65175: nodetree animation stays linked after duplicating a lamp
Reviewers: mont29, brecht

Maniphest Tasks: T65175

Differential Revision: https://developer.blender.org/D4956
2019-05-28 21:02:40 +02:00
91ce3087aa Fix T64842: crash rendering files with bevel curves
This is old logic that no longer makes sense in the new depsgraph, and causes
issues when multiple threads try to modify the same bevel object.

Differential Revision: https://developer.blender.org/D4913
2019-05-21 15:07:01 +02:00
Dalai Felinto
088d59c3d3 Refactor: Use object select API - ED_object_base_select
We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
2019-04-30 16:48:07 -03:00
90a06259ee Fix T63503: Set parent menu shown twice
When the 'type' property is set,
execute the operation instead of showing the menu.
2019-04-29 15:42:36 +10:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
fb0acb1947 Fix T63401: add Object (Without Inverse) to Set Parent menu
Previously it was bound to a shortcut.

Differential Revision: https://developer.blender.org/D4673
2019-04-16 02:16:54 +02:00