Bone.c - return an empty list rather then None for bone.children bone.getAllChildren()
Draw.c - per button callbacks are now have (event, value) passed
- Modified pack so it can repack too, rather the n raising an error.
editobject - Dont need to recalc data when hiding and unhiding. rather do what layers do and re-sort the scene.
Adding Python counterparts to the Invert params for Copy Rot and Copy Loc.
I had to align the constants being used, so if you had files using those options (introduced after 2.43), you'll have to modify the INVERT settings for ROTLIKE constraints (didn't feel like making a minor version bump for this, if people thing otherwise, please say so).
Based on a patch by Juho Vepsäläinen (bebraw)
* Added a keyword argument to mesh.transform() - "selected_only" so you can transform the selected verts. this wont break existing scripts.
* Documented these changes in epydocs.
* used these functions in BPyAddMesh
import OBJ dosnt raise a Py Error when no image is given for a material
export FBX works much better, tested 179 models and dosnt crash on any now. tested import export with large scene, 375,000 tri's.
Mesh.py doc note about UV coords,,
editmesh_add minor typo
curve - added curve_type() to return the curve type
BPyModule & gen_library - works with text3d now, can also make new text3d through bpy.curves.new
Added Draw.Label() so scripts can draw can using freetype.
widgetwizard - use Draw.Label
* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
made all libdata hashable - use the object type,name and lib for the hash.
added .tag to libdata so we can test if data's been processed without using dictionaries
added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
packing 2400 rectanges is about 38x faster.
Use the C implimentation in uvcalc_lightmap and uvcalc_smart_project
Blender.c - filename returning None raises errors with existing scripts, just return "" so string functions on the filename dont raise an error.
removed most custom add_*data* wrappers from Main.c
removed makeCurrent() from Text.c (was never in a release), use "bpy.texts.active = text" now
clamp new image sizes
made add_empty_action accept a string rather then a blocktype since the blocktype was only being used to choose one of 3 strings anyway.
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Forgot to put sentinel at end of Curve_getseters, probably the cause of
crashes on OSX (thanks Stephen!). Also add doc strings for attributes, add
missing "taperob" attribute to python docs.
bvh_import.py
- delaying IPO updates gives a significant speedup.
- IPO's use linear interpolation now
- Added an option to loop the animation.
- fix for own bug, importing to empties never worked.
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)
Group
* added properties
gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.
header files, noted libdata after PyObject as a requirement.
Others,
* Deprecate prints for older functionality
EpyDocs still need updating.
adding menu slot ScriptTemplate
new script scripttemplate_mesh_edit is a template for an editmesh script.
The function Text makeCurrent() is a dummy until I can get it working when the script runs from a menu.