I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.
Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.
It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.
This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.
Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.
Actually, this commit also contains wrapping runtime curve
members into own structure
This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.
--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
This display list was only used for texture space calculation,
and even there this display list was only used for bounding
box calculation.
Since we already do have bounding box in a curve datablock
there's no reason to duplicate non-modified display list
just to calculate bounding box later, let's just calculate
bounding box at the first point.
This makes code a little be more thread-safe but curves are
still not safe for threads at all because of bevel list and
path. That would be solved later.
--
svn merge -r57939:57940 ^/branches/soc-2013-depsgraph_mt
This is getting confused, why bevel is handled different
for 2D and 3D curves?
Anyway, made bevel work for 2D case nice again, but it's
probably nice to unify 2D and 3D cases.
Made first/last tessellated curve have proper
direction and tilt. Before direction/tilt
from second/previous to last tessellated curve
segments.
Thanks Brecht for review and tests!
- add support for using the active point's orientation.
- add support for creating new custom orientations from curves.
- fix error where only the last selected curve handle was taken into account for manipulator orientations.
modifiers with text/curve/surface objects.
This is because the code here did not yet support the distinction between
generating the tesselated mesh at viewport/render resolution and generating a
separate displist/derivedmesh for render that is not stored in the object but
created and freed on the fly.
Without this, bezier curves at 12 resolution are very high detail for many tasks when converted from freehand strokes.
so add the option to convert 1:1 grease pencil points to curve polygons.
also add use_handles option to curve conversion which is used when converting beziers to poly lines.
Issue was caused by couple of circumstances:
- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview
All this leads to threading conflict between preview render and undo
system.
Solved it in way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.
This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:
- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
but adds temporary mesh to specified Main.
So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.
Viewport render shall not be an issue because object sync happens from
main thread in this case.
It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.
Thanks to Brecht for review!
Old fixes, since 2009 and before! Related to Curve object editmode:
- normals are not being drawn for hidden curves anymore
- even worse: Blender also didn't hide the extrusions or bevels for hidden curves
- outside edit mode, it shows all (as for all other modes)
- (de)select-all now works when 1st (or any) handle was hidden.
now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
Curves behaved totally bad suddenly. Caused by Campbell code cleanup, replacing
this:
/* this is for float inaccuracy */
if (t < knots[0])
t = knots[0];
else if (t > knots[opp2])
t = knots[opp2];
with:
t = (t < knots[0]) ? knots[0] : knots[opp2];
Tss!
Its unlikely you want to do short -> int, int -> float etc, conversion during swapping (if its needed we could have a non type checking macro).
Double that the optimized assembler outbut using SWAP() remains unchanged from before.
This exposed quite a few places where redundant type conversion was going on.
Also remove curve.c's swapdata() and replace its use with swap_v3_v3()