This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new.
NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log.
{F61628}
Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey
Reviewed By: moguri
CC: billrey
Differential Revision: https://developer.blender.org/D16
Issue fixed by:
* Not having constant width for all columns, but adapt each to its content's width;
* Adapting undo's menu height to undo list length (so that we never have more than three columns).
It is still possible to get issues in extreme cases (small screen, high DPI size,
long op names everywhere...), but this should now be rare corner cases.
Also fixes a minor glitch with undo menu (first column had one item less than the others...).
This is done by adding a new button type, GRIP, similar to other numbuttons
(scroll, slider, ...), which here controls the preview height.
Then, we add a new DNA struct to be able to save that height in Blend files
(note I choose not to use Panel struct for this, because we would then have the
same limitation we used to have with uiLists, only one preview per panel
and no preview outside panel).
This implies a change to template_preview UI RNA/py API (each preview needs an ID),
but this is backward compatible, as by default datablock type will be used if no ID is
given (which means e.g. all material previews with no ID will have same height).
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D342
This is a standard Hue - Saturation - Lightness model
(see for instance entry on wikipedia here: https://en.wikipedia.org/wiki/HSL_and_HSV)
Note though the difference between HSV and HSL saturation, which are not the same.
The advantage of having this color selection scheme is that artists can select
shades and tints of a color easily by using the lightness slider. Also colors
are arranged on (approximated) perceived lightness on the color wheel.
Beware, Old files opened with this preference saved will crash!
Reviewers: sergey, brecht, campbellbarton
Differential Revision: https://developer.blender.org/D385
Enum icon-only buttons were getting their strings set,
then truncated with blenders string shortening methods, then not drawn
because there was no room (since buttons are icon width).
Modify UI code so icon-only buttons don't get names and passing "" to a
button won't have its text set later on.
On every redraw a single unopened dropdown boxe would translate
and convert every EnumPropertyItem into a string,
then decode every item, and search those items to find the name of the button to draw.
Replace this with a custom menu callback for RNA enums,
tooltips for enums now show too.
Adds some padding to the left of the icon, adds more space around the separator
line and make it more visible, and add some spacing at the top and bottom of
the menu. Ref T37794
Reviewed By: dingto, billrey
Differential Revision: https://developer.blender.org/D223
Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D186
- works by defining panel categories, currently restricted to the toolbar.
- no panels define bl_categories yet, so no user visible changes since tabs only show when there are multiple.
- panel pinning is available in rmb menu or alt+lmb.
There is a bunch of internal refactoring going on too:
* No longer use operators to handle these directory and file fields, only makes
things more complicated than they should be.
* Handle autocomplete partial/full match deeper in the UI code
* Directory field still does not keep focus, that's for another time to fix,
you can already do pretty quick keyboard only navigation with the file field.
Reviewed By: elubie
Differential Revision: http://developer.blender.org/D29
Note that this is not really needed currently, as the only flag being copied here (UI_BUT_REDALERT) remained in but->flag. However, since we'll have more flags in drawflag now, it's better to explicitly handle this situation...
This func could use some cleanup anyway (a bunch of commented code here)...
Thanks to Campbell for noting this!
commit 6f97e194e58aab38d351c796bf7bb6abca33f5f9
Author: Bastien Montagne <montagne29@wanadoo.fr>
Date: Wed Nov 20 21:18:20 2013 +0100
Code cleanup: Move some uiBut->flag to uiBut->drawflag, make those flags anonymous enums.
Summary:
Make some room in but->flag (I did not add another flag, we already have drawflag, which was nearly not used up till now).
Note: I’m not sure whether REDALERT (and perhaps even DISABLED?) should not go to but->drawflag as well...
Related to D8
Reviewers: brecht
Differential Revision: http://developer.blender.org/D22