Commit Graph

57 Commits

Author SHA1 Message Date
a4b5ddb371 BPython:
-- Stephane Soppera (thanks) reported libc stat function fails for paths ending with "\" under win with free VC++ compiler toolkit 2003:
    removed final '/' (BLI_make_file_string changes the '/' to '\\\\' for win) slashes from relevant paths, that should take care of it .  Note: here (linux, glibc, gcc 3.3.3) stat doesn't have this problem.  Also checking if U.pythondir ends with a slash and, if so (as long as its length > 2 to), removing the slash, for the same reason.
-- small cosmetic changes in BPY_menus.c for debug msgs and in header_scripts (added a separator in the Scripts win -> Scripts menu).
2005-03-22 04:28:36 +00:00
62147bba30 Scripts (making some changes to the scripts dir):
- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it;
- created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files);
- updated scripts accordingly.

This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere.  Otherwise some scripts won't work.  You can use the updated "Help->System->System Information" script here to check all is fine.  An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts.

BPython:
- slikdigit's crash was because he had no <home or blender exe location>/.blender/:
  proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts.  All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux).
- slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too.
- moved bpy_gethome() to EXPP_interface.[ch]
- "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
2005-03-21 05:26:52 +00:00
8e92ee8684 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)
NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle
undefining various crap that windows.h defines. Platform specific headers
should only have to be included in a few places. This reduces the number
of inclusions of BLI_winstuff.h to 16 which is a much more reasonable
number (than the 144 or whatever it used to be)
2005-03-19 21:08:13 +00:00
dd17f7e725 BPython:
- Added Blender.Run(script) + doc update (forgot to mention in my previous commit).

Trying to fix two mistakes from my previous commit:

- nmesh.transform(): forgot yesterday that affine vectors have 4th component = 0, now updated normals transformation accordingly.

- As Ton pointed, recursive parsing of scripts dirs in search of scripts was a mess.  I simply forgot about the "//" trick and much worse, to protect against worst cases ("/", for example). Now the code uses BLI_convertstringcode to take care of "//", doesn't process if dir = "/" and there are limits:

max depth for traversing subdirs = 4
max dirs in the tree = 30.

I'll work more on this, check more, but these changes were tested and should make the code safer, of course, so I'm committing.  Sorry about the mess, I should take lessons on defensive programming ...
2005-03-19 18:23:05 +00:00
a96ed881dc BPython:
- Scripts:
    fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus.
    cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu).
    small updates to help_browser.py script.

 The above changes are related to this:
- Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place).  Updated Scripts win->Scripts menu so it won't show all available entries, only  the ones we mean to see there.
- Updated menu registration so that scripts folders can become trees.  The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ).

- Modules:
    Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode.
    NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work).

- Bugs fixed:
    #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9
    Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text).  Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does.

    #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9
    Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script").
    Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file.  After more testing we can make further updates.  Updated many places to not call redraws if in bg mode, now it is officially available.  Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython.

- Removed a few warnings here and there and also updated docs.
2005-03-19 06:24:55 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
Stephen Swaney
454041cc4f New Bpy type Text3d for accessing Blender's Font objects.
Contributed by Joilnen Leite (pidhash).
2005-03-06 14:55:00 +00:00
34977b8937 BPython:
- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell;
- got rid of warnings in many files, hopefully not introducing any other during the process.  Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;".  Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods.  This is surely Python version specific, since these structs can change size and content at each major version number Python update.
2005-02-09 15:53:35 +00:00
3ba66e20b9 BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago.  I also updated the Save Current Theme script to use it.  This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-13 19:19:05 +00:00
0737153338 BPython:
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools.  The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael.
-- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa.  Reported by Jonas Petersen with patch, thanks.
-- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir.
-- related to the above doc updates.
2004-11-02 05:13:52 +00:00
Stephen Swaney
0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00
446e1fae7c ** Note: two new files added, projectfiles will need an update.
Scripts:
  Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
    Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
    Joseph (joeedh) added the OnLoad scene script event;
    Satish Goda added 6 GLU functions to Blender.BGL.  Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
2004-08-17 04:26:00 +00:00
452c8cf838 Done.
Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-04 06:16:46 +00:00
Stephen Swaney
bce2c02fdd New Curve method Curve.appendPoint( numcurve, newpoint ) to add
points to a Curve.

New supporting module CurNurb to provide access to the curves in a Curve
and their associated points.

Curve module now supports Python iterator and sequence protocols.
This allows typical python programming idioms using 'for' statement
and the [] operator.

# example 1
for curve in a_curve:
	for point in curve:
		print point

#example 2

curnurb = a_curve[0]
curnurb.append( [1,1,1,1] )

Still under construction.  Epydoc will follow.
2004-07-21 21:01:15 +00:00
97bba404fb Demo mode and BPython:
- small additions and fixes to enable the demo mode;

- Added sleep() to Blender.sys and 17 new functions to Blender.Window module:
    things to help demo script writing and as a bonus read / write access to Blender's input event queue;

- updates in docs, those interested please check Window.py in python/api2_2x/doc/ to read about the new Blender.Window functions.

----

Demo mode should be working well now for (I) playing rt animation -- aka ALT+A -- and (II) rendering pics and anims and playing anims.  I'll still add access to radiosity data and functions.

PS: Joseph Gilbert made (II) possible with the Scene.Render module he added for 2.32.  He's been coding great things for bpython, so I'd like to take the chance to point that and thank him here.
2004-07-16 03:08:43 +00:00
9282827720 New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
61efb63b0c BPython:
- Added function Blender.Save(filename) to save .blend files.
- Added scriptlink-related methods (get, clear, add) to Scene and Materials.  Will still add method remove and add these methods to World, Object, Camera and Lamp.
- Updates and small fixes in docs.
2004-06-24 09:43:13 +00:00
Stephen Swaney
a703837179 Replace deprecated methods from old api:
PythonReturnErrorObject
  PythonIncRef

Fix some compiler warnings about missing initializers
in method tables.
2004-06-06 22:42:51 +00:00
7f6b88e389 BPython:
- updated docs with recently added functions
- dynamic menu entries now are sorted (alphabetically, of course)
- added new menu categories for scripts: Wizards, Modifiers, Generators, Materials, Animation:
  only added to list of options, didn't mess with any Blender header.  They are already available from the "Scripts" menu in the scripts win, but not elsewhere.
- added option 'datadir' to Blender.Get(option):
  so scripts can use .blender/bpydata for reading / writing their data files.
2004-05-22 20:25:22 +00:00
022bff122f BPython:
- Finally added Blender.Load function for loading .blend files, useful for demos, for example.
- Moved data from Blender.h to Blender.c.  We'll keep doing this where it applies and someday remove all unused files at once.
2004-05-18 03:23:45 +00:00
c80ec7b808 - fix silly scriptlink running code, pulled out convenient
ID_asPyObject and ID_getScriptlinks functions,
	moved code into BPY_interface.c (where it fit better)
 - EXPP_interface.c is essentially obselete now
 - I didn't test this, I'm sure I broke something, if a Pythonista
	could comment that would be nice (oh and the maintainer too).
2004-05-04 14:27:41 +00:00
395c1152c8 - finalize scene.render module
- added some constants for the rendering module to blender module
- moved rendering functions from scene to scene.render
- rendering functions called from renderData struct instead of from scene directly
- getRenderingContext() returns rendering data struct
- deprecation of old scene functions
- some formatting/documentation of code
2004-04-25 05:18:43 +00:00
382297b687 BPython:
- New module + doc: Blender.Library:
  It's like File->Append, loads datablocks from .blend files.
- small updates to fix warnings and accomodate for the new module, in readfile.[ch]
- New Blender.sys module function: time, a wrapper of the PIL get time function.
- Updated original makefile and scons builds.
2004-04-24 20:04:37 +00:00
abe8191d70 BPython:
- fixed two warnings, unused var in Object.c and undeclared function in script.c
- updated Blender.Draw doc, it was missing info about Button object
- refactored pytype initialization to try to fix for once platform (and distro!) specific crashes on startup.  This asked for tiny updates in Effect.[ch] (removed static from declaration, moved definitions to the .c file) and modules.h
- fixed error I made trying to fix scripts w/ no [eol] char in menus.  Thanks Michael Velikanje for reporting the problem!
2004-04-23 13:11:48 +00:00
ebd762b5e7 BPython:
- Michel's linux test builds with Python 2.3.x were crashing.  This of course shouldn't happen even when Python isn't installed in the system.  The problem was much probably some uninitialized internal type needed by the Mathutils module and the "fix" is stupid.

Moving the registration of Mathutils module in Blender.c to the end of the list solves the crash here.
2004-04-21 14:24:59 +00:00
0ae03d1626 Eesho's patch for new noise textures!
Basically this provides three new things:

1. Choice of a list of noise-base functions, which can be used by the
   current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)

All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.

A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.

I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
  main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables

I hope the Python team will check on the Noise.c API. And include in docs!
2004-04-03 13:59:27 +00:00
fa0196b8f9 BPython:
- tentative fix for scripts with CR/LF endings and split lines:
    in 2.32, the ac3d and vrml2 exporters, for example, had lines
    split with '\\\\' and so gave syntax errors when executed on Win
    platforms, because the scripts bundled with Win binaries had dos
    line endings.

- Chris Keith has written code to execute Python scripts from the
  command-line, with '-P ' switch: "blender -P filename":
    a Blender.Quit function was also added, so Blender can quit after
    running the script (end the script with Blender.Quit()), but there's
    still work to be done in this part, including adding more functions,
    to load / save .blend files and to run scripts.  More testing and
    discussions are necessary.

Thanks Chris, for both your contributions and your patience, since I
wasn't available to check / commit this for a while.
2004-03-31 04:18:39 +00:00
8f3a9815ba Mathutils library for the python API
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
2004-02-29 13:20:34 +00:00
4a8f52f619 Converted the Userpreference buttons to zr's new ButBit calls.
Also added USER_*  to each define located in DNA_userdef.h.
2004-01-13 14:50:45 +00:00
5e7f9dfa08 BPython:
-- New module: Blender.Texture, by new developer Alex Mole.
Most of it is done: guess only Ipo, envmap, colorband and plugin were not implemented yet.
2003-11-23 17:46:06 +00:00
a4aad039aa The new Lattice module for python
- enabled all the Lattice methods in Object.c
- added Lattice types to Types.c
- add Lattice initialization to Blender.c
- updated makefile for new lattice file
- added Lattice.c/Lattice.h
2003-11-13 04:00:59 +00:00
a09e5a7f2f Exppython:
- Window: added .GetCursorPos()
- Lamp: updated for NoDiffuse and NoSpecular modes
- Registry: new module to handle persistent data
- vector: made it correctly print only 3 values when vec->size==3:
    Fixes nmvert coords printed with a 4th 0.0 coordinate
- Text: fixed crash on startup (Python 2.3, linux):
    added definition of the Text pyobject earlier, in Types.c
2003-09-03 04:13:08 +00:00
542f05451a World : got rid of debug messages
Blender : declatation of the module IpoCurve
Ipo : modifications (new attributes) to keep the compatibility with 227 api
2003-07-19 08:32:01 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
06ee04fb05 * Added more doc files for epydoc and a test for the camera module.
* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
2003-06-24 07:21:17 +00:00
84d432d6b3 Integration of the new modules 2003-06-21 20:47:12 +00:00
f70302670e * Bugs item #169 fixed:
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
    Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
2003-06-13 04:21:48 +00:00
ad61dd37ef * Improved error checking in BPY_interface.c:
Applied a fix suggested by Guignot
* Added part of Module Blender.Scene.
* Added doxygen comments to Camera.c .
2003-06-07 03:49:45 +00:00
a9ced6d86a * Added two modules:
Guignot contributed the Ipo and Metaball modules.  Metaball wasn't
   available in the 2.25 API, it's a new addition.
* Minor changes in other files.
2003-06-05 18:03:46 +00:00
b13c0705d3 * Module Curve updated:
Jacques Guignot (guignot) sent updated files for his Curve module.
* Module Armature (and its submodule Bone) added:
    Jordi Rovira i Bonet (bandoler) contributed both modules, which
    are NEW additions to Blender Python, not available in Blender 2.27.
* Added function to NMesh.c:
    Jordi again.  He added the function NMesh_getVertexInfluence().
2003-05-29 04:00:35 +00:00
b7bf9bf1b7 * Added submodule Blender.Material
* Added submodule Blender.Types:
    Blender Type definitions can't be static anymore.
* Some cleanup of now unused defines in Camera.h and Lamp.h
2003-05-28 04:36:18 +00:00
4ca6f542a2 * Implemented the 3 functions needed by the Object module:
For  Camera and Lamp
* Minor updates, NMesh is not finished yet.
2003-05-20 03:56:41 +00:00
612123e8fd * Updated the naming convention for some functions. I forgot those the last
time.
* Created the M_ObjectCheckPyObject and M_ObjectFromPyObject functions. These
  are needed for interfacing to other modules.
* The Object methods have been created. Not all of them are implemented yet.
2003-05-17 13:46:15 +00:00
d03323b1c3 * Added Blender.Curve submodule, written by Jacques Guignot (guignot):
Jacques contributed a new module to exppython, one that isn't available
    in the current 2.27 API.  Welcome, guignot : ).
2003-05-17 07:08:08 +00:00
ed78dcc96c * Added submodule NMesh:
Partially implemented.  Most of it comes from opy_nmesh.c, plus needed
    changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.
2003-05-17 04:29:49 +00:00
b9f6d66328 * Added 3 missing functions, 2 of them called by blender/src/drawtext.c:
Callbacks registered with Draw.Register in Python are called now.
    That should fix submodule Blender.Draw.
* Added a few other missing functions to BPY_interface.c
* Finished implementing Get() function for Camera, Lamp, Image and Text:
    Both the .Get(name) and .Get() cases are handled now.
* Added function Blender.ReleaseGlobalDict():
    This function should give script writers control over whether the
    global Python Interpreter Dict should be cleared after the script is
    run (default is to clear).  This is a test.
2003-05-13 01:54:28 +00:00
81d2589d6a * Implement Blender_Redraw(), minor changes in other files
* Implemented submodule Text
2003-05-09 04:34:40 +00:00
1e891f844a * Added submodule Window, including FileSelector and ImageSelector:
Most of the code comes from bpython/intern/opy_window.c, but two
    new functions were added, to access the file and image selector
    windows in Blender.

* Added submodules Draw (gui) and BGL (OpenGL wrapper):
    The code comes from bpython/intern/opy_draw.c, with minor changes
    to integrate it in the new implementation.

* Made changes to Camera, Lamp and Image submodules:
    The implementation was improved. These files should be good
    starting points for interested new coders to look at, now.

* Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict:
    There is another interface.h file in source/blender/include.
2003-05-08 03:06:46 +00:00