Commit Graph

63856 Commits

Author SHA1 Message Date
Sebastian Parborg
e571f0255f Fix T59946: multiple quit dialogs possible.
Differential Revision: https://developer.blender.org/D4147
2019-01-04 14:45:16 +01:00
Sebastian Parborg
f2ebb7bb79 Fix T60068: missing viewport update when renaming objects in outliner.
Differential Revision: https://developer.blender.org/D4155
2019-01-04 14:45:16 +01:00
2c21e3e35f Fix T60132: Convert hair particles to mesh
Needed to port operator to use evaluated particle system.

But also changed interface to always show Convert button when
draw type is set to Path (Hair particle system is forced to
be draws as path). This avoid rather expensive lookup on every
redraw, but will show Convert button for un-baked particle
emitter.

Probably, an acceptable compromise.
2019-01-04 14:30:34 +01:00
Dalai Felinto
1753177ad8 Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low
Fixed by setting the limit to the original limit I used for Cycles.
Rendering still goes extremely slow when bokeh is lower than 1.0.

But at least now it is "waitable". With lower numbers than 0.01 I don't
think we would ever get a render to finish.

@fclem feel free to address the real root of the problem, but I'm afraid
it may be a limitation of the algorithm you are using.
2019-01-04 11:27:28 -02:00
Dalai Felinto
bdbe484428 EEVEE DoF: Fix runtime error: division by zero when blades was 0
Even though the fragment shader was already discarding all members of
dof_bokeh_sides when blades was zero, the C code was still trying to
use this for a few divisions leading to runtime asserts.

Those are harmless yet can lead some to waste time while pursuiting
other bugs (namely a near freeze when blades aspect ratio is too low).
2019-01-04 10:26:03 -02:00
Dalai Felinto
4d8ed937f2 Fix T60044: Sculpting brush is not visible on file load
The original issue is that wm->paintcursors is empty until we go in and
out of the sculpt mode. To fix this we need to toggle inside the sculpt
mode.

This is usually tackled by ED_editors_init(), however the sculpt mode
toggling was never call because the object technically had "mode data".

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4153
2019-01-04 09:55:47 -02:00
7bd31bdcce Cleanup: Spelling 2019-01-04 12:51:10 +01:00
7a10960947 Provide more information on unknown GPU 2019-01-04 12:50:05 +01:00
785fc137ce Merge branch 'blender2.7' 2019-01-04 12:42:13 +01:00
e6acb4fba0 Recognize llvmpipe renderer as software OpenGL 2019-01-04 12:41:35 +01:00
538d58745a Object: don't flip scale when setting dimensions 2019-01-04 19:58:18 +11:00
1b8c3774a8 Fix T54771: Can't change multiple dimensions at once
- Use non-rna button for adjusting dimensions.
- Make Object.dimensions RNA read-only since it never worked well.
  This is mainly a UI editing feature.
2019-01-04 19:52:13 +11:00
c6405f5ee8 Cleanup: unused calculation 2019-01-04 19:08:46 +11:00
670b2944f4 Cleanup: indentation (right shift) 2019-01-04 19:08:09 +11:00
3ffce6a130 Fix T60099: Inconsistent normals from spin tool 2019-01-04 17:07:19 +11:00
3f0a26137a Spin Tool: don't flip when using a negative angle
The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.

Disable, may add back in a way that works more predictably.
2019-01-04 17:07:12 +11:00
eeff7a2f3c Fix eternal loop in spin tool merge first/last 2019-01-04 17:07:06 +11:00
c3e454b8e0 Fix T60099: Inconsistent normals from spin tool 2019-01-04 16:23:04 +11:00
0fe80121b9 Spin Tool: don't flip when using a negative angle
The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.

Disable, may add back in a way that works more predictably.
2019-01-04 16:17:49 +11:00
a68fef7c35 Fix eternal loop in spin tool merge first/last 2019-01-04 16:14:00 +11:00
66c3eb36d2 Cleanup: use typed unsigned ints 2019-01-04 11:09:18 +11:00
53d655a0b3 Cleanup: use typed unsigned ints 2019-01-04 11:06:44 +11:00
54a4c1cf35 UI: refactor layout vars out of uiFontStyle
Word wrap and alignment layout args only used by UI_fontstyle_draw
were vars in uiFontStyle.
These were written to before drawing, so better pass as an argument.

Pass uiFontStyle & uiWidgetColors as const args.
2019-01-04 11:00:48 +11:00
4431c5825b Missed last commit 2019-01-04 08:37:17 +11:00
d068c6017c 3D View: use full opacity by default
Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.
2019-01-04 08:21:07 +11:00
Sebastian Parborg
5958dd4098 Fix T60101: vertex paint color sample 2019-01-04 08:07:41 +11:00
01244036af Fix T59049: some modal transform keys no working in custom keymaps. 2019-01-03 19:54:52 +01:00
aef01c47e6 Fix T58113 Multiple problems with bevel harden normals.
Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
2019-01-03 13:39:52 -05:00
88e45b8c99 Merge branch 'blender2.7' 2019-01-03 18:32:51 +01:00
b5372e3e37 Cleanup: don't do nodetree verification/versioning twice. 2019-01-03 18:22:19 +01:00
db03be60ec Fix T60073: can't unlink by dragging from some node input sockets. 2019-01-03 18:21:48 +01:00
a30bdcc142 Fix T60022: Crash when adding grease pencil object to a collection disabled in viewport.
See D4163

Thanks to Habib Gahbiche (@zazizizou) for the fix.
2019-01-03 18:12:25 +01:00
4b2198a96a Fix T59925: Crash when adding any generative modifier on a curve with more than one material.
Am not totally convinced that generating meshes without fully valid
material info is a good thing, but this seems to be rather common in our
code base (in both mesh editing and convert-to-mesh cases).

So for now, duplicated code in mesh eval finalization to main displist
creation/eval function, synchronizing mat data at the end of modifiers
stack eval, if needed.
2019-01-03 18:09:39 +01:00
407272d158 Fix T60119: incorrect filter size in new scenes. 2019-01-03 15:59:58 +01:00
8e9c16b0cf Fix T59072: Text extrusion cannot be animated 2019-01-03 15:48:02 +01:00
d98ec04341 Fix incorrect drawing of material list outline, after recent changes.
For draw cache flushing the default blend mode needs to be set.
2019-01-03 15:38:22 +01:00
481a75a08a Fix T57177: redo select random operator selects hidden objects. 2019-01-03 15:19:32 +01:00
ba1cae5a04 Fix some inconsistencies in object visibility/selectability tests. 2019-01-03 15:19:32 +01:00
a2d24345bf Fix T60107: gizmos should not show for unselectable objects. 2019-01-03 12:39:16 +01:00
853a03c555 Fix T58870: submenus don't open for some specific mouse positions. 2019-01-03 12:15:29 +01:00
323543ae2e Fix accidental changes to default preferences in recent startup.blend commit. 2019-01-03 12:15:29 +01:00
65b4ebbbd5 Fix T60056: Make Duplicates Real with Keep Hierarchy does nothing
Caused by rB36ca072375deea4803df4681716c1d3224095e07
[one instance of `DEG_get_original_object` was neccesary, the other one
breaks getting the parent in `BLI_ghash_lookup`]

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D4154
2019-01-03 12:12:12 +01:00
da8febb319 Fix T59527: Segment fault changing layer visibility and onion skin
In some situation when the layer is hidden, the onion skin must be disabled too, because the material is not available.
2019-01-03 10:39:14 +01:00
bef06a658a Cleanup: indentation 2019-01-03 17:30:54 +11:00
d2c941def3 DRW: remove INDEX4 normal flipping
Added in 531e5ad49a but I couldn't find a case when it's needed,
It's not needed for solid-mode viewport drawing for eg.
2019-01-03 17:25:21 +11:00
052150bbcc Revert "GPU: add negated normal conversion functions"
This reverts commit d28b29d428.
2019-01-03 17:19:05 +11:00
4c7b303256 Fix T59842: Curve flat shading doesn't work
Calculate flat shaded normals when creating batch cache.

Note that 2.7x was using vertex normals as flat-face normals.
2019-01-03 16:56:53 +11:00
d28b29d428 GPU: add negated normal conversion functions
Saves having to negate to a temporary variable.
2019-01-03 16:56:16 +11:00
6cb3972063 Cleanup: variable name 2019-01-03 16:02:26 +11:00
9200dc0eb1 Cleanup: preprocessor indentation 2019-01-03 15:52:07 +11:00