Commit Graph

12531 Commits

Author SHA1 Message Date
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
bd79691599 Cleanup: unused variables 2021-03-06 19:00:18 +11:00
753f1cf0ad Cleanup: redundant pose bone assignment 2021-03-06 18:33:54 +11:00
f3fb1df192 Fix T86293: crash undoing after executing the python console in certain
scenarios

In general, I could not find a reason executing from the python console
should not do an Undo push. Running a script from the Text Editor does
this as well and this seems generally useful.

Without an Undo push, one can easily run into situations were IDs have
been added or removed and undo on would then cause trouble (e.g. first
selection then bpy.ops.object.duplicate() -- this crashed as reported in
T86293 -- duplicate does not get its own undo push because it is not the
last op in the list, wm->op_undo_depth is not zero). This has changed
with the Undo refactor, so in essence the root cause is the same as
T77557, Legacy Undo does not suffer from the crash (but misses
the generally useful undo push from the console still)

Now add Undo to CONSOLE_OT_execute bl_options ('UNDO_GROUPED' seems more
appropriate than plain 'UNDO' since pasting multiple lines of code will
call CONSOLE_OT_execute multiple times in a row).

Maniphest Tasks: T86293

Differential Revision: https://developer.blender.org/D10625
2021-03-05 12:50:55 +01:00
663b0bb04c UI: minor changes to preset sorting
- Only sort by the preset name (not it's directory).
- Remove redundant string conversion.
- Only call lower() once on the input.
- Don't assign the lambda to a variable for single use.
2021-03-05 17:10:11 +11:00
511ff8b6b4 UI: Add Presets for high framerate video
It is quite common to high framerate video with modern cameras. To make
it easier to edit this footage new framerate presets are added and the
soft limit increased.

Note there is a bug with preset ordering, Blender thinks "120" goes
before "24" this bug needs to be fixed before these changes can be
merged.

Differential Revision: https://developer.blender.org/D10553
2021-03-04 23:22:47 -05:00
c2a8676544 Presets: Improve sort order of presets
Pythons sort function does not sort naturally,
to solve this a custom sort key is used.

This issue is apparent when trying D10553
2021-03-04 23:22:47 -05:00
6a662ffda8 GPencil: Implement Autokey button for Draw/Edit and Sculpt mode
Now, if the Autokey is not enabled, a new frame is not created and it is used the last active one. If no active frame, a message is displayed and the operation is canceled.

This is a common request for 2D artists.

Also, grease pencil was not working as Blender does in other areas.

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D10557
2021-03-04 21:32:37 +01:00
82e7032477 Sculpt: Expand Operator
Expand is a new operator for Sculpt Mode which is intended to be the main
tool for masking, Face Set editing, interacting with the filters and pattern
creation.

The fundamentals of the tool are similar to the previous sculpt.mask_expand
operator. It shares the same default shortcuts and functionality, making
the previous operator obsolete.

The shortcuts to execute the operator are:
- Shift + A: Expand mask
- Shift + Alt + A: Expand mask by normals
- Shift + W: Expand Face Set
- Shift + Alt + W: Resize current Face Set

The main changes compared to the previous sculpt.mask_expand operator are:
- Modal keymap, all operator options can be changed in real time while the
operator is running.
- Supports creating Mask, Face Sets and Sculpt Vertex Colors.
- Much better code, new features can be easily integrated.

Limitations:
- All Mask operations are supported for Sculpt Vertex colors, but not exposed
by default as their support is still experimental.
- Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality
 (they are not implemented in general for Dyntopo).
- Multires does not support any feature related to geodesic distances.
- Multires does not support vertex colors.
- Multires does not support recursions.
- In Multires, Face Sets snaping does not initialize all current enabled Face
Sets when toggling snapping.
- In Multires, Face Sets are created at base mesh level (works by this by
 design, like any other tool).
- Unlike the previous mask_expand operator, this one does not blur the mask
by default after finishing Expand as that does not fit the new design.
The mask can still be blurred by using the mask filter manually.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10455
2021-03-02 16:53:56 +01:00
7093e8b40a Cleanup: remove Python 2.x support from complete_calltip 2021-03-02 17:02:52 +11:00
b35a3933ee Build-system: Use C-linkage for internal interface header
That way the header can be included in C++ files.
2021-03-01 16:30:51 +01:00
2718ea80d2 Improve Purge operator.
The Purge operator to remove unused IDs can now also remove 'indirectly
unused' data-blocks (those only used by unused ones, recursively).

It can also now only operate on linked, or on local data.

All those options are exposed in the `File -> Cleanup` main menu.

The behavior of the `Purge` button in the Outliner remains unchanged,
needs some UI/UX design task for that.
2021-02-25 17:48:54 +01:00
Yevgeny Makarov
962b87f06a UI: Clean up use of the term "Metaballs"
Clear the weird term "Metaelement".
These are the metaballs (elements) inside one metaball objects.
  - "Meta Ball" to "Metaball"
  - "Metaelement", "Meta element" to "Metaball element"

Differential Revision: https://developer.blender.org/D9910
2021-02-24 13:44:24 -06:00
Yevgeny Makarov
4f247dba5e UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.

Differential Revision: https://developer.blender.org/D9924
2021-02-24 13:25:44 -06:00
Yevgeny Makarov
8cc4366a98 UI: Remove colons from some labels
The colons are not necessary in these situations because it's clear
that the label applies to the next group of buttons anyway, and they
add unecessary visual complexity. Committing as part of D9924.
2021-02-24 13:15:48 -06:00
66874824e6 GPencil: Fix missing change material menu using U key
The menu was not activated when vertex mode was enabled.
2021-02-24 20:04:10 +01:00
Kdaf
e8a99dda25 Fix T84796: Particle tool properties displayed for select tool
When using particle mode, the particle tool settings were always
displayed, even if select/cursor is the active tool. This patch
hides the properties of the particle tools for non-brush tools,
using the same check as in other modes.

Differential Revision: https://developer.blender.org/D10266
2021-02-24 12:27:25 -06:00
0c0553ace7 Fix T85915: Cannot save new theme preset
Since making bpy.types a real module `dir(bpy.types)` now includes
__dir__ and __getattr__ methods which need to be ignored.
2021-02-24 23:39:38 +11:00
8d50a3e19e Fix T85930: Custom Property Error: Wrong Subtype
Regression in 08dbc4f996

Unfortunately lambda functions don't work with postponed annotations.
2021-02-24 16:16:53 +11:00
c62e60f01f Annotations: Add layer Opacity paramater
This option was removed in the refactor of grease pencil and never was set again.
2021-02-23 16:14:56 +01:00
Yevgeny Makarov
420f538fad Fix T84707: Wrong icon for Movie Clip Editor
Sync the list of icons in CMakeLists.txt with UI_icons.h.
Restore, in the source file, the FUND icon that was accidentally
deleted.
Delete four old/unused icons.

See also D9715.
2021-02-23 12:07:25 +01:00
32073993a8 i18n messages extraction script: fix handling of C unicode-escapes.
rB1f5647c07d15 introduced for the first time a unicode escape in strings
to be translated, directly extracted from C-code itself.

This revealed that this case was not properly handled by current code,
for now we work around using `raw_unicode_escape` encoding/decoding of
python.
2021-02-22 18:32:49 +01:00
fcac3d04f5 Fix T85850: GPencil Interpolate tool panel wrongly aligned
The layout was wrong.
2021-02-22 16:12:40 +01:00
046fe55e63 Fix T85869: GPencill Fill tool panel was not aligned as expected
The direction of the brush was displayed vertically.
2021-02-22 16:05:12 +01:00
dd2e0150ae Various UI messages fixes and tweaks. 2021-02-22 15:48:54 +01:00
Germano Cavalcante
086d70e910 GPU Python: Use 'PyC_ParseStringEnum' to parse items
Currently the GPU module for python has different ways to handle enums.
- Organizing items in `PyC_StringEnumItems` arrays and parsing them with `PyC_ParseStringEnum`.
- Using dedicated functions for each type of enum (`bpygpu_ParsePrimType`, `pygpu_ParseVertCompType` and `pygpu_ParseVertFetchMode`).

Although apparently more efficient (especially `pygpu_ParseVertCompType`
which transforms strings into integers for simple comparison), these
dedicated functions duplicate functionality, increase the complexity of
the code and consequently make it less readable.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10456
2021-02-22 08:35:52 -03:00
623ddc4aa6 Fix i18n messages extraction tool after update to support py 3.10.
The new defferred approach broke existing way to access items from
struct definition...

See T85872.
2021-02-22 12:20:25 +01:00
Yevgeny Makarov
0c62906a41 UI: Correct the text alignment in the quick setup (splash screen) dialog
The "quick setup" dialog is actually a 'menu', and the "splash screen" block
contains the UI_BLOCK_LOOP flag which causes the buttons' text to align
to the left, however, usually regular buttons have centered text.

As a workaround, add the UI_BLOCK_QUICK_SETUP flag which prevents
the text from being left-aligned.

Differential Revision: https://developer.blender.org/D10486

Reviewed by: Julian Eisel
2021-02-21 17:32:33 +01:00
08dbc4f996 PyAPI: use postponed annotations to support Python 3.10
Support Python 3.10a5 or 3.9x with support explicitly enabled.

- Enable Python's postponed annotations for Blender's RNA classes
  types registered on startup.

- Using postponed annotations has implications for how they are defined,
  since they must evaluate in the modules name-space instead of the
  classes name-space. See changes to annotations in `release/scripts`.

- Use `from __future__ import annotations` at the top of the module
  to ensure the script will run with Python 3.10.

- Old logic is kept since it could be used if PEP-649 is supported.

Resolves T83626

Ref D10474
2021-02-21 22:37:53 +11:00
c6ddb68b7a Cleanup: remove unused layers property from template
Also remove unused imports.
2021-02-21 20:55:31 +11:00
af37c3e8f1 Cleanup: remove duplicate settings from operator_mesh_add template
Also move align items into the enum call as there is no need to have
this accessible from the class.
2021-02-21 19:48:11 +11:00
d8b4246b9f GPencil: Remove old Interpolate menu option
This option was before move this action as a tool.
2021-02-20 19:29:24 +01:00
Edgar Roman Cervantes
a961a2189c Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the
attribute workflow to make using the same attribute name in multiple
places easier. The node is function node similar to the existing vector
input node.

Ref T84971

Differential Revision: https://developer.blender.org/D10316
2021-02-19 16:03:14 -06:00
Eitan
4891d4b3d1 Geometry Nodes: Add simple subdivision surface node
Add the Simple subdivision option to Geometry nodes, as a new node
instead of part of the existing subdivision node because of future
backend changes to the Simple option. (See T85584)

https://developer.blender.org/D10409
2021-02-19 13:20:04 -06:00
6bba830589 GPencil: Interpolate Tools refactor
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.

* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.

This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-19 17:41:28 +01:00
c97ea30e95 Merge branch 'blender-v2.92-release' 2021-02-19 13:49:56 +01:00
Peter Fog
94cd52a162 VSE: Fix duplicate menu entries
Commit rBf448ff2afe7a accidentally added menu entries that were removed.
`use_zoom_to_fit` is duplicated in menu, others were moved to overlays menu.

Remove these entries.

Reviewed By: ISS, campbellbarton

Differential Revision: https://developer.blender.org/D10453
2021-02-19 13:46:44 +01:00
eecb90d8d2 PyAPI: bpy.utils.execfile temporarily overrides the __main__ module
This is needed to support Python 3.10's `typing.get_type_hints`,
to access the name-space used when creating the class.

Also added a docstring for execfile.
2021-02-19 11:23:30 +11:00
Matt Hill
d519b33b32 Fix T85410: Quick liquid domain alignment
When `Preferences → Editing → New Objects → Align To` is set to `3D
Cursor`, the fluid domain added by `Object → Quick Effects → Quick
Liquid` is aligned to the 3D cursor.  This shouldn't be the case, since
these aren't new objects created directly by the user.

Differential Revision: https://developer.blender.org/D10467
2021-02-18 13:51:39 -06:00
8971018eb6 UI: Add support for bl_description for panels
This commit adds support for `bl_description` and python docstrings for panels.
This is useful for pop-over panel types so they can have a label and description.

This commit also includes an example use case.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10429
2021-02-16 09:51:37 -05:00
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
a059f07274 Fix add-on & app-template installation logic for overwriting modules
The logic to remove one Python module before installing another
only worked in simple cases where a file replaced a file.

- Installing a single file add-on over a Python package with the same
  name caused an error as the directory isn't empty.

- Removing existing module directories from the zip-file did nothing
  as the directories from the zip-file that end with a slash were
  compared with directories from `os.listdir` that don't.

- `module_filesystem_remove` assumed ZipFile.namelist() was a list of
  files in the root of the zip-file when it's a list of all files.

  While I couldn't find any bugs caused by this, it performed checks
  that don't make sense, comparing files at different depths of the
  file-system.
2021-02-16 20:52:09 +11:00
7bb5e4a3c1 Fix reloading preferences ignoring 'script_directory'
Reloading preferences didn't update Python's `sys.path` to account
for the modified `script_directory`.

This meant the operator to load settings from a previous version
required a restart to initialize Python when this directory was set.
2021-02-16 16:00:03 +11:00
f34d5d99dc Cleanup: remove local copy of shutil.copytree from Python 3.8 2021-02-16 15:58:34 +11:00
23de16414a UI: Clarify descriptions in properties popover
Updates the descriptions and labels for outliner sync in the properties
editor popover to be more clear.

Differential Revision: https://developer.blender.org/D10010
2021-02-15 18:25:06 -07:00
c63df3b33f UI: Clarify descriptions in properties popover
Updates the descriptions and labels for outliner sync in the properties
editor popover to be more clear.

Differential Revision: https://developer.blender.org/D10010
2021-02-15 18:07:40 -07:00
luzpaz
f362dad19b Cleanup: Source Code Typos
Corrects approximately 36 spelling errors in source variable names.

Differential Revision: https://developer.blender.org/D10347

Reviewed by Hans Goudey
2021-02-13 15:23:49 -08:00
e72ad982ea Merge branch 'blender-v2.92-release' 2021-02-13 16:29:34 +11:00
327e8fb913 RNA Manual Reference: Update mappings 2021-02-12 19:33:32 -05:00
000a340afa EEVEE: Depth of field: New implementation
This is a complete refactor over the old system. The goal was to increase quality
first and then have something more flexible and optimised.

|{F9603145} | {F9603142}|{F9603147}|

This fixes issues we had with the old system which were:
- Too much overdraw (low performance).
- Not enough precision in render targets (hugly color banding/drifting).
- Poor resolution near in-focus regions.
- Wrong support of orthographic views.
- Missing alpha support in viewport.
- Missing bokeh shape inversion on foreground field.
- Issues on some GPUs. (see T72489) (But I'm sure this one will have other issues as well heh...)
- Fix T81092

I chose Unreal's Diaphragm DOF as a reference / goal implementation.
It is well described in the presentation "A Life of a Bokeh" by Guillaume Abadie.
You can check about it here https://epicgames.ent.box.com/s/s86j70iamxvsuu6j35pilypficznec04

Along side the main implementation we provide a way to increase the quality by jittering the
camera position for each sample (the ones specified under the Sampling tab).

The jittering is dividing the actual post processing dof radius so that it fills the undersampling.
The user can still add more overblur to have a noiseless image, but reducing bokeh shape sharpness.

Effect of overblur (left without, right with):
| {F9603122} | {F9603123}|

The actual implementation differs a bit:
- Foreground gather implementation uses the same "ring binning" accumulator as background
  but uses a custom occlusion method. This gives the problem of inflating the foreground elements
  when they are over background or in-focus regions.
  This is was a hard decision but this was preferable to the other method that was giving poor
  opacity masks for foreground and had other more noticeable issues. Do note it is possible
  to improve this part in the future if a better alternative is found.
- Use occlusion texture for foreground. Presentation says it wasn't really needed for them.
- The TAA stabilisation pass is replace by a simple neighborhood clamping at the reduce copy
  stage for simplicity.
- We don't do a brute-force in-focus separate gather pass. Instead we just do the brute force
  pass during resolve. Using the separate pass could be a future optimization if needed but
  might give less precise results.
- We don't use compute shaders at all so shader branching might not be optimal. But performance
  is still way better than our previous implementation.
- We mainly rely on density change to fix all undersampling issues even for foreground (which
  is something the reference implementation is not doing strangely).

Remaining issues (not considered blocking for me):
- Slight defocus stability: Due to slight defocus bruteforce gather using the bare scene color,
  highlights are dilated and make convergence quite slow or imposible when using jittered DOF
  (or gives )
- ~~Slight defocus inflating: There seems to be a 1px inflation discontinuity of the slight focus
  convolution compared to the half resolution. This is not really noticeable if using jittered
  camera.~~ Fixed
- Foreground occlusion approximation is a bit glitchy and gives incorrect result if the
  a defocus foreground element overlaps a farther foreground element. Note that this is easily
  mitigated using the jittered camera position.
|{F9603114}|{F9603115}|{F9603116}|
- Foreground is inflating,  not revealing background. However this avoids some other bugs too
  as discussed previously. Also mitigated with jittered camera position.
|{F9603130}|{F9603129}|
- Sensor vertical fit is still broken (does not match cycles).
- Scattred bokeh shapes can be a bit strange at polygon vertices. This is due to the distance field
  stored in the Bokeh LUT which is not rounded at the edges. This is barely noticeable if the
  shape does not rotate.
- ~~Sampling pattern of the jittered camera position is suboptimal. Could try something like hammersley
  or poisson disc distribution.~~Used hexaweb sampling pattern which is not random but has better
stability and overall coverage.
- Very large bokeh (> 300 px) can exhibit undersampling artifact in gather pass and quite a bit of
  bleeding. But at this size it is preferable to use jittered camera position.

Codewise the changes are pretty much self contained and each pass are well documented.
However the whole pipeline is quite complex to understand from bird's-eye view.

Notes:
- There is the possibility of using arbitrary bokeh texture with this implementation.
  However implementation is a bit involved.
- Gathering max sample count is hardcoded to avoid to deal with shader variations. The actual
  max sample count is already quite high but samples are not evenly distributed due to the
  ring binning method.
- While this implementation does not need 32bit/channel textures to render correctly it does use
  many other textures so actual VRAM usage is higher than previous method for viewport but less
  for render. Textures are reused to avoid many allocations.
- Bokeh LUT computation is fast and done for each redraw because it can be animated. Also the
  texture can be shared with other viewport with different camera settings.
2021-02-12 22:35:52 +01:00