Clear the weird term "Metaelement".
These are the metaballs (elements) inside one metaball objects.
- "Meta Ball" to "Metaball"
- "Metaelement", "Meta element" to "Metaball element"
Differential Revision: https://developer.blender.org/D9910
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.
Differential Revision: https://developer.blender.org/D9924
In vertex selection mode, the "At First" and "At Last" options are
contextually added to the beginning of the list of merge operations.
This means the automatic shortcuts in the merge menu are different,
making learning the shortcuts much more difficult than necessary.
This patch reorders the items so that "At First" and "At Last" are
added after the first three options so the shortcuts are always
consistent.
Fixes T84335
Differential Revision: https://developer.blender.org/D10008
This commit tweaks how virtual sockets (unconnected node group input
and output sockets) are drawn to make them more recognizable. The
outline is changed to a gray color, and they get a dark inner color.
Differential Revision: https://developer.blender.org/D10080
Multiply the two number together. If the sign of the result is positive, then the sign was the same. If the sign of the result is negative, then the signs were different.
When closing the blender, while the callbacks are removed, the
reference count of the object used as `customdata` is not decremented.
This commit adds two functions that correctly release the
python `draw_callbacks` before releasing all `draw_callbacks`.
Differential Revision: https://developer.blender.org/D10478
Improved the calculation of the distances and changed the variable names to make it more readable.
Still, there are some corner cases that could be not handled properly, but we keep as is to test more real drawings to analyze if the small number of corner cases needs to be fixed or not.
`object_in_any_collection` used during linking/appending to check
whether an object is already instanced by at least one collection, was
not taking into account embedded master collections from scenes.
With the previous implementation, we could have pixels with offset larger
than 1 pixel.
Also fix a bug when the closest_index is not last. The sample positions
were incorrect in this case.
This was caused by the window_translate_m4 not offsetting the winmat in the
right direction for perspective view. Thus leading to incorrect weights.
The workbench sample weight computation was also inverted.
This fix will change the sampling pattern for EEVEE too (it will just
mirror it in perspective view).
D9054 did multiple consecutive `immBegin()`/`immEnd()` draw calls to draw
multiple lines at varying thickness. This would only work for the first line,
then they'd all get a 1px thickness (at least on macOS).
Issue was that `wide_line_workaround_end()` called `immBindShader()` directly
to restore the old shader (which the workaround overrides). However this
doesn't set `imm->builtin_shader_bound` which has to be done for the workaround
to work on the next `immBegin()` call. Instead `immBindBuiltinProgram()` can be
called.
Differential Revision: https://developer.blender.org/D10520
Reviewed by: Clément Foucault
There was a similar report prior to the introduction of the Image
Engine, see T74586.
This was fixed by rB6a5bd812b569 at that time, but got lost in the
refactor it seems.
Above commit introduced the `ED_space_image_get_display_channel_mask`
function that will determine
the valid bitflags for the display channel of a given ImBuf.
But since the refactor, this is not called anymore (`draw_image_main` is
not called anymore)
Now it seems we can safely reuse that said function
`ED_space_image_get_display_channel_mask` also for the Image Engine.
Maniphest Tasks: T85895
Differential Revision: https://developer.blender.org/D10510
This allows accessing attribute meta data like domain and data type
without having to create a `ReadAttribute`. I kept the `attribute_names`
method for now to keep the patch more self contained.
Differential Revision: https://developer.blender.org/D10511
Sync the list of icons in CMakeLists.txt with UI_icons.h.
Restore, in the source file, the FUND icon that was accidentally
deleted.
Delete four old/unused icons.
See also D9715.
Using `FunctionRef` is better than using `std::function`, templates and c function
pointers in some cases. The trade offs are explained in more detail in code documentation.
The following are some of the main benefits of using `FunctionRef`:
* It is convenient to use with all kinds of callables.
* It is cheaper to construct, copy and (possibly) call compared to `std::function`.
* Functions taking a `FunctionRef` as parameter don't need to be declared
in header files (as is necessary when using templates usually).
Differential Revision: https://developer.blender.org/D10476
Constraint of new window position can be incorrect when using multiple monitors.
Differential Revision: https://developer.blender.org/D10469
Reviewed by Brecht Van Lommel
Removal of 'camera frame' around blend file thumbnail images.
Differential Revision: https://developer.blender.org/D10490
Reviewed by Brecht Van Lommel
Refactoring: WM_window_open() that can open different types of windows. 'New Window' with simplified layout.
Differential Revision: https://developer.blender.org/D10419
Reviewed by Brecht Van Lommel
Geometry nodes were not adding referenced instanced collections as
dependencies to depsgraph.
This would lead to meshes and data not being ready on evaluation in
certain cases.
Specular color is set to black instead of white inside the Principled BSDF
when the base color is set to fully black. This is contradictory to the sample
code of the Disney BRDF in BRDF Explorer. This patch aligns both
implementations.
Differential Revision: https://developer.blender.org/D10448
Taa offset was applied on first sample. This wasn't happening before
DOF refactor.
Also fixes T85618 Wireframe Displays Strangely in Eevee (Rendered,
material Preview)
Contact shadows needed correct `gl_FragCoord.z` but this is not
correctly set for fullscreen passes. Need to pass depth using a global
variable until we get rid of `cl_eval.tracing_depth`.