Commit Graph

80357 Commits

Author SHA1 Message Date
1a8aee0a7c UI: Expose an "is first search" boolean to search button callbacks
Currently when you open an RNA collection search button, like a
vertex group selector, the search filter isn't applied until you
start typing, in order to display every option at the start.
Otherwise they wouldn't be visible, since the search filter would
run for the current text.

Currently this check happens in one place, but it relies on the
`changed` value of `uiBut`. This is fine in the interface directory,
but anywhere else it would require exposing `uiBut.changed`, which
is probably too low-level to expose.

The solution is adding an `is_first` argument to the search callbacks,
which is nice for a few reasons:
  - They work at a higher level of abstraction, meaning they don't
    have to worry about how exactly to tell if this is the first
    search.
  - It makes it easier to do special behavior when the search menu
    is first opened.
  - Then, obviously, it makes that state accessible without including
    `interface_intern.h`.

Needed for attribute search: T85658

Differential Revision: https://developer.blender.org/D10528
2021-03-02 11:42:05 -06:00
5a3b7c5329 Fix Node UI Storage Threading Issues
Since the same node tree can be used in modifiers on different objects,
there can be multiple threads writing to the maps in the node tree UI
storage at the same time. The additions for attribute name hints and
error messages made it so this would often cause a crash or at least
an ASAN report. This patch adds locks to prevent multiple threads
from using the maps concurrently.

In a brief test I actually didn't observe a crash without the global
`bNodeTree` UI storage mutex, but I think it's necessary for the change
to be correct, and I did notice some unfreed memory without it anyway.
Ideally it would be in a node tree runtime struct though.

Differential Revision: https://developer.blender.org/D10577
2021-03-02 11:08:36 -06:00
3a29c19b2b EEVEE: Fix incorrect volumetric light shadowing
The shadowing was computed on the light distance squared,
leaking to much light since it was integrating the extinction behind
the ligth itself.

Also bump the maximum shadow max step to the actual UI values. Otherwise
we get shadowing under evaluated because `dd` is too small.
2021-03-02 18:00:02 +01:00
3d7a00b8aa Fix (unreported) light cache bake crash
missing NULL check if there is no cache there to begin with.

Differential Revision: https://developer.blender.org/D10581
2021-03-02 17:54:45 +01:00
9c604ab0ca Fix Fuild error with lite build
With audaspace disabled, function SEQ_add_sound_strip was declared as prototype.
2021-03-02 17:47:21 +01:00
82e7032477 Sculpt: Expand Operator
Expand is a new operator for Sculpt Mode which is intended to be the main
tool for masking, Face Set editing, interacting with the filters and pattern
creation.

The fundamentals of the tool are similar to the previous sculpt.mask_expand
operator. It shares the same default shortcuts and functionality, making
the previous operator obsolete.

The shortcuts to execute the operator are:
- Shift + A: Expand mask
- Shift + Alt + A: Expand mask by normals
- Shift + W: Expand Face Set
- Shift + Alt + W: Resize current Face Set

The main changes compared to the previous sculpt.mask_expand operator are:
- Modal keymap, all operator options can be changed in real time while the
operator is running.
- Supports creating Mask, Face Sets and Sculpt Vertex Colors.
- Much better code, new features can be easily integrated.

Limitations:
- All Mask operations are supported for Sculpt Vertex colors, but not exposed
by default as their support is still experimental.
- Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality
 (they are not implemented in general for Dyntopo).
- Multires does not support any feature related to geodesic distances.
- Multires does not support vertex colors.
- Multires does not support recursions.
- In Multires, Face Sets snaping does not initialize all current enabled Face
Sets when toggling snapping.
- In Multires, Face Sets are created at base mesh level (works by this by
 design, like any other tool).
- Unlike the previous mask_expand operator, this one does not blur the mask
by default after finishing Expand as that does not fit the new design.
The mask can still be blurred by using the mask filter manually.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10455
2021-03-02 16:53:56 +01:00
7f36498740 Fix T86026: Crash Opening Cryptomatte File.
Not sure this fixes the root cause. It seems that memory corruption
happens in dynstr. This patch replaces dynstr with a streamstring.
2021-03-02 16:21:31 +01:00
b3886c1f2a Fix crash on NULL dereference
Caused by e1f3996d74, `seq_update_meta_disp_range()` did not check if
sequencer data exists.
2021-03-02 15:21:09 +01:00
ca2044f72b Fix T86122: Performance Debug View Viewport Not Working
The performance debug menu isn't used that often anymore as render doc
also show the timings. This patch will make sure that enabling the
performance debug view (21) does not crash blender.
2021-03-02 14:27:52 +01:00
fece538e3d Cleanup: remove unused arguments 2021-03-02 14:21:30 +01:00
8d6a79ffc2 Fix error in rBb9e1cc931ee9
Bad copy paste...
2021-03-02 14:11:16 +01:00
b9e1cc931e Fix T86138 EEVEE: Bake Indirect Lighting crash in 2.93 with older files
This was caused by a missing version check.
2021-03-02 13:56:24 +01:00
f094b4fa08 Fix T86172: check if attribute is actually accessible
The crash happened when the density in the Point Distribute node was
above zero but so small, that no point was generated. In this case, there
was a point cloud component, but the point cloud was empty, making some
attributes unavailable.

One could also make more attributes available in this case, but that can
be done separately if necessary.
2021-03-02 13:29:35 +01:00
1e7d8a4ad5 EEVEE: Depth of field: Do not shrink highlights when using overblur
This fixes the issue of bokeh size being smaller when using overblur.

The additional overblur needs to be centered on the outer radius.
2021-03-02 13:08:57 +01:00
e1f3996d74 VSE: Refactor meta operators
Move low level logic to module code and versioning logic to versioning code.

Metas strip position was handled in diffrent way compared to other strips.
This was introduced in c8b0d25794 as bugfix for T28158.
I disagree with such design. Meta strips should be handled in same way as
any other strips.

I have tested this change and haven't found any problems.
No problems after checking T28158 as well.
There should be no functional changes on user level.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D9972
2021-03-02 12:54:45 +01:00
b3005bf688 Fix T85981, part II: bone's custom shape disappear on undo in some cases.
Nicely hidden bug in pose read library code, it was using the library
from the wrong ID as reference to relink the custom shape object pointer
(pose is data from Object, not Armature).
2021-03-02 12:41:03 +01:00
3059c0b386 Fix T85970: Incorrect scaling of meta strips
This is same issue as fixed by d857892553, but I forgot to check meta
strips. Meta strip output is always in render size.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10560
2021-03-02 12:23:04 +01:00
88604b79b7 FFmpeg: Improve scrubbing performance
Applying negative offset to seek position before scanning doesnn't have
any effect. This change results in 1.5x faster seeking (random frame,
average value) in sample file with 30 frame GOP length.

If I am not mistaken, B frames can have pts that can be less than
pts of I frame that must be decoded. Even in this case though, B frame
packet will be stored after that I frame.

In addition, preseek value is de facto hardcoded so seeking would fail
if it could. This can be hard to spot though.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10529
2021-03-02 12:23:04 +01:00
bbb1936411 VSE: Refactor VSE strip loading code
Isolate RNA and operator logic from functions that create strips.
 - Operator specific code was removed from `SeqLoadInfo` structure and
   `SEQ_add_*` functions.
 - Strip loading code was removed from RNA and operator functions.
 - `SEQ_add_*` API was unified to work on `SeqLoadData` struct.
   Only exception is image strip, which require files to be loaded
   separately to strip creation itself. This is not ideal, but I think
   it's acceptable.
 - Some functions and variables were refactored so the code reads
   better.

There are minor functional changes (coincidental bugfixes):
 - Operator errors are reported per-strip. Previously they were not
   reported at all?
 - `new_sound()` RNA API function now create sound with length of 1
   if source file does not exist. Previously it created strip with
   length of 0.
 - Replace selection operator property wasn't working correctly.
   Fixed in this patch.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9760
2021-03-02 12:23:04 +01:00
b279fef85d Geometry Nodes: show "Show Texture in texture tab" button
This enables the quick access button [to show the relevant Texture in
the Properties Editor] for textures used in geometry nodes.

This goes in line to what we do for other textures:
- modifier textures have this button
- particle textures have this button
- brush textures will soon have it, too (see D9813)

When outside of the Properties Editor, the button will always show (if a
texture is actually assigned), but will be inactive if no suiting
Properties Editor to show the texture in can be found.

Note this also changes the behavior to not show the button if _no_
texture is assigned (as in: we are still showing the "New" button).
Previously it was always there (e.g. for modifier textures), even if it
would take us to an empty texture tab. (Sure, we could add a texture
there then, but imho it makes more sense to just start showing it once a
texture is already there)

For this to work with geometry nodes, the following chages were done:
- implement foreachTexLink for geonode modifiers
- new buttons_texture_user_node_property_add() that stores prop as well
as node
- also use NODE_ACTIVE_TEXTURE flag in geometry nodetrees

notes:
- this still uses the first suiting (as in: pinning does not interfere)
Properties Editor it finds, this should (maybe?) find the _closest_
Property Editor instead (see related feedback in D9813).
- this will already show the button for brush textures as well
(disabled), but there is another mandatory change in an upcomming commit
to make it work there as well (see D9813)

ref. T85278

Maniphest Tasks: T85278

Differential Revision: https://developer.blender.org/D10293
2021-03-02 12:08:44 +01:00
00f27a8568 Cleanup: RNA: Remove useless setter of PoseBone's custom shape.
If the property is properly tagged, RNA knows how to deal with ID
usercount by itself, no need of a custom setter callback for that.
2021-03-02 11:54:25 +01:00
Jeroen Bakker
2d4b638a67 Cryptomatte: Read metadata from multilayer OpenEXR.
Currently the compositor reads cryptomatte meta-data from the render
result. When loading a multilayer open exr file the meta-data was ignored.
This patch will also load the cryptomatte meta-data from multilayer open
exr files.

This enabled workflows where the rendering and compositing are done in
separate scenes or for future changes where the cryptomatte node will
use the meta-data for name matching and color picking.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D10384
2021-03-02 11:20:01 +01:00
8dec6452f2 Cryptomatte: Session from Existing Render Result.
Utility to construct a cryptomatte session from a render result or
openexr file. This will allow D3959 to be more aware of the context
it is working on and would also support external render engines in
the cryptomatte color picker.
2021-03-02 10:14:10 +01:00
c4ef90f5a0 Fix click-drag regression in fix for T86116
1638af109e &
bfc70a6a95
caused a regression with click-drag (not tweak which has it's own logic).

Restore some changes from these commits with added comments.

Minor changes from previous functionality from
39919e3532.

- `prevval` & `prevtype` are now set for all kinds of new events
  in the queue previously this was not done for some kinds of events
  (mouse wheel, ndof - for example).

- Set `prevval` & `prevtype` for other windows for mouse buttons.
2021-03-02 18:40:15 +11:00
ae96db0cf5 WM: log errors when wmWindow.eventstate values are invalid
Ensure they're working as documented (only for debug builds).
2021-03-02 17:02:57 +11:00
f8415261a6 WM: window.event_simulate now sets previous values properly
Match wm_event_add_ghostevent behavior for setting previous values.
2021-03-02 17:02:55 +11:00
bf1ee49e20 WM: use wmEvent.is_repeat instead of previous event checks
This check was added before is_repeat was supported, use this variable
instead since it's more a more reliable way of detecting held keys.

Also remove outdated comment.
2021-03-02 17:02:54 +11:00
92dac21e6b Docs: notes on wmEvent previous state struct member use 2021-03-02 17:02:54 +11:00
8f2c3c63e9 Fix build error after last commit 2021-03-01 15:45:06 -06:00
3084f6a8e0 Cleanup: Rename node UI storage function
"ensure" makes more sense in this case because the function actually
adds an item to the map if one doesn't exist yet.
2021-03-01 15:43:40 -06:00
Germano Cavalcante
6c6b1c015c GPU Python: Implement gpu.texture.from_image
It can be useful to replace `image.bindcode` and `image.gl_load`.

Used for example in https://docs.blender.org/api/current/gpu.html#d-image

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D10458
2021-03-01 17:38:57 -03:00
77bc5510a9 Cleanup: rename some animation-related functions
Rename:
- `BKE_animsys_store_rna_setting` → `BKE_animsys_rna_path_resolve`
- `BKE_animsys_read_rna_setting` → `BKE_animsys_read_from_rna_path`
- `BKE_animsys_write_rna_setting` → `BKE_animsys_write_to_rna_path`

The concept of "RNA setting" is unclear; the new names reflect better
what the functions actually do.

No functional changes.
2021-03-01 18:44:26 +01:00
4cc04beb77 Fix T85981: Undo on linked rig with overrides loses custom shapes.
While generally speaking bone shapes objects should not be overridden,
it can happens in some cases, and should be properly supported then.
2021-03-01 18:25:35 +01:00
03ab698921 Cleanup: refactor BKE_animsys_store_rna_setting()
Lower the cognitive complexity of `BKE_animsys_store_rna_setting()` by
flipping conditions and using early returns.

No functional changes.
2021-03-01 18:18:20 +01:00
fdbc54ca74 Cleanup: remove superfluous animsys_evaluate_action_ex() call
Remove `animsys_evaluate_action()` and rename
`animsys_evaluate_action_ex()` to it. The only function of the former
was to call the latter, with the exact same parameters.

No functional changes.
2021-03-01 17:37:46 +01:00
61b3870981 Cryptomatte: Flexible Definition of CryptomatteLayers.
Cryptomatte layers in Blender are predefined. Other render engines
might have other naming schemes. This patch will allow creation of
cryptomatte layers with other names. This will be used by D3959 to
load cryptomatte openexr files from other render engines.

EEVEE and Cycles still use our fix naming scheme so no changes are
detectable by users.
2021-03-01 16:37:42 +01:00
1d9092f632 Fix Crash: Access Unallocated Memory. 2021-03-01 16:37:42 +01:00
6b20ccb753 Cleanup: Missing const keyword. 2021-03-01 16:37:42 +01:00
82dccff809 Cleanup: Mention Correct Types In Comments 2021-03-01 16:37:42 +01:00
f4a9883294 UI: Correct output attribute name in proximity node
I made an incorrect comment in patch review that "Location"
should be used instead of position. "Position" is more appropriate
here since it refers to generic data rather than an object origin.
"Position" is also the name we chose for the attribute for this reason.
2021-03-01 09:32:48 -06:00
b35a3933ee Build-system: Use C-linkage for internal interface header
That way the header can be included in C++ files.
2021-03-01 16:30:51 +01:00
Christoph Lendenfeld
fdb2c24c09 Cleanup: move some drawing code into ed_draw.c
Move some drawing code from `area.c` and `ed_util.c`  into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.

No functional changes.

Reviewed By: #animation_rigging, #user_interface, Severin, sybren

Maniphest Tasks: T81785

Differential Revision: https://developer.blender.org/D9313
2021-03-01 16:23:15 +01:00
e06f5f64ae Cleanup: Use LISTBASE_FOREACH and LISTBASE_FOREACH_MUTABLE macro 2021-03-01 09:35:27 -03:00
e81034f75d Harden checks in datatoc_icon binary
The goal of the change is to perform check for attempts of icons
being overwritten on canvas. The check is based on checking original
coordinate of icons against all read icons. If there are two icon
files which have same original an error will be reported. The report
includes both file names to make it easier to troubleshoot.

This change will allow to early-on catch issues which we currently
have with the release environment: official Linux builds might have
different icon from Blender compiled locally. This is because the
order in which directory listing is traversed is not defined, so
it's like a race condition between two files to win the place in
the final canvas.

There is still possible improvement in the code to move more fields
into the context structure. This is beyond of goal of this change.

Note that before committing this change icons must be brought back
to their consistent state. Otherwise the build will fail.

Differential Revision: https://developer.blender.org/D9715
2021-03-01 12:00:32 +01:00
9def00a8ca Work around T86015: Crash undoing in certain scenario (disabling Global Undo).
Simply disable advanced 're-use current blend data` process when loading
a memfile step and Global Undo is disabled, since there is no way to
ensure we have a proper 'differential' state in the stack then.

NOTE: this is a quick work-around to fix the crash, not a satisfying
solution by far (pretty sure there can still be crashes if you then
re-enable Global Undo afterwards e.g.).
2021-03-01 11:27:24 +01:00
ca63729a5b Fix T86087: Assert when changing compositor node value or invoking tooltip.
Regression from rBde25b79ff5c4, this flag is inconsistent currently for
embedded IDs, needs to be sorted out, see T86119.
2021-03-01 10:59:07 +01:00
71ed6f32d2 Fix T84658: Anisotropic BSDF - most modes not using Screen Space
Reflection

Anisotropic is not really supported in Eevee, but since code looks like
it is just intended to make it behave like glossy, it should function
like it too.

Seems like the internal calling from `node_bsdf_glossy` from
`node_bsdf_anisotropic` has swapped arguments.
Also: ssr_id is available for SH_NODE_BSDF_ANISOTROPIC as well (see
`ntree_tag_bsdf_cb`), so why not use it?

Maniphest Tasks: T84658

Differential Revision: https://developer.blender.org/D10547
2021-03-01 09:04:07 +01:00
bfc70a6a95 Fix T86116: Failure to detect click events with modifier held
Click detection logic relied on the event queue not accumulating events
as newly added events at the end of the queue adjusted
`wm->eventstate->prev{val/type}` which was then compared with events
at the front of the queue.

This made Ctrl-Click fail to detect the click as releasing Ctrl
set the previous value before the previous event was handled.

In practice this only happened in heavy scenes,
updating 10 fps or lower. It also made automated tests fail that
accumulate events before handling them.
2021-03-01 17:12:46 +11:00
d8b35219d1 WM: set previous values for events in the event queue
This makes event's prevval and prevtype usable for events in the queue.

Previously they were unused, except as a hack for modal keymap handling.

This is needed to fix T86116, where the `wm->eventstate->prev{val/type}`
are set to values from events that have not been processed.
2021-03-01 16:54:59 +11:00
8da58dc85b WM: prevent model keymap handling overwriting previous event values
`wmEvent.prevtype` & `wmEvent.prevval` were overwritten
when used in modal keymaps.

Now they are restored to their original values.
2021-03-01 16:54:59 +11:00