Commit Graph

2047 Commits

Author SHA1 Message Date
b01a56ee5c Transform Snap: Optimize edge-snap using BVH tree
changes in BLI_kdopbvh:

- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).

changes in BLI_bvhutils:

- `bvhtree_from_editmesh_edges_ex` was added.

changes in math_geom:

- `dist_squared_ray_to_seg_v3` was added.

other changes:

- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
2016-06-30 17:52:03 +10:00
903cb13bb8 Cleanup: use const 2016-06-29 23:22:54 +10:00
0971749f4c Cleanup: spelling, indentation 2016-06-29 20:37:54 +10:00
2e41df6847 Fix T48695: Slowdown w/ edit-mesh & shrinkwrap
0b5a0d84 caused regression since edit-mesh BVH wasn't cached,
each shrink-wrap modifier created its own BVH.
2016-06-29 19:43:08 +10:00
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
493c6b622f Cleanup: style 2016-06-22 14:02:51 +10:00
1abf7dd835 Fix T48697: Brush curve-stroke snaps strangely
Support Snapping screen-space 2d curves, (was applying world-space coords in screen-space).
Also show snap settings in header.
2016-06-21 16:19:45 +10:00
2465bd90d5 Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
28398f654d Correct update issue caused by recent commit
VSE effects within a meta-strip could fail to update on cancel.
2016-06-15 04:08:03 +10:00
eaf894db6d Fix VSE updating effects within metas
Missing update caused internal lengths to be wrong.
2016-06-15 02:44:34 +10:00
424f41ad1c Fix T48649: VSE meta-strip overlap shuffles recursively 2016-06-14 21:57:55 +10:00
180aad5e0b Correct sequencer transform check
Check to avoid operating on same strip multiple times wasn't working.

Harmless but better make it functional.
2016-06-14 21:57:55 +10:00
Phil Gosch
9c600435fa Made incremental snapping intervalls smaller for UV editor
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.

This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
2016-06-13 18:35:32 +02:00
1883dbd8c3 Fix T48616: Auto-merge selects extra edges
Auto-merge caused all edges between selected vertices to be selected.
This only makes sense in vertex-select-mode.

Correct edge-flag merging code, which now merges flags from multiple edges.
2016-06-13 18:07:59 +10:00
65df2fd997 bmesh py api: expose BM_face_calc_tangent_*
D1988 by @wisaac, with own edits and improvements.

This improves on existing tangent calculation functions too.

- BM_face_calc_tangent_auto: Chooses method based on number of sides, used by manipulator (not exposed to Python).
- BM_face_calc_tangent_edge: from longest edge.
- BM_face_calc_tangent_edge_pair: from longest edge-pair (most useful with quads).
- BM_face_calc_tangent_edge_diagonal: edge farthest from any vertex.
- BM_face_calc_tangent_vert_diagonal: vert farthest from any vertex.

Also optimize BM_vert_tri_calc_tangent_edge* functions to avoid sqrt.
2016-06-12 15:12:34 +10:00
6ca6d3c4fd Cleanup: typo 2016-06-08 22:31:35 +10:00
e02679f71e Cleanup: typos 2016-06-08 22:25:23 +10:00
e370806b38 Cleanup & simplify snapping functions
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
2016-06-03 16:56:16 +10:00
e9363483ca Fix possible uninitialized variable in snapping
Introduced in 0b5a0d84, thanks to Brecht for spotting.
2016-06-03 16:26:27 +10:00
a0e91ef040 Fix T48554: Absolute grid snap fails w/ cursor pivot
Use center of selection when using absolute grid snapping and cursor pivot.
2016-06-01 00:01:17 +10:00
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
8dea74bb4f error in last commit 2016-05-12 01:43:56 +10:00
725a088ef9 Correct check for tree being in BVH cache 2016-05-12 01:40:50 +10:00
63432f1424 Fix crash snapping to mesh with no geometry 2016-05-12 01:00:43 +10:00
67d2de8828 Transform Volume rewrite/refactor
Take advantage of the efficiency provided by the snap_context.

Also fixes errors:
- volume snap fails based on view angle (T48394).
- multiple instances of dupli-objects break volume calculation.
2016-05-11 20:20:25 +10:00
35531657e5 BLI_kdopbvh: Use distance for BLI_bvhtree_ray_cast_all
Pass distance argument so its possible to limit the range we get all hits from.

Other changes:

- Use boundbox test before calling callback, avoids redundant calls.
- Remove meaningless return value.
- Add doc string, explaining purpose of this function.
2016-05-11 15:01:27 +10:00
401e710807 Correct armature-sketch snap context use
Use scene snap mode.
Also allow passing NULL ray-depth which falls back to BVH_RAYCAST_DIST_MAX.
2016-05-10 16:47:57 +10:00
df07303fbb Depsgraph: Avoid unneeded relations update when canceling transform
This was originally done for T46320 in order to re-store depsgraph state
after all the constraint modifications.

However, it relations were updated if there's any IK chain the the pose,
which is a bit too annoying.
2016-05-09 16:04:26 +02:00
69be8d7cbd Fix error in recent snap refactor
Crash in edge snapping
2016-05-09 15:46:34 +10:00
73fab5bb3f Fix crash introduced w/ snap refactor
Create snapping context when in the 3d view,
transforming pose bones and grease-pencil crashed.
2016-05-09 15:46:34 +10:00
1d5c71bca7 D1705: Fix Grease Pencil Fill for Concave Shapes
Improve filling for concave shapes using a triangulation of the stroke.
The triangulation information is saved in an internal cache and only is
recalculated if the stroke changes.

The triangulation is not saved in .blend file.

Reviewers: aligorith

Maniphest Tasks: T47102

Differential Revision: https://developer.blender.org/D1705
2016-05-09 00:53:47 +12:00
ddbc351dd3 Fix recent issue in recent BVH snap/cache
The derivedMesh could free a tree stored by the cache.
Now check the cached tree is valid.
2016-05-07 02:59:19 +10:00
3064270e13 Correct snap checks for edges & faces
Snap targets can't contain vertices which are being transformed
2016-05-06 07:44:07 +10:00
5e72ea4397 Don't overwrite existing snap context
Re-activating transform would overwrite previous context, leaking memory.
2016-05-06 06:47:21 +10:00
d12378da11 Cleanup: style 2016-05-06 06:34:25 +10:00
46ccc54faf Fix error not using the cached BVH tree 2016-05-06 05:17:34 +10:00
0b5a0d8412 Transform/Snap: EditMesh/BKE_bvhutils API improvements
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.

`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.

In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.

- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.

This is an important patch for future improvements in snapping functions.
2016-05-06 05:01:51 +10:00
cc692c0924 Fix compiler warning on OS X / clang. 2016-04-27 21:41:40 +02:00
9bd51735a1 Cleanup: use const, duplicate header 2016-04-27 13:12:55 +10:00
96392c33ef Correct error in recent snap-context commit
Edges currently don't use a BVH-tree,
but would still create and attempt to free the tree.
2016-04-26 23:02:44 +10:00
599b7ad13b Transform Snap: optionally cache the BVH tree
Use the SnapObjectContext to store the bvh tree for reuse.
2016-04-22 16:38:49 +10:00
19e5540ff7 Transform Snap: initial snap context refactor
This introduces a snap-context that can be re-used for casting rays into the scene
(by operators such as walk-mode, ruler and transform code).

This can be used to cache data between calls too.
2016-04-22 16:36:53 +10:00
c63398e55a Fix uninitialized variable use w/ VSE transform 2016-04-04 12:44:03 +10:00
29bb10ee96 Fix transform center2d for 2d views
While this didn't show up as a bug, the center2d was being calculated with a zero aspect,
causing TransInfo.center2d to be NAN.
2016-03-30 07:15:33 +11:00
75849b099f Fix T47838: Walk gravity fails w/ intersecting objects
Regression in 3ad0344, fix from @mano-wii.

More comprehensive fix can be done after 2.77a.
2016-03-24 17:52:31 +11:00
c87e65542c Fix T47833: View-aligned GPencil strokes move in crazyspace when grabbed
These fixes "seem" to do the right thing now...
2016-03-24 03:32:28 +13:00
570fbba3f3 Keyframing: Added ToolSetting for choosing default keyframe type
To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).

Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
   the new dropdown located between the AutoKeying and KeyingSet widgets on the
   timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
   in the DopeSheet.

Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
  of these types.
2016-03-13 18:28:30 +13:00
95448e851b Fix minor glitch w/ edit-bone center
Don't include the same point multiple times when calculating center with connected bones.
2016-03-09 16:09:58 +11:00