Commit Graph

3375 Commits

Author SHA1 Message Date
a1d7f67d81 cleanup: spelling / typos
no functional changes
2016-01-28 00:30:50 -05:00
161e2343b7 Cleanup: minmac -> minmax & RE_render_ext naming
Use more conventional API word-ordering for RE_render_ext
2016-01-27 07:37:33 +11:00
e4c83bc345 Fix T46679: ZMask layers don't update w/ animation
Make sure z-mask layers aren't excluded for animation evaluation.
2016-01-26 23:31:47 +11:00
8126b0222d Fix T47214: Keyed Particles don't render correctly when used for point density input
The issue was caused by different AABB used by Cycles and texture sampler.

Instead of trying to keep this two functions in sync we now do have an
utility call in the point density node to query the AABB.
2016-01-26 12:50:55 +01:00
398baef6c8 Fix T47132: Cycles Rendering Tiles Indicator Limited to 16 2016-01-24 01:31:36 +05:00
a6aaaad979 Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.

Example: {F273060}

Alexander (Blend4Web Team)

Reviewers: brecht, campbellbarton, sergey

Reviewed By: campbellbarton, sergey

Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D909
2016-01-23 15:39:31 +03:00
7f65eb3f53 Fix part of T47025: Shadow pass error: Black shadow.
Skipping computing of shadow pass when diffuse color is pitch black is fine... unless
you actually need/want that shadow pass!

The 'noisy' issue with picture texture remains a bit mysterious to me currently. :/
2016-01-22 19:32:47 +01:00
bf5ddb9728 Fix T47198: Broken UV/VCol in BI and Cycles with some degenerated faces - BI part.
Problem is actually similar in both engines - in some cases, we changed
'natural' quad splitting order to alternative one, without properkly 'notifying'
UV/VCol/other tessface data about it.

So code would use a 'wrong' triangle of UVs etc.

Fix for Cycles was committed by sergey as rBa6eae7339190d1.
2016-01-20 10:03:14 +01:00
45b6893e70 Point Cache: use job system for bake operators.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D1731
2016-01-17 02:01:41 +01:00
63de1e7e7a Blender Internal: subframe render support
Note this doesn't expose the option to the interface,
it just means scripts that set the subframe can render (as with Cycles).
2016-01-16 13:10:47 +11:00
Dalai Felinto
9a76354585 Cycles-Bake: Custom Baking passes
The combined pass is built with the contributions the user finds fit.

It is useful for lightmap baking, as well as non-view dependent effects
baking.

The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:

http://dalaifelinto.com/blender-manual/render/cycles/baking.html

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D1674
2016-01-15 13:00:56 -02:00
5371102039 BI "Real Sky" option works incorrectly for environment texture.
How to check?

1) Set Rendered mode for 3d View
2) Set "Blend Sky" and "Real Sky" flags for world.
Rotate view you will see right color blending from Horizon to Zenith color.
3) Add environment texture
Rotate view and you will see incorrect texture mapping that is not correspond to color blending that was observed in previous step.

So I conclude that this is a bug.

This issue must be solved before the patch D1414 because BI behavior is the viewport target.

Example: {F273051}

Alexander (Blend4Web Team)

Reviewers: sergey

Reviewed By: sergey

Subscribers: Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1729
2016-01-13 11:38:48 +03:00
7f2b8e78b6 Use const qualifier in do_sky_tex
Will be needed for D1729.
2016-01-13 13:18:41 +05:00
c6c223ade6 Fix T47164: [Scene.raycast] - True result when it should be False.
We cannot use FLT_MAX as initi distance for raycast...

Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh,
and use in RNA raycast callbacks (and all other places using that API).
2016-01-12 10:09:00 +01:00
961ac8eb85 Report errno string when writing files fails
Screenshot ignored errors, some render code printed 'Saved' without checking for failure.

note: errno is now cleared from IMB_saveiff so all callers don't need to.
2016-01-11 12:32:29 +11:00
1341f91695 Simplify checker mapping in BI when both Odd and Even are disabled
This also solves artifact mentioned in comment in T46984.
2016-01-08 13:20:34 +05:00
0778856268 Cleanup: remove unused scene arg 2016-01-07 20:11:59 +11:00
8c8215fb77 Fix T46984: Image mapping bug
The issue was caused by wrong scaling applied on top of the image sampling.

It seems there's no reason to apply alpha clipping when using EWA filtering,
this filtering currently works in the way that it apples all needed clipping
and scaling to a clipped kernel already.
2016-01-05 22:41:41 +05:00
Dalai Felinto
c59e8cc12a Fix T47076 part II
We still got unfreed memory after b909dfda
2016-01-04 13:19:08 -02:00
aad24468e2 Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.

Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...

This patch mostly fixes particle editing mode:
  - Adding/removing particles when using generative modifiers (like subsurf) should now work.
  - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
  - X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
  - All this in both 'modes' (with or without using modifier stack for particles).

Tech side:
  - Store a deformed-only DM in particle modifier data.
  - Rename existing DM to make it clear it's a final one.
  - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
  - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
    when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
    from an final DM tessface index).

Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).

Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.

Reviewers: psy-fi

Subscribers: dfelinto, eyecandy

Maniphest Tasks: T47038

Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
16e1bbf1db Fix T47076: Memory issues when closing Blendera after Cycles baking 2015-12-31 14:49:58 +05:00
3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00
Dalai Felinto
ee2b583a05 Cycles-Bake: Fix Uninitialised value created by a heap allocation
This was causing some random black bakes. It was introduced in of of the commits replacing calloc by malloc. Things should be better now.

This error was only noticeable when baking the selected objects (not when baking from selected to active).
2015-12-21 15:31:48 -02:00
32be51dc66 Cleanup: warnings (msvc)
Part of patch D1670 by @LazyDodo
2015-12-21 13:02:38 +11:00
a3ddaa3d8c Render pipeline: Remove dead code
Remained since some rather recent render speedup commits.
2015-11-28 22:08:49 +05:00
485ea4353f Sequencer: nested scene strip support (like metas)
This makes it possible to use scenes as a kind of
multi-user meta-strip (with their own time).

Currently this supports rendering & drawing nested strips,
but no convenient way to tab-enter into a scene strip.
2015-11-26 00:15:08 +11:00
415b5a4369 Fix T46646: Point Cloud Density crashes on real time rendering
The issue was caused by possible use of object->derivedFinal from the render
thread, The patch tries to eliminate (or at least minimize, huh) amount of
access to the derivedFinal of a source object. It's still possible that in
the case of particle source derived mesh will be still unsafely used, but
with the patch applied we can easily change runtime part of the code and
cache derived mesh on the preparation stage.

Some ideas for the future:

- Check whether cache() was called on the point density node when calling
  calc().

- Cache derivedMesh in the runtime part of point density node to avoid
  possible remained thread conflicts.

- NULL the runtime part of the node on .blend load

Reviewers: campbellbarton, plasmasolutions

Reviewed By: plasmasolutions

Differential Revision: https://developer.blender.org/D1614
2015-11-25 17:43:44 +05:00
e2a79e8b6c Cleanup: shadowing (render) 2015-11-23 17:40:10 +11:00
ae8e4d3718 Cleanup: redundant 'break', minor edits 2015-11-19 22:52:13 +11:00
57a3163096 Speedup OpenGL sequencer animation rendering
The idea is to avoid having roundtrip from byte to float and back to byte buffer
and use render result's byte buffer to store result of sequencer rendering.
This actually matches to what regular render pipeline is doing and this gives
around 2-3 times speedup of sequencer export on a simple scenes.
2015-11-16 18:20:41 +05:00
59ed62fb5f Remove unused arguments from RE_WriteRenderViewsMovie() 2015-11-16 16:53:46 +05:00
19bfc3eb38 Followup to previous commit: similar thing was happening for multiview case 2015-11-16 16:48:34 +05:00
b5d900c272 Color management: Skip doing float->rect conversion twice when rendering animation
This is something what IMB_colormanagement_imbuf_for_write() is intended to do.

Gives around 40% speedup in test wile with OpenGL render and about 20% when
rendering simple cube scene animation.
2015-11-16 16:43:45 +05:00
45cae17b25 Fix T46757: Blender Close when try to render an Animation
Was a missing NULL-pointer check in recent frameserver commit.
2015-11-13 11:05:14 +05:00
bd9005ef3b Frame Server: use main render loop
Avoid duplicate checks/updates when the frameserver is used.
2015-11-13 03:29:10 +11:00
8ef68bf989 Fix T46729: Render result different between animated and still renders
The issue was in fact a feedback loop between render database init which needs
to know which render layers to initialize and scene update for newframe which
needs to know which layers to update.

Worked around by updating scene animation before render database initialization
which isn't really ideal, but doesn't really have much better alternative.
2015-11-12 19:31:43 +05:00
1ffdb1b472 Fix T46696: Voxel crash indexing over INT_MAX
Use int64_t for index values.
2015-11-06 20:09:56 +11:00
cf5154dcff Cleanup: old comments 2015-11-01 12:49:40 +11:00
16845a5f34 Fix memory leak caused by recent shutter curve commits 2015-10-30 18:01:53 +05:00
a3c9374440 Fix T46507: Cycles baking re-orders face
Regression in 2.76, order of tessellated vertices needs to follow MFace tessellation.
2015-10-30 14:59:48 +11:00
b909dfdae1 Cycles: Expose user-defined shutter curve to the interface
Shutter curve now can be controlled using curve mapping widget in the motion
blur panel in Render buttons. Only mapping from 0..1 by x axis are allowed,
Y values will be normalized to fill in 0..1 space as well automatically.

Y values of 0 means fully closed shutter, Y values of 1 means fully opened
shutter.

Default mapping is set to old behavior when shutter opens and closes instantly.

This shutter mapping curve could easily be used by any other render engine by
accessing scene.render.motion_blur_shutter_curve.

Reviewers: #cycles, brecht, juicyfruit, campbellbarton

Differential Revision: https://developer.blender.org/D1585
2015-10-28 02:43:06 +05:00
242246e9fc Fix T46605: Compositing causes access violation when rendering from command line
Seems was caused by the race condition in the stats printing, should be all fine now.

Nice for 'a' release.
2015-10-27 21:03:22 +05:00
0870612268 Cleanup: use int for view_id's & view count
`size_t` is useful for memory sizes or offsets,
the number of views wont realistically exceed an int.
2015-10-24 01:01:10 +11:00
b2f8da1c53 Comments for link-list types 2015-10-23 16:47:44 +11:00
ebf197724e Version Bump: 2.76.2, deprecate values
- RegionView3D.view RV3D_VIEW_PERSPORTHO
  only ever set on initialization, never checked for.
- Lamp.type LA_YF_PHOTON
  from old 2.4x yafray files.

Also iniitalize movie-clip + grease-pencil theme colors.
2015-10-23 04:56:37 +11:00
c6d98fa841 Fix T46565: Movie render crash w/o permissions
Rendering to a path that didn't have write permissions would crash.

Also fix error where `G.is_rendering` was left set when rendering failed.
2015-10-22 17:25:37 +11:00
6e66ddf5ed Fix warnings and remove casts by adding copy_vx_vx_uchar() functions. 2015-10-11 02:15:44 +02:00
df1a3b0fda Fix T45152: multiview/stereo render not working with Freestyle + Cycles. 2015-10-10 19:18:42 +02:00
ac098007fb Cycles: Fix for point density always using render settings for modifiers 2015-10-08 12:41:05 +05:00