b1e0ce966c
*** empty log message ***
2003-06-21 11:27:19 +00:00
798063acd6
*** empty log message ***
2003-06-21 11:12:14 +00:00
7c0712fb7f
- removed 'gldrawbuffer()' and 'glflush()' calls from main buttons loop.
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these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window
Please be aware that the above calls cause a swapbuffer at OSX!
2003-06-20 12:49:36 +00:00
8fc4749167
* Adding doc dir to exppython, with sample Camera.py file.
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We're testing the epydoc doc generator with good results.
2003-06-20 02:01:22 +00:00
Casey Corn
17ca22de62
Rolled back comments. According to new guidelines, no .c files
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should contain doxygen comments.
2003-06-18 03:48:55 +00:00
63537d1e77
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright
2003-06-15 19:08:50 +00:00
cada9df214
* Fixed compilation error. FP_INFINITE needs to be defined _after_ all header
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files are included.
2003-06-15 13:14:45 +00:00
6a626aa60d
Draw extra wire tuhopuu-style. Fixes Bug 244
2003-06-15 10:25:12 +00:00
Chris Want
5ec1160432
The mipspro compiler also doesn't like FP_INFINITE,
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so extended it so Simon's redefinition also occurs whenever
FP_INFINITE isn't defined (don't know why setting infinity
equals to 1 would be a good thing though)... maybe the author
might choose a more portable method for doing this.
2003-06-15 06:18:21 +00:00
Hans Lambermont
2775b2c380
fix the link target naming
2003-06-14 22:58:01 +00:00
Chris Want
5e0ec8c057
This makes the new renderwin.c behavior work
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for windows-gcc.
2003-06-14 22:47:54 +00:00
0b3093348e
- Fixed a compile error on Windows:
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VC98 Win32 Platform SDK does not define FP_INFINITE!
Anyone know if VC7 is C99 compliant?
2003-06-14 15:20:53 +00:00
6dc3b9107c
- removed test_break call from #ifdef POSIX part, to prevent double
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it now is a cross platform function again.
2003-06-14 14:49:12 +00:00
7a096b4664
- Holger's patch to enable ESC detection when rendering (Win32).
2003-06-14 13:34:35 +00:00
23b2a1be8f
* Fixed crash on file image selectors:
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The global python dict can't be cleaned before the callbacks are executed.
2003-06-14 10:10:01 +00:00
c812a09ff3
- bug fix #257
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crash when ESC out of FileSelect, while previous window Info (user settings)
2003-06-13 19:56:15 +00:00
2f56a9b0ca
- fixed bug #228
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dispview mode now doesnt disappear immedately after render
oh, what i hated that one!
2003-06-13 16:51:22 +00:00
2b3bc332e4
- again same commit, typo in comment was still there...
2003-06-13 14:04:06 +00:00
075ce0954b
- fixed commenting in renderwin.c
2003-06-13 13:54:08 +00:00
073bed8601
- restored functionality for ESC detection during rendering which doesnt
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eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
2003-06-13 13:46:00 +00:00
84a34eb9b8
- at systems with an inverted-draw crosshair cursor (editmode) it was almost
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invisible in the 3d win. Jacked up the background grey a tinsy bit to
improve that.
also made the grid lines brighter, less distracting that way.
2003-06-13 13:43:27 +00:00
f70302670e
* Bugs item #169 fixed:
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Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
2003-06-13 04:21:48 +00:00
bbf8fe932f
Kester's patch, for FreeBSD from,
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http://www.elysiun.com/forum/viewtopic.php?t=12096
Kent
2003-06-12 19:17:33 +00:00
35007d147e
- Completely reorganized renderwin.c, added readable comments and removed
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confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
2003-06-12 10:07:36 +00:00
6cc45538ef
* Small changes in many files:
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- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
2003-06-12 04:51:50 +00:00
ed6885d728
A better method for finding the installation dir on Windows.
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Now works properly for _all_ Windows versions!
2003-06-11 20:26:35 +00:00
8ffd18a56c
- fixed timer-wait for tooltips. this annoyed me such a long time!
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now the tooltip waits 0.3 seconds before popping up.
2003-06-11 19:38:35 +00:00
51c8bb6077
- OSX bugfix: drawing selection code for vpaint and faceselect happens in AUX
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buffers now. It only works nice at OSX (tested, linux and windows do not
support it nicely)
This fixes the annoying flashing during paint or select
2003-06-11 15:43:20 +00:00
47e7e146ba
- Makefile: removed 'creator lib' compiling. only 'publisher lib' is used
2003-06-11 15:41:11 +00:00
2c6da7a2db
- OSX bug: selecting vertices in imagewindow didnt draw in frontbuf visibly
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added a glFlush
2003-06-11 15:40:25 +00:00
2fc36da5fa
- cursors: now display a nice hand over the edges, and another arrow for
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vpaint/faceselect
- BUGFIX: restoring focus from renderwin to editor caused a click at the
wrong location (annoying when pressing 'render'
2003-06-11 15:02:57 +00:00
f73b8eac82
enabled mousewheel functionality also in 3D textediting.
2003-06-10 21:07:56 +00:00
84bd226fa3
* Added 'extern' to PyTypeObject declarations in some headers.
2003-06-09 20:07:43 +00:00
c7c5fd1451
small update to getAttr method
2003-06-09 04:35:24 +00:00
864e5640f7
* Applied a small fix to a bug reported by Guignot:
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When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
2003-06-09 04:01:48 +00:00
51850586a8
fixed a prob with background rendering, also spotted by intrr.
2003-06-08 16:25:48 +00:00
ad61dd37ef
* Improved error checking in BPY_interface.c:
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Applied a fix suggested by Guignot
* Added part of Module Blender.Scene.
* Added doxygen comments to Camera.c .
2003-06-07 03:49:45 +00:00
b499fac975
readded IS_jpg() macro
2003-06-06 11:55:16 +00:00
Casey Corn
3942b12185
Hopfully fixed the readability issue by using distributed group docs.
2003-06-06 03:21:39 +00:00
98752e5d92
Blender now correctly checks the current dir for /.blender/.Blanguages
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on Windows
2003-06-05 18:36:27 +00:00
a9ced6d86a
* Added two modules:
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Guignot contributed the Ipo and Metaball modules. Metaball wasn't
available in the 2.25 API, it's a new addition.
* Minor changes in other files.
2003-06-05 18:03:46 +00:00
d29a8c0a3c
*Minor updates:
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changed some function names and cleaned the Camera header file
2003-06-05 16:21:44 +00:00
f40d9f57ee
Registering .blend files now works for Windows -- hopefully!
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You will need to re-register the blend files (blender.exe -R)
for the fix to come into action.
2003-06-04 21:22:57 +00:00
f289109228
* Made three functions static in the Object module.
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* Updated the method struct for the Object module. It now terminates with a
{0}.
2003-06-04 20:18:29 +00:00
474ab1ff7b
* Fixed stupid compilation bug (non-gcc) in BGL. I did some initialization
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before variable declarations. ugh, gcc -Wall didn't complain.
2003-06-04 18:59:19 +00:00
Chris Want
ddceb57d8e
Removing this ssl-related file as it is no longer needed
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and breaks the Irix build.
2003-06-03 14:19:55 +00:00
a127b38760
* Fix compilation errors on Windows hopefully. Implemented the suggestion done
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by Aphex - thanks.
* Added the doc strings to the Object module.
* Added more functionality to the Object module.
2003-06-02 20:15:50 +00:00
Alexander Ewering
271dc5aaf1
Fixes a memory leak which caused Blender to hog up more and more memory
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when rendering long animations.
2003-05-31 15:44:58 +00:00
302479603b
* Updated NMesh port to exppython:
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Added material and image handling/hooks and the constant dictionaries.
Changed Image.h and Material.h to only have public declarations, so
NMesh could include them.
2003-05-31 04:43:10 +00:00
721fa5479c
Patch submitted by Martin Renold (maxy)
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To complain on a certain error he was getting with a blend file.
See http://projects.blender.org/tracker/index.php?func=detail&aid=230&group_id=9&atid=127 for more info...
Kent
2003-05-30 19:00:12 +00:00