Commit Graph

42 Commits

Author SHA1 Message Date
3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
d5ddc52ae1 Cleanup: style 2016-01-19 04:54:39 +11:00
43a4aaf8e6 Compositor: Reduce number of divisions in EWA filtering 2015-08-27 19:43:33 +02:00
3ec81b814c Fix T45617: Map UV node produces image artifacts
Basically filtering was happening twice, first time by applying weights of EWA
filter itself and then by applying subpixel offset while reading pixel values.
2015-08-27 18:50:40 +02:00
fa823dc828 Cleanup: style 2015-06-16 10:32:41 +10:00
d4934f8f6d cleanup: style/indentation 2015-02-11 18:39:28 +11:00
6d78936c43 cleanup: style 2015-01-24 01:59:09 +11:00
35d3b6316b D627: Memory usage optimization for the compositor.
The compostor used a fixed size of 4 floats to hold pixel data. this
patch will select size of a pixel based on its type.
It uses 1 float for Value, 3 float for vector and 4 floats for color
data types.

When benchmarking on shots (opening shot of caminandes) we get a
reduction of memory of 30% and a tiny speedup as less data
transformations needs to take place (but these are negligable.

More information of the patch can be found on
https://developer.blender.org/D627 and
http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD

Developers: jbakker & mdewanchand
Thanks for Sergey for his indept review.
2015-01-19 18:17:50 +01:00
afa3469288 De-duplicate EWA filter code between renderer and compositor
The title says it all, move the EWA filter to BLI (currently it's
math_interp.c) and use the function from both BI renderer and the
compositor.

This makes more central place of the algorithm, allowing to have
fixes and optimizaitons synchronized across the two usages.

This also fixes T41440: Displacement in compositing creates holes

Reviewers: campbellbarton, lukastoenne

Reviewed By: lukastoenne

Maniphest Tasks: T41440

Differential Revision: https://developer.blender.org/D748
2014-08-18 19:38:15 +06:00
a87fb34eda Use advantage of SSE2 instructions in gaussian blur node
This gives around 30% of speedup for gaussian blur node.

Pretty much straightforward implementation inside the node
itself, but needed to implement some additional things:

- Aligned malloc. It's needed to load data onto SSE registers
  faster. based on the aligned_malloc() from Libmv with
  some additional trickery going on to support arbitrary
  alignment (this magic is needed because of MemHead).

  In the practice only 16bit alignment is supported because
  of the lack of aligned malloc with arbitrary alignment
  for OSX. Not a bit deal for now because we need 16 bytes
  alignment at this moment only. Could be tweaked further
  later.

- Memory buffers in compositor are now aligned to 16 bytes.
  Should be harmless for non-SSE cases too. just mentioning.

Reviewers: campbellbarton, lukastoenne, jbakker

Reviewed By: campbellbarton

CC: lockal

Differential Revision: https://developer.blender.org/D564
2014-06-14 00:38:07 +06:00
09874df135 Structural cleanup and improvements for the compositor.
Many parts of the compositor are unnecessarily complicated. This patch
aims at reducing the complexity of writing nodes and making the code
more transparent.

== Separating Nodes and Operations ==

Currently these are both mixed in the same graph, even though they have
very different purposes and are used at distinct stages in the
compositing process. The patch introduces dedicated graph classes for
nodes and for operations.

This removes the need for a lot of special case checks (isOperation etc.)
and explicit type casts. It simplifies the code since it becomes clear
at every stage what type of node we are dealing with. The compiler can
use static typing to avoid common bugs from mixing up these types and
fewer runtime sanity checks are needed.

== Simplified Node Conversion ==

Converting nodes to operations was previously based on "relinking", i.e.
nodes would start with by mirroring links in the Blender DNA node trees,
then add operations and redirect these links to them. This was very hard
to follow in many cases and required a lot of attention to avoid invalid
states.

Now there is a helper class called the NodeConverter, which is passed to
nodes and implements a much simpler API for this process. Nodes can add
operations and explicit connections as before, but defining "external"
links to the inputs/outputs of the original node now uses mapping
instead of directly modifying link data. Input data (node graph) and
result (operations graph) are cleanly separated.

== Removed Redundant Data Structures ==

A few redundant data structures have been removed, notably the
SocketConnection. These are only needed temporarily during graph
construction. For executing the compositor operations it is perfectly
sufficient to store only the direct input link pointers. A common
pointer indirection is avoided this way (which might also give a little
performance improvement).

== Avoid virtual recursive functions ==

Recursive virtual functions are evil. They are very hard to follow
during debugging. At least in the parts this patch is concerned with
these functions have been replaced by a non-virtual recursive core
function (which might then call virtual non-recursive functions if
needed). See for example NodeOperationBuilder::group_operations.
2014-04-15 16:28:10 +02:00
8fd6879b88 Fix T39700: Plane deform still works forever
Clamped the EWA sampling region to buffer size now. Solves the issue,
but needs more tests to be sure weights are correct.
2014-04-14 23:59:08 +06:00
5a29b55c07 Fix T39206: Plane deform works incredibly slow
The issue was caused by the readEWA spending loads of time trying
to sample regions outside of the buffer.Solved by adding an early
exit check.

We could also clamp the sampling region to the rect, but it's
not so much clear whether weight will be correct in such case
so left it for the future.
2014-04-11 14:51:21 +06:00
ca6d76a915 Code cleanup: double/float 2014-03-19 07:19:43 +11:00
8dc80e9d73 Style Cleanup 2013-12-10 13:45:17 +11:00
67134a7bf6 Fix for EWA (elliptical weighted average) sampling in the compositor.
EWA sampling is designed for downsampling images, i.e. scaling down the size of
input image pixels, which happens regularly in compositing. While the standard
sampling methods (linear, cubic) work reasonably well for linear
transformations, they don't yield good results in non-linear cases like
perspective projection or arbitrary displacement. EWA sampling is comparable to
mipmapping, but avoids problems with discontinuities.

To work correctly the EWA algorithm needs partial derivatives of the mapping
functions which convert output pixel coordinates back into the input image
space (2x2 Jacobian matrix). With these derivatives the EWA algorithm
projects ellipses into the input space and accumulates colors over their
area. This calculation was not done correctly in the compositor, only the
derivatives du/dx and dv/dy were calculation, basically this means it only
worked for non-rotated input images.

The patch introduces full derivative calculations du/dx, du/dy, dv/dx, dv/dy for
the 3 nodes which use EWA sampling currently: PlaneTrackWarp, MapUV and
Displace. In addition the calculation of ellipsis area and axis-aligned
bounding boxes has been fixed.

For the MapUV and Displace nodes the derivatives have to be estimated by
evaluating the UV/displacement inputs with 1-pixel offsets, which can still have
problems on discontinuities and sub-pixel variations. These potential problems
can only be alleviated by more radical design changes in the compositor
functions, which are out of scope for now. Basically the values passed to the
UV/Displacement inputs would need to be associated with their 1st order
derivatives, which requires a general approach to derivatives in all nodes.
2013-12-04 16:05:56 +01:00
afab39b9d6 code cleanup: use const's for static arrays 2013-10-10 20:22:17 +00:00
a14febc70a Fix issue with EWA filtering in compositor which disabled alpha
It was caused by wrong copy-paste thing, which replaced check
"whether alpha channel is enabled" with "whether alpha channel
is not zero" (which is always zero in accumulator).

Compositor always works with RGBA, so no need to do any special
checks here.

TODO: Maybe MapUV ode shall ignore alpha channel?
2013-08-19 08:30:03 +00:00
f213ae0b19 style cleanup 2012-11-01 09:54:00 +00:00
d724d0adfe code cleanup: quiet warnings for gcc's -Wundef, -Wmissing-declarations 2012-09-16 00:26:36 +00:00
e71d3ee394 use filtersize of 1.0 for distort and uv - compositor nodes.
Experimenting here and 0.765625f is too sharp, but 1.0 wont blur with 0 distorted pixels but gives nice interpolation otherwise.
2012-08-16 16:07:00 +00:00
3bc16fd60d compositor: replace C++ new/delete with guardedalloc. 2012-08-16 12:32:48 +00:00
add9aea573 compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
2012-08-16 10:13:04 +00:00
854e122e5d style cleanup: compositor 2012-08-03 10:19:13 +00:00
52e31a4866 fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00
8df10a4018 Defocus node.
added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
2012-07-25 10:46:19 +00:00
8b8bc164da Small optimizations in compositor.
Most of them are not noticeable.
2012-07-12 19:19:03 +00:00
993dfd7d2a add bli rect funcs BLI_rctf_init_minmax, BLI_rcti_init_minmax 2012-07-12 08:31:23 +00:00
e343f7f320 Inline the read Memory Buffer functions for speed optimizations. 2012-07-10 06:31:16 +00:00
69ab13a7db rename remaining class members with m_ prefix. 2012-06-26 07:09:49 +00:00
687b6e5447 style cleanup: remaining nodes in intern/ 2012-06-15 17:41:12 +00:00
fac417a3ba Fixed glares 2012-06-14 03:11:36 +00:00
e1241030db yse BLI_math for the compositor in more places. 2012-06-12 20:04:55 +00:00
8e7d7d5ea5 code cleanup: reduce float/double promotion 2012-06-09 19:57:14 +00:00
5e424cacb5 minor optimizations to compositor, avoid indirections when operating array members multiple times 2012-06-03 16:23:47 +00:00
285a24b3e0 Replaced tile based memory manager with a single aligned buffer
- should increase speed with large node setups
 - enables caching of buffers in the node editor (in the future)
 - OpenCL part still needs some work
2012-06-01 10:20:24 +00:00
7862b2fa13 style cleanup: compositor, pointer syntax, function brace placement, line length 2012-05-17 22:55:28 +00:00
979f6bab9c style cleanup: braces, compositor 2012-05-17 13:44:15 +00:00
044e818cf8 ____
`````|````` | |        |                        ..'''' 
     |      | |        |______               .''       
     |      | |        |                  ..'          
     |      | |_______ |___________ ....''             
               merge to TRUNK!

 * The old compositor is still available (Debug Menu: 200)

This commit was brought to you by:

Developers:
 * Monique Dewanchand
 * Jeroen Bakker
 * Dalai Felinto
 * Lukas Tönne

Review:
 * Brecht van Lommel

Testers:
 * Nate Wiebe
 * Wolfgang Faehnle
 * Carlo Andreacchio
 * Daniel Salazar
 * Artur Mag
 * Christian Krupa
 * Francesco Siddi
 * Dan McGrath
 * Bassam Kurdali

But mostly by the community:
Gold:

    Joshua Faulkner
    Michael Tiemann
    Francesco Paglia
    Blender Guru
    Blender Developers Fund

Silver:

    Pablo Vazquez
    Joel Heethaar
    Amrein Olivier
    Ilias Karasavvidis
    Thomas Kumlehn
    Sebastian Koenig
    Hannu Hoffrén
    Benjamin Dansie
    Fred M'ule
    Michel Vilain
    Bradley Cathey
    Gianmichele Mariani
    Gottfried Hofmann
    Bjørnar Frøyse
    Valentijn Bruning
    Paul Holmes
    Clemens Rudolph
    Juris Graphix
    David Strebel
    Ronan Zeegers
    François Tarlier
    Felipe Andres Esquivel Reed
    Olaf Beckman
    Jesus Alberto Olmos Linares
    Kajimba
    Maria Figueiredo
    Alexandr Galperin
    Francesco Siddi
    Julio Iglesias Lopez
    Kjartan Tysdal
    Thomas Torfs
    Film Works
    Teruyuki Nakamura
    Roger Luethi
    Benoit Bolsee
    Stefan Abrahamsen
    Andreas Mattijat
    Xavier Bouchoux
    Blender 3D Graphics and Animation
    Henk Vostermans
    Daniel Blanco Delgado
    BlenderDay/2011
    Bradley Cathey
    Matthieu Dupont de Dinechin
    Gianmichele Mariani
    Jérôme Scaillet

Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, 
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, 
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, 
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, 
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, 
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, 
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, 
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, 
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, 
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, 
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, 
Dylan Urquidi )
2012-05-17 12:49:33 +00:00