Commit Graph

43 Commits

Author SHA1 Message Date
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
6873f47ede Cleanup: GCC ignored qualifier warning 2018-09-13 07:42:38 +10:00
44d4a61ed0 Cleanup: replace doxy @ with backslash
The rest of Blender uses backslashes.
2018-09-05 14:56:29 +10:00
f86c965d7f Cleanup: use conforming header guard 2018-08-08 11:49:51 +10:00
a262ea8c47 Cleanup: trailing space for compositor 2018-06-17 17:05:29 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
e509e911a3 Fix T47785: Rendering Crash, Node Connector Crash, Changing Editors Crash
Regressions after 2.76, to be backported to 2.77.
2016-03-14 14:16:04 +05:00
ae086225da Fix compositor using edge repeat policy when it shouldn't
Was easy to notice when alpha-overing smaller image with blur on
the bigger frame.
2016-02-21 13:16:56 +01:00
578f98d7ad Fix T47452: Translate-node seams w/ subpixel offset 2016-02-18 02:16:49 +11:00
3ec81b814c Fix T45617: Map UV node produces image artifacts
Basically filtering was happening twice, first time by applying weights of EWA
filter itself and then by applying subpixel offset while reading pixel values.
2015-08-27 18:50:40 +02:00
cef379242b Cleanup: style 2015-03-13 00:07:26 +11:00
2ae0f1e70b Fix T43908: Mask render bug, one pixel black line
This was a regression caused by attempts to fix T42844 and there were
some red-herrings which lead me to the wrong way to fix it. It's some
deeper issue than just interpolation offset, it's mainly how the node
resolution is being mapped to each other.

It could be actually a part of canvas awareness project..
2015-03-09 12:48:42 +05:00
6d78936c43 cleanup: style 2015-01-24 01:59:09 +11:00
02fad7dca4 Fix T42844: Compositor scale offset
Different interpolation methods in compositor could lead to 0.5 pixel offset in
final renders. This is because of some inconsistency in integer coordinates
which might mean pixel corner or pixel center.

Should be all fine now.
2015-01-20 15:02:35 +05:00
35d3b6316b D627: Memory usage optimization for the compositor.
The compostor used a fixed size of 4 floats to hold pixel data. this
patch will select size of a pixel based on its type.
It uses 1 float for Value, 3 float for vector and 4 floats for color
data types.

When benchmarking on shots (opening shot of caminandes) we get a
reduction of memory of 30% and a tiny speedup as less data
transformations needs to take place (but these are negligable.

More information of the patch can be found on
https://developer.blender.org/D627 and
http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD

Developers: jbakker & mdewanchand
Thanks for Sergey for his indept review.
2015-01-19 18:17:50 +01:00
09874df135 Structural cleanup and improvements for the compositor.
Many parts of the compositor are unnecessarily complicated. This patch
aims at reducing the complexity of writing nodes and making the code
more transparent.

== Separating Nodes and Operations ==

Currently these are both mixed in the same graph, even though they have
very different purposes and are used at distinct stages in the
compositing process. The patch introduces dedicated graph classes for
nodes and for operations.

This removes the need for a lot of special case checks (isOperation etc.)
and explicit type casts. It simplifies the code since it becomes clear
at every stage what type of node we are dealing with. The compiler can
use static typing to avoid common bugs from mixing up these types and
fewer runtime sanity checks are needed.

== Simplified Node Conversion ==

Converting nodes to operations was previously based on "relinking", i.e.
nodes would start with by mirroring links in the Blender DNA node trees,
then add operations and redirect these links to them. This was very hard
to follow in many cases and required a lot of attention to avoid invalid
states.

Now there is a helper class called the NodeConverter, which is passed to
nodes and implements a much simpler API for this process. Nodes can add
operations and explicit connections as before, but defining "external"
links to the inputs/outputs of the original node now uses mapping
instead of directly modifying link data. Input data (node graph) and
result (operations graph) are cleanly separated.

== Removed Redundant Data Structures ==

A few redundant data structures have been removed, notably the
SocketConnection. These are only needed temporarily during graph
construction. For executing the compositor operations it is perfectly
sufficient to store only the direct input link pointers. A common
pointer indirection is avoided this way (which might also give a little
performance improvement).

== Avoid virtual recursive functions ==

Recursive virtual functions are evil. They are very hard to follow
during debugging. At least in the parts this patch is concerned with
these functions have been replaced by a non-virtual recursive core
function (which might then call virtual non-recursive functions if
needed). See for example NodeOperationBuilder::group_operations.
2014-04-15 16:28:10 +02:00
c1c26c36f6 Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
67134a7bf6 Fix for EWA (elliptical weighted average) sampling in the compositor.
EWA sampling is designed for downsampling images, i.e. scaling down the size of
input image pixels, which happens regularly in compositing. While the standard
sampling methods (linear, cubic) work reasonably well for linear
transformations, they don't yield good results in non-linear cases like
perspective projection or arbitrary displacement. EWA sampling is comparable to
mipmapping, but avoids problems with discontinuities.

To work correctly the EWA algorithm needs partial derivatives of the mapping
functions which convert output pixel coordinates back into the input image
space (2x2 Jacobian matrix). With these derivatives the EWA algorithm
projects ellipses into the input space and accumulates colors over their
area. This calculation was not done correctly in the compositor, only the
derivatives du/dx and dv/dy were calculation, basically this means it only
worked for non-rotated input images.

The patch introduces full derivative calculations du/dx, du/dy, dv/dx, dv/dy for
the 3 nodes which use EWA sampling currently: PlaneTrackWarp, MapUV and
Displace. In addition the calculation of ellipsis area and axis-aligned
bounding boxes has been fixed.

For the MapUV and Displace nodes the derivatives have to be estimated by
evaluating the UV/displacement inputs with 1-pixel offsets, which can still have
problems on discontinuities and sub-pixel variations. These potential problems
can only be alleviated by more radical design changes in the compositor
functions, which are out of scope for now. Basically the values passed to the
UV/Displacement inputs would need to be associated with their 1st order
derivatives, which requires a general approach to derivatives in all nodes.
2013-12-04 16:05:56 +01:00
f6b37f34ec code cleanup:
- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05 19:56:49 +00:00
Lukas Toenne
69b68ed867 Removed unused variables used only in BLI_assert, this triggers compiler warning in release builds. 2013-09-05 12:10:49 +00:00
Lukas Toenne
4a1ce71fd9 Extend mode option for MemoryBuffer reading in compositor. This will allow proper interpolation of pixel values when using wrapping in the Translate node. Implemented in inline functions, so won't cause
overhead if constant values are passed (as happens with most calls using the default argument).
2013-09-05 10:45:19 +00:00
add9aea573 compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
2012-08-16 10:13:04 +00:00
e877247789 use define for bokeh blur size, also define size of determineResolution args. 2012-08-10 13:23:31 +00:00
4f1b0e473b add asserts in MemoryBuffer.readNoCheck() so it raises an error when used incorrectly in debug mode. 2012-08-10 12:38:53 +00:00
52e31a4866 fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00
8df10a4018 Defocus node.
added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
2012-07-25 10:46:19 +00:00
9b51503307 style cleanup 2012-07-21 22:58:08 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
4fb850c72e Compositor:
re-optimized the Defocus node.
 * localized MemoryBuffers
 * removed read(x,y) calls
 * shuffled some lines in the execute pixel
 * added a readNoCheck function to the memorybuffer (only use this when
you are certain you are reading a pixel inside the memorybuffer.
2012-07-11 20:51:00 +00:00
165e8b0155 Fix compilation error when using MSVC 2012-07-10 12:57:09 +00:00
e343f7f320 Inline the read Memory Buffer functions for speed optimizations. 2012-07-10 06:31:16 +00:00
69ab13a7db rename remaining class members with m_ prefix. 2012-06-26 07:09:49 +00:00
cc0784c1b9 optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
fac417a3ba Fixed glares 2012-06-14 03:11:36 +00:00
bde7e6c96b stule cleanup: node headers 2012-06-13 23:31:47 +00:00
5e424cacb5 minor optimizations to compositor, avoid indirections when operating array members multiple times 2012-06-03 16:23:47 +00:00
7862b2fa13 style cleanup: compositor, pointer syntax, function brace placement, line length 2012-05-17 22:55:28 +00:00
044e818cf8 ____
`````|````` | |        |                        ..'''' 
     |      | |        |______               .''       
     |      | |        |                  ..'          
     |      | |_______ |___________ ....''             
               merge to TRUNK!

 * The old compositor is still available (Debug Menu: 200)

This commit was brought to you by:

Developers:
 * Monique Dewanchand
 * Jeroen Bakker
 * Dalai Felinto
 * Lukas Tönne

Review:
 * Brecht van Lommel

Testers:
 * Nate Wiebe
 * Wolfgang Faehnle
 * Carlo Andreacchio
 * Daniel Salazar
 * Artur Mag
 * Christian Krupa
 * Francesco Siddi
 * Dan McGrath
 * Bassam Kurdali

But mostly by the community:
Gold:

    Joshua Faulkner
    Michael Tiemann
    Francesco Paglia
    Blender Guru
    Blender Developers Fund

Silver:

    Pablo Vazquez
    Joel Heethaar
    Amrein Olivier
    Ilias Karasavvidis
    Thomas Kumlehn
    Sebastian Koenig
    Hannu Hoffrén
    Benjamin Dansie
    Fred M'ule
    Michel Vilain
    Bradley Cathey
    Gianmichele Mariani
    Gottfried Hofmann
    Bjørnar Frøyse
    Valentijn Bruning
    Paul Holmes
    Clemens Rudolph
    Juris Graphix
    David Strebel
    Ronan Zeegers
    François Tarlier
    Felipe Andres Esquivel Reed
    Olaf Beckman
    Jesus Alberto Olmos Linares
    Kajimba
    Maria Figueiredo
    Alexandr Galperin
    Francesco Siddi
    Julio Iglesias Lopez
    Kjartan Tysdal
    Thomas Torfs
    Film Works
    Teruyuki Nakamura
    Roger Luethi
    Benoit Bolsee
    Stefan Abrahamsen
    Andreas Mattijat
    Xavier Bouchoux
    Blender 3D Graphics and Animation
    Henk Vostermans
    Daniel Blanco Delgado
    BlenderDay/2011
    Bradley Cathey
    Matthieu Dupont de Dinechin
    Gianmichele Mariani
    Jérôme Scaillet

Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, 
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, 
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, 
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, 
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, 
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, 
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, 
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, 
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, 
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, 
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, 
Dylan Urquidi )
2012-05-17 12:49:33 +00:00