A quick HOW-TO:
* Open /blender/projectfiles/blender/blender.dsw
* Replace all existing files in the exppython project with the
.c/h files found in /blender/source/blender/python/ and subdirs
* Make sure Blender project is active.
* Remove the old BPY_python and BPY_freeze dependancies.
(Project->Dependancies...)
* Add the new exppython as a dependancy.
* Recompile, et voila! :)
I'm sure the python team would appreciate some Windows feedback,
so please test this if you can and report any probs, etc to the
bf-python mailist.
Note: The old BPY_python/freeze project will be removed and exppython
made default just as soon as it is declared ready! ;)
--aphex
eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
Added material and image handling/hooks and the constant dictionaries.
Changed Image.h and Material.h to only have public declarations, so
NMesh could include them.
Removes ssl from blender.
makes the following directorys not needed anymore:
blender/intern/keymaker
blender/source/blender/src/pub
blender/source/blender/encrypt
blender/source/blender/decrypt
blender/source/blender/sign
blender/source/blender/verify
It works with The Nan Makefiles and autoconf, could whoever is working
on the other build systems update them so we can nuke those directorys?
They won't do anything but I figured I'd leave them in for a week or so
to make things easyer on people.
Kent