Commit Graph

119709 Commits

Author SHA1 Message Date
b79e5ae4f2 GHOST: Add missing C_API function to header file.
- GHOST_GetDrawingContext was missing.
2022-11-22 12:45:49 +01:00
7dea18b3aa Tracking: Store lens principal point in normalized space
This avoids need to do special trickery detecting whether the principal
point is to be changed when reloading movie clip. This also allows to
transfer the optical center from high-res footage to possibly its lower
resolution proxy without manual adjustment.

On a user level the difference is that the principal point is exposed in
the normalized coordinates: frame center has coordinate of (0, 0), left
bottom corner of a frame has coordinate of (-1, -1) and the right top
corner has coordinate of (1, 1).

Another user-visible change is that there is no more operator for setting
the principal point to center: use backspace on the center sliders will
reset values to 0 which corresponds to the center.

The code implements versioning in both directions, so it should be
possible to open file in older Blender versions without loosing
configuration.

For the Python API there are two ways to access the property:
- `tracking.camera.principal_point` which is measured in the normalized
  space.
- `tracking.camera.principal_point_pixels` to access the pixel-space
  principal point.

Both properties are not animatable, so there will by no conflict coming.

Differential Revision: https://developer.blender.org/D16573
2022-11-22 11:49:56 +01:00
04dc58df83 Tracking: Mark more deprecated RNA access as such
Also clarify a bit the new way of accessing the data.
2022-11-22 11:49:56 +01:00
294ff0de43 Cleanup: More clear function name
Make it explicit in the name that track index is the one used for
selection (previously it read as if the track index is within its
list).
2022-11-22 11:49:56 +01:00
f383dfabf7 Cleanup: Simplify public tracking API
Remove functions which are a trivial accessor.
2022-11-22 11:49:56 +01:00
d37efe332c Tracking: Mark deprecated active tracks access as such 2022-11-22 11:49:56 +01:00
ceaf4779da Fix active track always assigned for the active object
A missing part from the storage split refactor.
2022-11-22 11:49:56 +01:00
88d9ed3c1c Fix missing update on active motion track change from Python 2022-11-22 11:49:56 +01:00
0b251493c8 Tracking: Raise python exception when assigning wrong active track
Before this an attempt to assign track from another object wos
silently assigning active object to null. Such silencing of
errors is not really a good way.
2022-11-22 11:49:56 +01:00
ea969ccc02 Refactor: Replace marker visibility macro with function
Also optimize sub-optimal request for active object for every
call of the check.

Should be no functional changes.
2022-11-22 11:49:56 +01:00
b864397201 Refactor: Clip editor tracking selection operator
De-duplicate selection logic and threshold between various
operators (selection and sliding).

The user measurable difference is that regular selection
threshold now matches sliding threshold: it is more strict
now. The possible downside of this is that it might be more
tricky to select tracks, but this is what needs to happen
for tools support. Also, this matches object selection in
viewport.
2022-11-22 11:49:56 +01:00
4d1a116cdf Refactor: Simplify tracking active element accessor API
Use active object accessor, and then access data from the
object. There is no need to have an API call for shortcut
of all object fields.

Should be no functional change.
2022-11-22 11:49:56 +01:00
1300da6d39 Cleanup: More clear function name in tracking module
Make it more obvious in the name that an operation is not
cheap, and that the function operates on a tracks from
object and does not need a global tracking structure.
2022-11-22 11:49:56 +01:00
016f9c2cf5 Cleanup: Variable naming in tracking files
Make it obvious that the object is the motion tracking one, and
not the ID_OB type.
2022-11-22 11:49:56 +01:00
953f719e58 Cleanup: Variable scope in tracking files 2022-11-22 11:49:56 +01:00
1168665653 Refactor: Remove trivial accessor functions from tracking 2022-11-22 11:49:56 +01:00
fe38715600 Refactor: Unify storage for motion tracking camera and objects
Historically tracks and reconstruction for motion tracking camera
object were stored in the motion tracking structure. This is because
the data structures pre-dates object tracking support, and it was
never changed to preserve compatibility.

Now the compatibility code supports more tricks and allows to change
the ownership without breaking any compatibility. This is what this
change does: it moves tracks from motion tracking structure to the
motion tracking camera object, and does it in a way that no
compatibility is broken.

One of the side-effects of this change is that the active track is
now stored on motion tracking object level, which allows to change
active motion tracking object without loosing active track. Other
than that there are no expected user-level changes.
2022-11-22 11:49:56 +01:00
4d497721ec Refactor: Streamline tracking data copying a bit
Prepare the code to more easily support pointers remapping
for tracking objects.

Should be no functional changes.
2022-11-22 11:49:56 +01:00
3c479b9823 Movie clip: Remove special selection synchronization function
The function is already doing a lot of memory indirections and
sub-optimal lookups, so for the simplicity and robustness of the
system might as well just do copy-on-write update.
2022-11-22 11:49:56 +01:00
7411fa4e0d Cleanup: Better const-correctness in tracking code 2022-11-22 11:49:56 +01:00
44d7ec7e80 Clip Editor: Migrate orientation file to C++
Should be no functional changes.

Some of the code is suboptimal from C++ syntax point of view.
It will be worked on as a further development.
2022-11-22 11:49:56 +01:00
Jeroen Bakker
6dac345a64 GHOST: Vulkan Backend.
This adds a vulkan backend to GHOST. The code was extracted from the
tmp-vulkan branch. The main difference with the original code is that
GHOST isn't responsible for fallback. For Metal backend there is already
an idea that the GPU module is responsible for the fallback, not the system.

For Blender we target Vulkan 1.2 at the time of this patch.
MoltenVK (needed to convert Vulkan calls to Metal) has been added as
a separate package.

This patch isn't useful for end-users, currently when starting blender with
`--gpu-backend vulkan` it would crash as the `VBBackend` doesn't initialize
the expected global structs in the GPU module.

Validated to be working on Windows and Apple. Linux still needs to be tested.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13155
2022-11-22 11:29:09 +01:00
efa87ad5eb Merge branch 'blender-v3.4-release' 2022-11-22 10:48:55 +01:00
8c82d4cbf6 Fix T102684: GPencil Crash when trying to sculpt with Dot Dash
The problem was the original pointer was not set.

There is a technical limitation with dots of 1 point
because it cannot assign orig pointer.
2022-11-22 10:47:58 +01:00
89349067b6 Merge branch 'blender-v3.4-release' 2022-11-21 18:01:29 -06:00
b53c4fa8da Fix T102522: Geometry nodes boolean doesent respect material index
The refactor in f1c0249f34 incorrectly placed the material index
remapping before the transfer of generic attributes. Now that the
material index is a generic attribute, it was overwritten.
2022-11-21 15:49:18 -06:00
25ddb576ff Cleanup: add ATTR_FALLTHROGUH 2022-11-21 10:43:12 -08:00
02e045ffbe Merge branch 'blender-v3.4-release' 2022-11-21 19:19:58 +01:00
Nathan Vegdahl
03b5be4e3c Cycles: use more PMJ patterns and make their size adaptive.
This resolves some issues with correlation artifacts at higher sample counts.

Fix T101356, correlation issues in new PMJ pattern.

Differential Revision: https://developer.blender.org/D16561
2022-11-21 18:49:13 +01:00
be1745425c Nodes: Remove "level" building pass on update
The node level was an indication of how deep the node was in the tree.
It was only used for detecting link cycles. Now that the node topology
cache from 25e307d725 exists, this calculation can be removed
completely.

The level calculation was quadratic and very slow on larger node trees.
In the mouse house file with a few thousand nodes, it took 23ms on
every single update. Another benefit is storing slightly less runtime
data, though this was only 2 bytes per node.

Differential Revision: https://developer.blender.org/D16566
2022-11-21 11:34:22 -06:00
b391037424 Nodes: Use topology cache for node exec node list
Instead of generating a dependency sorted node list whenever evaluating
texture or EEVEE/viewport shader nodes, use the existing sorted array
from the topology cache. This may be more efficient because the
algorithm isn't quadratic. It's also the second-to-last place to
use `node.runtime->level`, which can be removed soon.

Differential Revision: https://developer.blender.org/D16565
2022-11-21 11:30:49 -06:00
41a3de878f Fix part of T102450: Cycles OSL render issues for with normals in shader nodes
Commit c8dd33f5a37b6a6db0b6950d24f9a7cff5ceb799 in OSL changed behavior of
parameters that reference each other and are also overwritten with an
instance value. This is causing the "NormalIn" parameter of a few OSL nodes
in Cycles to be set to zero somehow, which should instead have received the
value from a "node_geometry" node Cycles generates and connects automatically.

I am not entirely sure why that is happening, but these parameters are
superfluous anyway, since OSL already provides the necessary data in the
global variable "N". So this patch simply removes those parameters (which
mimics SVM, where these parameters do not exist either), which also fixes
the rendering artifacts that occured with recent OSL.

While this fixes built-in shader nodes, custom OSL scripts can still have
this problem.

Ref T101222

Differential Revision: https://developer.blender.org/D16470
2022-11-21 18:15:35 +01:00
b0e38f4d04 Cleanup: Strict compiler warnings
Remove `private:` from the PBVHFaceIter. This is not really a C++
class, and the C++ code generates a lot of warnings about unused
fields.

Also mark function static and run clang-format.
2022-11-21 16:57:46 +01:00
Iliya Katueshenock
2f69266c64 Cleanup: use topology cache for frame timings overlay
Differential Revision: https://developer.blender.org/D16571
2022-11-21 16:10:05 +01:00
5d08396970 Merge branch 'blender-v3.4-release' 2022-11-21 15:53:42 +01:00
Jarrett Johnson
8fe423a7a9 DRW: Fix pointcloud selection
Fixes point cloud selection by using new draw call.

Reviewed By: fclem

Maniphest Tasks: T102659

Differential Revision: https://developer.blender.org/D16501
2022-11-21 15:51:29 +01:00
Jarrett Johnson
1c0f5e79fa DRW: Fix pointcloud selection
Fixes point cloud selection by using new draw call.

Reviewed By: fclem

Maniphest Tasks: T102659

Differential Revision: https://developer.blender.org/D16501
2022-11-21 15:50:32 +01:00
2910be8f19 Cleanup: Correct semantics for .blend listing in file/asset browser
When attempting to load contents of a .blend, the code would just assume
if the number of added items is 0, that means it's not a .blend (but a
directory, although the previous commit fixed that part already).
However there may be situations where a .blend file simply doesn't
contain anything of interest to be added (e.g. when listing assets
only), so have a proper "none" value for this.
2022-11-21 12:29:18 +01:00
c58e7da43e Asset Browser: Avoid non-existent directory prints
When loading asset libraries, there would be a bunch of "non-existent
directory" prints because we were calling a function to list directory
contents on .blend file paths. Make sure the path actually points to a
directory.
2022-11-21 12:29:18 +01:00
9f83ef2149 BLI: make different pointer types compatible in hash tables
For example, this allows doing a lookup using a raw pointer in a
hash table that uses `std::unique_ptr` as key.
2022-11-21 12:02:10 +01:00
85990c877c Merge branch 'blender-v3.4-release' 2022-11-21 11:45:12 +01:00
b75946bcb6 Fix T102620: Display dynamic socket label in uiTemplateNodeView
Some nodes, like Combine Color or the math nodes, label sockets
differently depending on the mode to be more descriptive.
`uiTemplateNodeView` now also uses this dynamic label rather than the
socket's name for labeling in the UI so the shown labels always match
the ones on the node itself.

Reviewed By: Hans Goudey

Differential Revision: http://developer.blender.org/D16563
2022-11-21 11:43:30 +01:00
71efb7805b Merge branch 'blender-v3.4-release' 2022-11-21 11:23:18 +01:00
3648fd9917 Fix: node frame boundaries incorrect when opening files
Make sure that frame dimensions are updated in the correct order.
2022-11-21 11:22:44 +01:00
7a6cdeb242 Merge remote-tracking branch 'origin/blender-v3.4-release' 2022-11-20 18:31:53 -07:00
24bd2d0bea Fix T98726: Include blender version number in windows shortcuts
You can install several versions of blender side by side and all
of them will try to create a "Blender" shortcut, which if already
exists the msi installer throws a warning about.

This change adds the blender version number to the desktop and start
menu shortcuts, side steps the problem and it's easier to tell the
various blender versions apart.
2022-11-20 18:31:00 -07:00
Wannes Malfait
e83f46ea76 Geometry Nodes: Use Mesh instead of BMesh in split edges node
Rewrite the edge split code to operate directly on Mesh instead
of BMesh. This allows for the use of multi-threading and makes
the node around 2 times faster. Around 15% of the time is spent
just on the creation of the topology maps, so these being cached
on the mesh could cause an even greater speedup. The new node
gave identical results compared to the BMesh version on all the
meshes I tested it on (up to permutation of the indices).

Here are some of the results on a few simple test cases:
(Intel i7-7700HQ (8 cores) @ 2.800GHz , with 50% of edges selected)
|       | 370x370 UV Sphere | 400x400 Grid | Suzanne 4 subdiv levels |
| ----- | ----------------- | -------------- | --------------------- |
| Mesh  | 89ms              | 111ms          | 76ms                  |
| BMesh | 200ms             | 276ms          | 208ms                 |

Differential Revision: https://developer.blender.org/D16399
2022-11-20 15:42:10 -06:00
97e0cc41ca Nodes: Simplify view panning when selecting node
The "Activate Same Type Next/Prev" and "Find Node" operators pan
the view to the newly selected node if it's outside of the view. This
simplifies that check and improves it in the case where the node
is only partially visible-- now it pans in while it didn't before.
2022-11-20 14:45:58 -06:00
984edb2c4e Nodes: Replace implementation of select next/prev type operator
The previous code was quadratic; it looped over every link for every
node. For one large node tree I tested the operator took 20ms. On the
same node tree it now takes less than 1ms.

The change replaces the current building of the "dependency list"
on every call with a use of the topology cache from 25e307d725.
2022-11-20 14:45:58 -06:00
012895e8a1 Cleanup: Remove unused node operator property 2022-11-20 14:45:58 -06:00