Commit Graph

1451 Commits

Author SHA1 Message Date
4e8e502c02 Merging trunk up to r38932. 2011-08-02 12:16:06 +00:00
f5cff8ad37 BGE Animations: Fixing a crash when an fcurve actuator is found, but the object doesn't have animation data (adt). 2011-08-02 05:49:11 +00:00
3e85ec432e 3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
5c8344bcc9 Bug fix: loading a file that had particles using a dupligroup from a liblinked file without the library file being present crashed 2011-07-31 16:26:02 +00:00
bd6ca0570e 3D Audio GSoC:
Implemented basic audio animation.

* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
af286ac95b vgroup_modifiers: Addressed most ideasman’s remarks and suggestions in his last review.
*Removed curve init code in readfile (no more needed since the split broke anyway compatibility with earlier WeightVGroup files…).
*Updated get_ob2ob_distance() code (much simpler – I’m not a matrices’ god!).
*Enhanced a few RNA names (Campbell has others in mind here, though, I think).
2011-07-26 18:51:35 +00:00
9077b8bffc 3D Audio GSoC:
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested).
Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step.

Minor things:
* Changed AUD_Reference behaviour a little to be more usage safe.
* Fixed bug in AUD_I3DHandle: Missing virtual destructor
* Fixed enmus in AUD_Space.h
* Fixed a warning in rna_scene.c
* Removed an unneeded call in rna_sound.c
2011-07-26 13:56:31 +00:00
1e2e080853 Adding WeightVG modifiers code. Still some points to tweak, though.
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-25 15:27:01 +00:00
4532bd731d Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
Dalai Felinto
d8e216833a cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
729498ab2d Fix for [#26712] Particle group instance 'Use Count' value gets reset on file-load.
* New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers.
* If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.
2011-07-15 13:32:02 +00:00
d9cf985730 Merging trunk up to r38329. 2011-07-12 13:09:22 +00:00
668323d701 Fix #27900: file browser filter, sort, .. parameters were not saved. This is
useful if you have a screen setup with a file browser editor.
2011-07-08 12:22:48 +00:00
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
d7cea716c5 == Multires ==
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x'
Reported by Gaia Clary.

Problem was that the old multires data didn't flush changes to
vertices out to the Multires structure on filesave. So, recent bits of
sculpting could be lost if the multires level wasn't changed before
filesave.

We already had code to deal with missing multires vertex data, which
simply copies the Mesh vertex data into the multires vertex data if it
matches the number of vertices in the highest level. Moved this code
up a bit so that we always make this copy if the numbers match up.

Was able to reproduce the bug fresh in 2.49b, and confirmed that the
fix works. However, this does not help if changes were sculpted on a
multires level other than the highest level and saved without a
subsequent level change.
2011-06-27 03:54:22 +00:00
05fb0e2d61 First commit to make "Style" settings saved in startup.blend
Usage currently is limited to:
- Panel text, widget text and label text style:
  point size, shadow effects

Setting individual fonts to these is not possible yet, it uses the
default for it.

Access goes via outliner now; check "User Preferences". UI team could
add this in userpref scripts :)
2011-06-24 14:00:15 +00:00
7996d04474 BGE Animations: Shape Action Actuators are now converted to Action Actuators and new Shape Action Actuators cannot be created. 2011-06-23 22:23:46 +00:00
Lukas Toenne
587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
2d3d025e8c 3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-21 20:39:41 +00:00
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
47b061609d BGE Animations: FCurve Actuators are now converted to Action Actuators in do_versions(). Note: The fcurve actuator still needs to be removed from menus and such. 2011-06-16 01:57:39 +00:00
5e41807135 Fix #27654: vertex parenting not working with constructive modifiers.
Vertex parents were not requesting the original index layer, now do this as
part of depsgraph building, and make constraints with vertex groups use the
same system. Fix is based on patch by Campbell, but with some changes.
2011-06-15 09:45:26 +00:00
Dalai Felinto
a2dda7c74d BGE Patch: [#27425] Allow to change the damping of the camera actuator
##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"

The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).

This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########

epydocs (rst) updated too
2011-06-13 17:08:33 +00:00
d4ae38cc6c fix for own mistake & fix some comments. 2011-06-09 13:46:34 +00:00
252f7c9af8 fix [#27616] Appending an object from a file brings all existing group links to scene
When appending from a blend file which had an object already linked, _but_ was not in any scenes.
- the linked object would be instanced.
2011-06-09 04:28:53 +00:00
e7e1bc4ca1 add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile. 2011-06-09 02:47:22 +00:00
65ec26ab83 fix for own error r35918, generalizing looping over modifier ID links
broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
2011-06-08 16:00:52 +00:00
b5bd86e590 svn merge -r 37212:37306 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-07 21:20:25 +00:00
e4bb5403d3 fix for crash opening the file selector twice with multiple windows open (when the mouse was over the inactive window). 2011-06-06 00:42:36 +00:00
Nick Samarin
5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
a580b5ec80 fixed warning, signed/unsigned mismatch, blo/readfile.c line 1742 2011-06-05 18:00:24 +00:00
07619d8fc0 with the new scalable UI. hard coded values were still used for resizing the headers, with DPI of 56 the headers could not be un-hidden. 2011-06-05 09:00:36 +00:00
83609edd51 Fix related to #27309: group nodes with a linked datablock that was missing would crash. 2011-06-02 17:34:01 +00:00
a180bfe267 Fix #27541: f-curve generator modifier file read missed endian switch,
found by Guillaume Roguez.
2011-06-01 13:10:37 +00:00
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
78b8e4a437 remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). 2011-05-26 21:04:01 +00:00
06fea1a0ff split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends. 2011-05-26 20:45:19 +00:00
d7f42721f8 Fix #27465: used light groups did not get linked in with materials automatically. 2011-05-26 10:25:51 +00:00
a8cb91e64a BLO_library_append_named_part now returns the newly linked/appended datablock. 2011-05-24 15:02:46 +00:00
d0e4f7b9f2 remove unused code, comment some that may be useful (maintainers can remove). 2011-05-23 15:23:31 +00:00
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
b1025f2a30 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit
previous fix unintentionally made linking groups also add objects to the scene,
tested this more throughly, its ensured only to run on append and not to conflict with group linking/appending.
2011-05-21 07:15:36 +00:00
6c4cd8d9f3 no functional changes, make give_base_to_objects() arguments less confusing. 2011-05-21 06:48:19 +00:00
1890b7f431 Bugfix [#27452] Wrong linking of character groups
Linking in groups also ended up adding those objects to the current
scene that we're linking the group in to. This is a regression. It
leads to more work (and/or confusion) from animators when just trying
to get a character into a shot file to start animating it (see my
notes on my blog for the proper workflow regarding this).

Reverting r36762, which caused this mess.
2011-05-21 06:04:44 +00:00
1ce0958369 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit 2011-05-19 06:17:44 +00:00
c04f9b779c fix [#27158] Appending crash with preview.
* fixed incorrect reading of PreviewImage struct from .blend 
* fixed memory leak, PreviewImage data wasn't correctly free'd
2011-05-18 19:42:30 +00:00
37178ab0fd cleanup only
- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion.
- bugfix for possible (but unlikely) uninitialized string.
- remove commented script append function, now we have a python api for this.
2011-05-18 06:27:32 +00:00
edb9045824 fix [#27405] Append objects with linked materials they dissapears after save
when linking in files to an unsaved blend file, make all library paths absolute.
2011-05-18 05:21:44 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
079caae727 code cleanup: icon creation
* changed stupid miplevel/MIPMAP naming in icon code, it was really the icon size (small icon or larger preview) that was meant there.
2011-05-16 18:37:54 +00:00