bd0d5247f4
Changed "Convert" to "Convert to" since the first one is incorrect. Removed some dots at the end of tooltips following the standard
2011-06-04 23:02:44 +00:00
88676349a4
Code holiday commit:
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- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
4a59928484
CMake option 'WITH_HEADLESS' to build blender in headless mode (no x11/xlib) with NULL ghost classe.
2011-06-04 14:12:55 +00:00
a440679c57
edits to make these cmake files compatible with my own basic cmake parser which checks for correctness in our files.
2011-06-04 11:06:41 +00:00
c6f3fabd16
fix [ #27568 ] Segmentation fault in Sequencer when adding an effect strip with python
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disallow negative length effect strips.
2011-06-04 10:39:04 +00:00
86f2f425bf
UI for texture space in mesh/curve/mball data properties
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http://pasteall.org/pic/show.php?id=13244
2011-06-04 08:09:34 +00:00
1915f1b1e2
quiet 2 compiler warnings and update man page
2011-06-04 03:07:56 +00:00
d84c6a3cdb
Fix for linux buildslaves. Now they should be able to compile branches.
2011-06-03 21:36:39 +00:00
06ca703737
BuildBot: various changes to support building branches.
2011-06-03 20:44:23 +00:00
Dalai Felinto
ed072f2fef
BugFix: [ #27556 ] Replace mesh for gfx in "Edit Object" actuator act illogically + other booleans that are flipped
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Now I think we are all good. We still have a few actuators that were using TOGN before but that I didn't make as negative_boolean.
All fixed now:
- parent actuator
- edit object actuator
- action actuator
- shape actuator
2011-06-03 07:53:55 +00:00
6480ab10db
Fix for [ #27461 ] Particle Instance modifier doesn't work correctly with Hair Dynamics.
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* Wrong matrix used for dynamic hair.
2011-06-03 05:51:39 +00:00
7ee9becfa3
disable python/string enum duplication from last commit because the array of duplicated strings can be freed and the pointers to the strings referenced still, the problem with python freeing strings that RNA references remains.
2011-06-03 04:39:18 +00:00
089d997cbc
when making the C/RNA copy of the python enum, duplicate all strings since theres no guarantee python wont free them immediately after, though in practice this isn't so common.
2011-06-03 04:21:41 +00:00
5332c602c9
pre-allocate the array when converting py/rna enums, also fix for memory leak with bad values.
2011-06-03 03:19:22 +00:00
60f5b51484
Fix for [ #27562 ] audaspace not playing files in blenderplayer
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blenderplayer wasn't initialising ffmpeg
This might also fix [#27558 ] GE Sound works in Blender but not in runtimes
2011-06-02 23:25:38 +00:00
45093f50bc
Quiet warnings for picky compilers.
2011-06-02 23:10:05 +00:00
83609edd51
Fix related to #27309 : group nodes with a linked datablock that was missing would crash.
2011-06-02 17:34:01 +00:00
32368aac43
Fix #27241 : crash with point density texture when using particle age/velocity
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fallof for object vertices.
2011-06-02 16:59:12 +00:00
dd0522242a
addons now show expanded list again (since Brecht's commit now makes it fast)
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also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
2011-06-02 15:21:47 +00:00
7138fef58a
UI: fix two issues with expanded enum property buttons:
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* they were too slow for dynamic python enums, calling the callback
to list the items for each button, to get a tooltip
* enum tooltips sometimes were showing the same description twice
2011-06-02 14:18:51 +00:00
b4872b84c8
fix for [ #27410 ] Manual save kills actual .blend file if disk space is low
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- moved do_history into WM_write_file after successful write of .blend@ temporary file
- Added new file flag, to avoid writing history on writing the startup.blend, autosave files and undo.
Thanks Campbell, Brecht for review!
2011-06-02 12:44:59 +00:00
1ba4550d27
committed this by mistake.
2011-06-02 09:04:07 +00:00
ab2450a58d
fix [ #27557 ] Linked object (camera) should not be able to set position by using camera to view operator
2011-06-02 08:55:26 +00:00
dbe1f07c76
fix [ #27553 ] Weird resulsts when animating opacity on (color) strip
2011-06-02 08:45:28 +00:00
d46da5a09d
mathutils support for color arithmetic, also some minor whitespace edits.
2011-06-02 08:29:16 +00:00
211cd99cbc
Fix #27539 : Sculpt data is lost after editing base mesh
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Face's totdisp was set to correct value, but memory hasn't been
allocated for disps. Handle this in multires_topology_changed(),
so the whole MDISPS layer wouldn't be totally re-allocated when
applying displacement.
2011-06-02 04:58:27 +00:00
97d7496c96
update to glew 1.6 from 1.5.8
2011-06-02 00:05:54 +00:00
22ca037c58
uninitialized variable was used when ensuring mirrored vertex groups.
2011-06-01 23:55:49 +00:00
81982140b8
Fix #27550 : texture node editor header was still showing texture datablock
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selector even if there is no active texture slot or node, now it's disabled
in that case.
2011-06-01 16:17:38 +00:00
f50fb549db
UI: template_ID now takes into account if the property is editable.
2011-06-01 16:13:48 +00:00
36cbd78bc3
Fix #27490 : export key configuration gave error when trying to export
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properties from an unknown (e.g. removed) operator.
2011-06-01 14:35:14 +00:00
7b4aac3e34
Fix #27481 : windows uninstaller could remove files unrelated to blender
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when installing to a folder that already existed. Now the uninstaller
will remove only the files it has installed, and leave any other files
in the installation directory intact.
2011-06-01 13:13:55 +00:00
a180bfe267
Fix #27541 : f-curve generator modifier file read missed endian switch,
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found by Guillaume Roguez.
2011-06-01 13:10:37 +00:00
Lukas Toenne
cc7a154fac
Material nodes were checking the nodestack->hasinput flag to determin whether the original material settings or the node input data would be used. This causes trouble when the input data is not the direct input constant of the node nor a direct link in the same tree (i.e. a group socket). Just checks if sockets are linked now (not very nice, but not hackier than the rest of that node).
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Fixes bug #27511 .
2011-05-31 17:54:48 +00:00
8d2e4cf42f
fix [ #27514 ] Fix Bug 27510 Color key hue flipping error (composite node)
2011-05-31 14:06:29 +00:00
a8a36f31bd
Button value reset:
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* shortcut key changed from numpad 0 to delete.
* fix missing undo push, now it calls the operator.
Patch by Damir Prebeg, thanks!
2011-05-31 09:56:38 +00:00
f51c9fa496
fix for mistake in case insensitive image load.
2011-05-31 09:55:50 +00:00
b434550edc
fix for recent cmake changes
2011-05-31 09:27:33 +00:00
Nathan Letwory
90d3a3eac8
Make sure correct path separator is used.
2011-05-31 08:50:20 +00:00
348f947d80
tag unused rna args.
2011-05-31 02:14:25 +00:00
09da9d4393
cmake maintenance
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
dcd55cef86
startup.blend: default ffmpeg output audio bitrate changed to 192.
2011-05-30 18:57:28 +00:00
884b9d1557
BGE: fix bug #26775 , crash when physics constraint is defined on non-active objects. Patch provided by Sergey Sharybin, verified and applied.
2011-05-30 15:40:01 +00:00
c141ed0aa9
missed this import when moving load image function.
2011-05-30 12:19:30 +00:00
337e74963b
Fix #27522 : crash when closing new render window with render error message
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showing in the main window.
2011-05-30 11:44:28 +00:00
5a3aaf1fd1
cmake formatting adjustment, no functional change.
2011-05-30 10:51:37 +00:00
b92e6985cf
fix for cmakes windows install target, was extracting python 4 times, note install(CODE... doesnt support CONFIGURATIONS setting.
2011-05-30 10:39:18 +00:00
221472f7b5
Moving the letterbox clear for the embedded player so it only clears when it needs to. Thanks to Juha Mäki-Kanto for the tip.
2011-05-29 18:09:38 +00:00
a72f101ac8
[ #25886 ] Skeleton Sketching - Unclear UI for converting sketches into bones
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Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-29 16:04:09 +00:00
e1466b8ca2
Fix #27392 : boolean intersect's
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It was lag of optimization logic, which always retuns object's derivedMesh
if one of of boolean operation's meshes has got no faces.
Actually, result depends on operation and which mesh has got no faces.
Added small utility function to handle this.
2011-05-29 15:53:38 +00:00